Hasharin Blade
Infantry · INDIVIDUAL UNIT

Hasharin Blade

Requires Level 2 Sanctum of Zigûr Strong vs. Heroes Limited to 5 The Hasharin are an order of assassins founded by the wicked Syâr-Rhul in order to silence and intimidate the Golden King's adversaries amongst the Haradrim tribes

Compare this unit ⇄
Cost700
Health / soldier1,700
Health / full battalion1,700
Attack range11.5
Movement speed60
Command points30

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

HasharinWeapon · HaradHasharinBlade

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3000No upgrade gate specified
HERO750No upgrade gate specified
FLAME450Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots10001,000
PreAttackDelayMORDOR_CORSAIR_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration10001,000
Source definitiondata/ini/weapon.ini:37166

HasharinWeapon

Base equipment

SECONDARY

HasharinWeaponHeroes · HaradHasharinBlade

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3000No upgrade gate specified
HERO750No upgrade gate specified
FLAME450Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots10001,000
PreAttackDelayMORDOR_CORSAIR_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration10001,000
Source definitiondata/ini/weapon.ini:37208

HasharinWeaponHeroes

weaponset hero mode

PRIMARY

HasharinWeaponBladesOfSyarRhul · HaradHasharinBlade

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3000No upgrade gate specified
HERO750No upgrade gate specified
FLAME450Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots10001,000
PreAttackDelayMORDOR_CORSAIR_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration10001,000
Source definitiondata/ini/weapon.ini:37253

HasharinWeaponBladesOfSyarRhul

weaponset hero mode

SECONDARY

HasharinWeaponBladesOfSyarRhulHeroes · HaradHasharinBlade

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3000No upgrade gate specified
HERO3000No upgrade gate specified
FLAME450Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots10001,000
PreAttackDelayMORDOR_CORSAIR_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration10001,000
Source definitiondata/ini/weapon.ini:37308

HasharinWeaponBladesOfSyarRhulHeroes

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HasharinArmor · HaradHasharinBlade

Damage typeReceived
DEFAULT45%
SLASH50%
PIERCE60%
SPECIALIST40%
CRUSH50%
CAVALRY60%
SIEGE50%
FLAME35%
FROST35%
MAGIC50%
HERO100%
HERO_RANGED100%
POISON75%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:159

HasharinArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Eyes of Syâr-Rhul (W)

When damaging enemy heroes, the enemy hero becomes Marked by Syâr-Rhul, allowing the player to track the hero's movements for 60 seconds Passive ability When activated, can be cast on enemy unit to take on its appearance While disguised, the Hasharin cannot attack or be attacked, but can use certain powers Left click icon to activate Hasharin autoheal at rank 2 Passive ability

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_DISGUISE_AS_VEHICLE—
ReloadTime6000060,000
PublicTimerNo—
ObjectFilterANY +INFANTRY +HERO -MONSTER -BIG_MONSTER -CREATE_A_HERO AOTR_NOT_FLYING_UNITS -MordorSauron -ElvenGaladriel -MordorSauron_RingHero -ElvenGaladriel_RingHero -HaradZigur -HaradZigur -HaradZigur_RingHero—

SpecialPowerModule ModuleTag_HasharinBladeDisguiseStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinBladeDisguise—
UpdateModuleStartsAttackYes—
StartsPausedNo—
InitiateSoundHasharinEyesSyar—

SpecialAbilityUpdate ModuleTag_HasharinBladeDisguiseUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinBladeDisguise—
StartAbilityRange1000000.01,000,000
ApproachRequiresLOSNo—
Source definitiondata/ini/commandbutton.ini:5595

Command_HasharinBladeDisguise

active

Blades of Syâr-Rhul (R)

Hasharin Blades deal strong damage vs enemy heroes and heroic units Passive ability When activated, Hasharin Blades become stealthed for 35 seconds During this time, their attacks deal damage over time to enemy heroes and heroic units Left click icon to activate

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime9000090,000
PreventActivationConditionsHIDDEN—

