Corsairs Of Umbar
Infantry · 15 SOLDIERS

Corsairs Of Umbar

Strong vs. Pikemen and Structures Plunderer Bonus Modifier Type: Spell Corsairs of Umbar gain +5% damage for every nearby Corsair horde, up to a maximum of +35% damage "There is a great fleet drawing near to the mouths of Anduin, manned by the corsairs of Umbar in the South. They have long ceased to fear the might of Gondor, and they have allied them with the Enemy, and now make a heavy stroke in his cause..."

Compare this unit ⇄
Cost350
Health / soldier330
Health / full battalion4,950
Attack range11.5
Movement speed55
Command points60

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

HaradCorsairSword · HaradCorsairsOfUmbar

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH500Without Upgrade_AngmarDarkIronBlades
SLASH1000Requires Upgrade_AngmarDarkIronBlades
FLAME80Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots10001,000
PreAttackDelayMORDOR_CORSAIR_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration10001,000
Source definitiondata/ini/weapon.ini:37385

HaradCorsairSword

Base equipment

SECONDARY

HaradCorsairSwordStructure · HaradCorsairsOfUmbar

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH500Without Upgrade_AngmarDarkIronBlades
SLASH1000Requires Upgrade_AngmarDarkIronBlades
FLAME80Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots10001,000
PreAttackDelayMORDOR_CORSAIR_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GenericPillage—
FireFlankFXFX_Flanking—
FiringDuration10001,000
Source definitiondata/ini/weapon.ini:37429

HaradCorsairSwordStructure

weaponset toggle 1

PRIMARY

HaradCorsairFireBomb · HaradCorsairsOfUmbar

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
235
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
3,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
FLAME2015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange235235
WeaponSpeed160160
MinWeaponSpeed150150
MaxWeaponSpeed160160
FireFXFX_FirebombThrow—
HitPercentageMORDOR_CORSAIR_FIRE_BOMB_HIT_PERCENTAGE20
ScatterRadius2020
NoVictimNeededYes—
OverrideVoiceAttackSoundCorsairVoiceAttackFirebomb—
OverrideVoiceEnterStateAttackSoundCorsairVoiceEnterStateAttackFirebomb—
AcceptableAimDelta2020
DelayBetweenShots30003,000
PreAttackDelayMORDOR_CORSAIR_FIRE_BOMB_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FiringDurationMORDOR_CORSAIR_FIRE_BOMB_FIRING_DURATION0
PreAttackRandomAmountMORDOR_CORSAIR_FIRE_BOMB_RANDOM_PREATTACK0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTime30003,000
AntiAirborneVehicleNo—
AntiAirborneMonsterNo—
AntiAirborneInfantryNo—
Source definitiondata/ini/weapon.ini:37690

HaradCorsairFireBomb

weaponset toggle 1

TERTIARY

HaradCorsairFireBombBombard · HaradCorsairsOfUmbar

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
235
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
3,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
FLAME1015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange235235
WeaponSpeed160160
MinWeaponSpeed150150
MaxWeaponSpeed160160
FireFXFX_FirebombThrow—
AcceptableAimDelta2020
DelayBetweenShots30003,000
PreAttackDelay400400
PreAttackTypePER_SHOT—
FiringDurationMORDOR_CORSAIR_FIRE_BOMB_FIRING_DURATION0
PreAttackRandomAmountMORDOR_CORSAIR_FIRE_BOMB_RANDOM_PREATTACK0
HitPercentage00
ScatterRadius6060
NoVictimNeededYes—
BombardTypeYes—
ClipSize11
AutoReloadsClipYes—
ClipReloadTime30003,000
AutoReloadWhenIdle11
Source definitiondata/ini/weapon.ini:37627

HaradCorsairFireBombBombard

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

CorsairsArmor · HaradCorsairsOfUmbar

Damage typeReceived
DEFAULT90%
SLASH90%
PIERCE70%
SPECIALIST40%
CAVALRY175%
CRUSH200%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO200%
HERO_RANGED200%
STRUCTURAL70%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3614

CorsairsArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Command_ToggleCorsairWeaponHarad

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:29384

Command_ToggleCorsairWeaponHarad

upgrade / mode

Command_PurchaseUpgradeAngmarBasicTrainingCorsairs

Increases this battalion to Level 2 Requires Burôdapân to have been recruited Can only be equipped at Level 1

Requires: Upgrade_AmrothKnights

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11427

Command_PurchaseUpgradeAngmarBasicTrainingCorsairs

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus7

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +HaradCorsairsOfUmbar—
Count120120
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierCorsairHordeBonus7—

CorsairHordeBonus7

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/hordes/harad/corsairshorde.ini:183

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus7

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus6

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +HaradCorsairsOfUmbar—
Count105105
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierCorsairHordeBonus6—

