Black Númenórean Vanguard
Cavalry · 10 SOLDIERS

Black Númenórean Vanguard

Requires Level 3 Umbarian Citadel Strong vs. Infantry Charging forth on great armoured horses, the mounted nobility of Umbar are known to have smashed tribal insurrections even when greatly outnumbered.

Compare this unit ⇄
Cost1,000
Health / soldier675
Health / full battalion6,750
Attack range11.5
Movement speed100
Command points100

Base statistics · Build time: 35s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

BlackNumenoreanVanguardWeapon · HaradBlackNumenoreanVanguard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY650Without Upgrade_AngmarDarkIronBlades
CAVALRY1300Requires Upgrade_AngmarDarkIronBlades
FLAME110Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsELVEN_RIVENDELLLANCER_DELAYBETWEENSHOTS1,000
PreAttackDelayELVEN_RIVENDELLLANCER_PREATTACKDELAY500
FiringDurationELVEN_RIVENDELLLANCER_FIRINGDURATION1,000
PreAttackTypePER_SHOT—
Source definitiondata/ini/weapon.ini:68044

BlackNumenoreanVanguardWeapon

weaponset hero mode

PRIMARY

BlackNumenoreanVanguardWeaponArmouredCharge · HaradBlackNumenoreanVanguard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY490Without Upgrade_AngmarDarkIronBlades
CAVALRY980Requires Upgrade_AngmarDarkIronBlades
FLAME80Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsELVEN_RIVENDELLLANCER_DELAYBETWEENSHOTS1,000
PreAttackDelayELVEN_RIVENDELLLANCER_PREATTACKDELAY500
FiringDurationELVEN_RIVENDELLLANCER_FIRINGDURATION1,000
PreAttackTypePER_SHOT—
Source definitiondata/ini/weapon.ini:68123

BlackNumenoreanVanguardWeaponArmouredCharge

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

DolAmrothKnightLightArmor · HaradBlackNumenoreanVanguard

Damage typeReceived
DEFAULT55%
SLASH45%
PIERCE45%
SPECIALIST200%
CRUSH40%
SIEGE100%
FLAME50%
FROST50%
MAGIC50%
HERO125%
HERO_RANGED125%
POISON100%
CAVALRY60%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:820

DolAmrothKnightLightArmor

player upgrade

DolAmrothKnightArmor · HaradBlackNumenoreanVanguard

Damage typeReceived
DEFAULT35%
SLASH20%
PIERCE20%
SPECIALIST120%
CRUSH30%
SIEGE50%
FLAME25%
FROST25%
MAGIC50%
HERO85%
HERO_RANGED85%
POISON85%
CAVALRY40%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:856

DolAmrothKnightArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Command_DreadMask

Modifier Type: Passive Debuff Nearby enemy units suffer -10% armour Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DeathMaskUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—

SpecialPowerModule ModuleTag_NecroDeathMaskUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackYes—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:56999

Command_DreadMask

active

Armoured Charge (R)

Requires Level 2 For 15 seconds, the Vanguard deals -25% melee damage but has a -50% reduction in crush deceleration Left click to activate

Cooldown 90s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnablerLvl3

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenTenacity—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdateLvl3

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenTenacity—
Duration1500015,000
AttributeModifierNumenoreanArmoredCharge—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:57023

Command_SpecialAbilityArmouredChargeBlackNumenoreans

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronArmorFake

Allows hordes to purchase the Bronze Cuirasses upgrade When equipped, significantly reduces the amount of damage taken

Requires: Upgrade_CanTaunt

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11466

Command_PurchaseUpgradeAngmarDarkIronArmorFake

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronBladesFake

Allows hordes to purchase the Steel-forged Blades upgrade When equipped, increases the damage done by melee weapons

Requires: Upgrade_CanTaunt

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11742

Command_PurchaseUpgradeAngmarDarkIronBladesFake

upgrade / mode

Command_PurchaseUpgradeAngmarBasicTrainingFake

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11388

Command_PurchaseUpgradeAngmarBasicTrainingFake

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Command_DreadMask

Modifier Type: Passive Debuff Nearby enemy units suffer -10% armour Passive ability

Cooldown 0s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DeathMaskUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—

SpecialPowerModule ModuleTag_NecroDeathMaskUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackYes—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:56999

Command_DreadMask

active

Armoured Charge (R)

Requires Level 2 For 15 seconds, the Vanguard deals -25% melee damage but has a -50% reduction in crush deceleration Left click to activate

