Câssimir
Hero · INDIVIDUAL UNIT

Câssimir

Recruit the leader of the Black Númenóreans of Umbar One of the two rivaling sons of Kathuphazgân, the last Black Lord of Umbar. Câssimir is a harsh, cruel man that commands the loyalty of the Black Númenórean nobility that still live in Umbar.

Compare this unit ⇄
Cost2,200
Health / soldier2,500
Health / full battalion2,500
Attack range11.5
Movement speed50
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

CassimirSword · HaradCassimir

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
733 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
866 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2007No upgrade gate specified
HERO100UnknownNo upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsBOROMIR_DELAYBETWEENSHOTS866
PreAttackDelayBOROMIR_PREATTACKDELAY733
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationBOROMIR_FIRINGDURATION866
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:24507

CassimirSword

mounted

PRIMARY

CassimirSwordMounted · HaradCassimir

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
733 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
866 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1507No upgrade gate specified
HERO150UnknownNo upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsBOROMIR_DELAYBETWEENSHOTS866
PreAttackDelayBOROMIR_PREATTACKDELAY733
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationBOROMIR_FIRINGDURATION866
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:24536

CassimirSwordMounted

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · HaradCassimir

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

mounted

HeroArmorToughMounted · HaradCassimir

Damage typeReceived
DEFAULT50%
SLASH20%
PIERCE10%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL70%
UNDEFINED1%
Source definitiondata/ini/armor.ini:486

HeroArmorToughMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Lord of Stones (W)

Modifier Type: Leadership Nearby Black Númenórean units gain +33% armour and damage and +25% experience Passive ability Requires Level 8 Modifier Type: Spell All nearby friendly units +50% armour for 30 seconds Left click to activate

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:54666

Command_CassimirFakeLeadership

active

Mount / Dismount (R)

Left click to switch between mounted and on foot

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

UnpauseSpecialPowerUpgrade ModuleTag_ScorpionToggleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_ScorpionToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleMountedSpecialAbilityUpdate ModuleTag_ScorpionToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:54701

Command_ToggleMountedCassimir

active

Rule of the King's Men (T)

Requires Level 3 Câssimir plants the Banner of the King's Men Nearby units gain resistance to fear, terror and knockback Nearby battalions will replenish fallen units Banner lasts for 60 seconds Left click to activate

Cooldown 210s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime210000210,000
InitiateAtLocationSoundRuleoftheKingsMen—

UnpauseSpecialPowerUpgrade ModuleTag_FaramirRangersEnabler1

PropertyGame valueResolved value
SpecialPowerTemplateRuleoftheKingsMen—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPowerLvl3

PropertyGame valueResolved value
SpecialPowerTemplateRuleoftheKingsMen—
OCLOCL_SpawnCassimirBannerEgg—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime11
TriggerFXFX_GenericGoodSummon—
Source definitiondata/ini/commandbutton.ini:54725

Command_SpecialAbilityCassimirRuleoftheKingsMen

active

Cold Judgement (C)

Requires Level 6 Enemy units within the radius are stunned for 5 seconds and have -33% armour for 10 seconds Left click icon then left click on target

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime120000120,000
RadiusCursorRadius100.0100
FlagsNO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT LIMIT_DISTANCE—
MaxCastRange300300
InitiateAtLocationSoundCassimirJudgement—

UnpauseSpecialPowerUpgrade ModuleTag_HighAuthority

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCassimirColdJudgement—
TriggeredByUpgrade_ObjectLevel6—

OCLSpecialPower ModuleTag_HighAutority_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCassimirColdJudgement—
OCLOCL_CassimirColdJudgement—
TriggerFXFX_ColdJudgement—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:54736

Command_SpecialAbilityCassimirColdJudgement

active

Hewer of Ranks (V)

Required: Rank 9 Câssimir knocks down and pins target hero for 15 seconds Normal units are knocked down and damaged Subsequently, Câssimir's damage and armour are increased by 50% for 30 seconds left click then click on target

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime120000120,000
PublicTimerNo—
ObjectFilterALL -STRUCTURE -SHIP—

UnpauseSpecialPowerUpgrade ModuleTag_BlowEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
TriggeredByUpgrade_ObjectLevel9—

SpecialPowerModule ModuleTag_BlowStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundCassimirVoiceHewerofRanks—

WeaponFireSpecialAbilityUpdate ModuleTag_BlowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
SkipContinueYes—
UnpackTime11001,100
PreparationTime11
PersistentPrepTime500500
PackTime500500
MustFinishAbilityYes—
AwardXPForTriggering00
StartAbilityRange35.035
SpecialWeaponCassimirHewerofRanks—
WhichSpecialWeapon11