SpecialPowerModule ModuleTag_BladesStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPathstalkerShadowstrike2—
StartsPausedNo—
UpdateModuleStartsAttackYes—
IdleWhenStartingPowerYes—

ActivateModuleSpecialPower ModuleTag_BladesCaster

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPathstalkerShadowstrike2—
TriggerSpecialPowerModuleTag_BladesWeaponModeStarter—
TriggerSpecialPowerModuleTag_BladesStealthModeStarter—
InstantYes—
MustFinishAbilityNo—
Source definitiondata/ini/commandbutton.ini:56353

Command_SpecialAbilityHasharinSubtlety

active

Wicked Mirage (T)

Summons two mirages identical to the Hasharin Mirages deal no damage Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000

OCLSpecialPower ModuleTag_Reinforcements_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWickedMirageSummon—
OCLOCL_HasharinMirage—
TriggerFXFX_WickedMirageSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:56381

Command_SpecialAbilityWickedMirageSummon

active

Poisoned Well (C)

Cooldown 45s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime4500045,000
InitiateSoundHasharinVoicePoisonedWell—
ObjectFilterANY +STRUCTURE ENEMIES—
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceHasharinVoicePoisonedWell—

UnpauseSpecialPowerUpgrade ModuleTag_ZealotBoomAxeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinVial—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_ZealotBoomAxeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinVial—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_ZealotBoomAxeWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinVial—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime10001,000
PreparationTime100100
PackTime100100
StartAbilityRange275275
SpecialWeaponHasharinVial—
ApproachUntilMembersInRangeYes—
Source definitiondata/ini/commandbutton.ini:56392

Command_HasharinCorrosiveVial

active

Smoke Bomb (V)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ELVEN_WOOD—
RadiusCursorRadius150150
ReloadTime120000120,000
ViewObjectDuration50005,000
ViewObjectRange100100
FlagsNO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT LIMIT_DISTANCE—
MaxCastRange250250

UnpauseSpecialPowerUpgrade ModuleTag_SmokeBombEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinSmokeBomb—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_SmokeBombStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinSmokeBomb—
UpdateModuleStartsAttackYes—
AttributeModifierHasharinSmokeBombInvulnerability—
AttributeModifierAffectsSelfYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SmokeBombWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinSmokeBomb—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime10001,000
PreparationTime100100
PackTime100100
StartAbilityRange275275
SpecialWeaponHasharinSmokeBomb—
ApproachUntilMembersInRangeYes—
Source definitiondata/ini/commandbutton.ini:56406

Command_HasharinSmokeBomb

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Eyes of Syâr-Rhul (W)

When damaging enemy heroes, the enemy hero becomes Marked by Syâr-Rhul, allowing the player to track the hero's movements for 60 seconds Passive ability When activated, can be cast on enemy unit to take on its appearance While disguised, the Hasharin cannot attack or be attacked, but can use certain powers Left click icon to activate Hasharin autoheal at rank 2 Passive ability

Cooldown 60s

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_DISGUISE_AS_VEHICLE—
ReloadTime6000060,000
PublicTimerNo—
ObjectFilterANY +INFANTRY +HERO -MONSTER -BIG_MONSTER -CREATE_A_HERO AOTR_NOT_FLYING_UNITS -MordorSauron -ElvenGaladriel -MordorSauron_RingHero -ElvenGaladriel_RingHero -HaradZigur -HaradZigur -HaradZigur_RingHero—

SpecialPowerModule ModuleTag_HasharinBladeDisguiseStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinBladeDisguise—
UpdateModuleStartsAttackYes—
StartsPausedNo—
InitiateSoundHasharinEyesSyar—

SpecialAbilityUpdate ModuleTag_HasharinBladeDisguiseUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinBladeDisguise—
StartAbilityRange1000000.01,000,000
ApproachRequiresLOSNo—
Source definitiondata/ini/commandbutton.ini:5595

Command_HasharinBladeDisguise

active

Blades of Syâr-Rhul (R)

Hasharin Blades deal strong damage vs enemy heroes and heroic units Passive ability When activated, Hasharin Blades become stealthed for 35 seconds During this time, their attacks deal damage over time to enemy heroes and heroic units Left click icon to activate

