Recruit the Chieftain of the Nâfarati
Once a respected chief of a prominent Nâfarati tribe, Caran-Lambar was ensnared by the Golden King, and through dark magic has been transformed into a brutal champion to his cause.
Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
CaranLambarWeapon · HaradCaranLambar
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.15Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.433 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.600 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
200
10
Requires Upgrade_MiniHordeLvl3 · Without Upgrade_MiniHordeLvl2
HERO
200
10
Requires Upgrade_MiniHordeLvl2 · Without Upgrade_MiniHordeLvl3
HERO
200
10
Requires Upgrade_MiniHordeLvl2 · Without Upgrade_MiniHordeLvl3
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
LeechRangeWeapon
Yes
—
AttackRange
15.0
15
MeleeWeapon
Yes
—
DelayBetweenShots
600
600
PreAttackDelay
433
433
PreAttackType
PER_SHOT
—
FiringDuration
600
600
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:47125
CaranLambarWeapon
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · HaradCaranLambar
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Breaker of Stone (R)
Requires Level 3
Caran-Lambar slams the ground, damaging and knocking back enemy units and dealing heavy damage to structures in a small radius
Left click icon then left click on target
Requires Level 5
Modifier Type: Leadership
Nearby friendly units gain resistance to fear and terror
Passive ability
Modifier Type: Debuff
When activated, Caran-Lambar deals damage to himself
Nearby enemy units lose -50% damage and attack speed for 30 seconds
Left click to activate
Requires Level 10
Caran-Lambar pulls all nearby enemies towards him
For 30 seconds, Caran-Lambar gains +50% armour and movement speed and can crush enemy units
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.