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
StartsPausedYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
HeroAttributeModifierCassimirHewerofRanksSelf—
HeroEffectDuration3000030,000
UnpackTime11
Source definitiondata/ini/commandbutton.ini:54767

Command_CassimirHewerofRanks

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Lord of Stones (W)

Modifier Type: Leadership Nearby Black Númenórean units gain +33% armour and damage and +25% experience Passive ability Requires Level 8 Modifier Type: Spell All nearby friendly units +50% armour for 30 seconds Left click to activate

Cooldown 0s

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:54666

Command_CassimirFakeLeadership

active

Mount / Dismount (R)

Left click to switch between mounted and on foot

Cooldown 2s

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

UnpauseSpecialPowerUpgrade ModuleTag_ScorpionToggleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_ScorpionToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleMountedSpecialAbilityUpdate ModuleTag_ScorpionToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:54701

Command_ToggleMountedCassimir

active

Rule of the King's Men (T)

Requires Level 3 Câssimir plants the Banner of the King's Men Nearby units gain resistance to fear, terror and knockback Nearby battalions will replenish fallen units Banner lasts for 60 seconds Left click to activate

Cooldown 210s

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime210000210,000
InitiateAtLocationSoundRuleoftheKingsMen—

UnpauseSpecialPowerUpgrade ModuleTag_FaramirRangersEnabler1

PropertyGame valueResolved value
SpecialPowerTemplateRuleoftheKingsMen—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPowerLvl3

PropertyGame valueResolved value
SpecialPowerTemplateRuleoftheKingsMen—
OCLOCL_SpawnCassimirBannerEgg—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime11
TriggerFXFX_GenericGoodSummon—
Source definitiondata/ini/commandbutton.ini:54725

Command_SpecialAbilityCassimirRuleoftheKingsMen

active

Cold Judgement (C)

Requires Level 6 Enemy units within the radius are stunned for 5 seconds and have -33% armour for 10 seconds Left click icon then left click on target

Cooldown 120s

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime120000120,000
RadiusCursorRadius100.0100
FlagsNO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT LIMIT_DISTANCE—
MaxCastRange300300
InitiateAtLocationSoundCassimirJudgement—

UnpauseSpecialPowerUpgrade ModuleTag_HighAuthority

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCassimirColdJudgement—
TriggeredByUpgrade_ObjectLevel6—

OCLSpecialPower ModuleTag_HighAutority_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCassimirColdJudgement—
OCLOCL_CassimirColdJudgement—
TriggerFXFX_ColdJudgement—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:54736

Command_SpecialAbilityCassimirColdJudgement

active

Hewer of Ranks (V)

Required: Rank 9 Câssimir knocks down and pins target hero for 15 seconds Normal units are knocked down and damaged Subsequently, Câssimir's damage and armour are increased by 50% for 30 seconds left click then click on target

Cooldown 120s

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime120000120,000
PublicTimerNo—
ObjectFilterALL -STRUCTURE -SHIP—

UnpauseSpecialPowerUpgrade ModuleTag_BlowEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
TriggeredByUpgrade_ObjectLevel9—

SpecialPowerModule ModuleTag_BlowStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundCassimirVoiceHewerofRanks—

WeaponFireSpecialAbilityUpdate ModuleTag_BlowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
SkipContinueYes—
UnpackTime11001,100
PreparationTime11
PersistentPrepTime500500
PackTime500500
MustFinishAbilityYes—
AwardXPForTriggering00
StartAbilityRange35.035
SpecialWeaponCassimirHewerofRanks—
WhichSpecialWeapon11

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
StartsPausedYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
HeroAttributeModifierCassimirHewerofRanksSelf—
HeroEffectDuration3000030,000
UnpackTime11
Source definitiondata/ini/commandbutton.ini:54767

Command_CassimirHewerofRanks

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Lord of Stones (W)

Modifier Type: Leadership Nearby Black Númenórean units gain +33% armour and damage and +25% experience Passive ability Requires Level 8 Modifier Type: Spell All nearby friendly units +50% armour for 30 seconds Left click to activate

Cooldown 0s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:54666

Command_CassimirFakeLeadership

active

Mount / Dismount (R)

Left click to switch between mounted and on foot

Cooldown 2s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

UnpauseSpecialPowerUpgrade ModuleTag_ScorpionToggleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_ScorpionToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleMountedSpecialAbilityUpdate ModuleTag_ScorpionToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:54713