CorsairHordeBonus6

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/hordes/harad/corsairshorde.ini:193

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus6

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus5

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +HaradCorsairsOfUmbar—
Count9090
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierCorsairHordeBonus5—

CorsairHordeBonus5

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/hordes/harad/corsairshorde.ini:203

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus5

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus4

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +HaradCorsairsOfUmbar—
Count7575
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierCorsairHordeBonus4—

CorsairHordeBonus4

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/hordes/harad/corsairshorde.ini:213

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus4

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus3

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +HaradCorsairsOfUmbar—
Count6060
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierCorsairHordeBonus3—

CorsairHordeBonus3

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/hordes/harad/corsairshorde.ini:223

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus3

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +HaradCorsairsOfUmbar—
Count4545
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierCorsairHordeBonus2—

CorsairHordeBonus2

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/hordes/harad/corsairshorde.ini:233

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus2

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +HaradCorsairsOfUmbar—
Count3030
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierCorsairHordeBonus1—

CorsairHordeBonus1

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
FXFX_HordeBonus—
Source definitiondata/ini/object/evilfaction/hordes/harad/corsairshorde.ini:243

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus1

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_PurchaseFellBeast

Effect values & implementation

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

PropertyGame valueResolved value
TriggeredByUpgrade_PurchaseFellBeast—
AttributeModifierGlisteningDownBonus—

GlisteningDownBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierHEALTH_MULT 120%—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
FXFX_GlisteningDownUnitBuff—
Source definitiondata/ini/object/evilfaction/hordes/harad/corsairshorde.ini:310

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MordorForgedBlades, Upgrade_WildForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MordorForgedBlades Upgrade_WildForgedBlades—
ShowSubObjectsForged_Blade Forged_Blade01—
UpgradeTextureEXLnzFlarRed2.tga 0 EXLnzFlarBlue.tga—
CustomAnimAndDurationAnimState:WEAPONSET_PLAYER_UPGRADE AnimTime:0—
Source definitiondata/ini/object/evilfaction/units/harad/corsairsofumbar.ini:810

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/evilfaction/units/harad/corsairsofumbar.ini:855

AttributeModifierUpgrade ModuleTag_AMU

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_HoFVisual

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
AttributeModifierZigurCultistsHeartsofFireVisual—

ZigurCultistsHeartsofFireVisual

PropertyGame valueResolved value
CategorySPELL—
Duration00
FXFX_HeartsofFireModifier—
Source definitiondata/ini/object/evilfaction/units/harad/corsairsofumbar.ini:904

AttributeModifierUpgrade ModuleTag_HoFVisual

Battalion composition & progression

Member templateCountHealth each
HaradCorsairsOfUmbar15330
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilLevel11Upgrade_ObjectLevel1
EvilLevel250Upgrade_ObjectLevel2 EvilTroopBonusRank2
EvilLevel3100Upgrade_ObjectLevel3 EvilTroopBonusRank3
EvilLevel4150Upgrade_ObjectLevel4 EvilTroopBonusRank4
EvilLevel5200Upgrade_ObjectLevel5 EvilTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HaradwaithUmbarian CitadelNo additional upgrade gate recorded
Trace

Starting builder → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructCorsairsOfUmbarHorde

Source definitiondata/ini/commandbutton.ini:55755

Command_ConstructCorsairsOfUmbarHorde

HaradwaithUmbarian CitadelUpgrade_CanTaunt
Trace

Starting builder → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructCorsairsOfUmbarHorde

Source definitiondata/ini/commandbutton.ini:55755

Command_ConstructCorsairsOfUmbarHorde

HaradwaithUmbarian CitadelUpgrade_HorseDiscipline
Trace

Starting builder → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructCorsairsOfUmbarHorde

Source definitiondata/ini/commandbutton.ini:55755

Command_ConstructCorsairsOfUmbarHorde

HaradwaithUmbarian CitadelUpgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructCorsairsOfUmbarHorde

Source definitiondata/ini/commandbutton.ini:55755

Command_ConstructCorsairsOfUmbarHorde

HaradwaithUmbarian CitadelUpgrade_CanTaunt, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructCorsairsOfUmbarHorde

Source definitiondata/ini/commandbutton.ini:55755

Command_ConstructCorsairsOfUmbarHorde

HaradwaithUmbarian CitadelUpgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructCorsairsOfUmbarHorde

Source definitiondata/ini/commandbutton.ini:55755

Command_ConstructCorsairsOfUmbarHorde

HaradwaithUmbarian CitadelUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructCorsairsOfUmbarHorde

Source definitiondata/ini/commandbutton.ini:55755

Command_ConstructCorsairsOfUmbarHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/harad/corsairshorde.ini:2

HaradCorsairsOfUmbarHorde