Cooldown 90s

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime9000090,000
PreventActivationConditionsHIDDEN—

SpecialPowerModule ModuleTag_BladesStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPathstalkerShadowstrike2—
StartsPausedNo—
UpdateModuleStartsAttackYes—
IdleWhenStartingPowerYes—

ActivateModuleSpecialPower ModuleTag_BladesCaster

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPathstalkerShadowstrike2—
TriggerSpecialPowerModuleTag_BladesWeaponModeStarter—
TriggerSpecialPowerModuleTag_BladesStealthModeStarter—
InstantYes—
MustFinishAbilityNo—
Source definitiondata/ini/commandbutton.ini:56353

Command_SpecialAbilityHasharinSubtlety

active

Wicked Mirage (T)

Summons two mirages identical to the Hasharin Mirages deal no damage Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000

OCLSpecialPower ModuleTag_Reinforcements_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWickedMirageSummon—
OCLOCL_HasharinMirage—
TriggerFXFX_WickedMirageSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:56381

Command_SpecialAbilityWickedMirageSummon

active

Poisoned Well (C)

Cooldown 45s

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime4500045,000
InitiateSoundHasharinVoicePoisonedWell—
ObjectFilterANY +STRUCTURE ENEMIES—
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceHasharinVoicePoisonedWell—

UnpauseSpecialPowerUpgrade ModuleTag_ZealotBoomAxeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinVial—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_ZealotBoomAxeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinVial—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_ZealotBoomAxeWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinVial—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime10001,000
PreparationTime100100
PackTime100100
StartAbilityRange275275
SpecialWeaponHasharinVial—
ApproachUntilMembersInRangeYes—
Source definitiondata/ini/commandbutton.ini:56392

Command_HasharinCorrosiveVial

active

Smoke Bomb (V)

Cooldown 120s

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ELVEN_WOOD—
RadiusCursorRadius150150
ReloadTime120000120,000
ViewObjectDuration50005,000
ViewObjectRange100100
FlagsNO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT LIMIT_DISTANCE—
MaxCastRange250250

UnpauseSpecialPowerUpgrade ModuleTag_SmokeBombEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinSmokeBomb—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_SmokeBombStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinSmokeBomb—
UpdateModuleStartsAttackYes—
AttributeModifierHasharinSmokeBombInvulnerability—
AttributeModifierAffectsSelfYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_SmokeBombWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinSmokeBomb—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime10001,000
PreparationTime100100
PackTime100100
StartAbilityRange275275
SpecialWeaponHasharinSmokeBomb—
ApproachUntilMembersInRangeYes—
Source definitiondata/ini/commandbutton.ini:56406

Command_HasharinSmokeBomb

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Eyes of Syâr-Rhul (W)

When damaging enemy heroes, the enemy hero becomes Marked by Syâr-Rhul, allowing the player to track the hero's movements for 60 seconds Passive ability When activated, can be cast on enemy unit to take on its appearance While disguised, the Hasharin cannot attack or be attacked, but can use certain powers Left click icon to activate Hasharin autoheal at rank 2 Passive ability

Cooldown 60s

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_DISGUISE_AS_VEHICLE—
ReloadTime6000060,000
PublicTimerNo—
ObjectFilterANY +INFANTRY +HERO -MONSTER -BIG_MONSTER -CREATE_A_HERO AOTR_NOT_FLYING_UNITS -MordorSauron -ElvenGaladriel -MordorSauron_RingHero -ElvenGaladriel_RingHero -HaradZigur -HaradZigur -HaradZigur_RingHero—

SpecialPowerModule ModuleTag_HasharinBladeDisguiseStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinBladeDisguise—
UpdateModuleStartsAttackYes—
StartsPausedNo—
InitiateSoundHasharinEyesSyar—

SpecialAbilityUpdate ModuleTag_HasharinBladeDisguiseUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinBladeDisguise—
StartAbilityRange1000000.01,000,000
ApproachRequiresLOSNo—
Source definitiondata/ini/commandbutton.ini:5595