Command_ToggleDismountedCassimir

active

Rule of the King's Men (T)

Requires Level 3 Câssimir plants the Banner of the King's Men Nearby units gain resistance to fear, terror and knockback Nearby battalions will replenish fallen units Banner lasts for 60 seconds Left click to activate

Cooldown 210s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime210000210,000
InitiateAtLocationSoundRuleoftheKingsMen—

UnpauseSpecialPowerUpgrade ModuleTag_FaramirRangersEnabler1

PropertyGame valueResolved value
SpecialPowerTemplateRuleoftheKingsMen—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPowerLvl3

PropertyGame valueResolved value
SpecialPowerTemplateRuleoftheKingsMen—
OCLOCL_SpawnCassimirBannerEgg—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime11
TriggerFXFX_GenericGoodSummon—
Source definitiondata/ini/commandbutton.ini:54725

Command_SpecialAbilityCassimirRuleoftheKingsMen

active

Cold Judgement (C)

Requires Level 6 Enemy units within the radius are stunned for 5 seconds and have -33% armour for 10 seconds Left click icon then left click on target

Cooldown 120s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime120000120,000
RadiusCursorRadius100.0100
FlagsNO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT LIMIT_DISTANCE—
MaxCastRange300300
InitiateAtLocationSoundCassimirJudgement—

UnpauseSpecialPowerUpgrade ModuleTag_HighAuthority

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCassimirColdJudgement—
TriggeredByUpgrade_ObjectLevel6—

OCLSpecialPower ModuleTag_HighAutority_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCassimirColdJudgement—
OCLOCL_CassimirColdJudgement—
TriggerFXFX_ColdJudgement—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:54736

Command_SpecialAbilityCassimirColdJudgement

active

Hewer of Ranks (V)

Required: Rank 9 Câssimir knocks down and pins target hero for 15 seconds Normal units are knocked down and damaged Subsequently, Câssimir's damage and armour are increased by 50% for 30 seconds left click then click on target

Cooldown 120s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime120000120,000
PublicTimerNo—
ObjectFilterALL -STRUCTURE -SHIP—

UnpauseSpecialPowerUpgrade ModuleTag_BlowEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
TriggeredByUpgrade_ObjectLevel9—

SpecialPowerModule ModuleTag_BlowStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundCassimirVoiceHewerofRanks—

WeaponFireSpecialAbilityUpdate ModuleTag_BlowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
SkipContinueYes—
UnpackTime11001,100
PreparationTime11
PersistentPrepTime500500
PackTime500500
MustFinishAbilityYes—
AwardXPForTriggering00
StartAbilityRange35.035
SpecialWeaponCassimirHewerofRanks—
WhichSpecialWeapon11

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
StartsPausedYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
HeroAttributeModifierCassimirHewerofRanksSelf—
HeroEffectDuration3000030,000
UnpackTime11
Source definitiondata/ini/commandbutton.ini:54767

Command_CassimirHewerofRanks

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Lord of Stones (W)

Modifier Type: Leadership Nearby Black Númenórean units gain +33% armour and damage and +25% experience Passive ability Requires Level 8 Modifier Type: Spell All nearby friendly units +50% armour for 30 seconds Left click to activate

Cooldown 120s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime120000120,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfhelmQuickRescue—
TriggeredByUpgrade_ObjectLevel8—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimationInspiration

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation22
SpecialPowerTemplateSpecialAbilityElfhelmQuickRescue—
PreparationTime00
PersistentPrepTime00
PackTime13301,330

SpecialPowerModule ModuleTag_ElfhelmQuickRescueInfantry

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfhelmQuickRescue—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierLordofStonesActive—
AttributeModifierRange200200
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
AttributeModifierFXFX_CassimirLordofStone—
Source definitiondata/ini/commandbutton.ini:54677

Command_SpecialAbilityLordofStones

active

Mount / Dismount (R)

Left click to switch between mounted and on foot

Cooldown 2s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

UnpauseSpecialPowerUpgrade ModuleTag_ScorpionToggleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_ScorpionToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleMountedSpecialAbilityUpdate ModuleTag_ScorpionToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:54701

Command_ToggleMountedCassimir

active

Rule of the King's Men (T)

Requires Level 3 Câssimir plants the Banner of the King's Men Nearby units gain resistance to fear, terror and knockback Nearby battalions will replenish fallen units Banner lasts for 60 seconds Left click to activate

