Recruit the mysterious Sorcerer-king
The ancient, immensely cruel king of legendary Abrakhân. Recently returned, he has rebuilt his former might and seeks to subjugate all of Haradwaith beneath his black banner.
Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
GoldenKingWeapon · HaradGoldenKing
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
225
7
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
EVILMEN_BLACKRIDER_DELAYBETWEENSHOTS
1,000
PreAttackDelay
EVILMEN_BLACKRIDER_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
EVILMEN_BLACKRIDER_FIRINGDURATION
1,000
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:18040
GoldenKingWeapon
player upgrade
PRIMARY
GoldenKingWeaponLevel10 · HaradGoldenKing
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
275
7
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GondorSwordHit
—
DelayBetweenShots
EVILMEN_BLACKRIDER_DELAYBETWEENSHOTS
1,000
PreAttackDelay
EVILMEN_BLACKRIDER_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
EVILMEN_BLACKRIDER_FIRINGDURATION
1,000
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:18059
GoldenKingWeaponLevel10
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
GoldenKingArmor · HaradGoldenKing
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
10%
SPECIALIST
30%
CRUSH
50%
CAVALRY
30%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
30%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:7059
GoldenKingArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Guard of Abrakhân (W)
The Golden King is always accompanied by three fierce warriors
Passive ability
When activated, the guards are sacrificed to summon a horde of Wights for 60 seconds
Wights ignore enemy armour and regain health per hit
Enemy units nearby the Wights lose -20% armour and -25% damage
Left click to activate
Requires Level 7
Targeted Haradwaith units gain +200% damage and resistance to fear and terror for 20 seconds
After 20 seconds have expired, affected units take damage over time for 5 seconds
Does not affect monsters, heroic units or summoned units
Left click then left click target units
Requires Level 10
The Golden King of Harad reveals himself to be Hoarmûrath, Third of the Nine
Hoarmûrath gains +50% attack damage, plus additional poison damage
Enemy units close to Hoarmûrath suffer damage over time
Passive ability
When activated, Hoarmûrath continually summons temporary,
single Risen Husks from the earth for 60 seconds
Left click to activate
The Golden King is always accompanied by three fierce warriors
Passive ability
When activated, the guards are sacrificed to summon a horde of Wights for 60 seconds
Wights ignore enemy armour and regain health per hit
Enemy units nearby the Wights lose -20% armour and -25% damage
Left click to activate
Modifier Type: Leadership
Nearby enemy leaderships are passively nullified
When near the Black Vizier, the Golden King gains +25% armour
Passive ability
At rank 5, summons two battalions of Abrakhân Warriors when activated
Left click to activate
Requires Level 7
Targeted Haradwaith units gain +200% damage and resistance to fear and terror for 20 seconds
After 20 seconds have expired, affected units take damage over time for 5 seconds
Does not affect monsters, heroic units or summoned units
Left click then left click target units
Requires Level 10
The Golden King of Harad reveals himself to be Hoarmûrath, Third of the Nine
Hoarmûrath gains +50% attack damage, plus additional poison damage
Enemy units close to Hoarmûrath suffer damage over time
Passive ability
When activated, Hoarmûrath continually summons temporary,
single Risen Husks from the earth for 60 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.