Command_HasharinBladeDisguise

active

Blades of Syâr-Rhul (R)

Hasharin Blades deal strong damage vs enemy heroes and heroic units Passive ability When activated, Hasharin Blades become stealthed for 35 seconds During this time, their attacks deal damage over time to enemy heroes and heroic units Left click icon to activate

Cooldown 90s

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime9000090,000
PreventActivationConditionsHIDDEN—

SpecialPowerModule ModuleTag_BladesStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPathstalkerShadowstrike2—
StartsPausedNo—
UpdateModuleStartsAttackYes—
IdleWhenStartingPowerYes—

ActivateModuleSpecialPower ModuleTag_BladesCaster

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPathstalkerShadowstrike2—
TriggerSpecialPowerModuleTag_BladesWeaponModeStarter—
TriggerSpecialPowerModuleTag_BladesStealthModeStarter—
InstantYes—
MustFinishAbilityNo—
Source definitiondata/ini/commandbutton.ini:56353

Command_SpecialAbilityHasharinSubtlety

active

Wicked Mirage (T)

Summons two mirages identical to the Hasharin Mirages deal no damage Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000

OCLSpecialPower ModuleTag_Reinforcements_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWickedMirageSummon—
OCLOCL_HasharinMirage—
TriggerFXFX_WickedMirageSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:56381

Command_SpecialAbilityWickedMirageSummon

active

Poisoned Well (C)

Cooldown 45s

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime4500045,000
InitiateSoundHasharinVoicePoisonedWell—
ObjectFilterANY +STRUCTURE ENEMIES—
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceHasharinVoicePoisonedWell—

UnpauseSpecialPowerUpgrade ModuleTag_ZealotBoomAxeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinVial—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_ZealotBoomAxeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinVial—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_ZealotBoomAxeWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinVial—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime10001,000
PreparationTime100100
PackTime100100
StartAbilityRange275275
SpecialWeaponHasharinVial—
ApproachUntilMembersInRangeYes—
Source definitiondata/ini/commandbutton.ini:56392

Command_HasharinCorrosiveVial

active

Fan of Knives (V)

Cooldown 120s

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_BALROG_WINGS—
ReloadTime120000120,000
PublicTimerNo—
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterNONE +STRUCTURE—
ForbiddenObjectRange1010
InitiateAtLocationSoundCaH_Invulnerability—
FlagsLIMIT_DISTANCE—
MaxCastRange280280

UnpauseSpecialPowerUpgrade ModuleTag_TeleportEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinFanOfKnives—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TeleportStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinFanOfKnives—
UpdateModuleStartsAttackYes—
TriggerFXFX_FanofKnives—
StartsPausedYes—

TeleportSpecialAbilityUpdate ModuleTag_TeleportUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinFanOfKnives—
ApproachRequiresLOSNo—
BusyForDuration18001,800
DestinationWeaponNameBelokhZaBlinkDestination—
Source definitiondata/ini/commandbutton.ini:56421

Command_HasharinFanOfKnives

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Eyes of Syâr-Rhul (W)

When damaging enemy heroes, the enemy hero becomes Marked by Syâr-Rhul, allowing the player to track the hero's movements for 60 seconds Passive ability When activated, can be cast on enemy unit to take on its appearance While disguised, the Hasharin cannot attack or be attacked, but can use certain powers Left click icon to activate Hasharin autoheal at rank 2 Passive ability

Cooldown 60s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_DISGUISE_AS_VEHICLE—
ReloadTime6000060,000
PublicTimerNo—
ObjectFilterANY +INFANTRY +HERO -MONSTER -BIG_MONSTER -CREATE_A_HERO AOTR_NOT_FLYING_UNITS -MordorSauron -ElvenGaladriel -MordorSauron_RingHero -ElvenGaladriel_RingHero -HaradZigur -HaradZigur -HaradZigur_RingHero—

SpecialPowerModule ModuleTag_HasharinBladeDisguiseStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinBladeDisguise—
UpdateModuleStartsAttackYes—
StartsPausedNo—
InitiateSoundHasharinEyesSyar—

