Strong vs. Pikemen and Structures
Plunderer Bonus
Modifier Type: Spell
Corsairs of Umbar gain +5% damage for every nearby Corsair horde, up to a maximum of +35% damage
"There is a great fleet drawing near to the mouths of Anduin, manned by the corsairs of Umbar in the South. They have long ceased to fear the might of Gondor, and they have allied them with the Enemy, and now make a heavy stroke in his cause..."
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
HaradCorsairSword · HaradCorsairsOfUmbar
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
50
0
Without Upgrade_AngmarDarkIronBlades
SLASH
100
0
Requires Upgrade_AngmarDarkIronBlades
FLAME
8
0
Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
1000
1,000
PreAttackDelay
MORDOR_CORSAIR_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
1000
1,000
Source definitiondata/ini/weapon.ini:37385
HaradCorsairSword
Base equipment
SECONDARY
HaradCorsairSwordStructure · HaradCorsairsOfUmbar
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
50
0
Without Upgrade_AngmarDarkIronBlades
SLASH
100
0
Requires Upgrade_AngmarDarkIronBlades
FLAME
8
0
Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
1000
1,000
PreAttackDelay
MORDOR_CORSAIR_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GenericPillage
—
FireFlankFX
FX_Flanking
—
FiringDuration
1000
1,000
Source definitiondata/ini/weapon.ini:37429
HaradCorsairSwordStructure
weaponset toggle 1
PRIMARY
HaradCorsairFireBomb · HaradCorsairsOfUmbar
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.235Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.400 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.3,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.235Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.400 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.3,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
FLAME
10
15
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
235
235
WeaponSpeed
160
160
MinWeaponSpeed
150
150
MaxWeaponSpeed
160
160
FireFX
FX_FirebombThrow
—
AcceptableAimDelta
20
20
DelayBetweenShots
3000
3,000
PreAttackDelay
400
400
PreAttackType
PER_SHOT
—
FiringDuration
MORDOR_CORSAIR_FIRE_BOMB_FIRING_DURATION
0
PreAttackRandomAmount
MORDOR_CORSAIR_FIRE_BOMB_RANDOM_PREATTACK
0
HitPercentage
0
0
ScatterRadius
60
60
NoVictimNeeded
Yes
—
BombardType
Yes
—
ClipSize
1
1
AutoReloadsClip
Yes
—
ClipReloadTime
3000
3,000
AutoReloadWhenIdle
1
1
Source definitiondata/ini/weapon.ini:37627
HaradCorsairFireBombBombard
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
CorsairsArmor · HaradCorsairsOfUmbar
Damage type
Received
DEFAULT
90%
SLASH
90%
PIERCE
70%
SPECIALIST
40%
CAVALRY
175%
CRUSH
200%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
70%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:3614
CorsairsArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.