Cooldown 210s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime210000210,000
InitiateAtLocationSoundRuleoftheKingsMen—

UnpauseSpecialPowerUpgrade ModuleTag_FaramirRangersEnabler1

PropertyGame valueResolved value
SpecialPowerTemplateRuleoftheKingsMen—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPowerLvl3

PropertyGame valueResolved value
SpecialPowerTemplateRuleoftheKingsMen—
OCLOCL_SpawnCassimirBannerEgg—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime11
TriggerFXFX_GenericGoodSummon—
Source definitiondata/ini/commandbutton.ini:54725

Command_SpecialAbilityCassimirRuleoftheKingsMen

active

Cold Judgement (C)

Requires Level 6 Enemy units within the radius are stunned for 5 seconds and have -33% armour for 10 seconds Left click icon then left click on target

Cooldown 120s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime120000120,000
RadiusCursorRadius100.0100
FlagsNO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT LIMIT_DISTANCE—
MaxCastRange300300
InitiateAtLocationSoundCassimirJudgement—

UnpauseSpecialPowerUpgrade ModuleTag_HighAuthority

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCassimirColdJudgement—
TriggeredByUpgrade_ObjectLevel6—

OCLSpecialPower ModuleTag_HighAutority_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCassimirColdJudgement—
OCLOCL_CassimirColdJudgement—
TriggerFXFX_ColdJudgement—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:54736

Command_SpecialAbilityCassimirColdJudgement

active

Hewer of Ranks (V)

Required: Rank 9 Câssimir knocks down and pins target hero for 15 seconds Normal units are knocked down and damaged Subsequently, Câssimir's damage and armour are increased by 50% for 30 seconds left click then click on target

Cooldown 120s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime120000120,000
PublicTimerNo—
ObjectFilterALL -STRUCTURE -SHIP—

UnpauseSpecialPowerUpgrade ModuleTag_BlowEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
TriggeredByUpgrade_ObjectLevel9—

SpecialPowerModule ModuleTag_BlowStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundCassimirVoiceHewerofRanks—

WeaponFireSpecialAbilityUpdate ModuleTag_BlowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
SkipContinueYes—
UnpackTime11001,100
PreparationTime11
PersistentPrepTime500500
PackTime500500
MustFinishAbilityYes—
AwardXPForTriggering00
StartAbilityRange35.035
SpecialWeaponCassimirHewerofRanks—
WhichSpecialWeapon11

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
StartsPausedYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
HeroAttributeModifierCassimirHewerofRanksSelf—
HeroEffectDuration3000030,000
UnpackTime11
Source definitiondata/ini/commandbutton.ini:54767

Command_CassimirHewerofRanks

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_MiniHordeLvl2, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Lord of Stones (W)

Modifier Type: Leadership Nearby Black Númenórean units gain +33% armour and damage and +25% experience Passive ability Requires Level 8 Modifier Type: Spell All nearby friendly units +50% armour for 30 seconds Left click to activate

Cooldown 120s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime120000120,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfhelmQuickRescue—
TriggeredByUpgrade_ObjectLevel8—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimationInspiration

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation22
SpecialPowerTemplateSpecialAbilityElfhelmQuickRescue—
PreparationTime00
PersistentPrepTime00
PackTime13301,330

SpecialPowerModule ModuleTag_ElfhelmQuickRescueInfantry

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfhelmQuickRescue—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierLordofStonesActive—
AttributeModifierRange200200
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
AttributeModifierFXFX_CassimirLordofStone—
Source definitiondata/ini/commandbutton.ini:54677

Command_SpecialAbilityLordofStones

active

Mount / Dismount (R)

Left click to switch between mounted and on foot

Cooldown 2s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

UnpauseSpecialPowerUpgrade ModuleTag_ScorpionToggleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_ScorpionToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackNo—
StartsPausedYes—

ToggleMountedSpecialAbilityUpdate ModuleTag_ScorpionToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:54713

Command_ToggleDismountedCassimir

active

Rule of the King's Men (T)

Requires Level 3 Câssimir plants the Banner of the King's Men Nearby units gain resistance to fear, terror and knockback Nearby battalions will replenish fallen units Banner lasts for 60 seconds Left click to activate

Cooldown 210s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime210000210,000
InitiateAtLocationSoundRuleoftheKingsMen—

UnpauseSpecialPowerUpgrade ModuleTag_FaramirRangersEnabler1

PropertyGame valueResolved value
SpecialPowerTemplateRuleoftheKingsMen—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPowerLvl3