SpecialAbilityUpdate ModuleTag_HasharinBladeDisguiseUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinBladeDisguise—
StartAbilityRange1000000.01,000,000
ApproachRequiresLOSNo—
Source definitiondata/ini/commandbutton.ini:5595

Command_HasharinBladeDisguise

active

Blades of Syâr-Rhul (R)

Hasharin Blades deal strong damage vs enemy heroes and heroic units Passive ability When activated, Hasharin Blades become stealthed for 35 seconds During this time, their attacks deal damage over time to enemy heroes and heroic units Left click icon to activate

Cooldown 90s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime9000090,000
PreventActivationConditionsHIDDEN—

SpecialPowerModule ModuleTag_BladesStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPathstalkerShadowstrike2—
StartsPausedNo—
UpdateModuleStartsAttackYes—
IdleWhenStartingPowerYes—

ActivateModuleSpecialPower ModuleTag_BladesCaster

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityPathstalkerShadowstrike2—
TriggerSpecialPowerModuleTag_BladesWeaponModeStarter—
TriggerSpecialPowerModuleTag_BladesStealthModeStarter—
InstantYes—
MustFinishAbilityNo—
Source definitiondata/ini/commandbutton.ini:56353

Command_SpecialAbilityHasharinSubtlety

active

Wicked Mirage (T)

Summons two mirages identical to the Hasharin Mirages deal no damage Left click to activate

Cooldown 180s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000

OCLSpecialPower ModuleTag_Reinforcements_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWickedMirageSummon—
OCLOCL_HasharinMirage—
TriggerFXFX_WickedMirageSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:56381

Command_SpecialAbilityWickedMirageSummon

active

Poisoned Well (C)

Cooldown 45s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime4500045,000
InitiateSoundHasharinVoicePoisonedWell—
ObjectFilterANY +STRUCTURE ENEMIES—
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceHasharinVoicePoisonedWell—

UnpauseSpecialPowerUpgrade ModuleTag_ZealotBoomAxeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinVial—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_ZealotBoomAxeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinVial—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_ZealotBoomAxeWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinVial—
WhichSpecialWeapon11
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime10001,000
PreparationTime100100
PackTime100100
StartAbilityRange275275
SpecialWeaponHasharinVial—
ApproachUntilMembersInRangeYes—
Source definitiondata/ini/commandbutton.ini:56392

Command_HasharinCorrosiveVial

active

Marked For Death (V)

Cooldown 100s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime100000100,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_SpecialAbilityWoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinMarked—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_WoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinMarked—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHasharinMarked—
SkipContinueYes—
UnpackTime10001,000
PreparationTime11
PersistentPrepTime500500
PackTime11
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponHasharinKnife—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:56434

Command_HasharinMarkedForDeath

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_WildForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_WildForgedBlades—
ShowSubObjectsForged_Blade Forged_Blade01—
UpgradeTextureEXLnzFlarRed2.tga 0 EXLnzFlarBlue.tga—
CustomAnimAndDurationAnimState:WEAPONSET_PLAYER_UPGRADE AnimTime:0—
Source definitiondata/ini/object/evilfaction/units/harad/hasharinblade.ini:759

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_BerserkerHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount2020
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/harad/hasharinblade.ini:779

AutoHealBehavior ModuleTag_BerserkerHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/evilfaction/units/harad/hasharinblade.ini:820

AttributeModifierUpgrade ModuleTag_AMU

passive / conditional

Stealth Update

Effect values & implementation

StealthUpdate ModuleTag_HasharinBladeDisguiseStealthUpdate

PropertyGame valueResolved value
StealthDelay11
DisguisesAsTeamYes—
RevealDistanceFromTarget100.0100
OrderIdleEnemiesToAttackMeUponRevealYes—
InnateStealthYes—
DisguiseTransitionTime20002,000
DisguiseRevealTransitionTime10001,000
Source definitiondata/ini/object/evilfaction/units/harad/hasharinblade.ini:1047

StealthUpdate ModuleTag_HasharinBladeDisguiseStealthUpdate

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_HoFVisual

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
AttributeModifierZigurCultistsHeartsofFireVisual—

