The Golden King
Hero · INDIVIDUAL UNIT

The Golden King

Recruit the mysterious Sorcerer-king The ancient, immensely cruel king of legendary Abrakhân. Recently returned, he has rebuilt his former might and seeks to subjugate all of Haradwaith beneath his black banner.

Compare this unit ⇄
Cost3,000
Health / soldier3,200
Health / full battalion3,200
Attack range11.5
Movement speed55
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GoldenKingWeapon · HaradGoldenKing

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2257No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsEVILMEN_BLACKRIDER_DELAYBETWEENSHOTS1,000
PreAttackDelayEVILMEN_BLACKRIDER_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationEVILMEN_BLACKRIDER_FIRINGDURATION1,000
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:18040

GoldenKingWeapon

player upgrade

PRIMARY

GoldenKingWeaponLevel10 · HaradGoldenKing

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2757No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsEVILMEN_BLACKRIDER_DELAYBETWEENSHOTS1,000
PreAttackDelayEVILMEN_BLACKRIDER_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationEVILMEN_BLACKRIDER_FIRINGDURATION1,000
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:18059

GoldenKingWeaponLevel10

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

GoldenKingArmor · HaradGoldenKing

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE10%
SPECIALIST30%
CRUSH50%
CAVALRY30%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7059

GoldenKingArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Guard of Abrakhân (W)

The Golden King is always accompanied by three fierce warriors Passive ability When activated, the guards are sacrificed to summon a horde of Wights for 60 seconds Wights ignore enemy armour and regain health per hit Enemy units nearby the Wights lose -20% armour and -25% damage Left click to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime240000240,000
InitiateSoundGoldenKingAbrakhan—

UnpauseSpecialPowerUpgrade ModuleTag_WordEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAbrakhanGuardKill—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_WordStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAbrakhanGuardKill—
UpdateModuleStartsAttackYes—
StartsPausedYes—

ActivateModuleSpecialPower ModuleTag_CreateAHeroAthelasUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAbrakhanGuardKill—
StartAbilityRange100.0100
UnpackTime10001,000
UnpackingVariation11
PackTime11
FreezeAfterTriggerDuration00
AwardXPForTriggering00
TriggerSpecialPowerModuleTag_DefenderWeaponFireUpdater—
TriggerSpecialPowerModuleTag_BlackEasterling_OCL—
Source definitiondata/ini/commandbutton.ini:55044

Command_PersonalGuard

active

Lord of Wights (T)

Requires Level 3 Targeted enemy units flee in terror and take damage over time for 15 seconds Left click then left click target area

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime150000150,000
RadiusCursorRadius100.0100
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE WATER_OK—
MaxCastRange500500

UnpauseSpecialPowerUpgrade ModuleTag_SkullTotemEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGKLordofWights—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_SkullTotemStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGKLordofWights—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundGKVoiceLordOfWights—

ActivateModuleSpecialPower ModuleTag_SkullTotemUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGKLordofWights—
StartAbilityRange500500
MustFinishAbilityYes—
UnpackTime10001,000
PackTime11
UnpackingVariation22
TriggerSpecialPowerModuleTag_SkullTotemPower2 TARGETPOS—
Source definitiondata/ini/commandbutton.ini:55082

Command_SpecialAbilityIntimidationGoldenKing

active

Dark Subjugation (C)

Requires Level 7 Targeted Haradwaith units gain +200% damage and resistance to fear and terror for 20 seconds After 20 seconds have expired, affected units take damage over time for 5 seconds Does not affect monsters, heroic units or summoned units Left click then left click target units

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime150000150,000
RadiusCursorRadius9595
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_DARK_SUBJUGATION_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_DarkSubjugation

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGoldenKingSubjugation—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_DarkSubjugationStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGoldenKingSubjugation—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundGKVoiceDarkSubjugation—

WeaponFireSpecialAbilityUpdate ModuleTag_DarkSubjugationFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGoldenKingSubjugation—
WhichSpecialWeapon33
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange270270
SpecialWeaponDarkSubjugationWeapon—
Source definitiondata/ini/commandbutton.ini:55068