PropertyGame valueResolved value
SpecialPowerTemplateRuleoftheKingsMen—
OCLOCL_SpawnCassimirBannerEgg—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime11
TriggerFXFX_GenericGoodSummon—
Source definitiondata/ini/commandbutton.ini:54725

Command_SpecialAbilityCassimirRuleoftheKingsMen

active

Cold Judgement (C)

Requires Level 6 Enemy units within the radius are stunned for 5 seconds and have -33% armour for 10 seconds Left click icon then left click on target

Cooldown 120s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime120000120,000
RadiusCursorRadius100.0100
FlagsNO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT LIMIT_DISTANCE—
MaxCastRange300300
InitiateAtLocationSoundCassimirJudgement—

UnpauseSpecialPowerUpgrade ModuleTag_HighAuthority

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCassimirColdJudgement—
TriggeredByUpgrade_ObjectLevel6—

OCLSpecialPower ModuleTag_HighAutority_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCassimirColdJudgement—
OCLOCL_CassimirColdJudgement—
TriggerFXFX_ColdJudgement—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:54736

Command_SpecialAbilityCassimirColdJudgement

active

Hewer of Ranks (V)

Required: Rank 9 Câssimir knocks down and pins target hero for 15 seconds Normal units are knocked down and damaged Subsequently, Câssimir's damage and armour are increased by 50% for 30 seconds left click then click on target

Cooldown 120s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime120000120,000
PublicTimerNo—
ObjectFilterALL -STRUCTURE -SHIP—

UnpauseSpecialPowerUpgrade ModuleTag_BlowEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
TriggeredByUpgrade_ObjectLevel9—

SpecialPowerModule ModuleTag_BlowStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundCassimirVoiceHewerofRanks—

WeaponFireSpecialAbilityUpdate ModuleTag_BlowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
SkipContinueYes—
UnpackTime11001,100
PreparationTime11
PersistentPrepTime500500
PackTime500500
MustFinishAbilityYes—
AwardXPForTriggering00
StartAbilityRange35.035
SpecialWeaponCassimirHewerofRanks—
WhichSpecialWeapon11

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
StartsPausedYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHewerofRanks—
HeroAttributeModifierCassimirHewerofRanksSelf—
HeroEffectDuration3000030,000
UnpackTime11
Source definitiondata/ini/commandbutton.ini:54767

Command_CassimirHewerofRanks

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_MiniHordeLvl3, Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLordofStonesLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +HaradBlackNumenoreanWarrior +HaradBlackNumenoranWarriorsHorde +HaradBlackNumenoreanVanguard +HaradBlackNumenoreanVanguardHorde +HaradBlackNumenoreanSpearmen +HaradBlackNumenoreanSpearmenHorde +HaradBlackNumenoreanPolemarch +HaradBlackNumenoreanPolemarchHorde—
Source definitiondata/ini/object/evilfaction/units/harad/cassimir.ini:936

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

AttributeModifierUpgrade ModuleTag_SauronsRewardBonus

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
AttributeModifierSauronsRewardBonus—

SauronsRewardBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 125%—
ModifierARMOR 20%—
Duration00
FXFX_SauronsRewardLasting—
Source definitiondata/ini/object/evilfaction/units/harad/cassimir.ini:1102

AttributeModifierUpgrade ModuleTag_SauronsRewardBonus

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_AragornHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/harad/cassimir.ini:1107

AutoHealBehavior ModuleTag_AragornHealing

Battalion composition & progression

Member templateCountHealth each
HaradCassimir12,500
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
CassimirLevel11Upgrade_ObjectLevel1
CassimirLevel290Upgrade_ObjectLevel2 HeroLevelUpDamage1
CassimirLevel3195Upgrade_ObjectLevel3 HeroLevelUpDamage2
CassimirLevel4315Upgrade_ObjectLevel4 HeroLevelUpDamage3
CassimirLevel5455Upgrade_ObjectLevel5 HeroLevelUpDamage4
CassimirLevel6610Upgrade_ObjectLevel6 HeroLevelUpDamage5
CassimirLevel7785Upgrade_ObjectLevel7 HeroLevelUpDamage6
CassimirLevel8980Upgrade_ObjectLevel8 HeroLevelUpDamage7
CassimirLevel91,190Upgrade_ObjectLevel9 HeroLevelUpDamage8
CassimirLevel101,420Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HaradwaithFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1385

FactionAngmar

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/harad/cassimir.ini:2

HaradCassimir