ZigurCultistsHeartsofFireVisual

PropertyGame valueResolved value
CategorySPELL—
Duration00
FXFX_HeartsofFireModifier—
Source definitiondata/ini/object/evilfaction/units/harad/hasharinblade.ini:1204

AttributeModifierUpgrade ModuleTag_HoFVisual

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_PurchaseFellBeast

Effect values & implementation

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

PropertyGame valueResolved value
TriggeredByUpgrade_PurchaseFellBeast—
AttributeModifierGlisteningDownBonus—

GlisteningDownBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierHEALTH_MULT 120%—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
FXFX_GlisteningDownUnitBuff—
Source definitiondata/ini/object/evilfaction/units/harad/hasharinblade.ini:1223

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

Battalion composition & progression

Member templateCountHealth each
HaradHasharinBlade11,700
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
HasharinLevel11Upgrade_ObjectLevel1
HasharinLevel255Upgrade_ObjectLevel2 EvilEliteBonusRank2
HasharinLevel3120Upgrade_ObjectLevel3 EvilEliteBonusRank3
HasharinLevel4200Upgrade_ObjectLevel4 EvilEliteBonusRank4
HasharinLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2
Trace

Starting builder → HaradPorter → SanctumofZigur → SanctumofZigurCommandSet → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2
Trace

Starting builder → HaradPorter → SanctumofZigur → SanctumofZigurCommandSetLevel2 → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3
Trace

Starting builder → HaradPorter → SanctumofZigur → SanctumofZigurCommandSetLevel3 → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_MiniHordeLvl10
Trace

Starting builder → HaradPorter → SanctumofZigur → SanctumofZigurCommandSet → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_MiniHordeLvl10
Trace

Starting builder → HaradPorter → SanctumofZigur → SanctumofZigurCommandSetLevel2 → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_MiniHordeLvl10
Trace

Starting builder → HaradPorter → SanctumofZigur → SanctumofZigurCommandSetLevel3 → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → SanctumofZigur → SanctumofZigurCommandSet → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → SanctumofZigur → SanctumofZigurCommandSetLevel2 → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → SanctumofZigur → SanctumofZigurCommandSetLevel3 → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → SanctumofZigur → SanctumofZigurCommandSet → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → SanctumofZigur → SanctumofZigurCommandSetLevel2 → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → SanctumofZigur → SanctumofZigurCommandSetLevel3 → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_MiniHordeLvl10, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → SanctumofZigur → SanctumofZigurCommandSet → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_MiniHordeLvl10, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → SanctumofZigur → SanctumofZigurCommandSetLevel2 → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_MiniHordeLvl10, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → SanctumofZigur → SanctumofZigurCommandSetLevel3 → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → SanctumofZigur → SanctumofZigurCommandSet → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → SanctumofZigur → SanctumofZigurCommandSetLevel2 → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → SanctumofZigur → SanctumofZigurCommandSetLevel3 → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → SanctumofZigur → SanctumofZigurCommandSet → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → SanctumofZigur → SanctumofZigurCommandSetLevel2 → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → SanctumofZigur → SanctumofZigurCommandSetLevel3 → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → SanctumofZigur → SanctumofZigurCommandSet → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → SanctumofZigur → SanctumofZigurCommandSetLevel2 → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → SanctumofZigur → SanctumofZigurCommandSetLevel3 → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_MiniHordeLvl10, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → SanctumofZigur → SanctumofZigurCommandSet → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_MiniHordeLvl10, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → SanctumofZigur → SanctumofZigurCommandSetLevel2 → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

HaradwaithSanctum of ZigûrUpgrade_AngmarForgeWorksLevel2, Upgrade_AngmarForgeWorksLevel3, Upgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_MiniHordeLvl10, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → SanctumofZigur → SanctumofZigurCommandSetLevel3 → Command_ConstructHaradHasharinBlade

Source definitiondata/ini/commandbutton.ini:55845

Command_ConstructHaradHasharinBlade

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/harad/hasharinblade.ini:2

HaradHasharinBlade