Command_SpecialAbilityDarkSubjugation

active

The King Unmasked (V)

Requires Level 10 The Golden King of Harad reveals himself to be Hoarmûrath, Third of the Nine Hoarmûrath gains +50% attack damage, plus additional poison damage Enemy units close to Hoarmûrath suffer damage over time Passive ability When activated, Hoarmûrath continually summons temporary, single Risen Husks from the earth for 60 seconds Left click to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime240000240,000

UnpauseSpecialPowerUpgrade ModuleTag_DarkAwakeningEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheKingUnmasked—
TriggeredByUpgrade_ObjectLevel10—

OCLSpecialPower ModuleTag_SummonPing

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheKingUnmasked—
OCLOCL_KingUnmaskedZombieSpawner—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
IdleWhenStartingPowerYes—
Source definitiondata/ini/commandbutton.ini:55124

Command_TheKingUnmasked

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Guard of Abrakhân (W)

The Golden King is always accompanied by three fierce warriors Passive ability When activated, the guards are sacrificed to summon a horde of Wights for 60 seconds Wights ignore enemy armour and regain health per hit Enemy units nearby the Wights lose -20% armour and -25% damage Left click to activate

Cooldown 240s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime240000240,000
InitiateSoundGoldenKingAbrakhan—

UnpauseSpecialPowerUpgrade ModuleTag_WordEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAbrakhanGuardKill—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_WordStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAbrakhanGuardKill—
UpdateModuleStartsAttackYes—
StartsPausedYes—

ActivateModuleSpecialPower ModuleTag_CreateAHeroAthelasUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAbrakhanGuardKill—
StartAbilityRange100.0100
UnpackTime10001,000
UnpackingVariation11
PackTime11
FreezeAfterTriggerDuration00
AwardXPForTriggering00
TriggerSpecialPowerModuleTag_DefenderWeaponFireUpdater—
TriggerSpecialPowerModuleTag_BlackEasterling_OCL—
Source definitiondata/ini/commandbutton.ini:55044

Command_PersonalGuard

active

The Golden King (R)

Modifier Type: Leadership Nearby enemy leaderships are passively nullified When near the Black Vizier, the Golden King gains +25% armour Passive ability At rank 5, summons two battalions of Abrakhân Warriors when activated Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000
InitiateAtLocationSoundGoldenKingAbrakhanSummon—

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGoldenKingWarriorSummon—
TriggeredByUpgrade_ObjectLevel5—

OCLSpecialPower ModuleTag_Reinforcements_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGoldenKingWarriorSummon—
OCLOCL_GoldenKingSummon—
TriggerFXFX_GenericHaradSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:55096

Command_SpecialAbilityGoldenKingWarriorSummon

active

Lord of Wights (T)

Requires Level 3 Targeted enemy units flee in terror and take damage over time for 15 seconds Left click then left click target area

Cooldown 150s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime150000150,000
RadiusCursorRadius100.0100
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE WATER_OK—
MaxCastRange500500

UnpauseSpecialPowerUpgrade ModuleTag_SkullTotemEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGKLordofWights—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_SkullTotemStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGKLordofWights—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundGKVoiceLordOfWights—

ActivateModuleSpecialPower ModuleTag_SkullTotemUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGKLordofWights—
StartAbilityRange500500
MustFinishAbilityYes—
UnpackTime10001,000
PackTime11
UnpackingVariation22
TriggerSpecialPowerModuleTag_SkullTotemPower2 TARGETPOS—
Source definitiondata/ini/commandbutton.ini:55082

Command_SpecialAbilityIntimidationGoldenKing

active

Dark Subjugation (C)

Requires Level 7 Targeted Haradwaith units gain +200% damage and resistance to fear and terror for 20 seconds After 20 seconds have expired, affected units take damage over time for 5 seconds Does not affect monsters, heroic units or summoned units Left click then left click target units