Cooldown 90s

Requires: Upgrade_MiniHordeLvl6, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnablerLvl3

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenTenacity—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdateLvl3

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenTenacity—
Duration1500015,000
AttributeModifierNumenoreanArmoredCharge—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:57023

Command_SpecialAbilityArmouredChargeBlackNumenoreans

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronArmorFake

Allows hordes to purchase the Bronze Cuirasses upgrade When equipped, significantly reduces the amount of damage taken

Requires: Upgrade_CanTaunt, Upgrade_MiniHordeLvl6

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11466

Command_PurchaseUpgradeAngmarDarkIronArmorFake

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronBladesFake

Allows hordes to purchase the Steel-forged Blades upgrade When equipped, increases the damage done by melee weapons

Requires: Upgrade_CanTaunt, Upgrade_MiniHordeLvl6

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11742

Command_PurchaseUpgradeAngmarDarkIronBladesFake

upgrade / mode

Command_PurchaseUpgradeAngmarBasicTrainingFake

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl5, Upgrade_MiniHordeLvl6

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11388

Command_PurchaseUpgradeAngmarBasicTrainingFake

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Command_DreadMask

Modifier Type: Passive Debuff Nearby enemy units suffer -10% armour Passive ability

Cooldown 0s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DeathMaskUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—

SpecialPowerModule ModuleTag_NecroDeathMaskUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackYes—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:56999

Command_DreadMask

active

Armoured Charge (R)

Requires Level 2 For 15 seconds, the Vanguard deals -25% melee damage but has a -50% reduction in crush deceleration Left click to activate

Cooldown 90s

Requires: Upgrade_MiniHordeLvl7, Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnablerLvl3

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenTenacity—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdateLvl3

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenTenacity—
Duration1500015,000
AttributeModifierNumenoreanArmoredCharge—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:57023

Command_SpecialAbilityArmouredChargeBlackNumenoreans

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronArmor

Allows hordes to purchase the Bronze Cuirasses upgrade When equipped, significantly reduces the amount of damage taken

Requires: Upgrade_CanTaunt, Upgrade_MiniHordeLvl7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11440

Command_PurchaseUpgradeAngmarDarkIronArmor

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronBlades

Allows hordes to purchase the Steel-forged Blades upgrade When equipped, increases the damage done by melee weapons

Requires: Upgrade_CanTaunt, Upgrade_MiniHordeLvl7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11716

Command_PurchaseUpgradeAngmarDarkIronBlades

upgrade / mode

Command_PurchaseUpgradeAngmarBasicTraining

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl5, Upgrade_MiniHordeLvl7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11362

Command_PurchaseUpgradeAngmarBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth70.070
Source definitiondata/ini/object/evilfaction/hordes/harad/blacknumenoreanvanguardhorde.ini:130

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DeathMask

PropertyGame valueResolved value
StartsActiveYes—
BonusNameDreadMaskModifier—
RefreshDelay20002,000
RangeANGMAR_NECRO_DEATH_MASK_RANGE75
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/hordes/harad/blacknumenoreanvanguardhorde.ini:286

AttributeModifierAuraUpdate ModuleTag_DeathMask

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_PurchaseFellBeast

Effect values & implementation

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

PropertyGame valueResolved value
TriggeredByUpgrade_PurchaseFellBeast—
AttributeModifierGlisteningDownBonus—

GlisteningDownBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierHEALTH_MULT 120%—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
FXFX_GlisteningDownUnitBuff—
Source definitiondata/ini/object/evilfaction/hordes/harad/blacknumenoreanvanguardhorde.ini:321

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

active

Past Glories (R)

Requires Level 3 All nearby allied troops gain +100% experience for 1 minute Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—
Source definitiondata/ini/commandbutton.ini:11603

Command_SpecialAbilityAmrothPastGlories

upgrade / mode

Command_PurchaseUpgradeAngmarSpikedCollar

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11557

Command_PurchaseUpgradeAngmarSpikedCollar

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades When equipped, increases the damage done by melee weapons

Requires: Upgrade_TechnologyElvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24980

Command_PurchaseUpgradeElvenForgedBlades

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases a unit to Level 2 Allows to regain health outside of combat Can only be equipped at Level 1

Requires: Upgrade_TechnologyElvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52741

Command_PurchaseUpgradeElvenBasicTrainingForElves

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarDarkIronArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarDarkIronArmor—
RecolorHouseYes—
ShowSubObjectsHA—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/harad/blacknumenoreanvanguard.ini:589

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarDarkIronBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarDarkIronBlades—
ShowSubObjectsFORGED_BLADE—
Source definitiondata/ini/object/evilfaction/units/harad/blacknumenoreanvanguard.ini:596

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_AngmarDarkIronArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarDarkIronArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/harad/blacknumenoreanvanguard.ini:603

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_AngmarSpikedCollar

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AmrothShieldsBonus

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarSpikedCollar—
AttributeModifierAmrothShields—

AmrothShields

PropertyGame valueResolved value
CategoryLEVEL—
ModifierARMOR +20% PIERCE SPECIALIST HERO_RANGED—
Duration00
Source definitiondata/ini/object/evilfaction/units/harad/blacknumenoreanvanguard.ini:608

AttributeModifierUpgrade ModuleTag_AmrothShieldsBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarSpikedCollar

Effect values & implementation

SubObjectsUpgrade Shield_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarSpikedCollar—
ShowSubObjectsSHIELD—
Source definitiondata/ini/object/evilfaction/units/harad/blacknumenoreanvanguard.ini:613

SubObjectsUpgrade Shield_Upgrade

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DeathMask

PropertyGame valueResolved value
StartsActiveYes—
BonusNameDreadMaskModifier—
RefreshDelay20002,000
RangeANGMAR_NECRO_DEATH_MASK_RANGE75
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/harad/blacknumenoreanvanguard.ini:632

AttributeModifierAuraUpdate ModuleTag_DeathMask

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_HoFVisual

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
AttributeModifierZigurCultistsHeartsofFireVisual—

ZigurCultistsHeartsofFireVisual

PropertyGame valueResolved value
CategorySPELL—
Duration00
FXFX_HeartsofFireModifier—
Source definitiondata/ini/object/evilfaction/units/harad/blacknumenoreanvanguard.ini:644

AttributeModifierUpgrade ModuleTag_HoFVisual

Battalion composition & progression

Member templateCountHealth each
HaradBlackNumenoreanVanguard10675
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilHorseLevel11Upgrade_ObjectLevel1
EvilHorseLevel2120Upgrade_ObjectLevel2 GoodHorseBonusRank2
EvilHorseLevel3240Upgrade_ObjectLevel3 GoodHorseBonusRank3
EvilHorseLevel4360 GoodHorseBonusRank4
EvilHorseLevel5480 GoodHorseBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HaradwaithUmbarian CitadelUpgrade_IsengardWargPitLevel3
Trace

Starting builder → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructHaradBlackNumenoreanVanguardHorde

Source definitiondata/ini/commandbutton.ini:55794

Command_ConstructHaradBlackNumenoreanVanguardHorde

HaradwaithUmbarian CitadelUpgrade_CanTaunt, Upgrade_IsengardWargPitLevel3
Trace

Starting builder → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructHaradBlackNumenoreanVanguardHorde

Source definitiondata/ini/commandbutton.ini:55794

Command_ConstructHaradBlackNumenoreanVanguardHorde

HaradwaithUmbarian CitadelUpgrade_HorseDiscipline, Upgrade_IsengardWargPitLevel3
Trace

Starting builder → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructHaradBlackNumenoreanVanguardHorde

Source definitiondata/ini/commandbutton.ini:55794

Command_ConstructHaradBlackNumenoreanVanguardHorde

HaradwaithUmbarian CitadelUpgrade_IsengardWargPitLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructHaradBlackNumenoreanVanguardHorde

Source definitiondata/ini/commandbutton.ini:55794

Command_ConstructHaradBlackNumenoreanVanguardHorde

HaradwaithUmbarian CitadelUpgrade_CanTaunt, Upgrade_IsengardWargPitLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructHaradBlackNumenoreanVanguardHorde

Source definitiondata/ini/commandbutton.ini:55794

Command_ConstructHaradBlackNumenoreanVanguardHorde

HaradwaithUmbarian CitadelUpgrade_HorseDiscipline, Upgrade_IsengardWargPitLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructHaradBlackNumenoreanVanguardHorde

Source definitiondata/ini/commandbutton.ini:55794

Command_ConstructHaradBlackNumenoreanVanguardHorde

HaradwaithUmbarian CitadelUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_IsengardWargPitLevel3, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructHaradBlackNumenoreanVanguardHorde

Source definitiondata/ini/commandbutton.ini:55794

Command_ConstructHaradBlackNumenoreanVanguardHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/harad/blacknumenoreanvanguardhorde.ini:7

HaradBlackNumenoreanVanguardHorde