Cooldown 150s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime150000150,000
RadiusCursorRadius9595
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_DARK_SUBJUGATION_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_DarkSubjugation

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGoldenKingSubjugation—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_DarkSubjugationStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGoldenKingSubjugation—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundGKVoiceDarkSubjugation—

WeaponFireSpecialAbilityUpdate ModuleTag_DarkSubjugationFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGoldenKingSubjugation—
WhichSpecialWeapon33
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange270270
SpecialWeaponDarkSubjugationWeapon—
Source definitiondata/ini/commandbutton.ini:55068

Command_SpecialAbilityDarkSubjugation

active

The King Unmasked (V)

Requires Level 10 The Golden King of Harad reveals himself to be Hoarmûrath, Third of the Nine Hoarmûrath gains +50% attack damage, plus additional poison damage Enemy units close to Hoarmûrath suffer damage over time Passive ability When activated, Hoarmûrath continually summons temporary, single Risen Husks from the earth for 60 seconds Left click to activate

Cooldown 240s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime240000240,000

UnpauseSpecialPowerUpgrade ModuleTag_DarkAwakeningEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheKingUnmasked—
TriggeredByUpgrade_ObjectLevel10—

OCLSpecialPower ModuleTag_SummonPing

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheKingUnmasked—
OCLOCL_KingUnmaskedZombieSpawner—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
IdleWhenStartingPowerYes—
Source definitiondata/ini/commandbutton.ini:55124

Command_TheKingUnmasked

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_EowynHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/harad/goldenking.ini:512

AutoHealBehavior ModuleTag_EowynHealing

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LurtzHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/harad/goldenking.ini:531

AutoHealBehavior ModuleTag_LurtzHealing

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FaramirLeadership

PropertyGame valueResolved value
StartsActiveYes—
BonusNameGoldenKingLeadership—
TargetEnemyYes—
RefreshDelay20002,000
Range250250
AntiCategoryLEADERSHIP—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/harad/goldenking.ini:675

AttributeModifierAuraUpdate ModuleTag_FaramirLeadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership3

PropertyGame valueResolved value
StartsActiveYes—
BonusNameGoldenKingVizierLeadershiptoVizier—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +HaradSyarRhul +HaradSyarRhul_WOTR—
Source definitiondata/ini/object/evilfaction/units/harad/goldenking.ini:687

AttributeModifierAuraUpdate ModuleTag_Leadership3

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel10

Effect values & implementation

SubObjectsUpgrade ModuleTag_UnhideMaskUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel10—
HideSubObjectsMASK—
Source definitiondata/ini/object/evilfaction/units/harad/goldenking.ini:802

SubObjectsUpgrade ModuleTag_UnhideMaskUpgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_ObjectLevel10

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel10—
Source definitiondata/ini/object/evilfaction/units/harad/goldenking.ini:819

WeaponSetUpgrade WeaponSetUpgradeModuleTag

Battalion composition & progression

Member templateCountHealth each
HaradGoldenKing13,200
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GoldenKingLevel11Upgrade_ObjectLevel1
GoldenKingLevel2110Upgrade_ObjectLevel2 HeroLevelUpDamage1
GoldenKingLevel3245Upgrade_ObjectLevel3 HeroLevelUpDamage2
GoldenKingLevel4405Upgrade_ObjectLevel4 HeroLevelUpDamage3
GoldenKingLevel5585Upgrade_ObjectLevel5 HeroLevelUpDamage4
GoldenKingLevel6785Upgrade_ObjectLevel6 HeroLevelUpDamage5
GoldenKingLevel71,010Upgrade_ObjectLevel7 HeroLevelUpDamage6
GoldenKingLevel81,255Upgrade_ObjectLevel8 HeroLevelUpDamage7
GoldenKingLevel91,520Upgrade_ObjectLevel9 HeroLevelUpDamage8
GoldenKingLevel101,810Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HaradwaithFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1385

FactionAngmar

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/harad/goldenking.ini:8

HaradGoldenKing