Cavalry · 10 SOLDIERS Black Númenórean Vanguard Requires Level 3 Umbarian Citadel
Strong vs. Infantry
Charging forth on great armoured horses, the mounted nobility of Umbar are known to have smashed tribal insurrections even when greatly outnumbered.
Compare this unit ⇄ Cost 1,000
Health / soldier 675
Health / full battalion 6,750
Attack range 11.5
Movement speed 100
Command points 100
Base statistics · Build time: 35s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
Weapons & range Armor Abilities Recruitment Strategy OFFENSE
Weapons & attack range Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment PRIMARY BlackNumenoreanVanguardWeapon · HaradBlackNumenoreanVanguard
Range ⓘ Maximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away. 11.5 Pre-attack ⓘ Delay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation. 500 ms Shot delay ⓘ Configured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate. 1,000 ms Clip ⓘ Attacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons. Not specified
Weapon timing, targeting & source Source definition data/ini/weapon.ini:68044BlackNumenoreanVanguardWeapon
weaponset hero mode PRIMARY BlackNumenoreanVanguardWeaponArmouredCharge · HaradBlackNumenoreanVanguard
Range ⓘ Maximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away. 11.5 Pre-attack ⓘ Delay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation. 500 ms Shot delay ⓘ Configured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate. 1,000 ms Clip ⓘ Attacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons. Not specified
Weapon timing, targeting & source Source definition data/ini/weapon.ini:68123BlackNumenoreanVanguardWeaponArmouredCharge
DEFENSE Armor profiles These percentages are damage received : 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment DolAmrothKnightLightArmor · HaradBlackNumenoreanVanguard
Damage type Received DEFAULT 55% SLASH 45% PIERCE 45% SPECIALIST 200% CRUSH 40% SIEGE 100% FLAME 50% FROST 50% MAGIC 50% HERO 125% HERO_RANGED 125% POISON 100% CAVALRY 60% STRUCTURAL 40% UNDEFINED 1%
Source definition data/ini/armor.ini:820DolAmrothKnightLightArmor
player upgrade DolAmrothKnightArmor · HaradBlackNumenoreanVanguard
Damage type Received DEFAULT 35% SLASH 20% PIERCE 20% SPECIALIST 120% CRUSH 30% SIEGE 50% FLAME 25% FROST 25% MAGIC 50% HERO 85% HERO_RANGED 85% POISON 85% CAVALRY 40% STRUCTURAL 40% UNDEFINED 1%
Source definition data/ini/armor.ini:856DolAmrothKnightArmor
TOOLS OF THE BATTLEFIELD Abilities & passive effects Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active Command_DreadMask Modifier Type: Passive Debuff
Nearby enemy units suffer -10% armour
Passive ability
Cooldown 0s
Effect values & implementation UnpauseSpecialPowerUpgrade ModuleTag_DeathMaskUnpause SpecialPowerModule ModuleTag_NecroDeathMaskUpdate Source definition data/ini/commandbutton.ini:56999Command_DreadMask
active Armoured Charge (R) Requires Level 2
For 15 seconds, the Vanguard deals -25% melee damage but has a -50% reduction in crush deceleration
Left click to activate
Effect values & implementation UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnablerLvl3 WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdateLvl3 Source definition data/ini/commandbutton.ini:57023Command_SpecialAbilityArmouredChargeBlackNumenoreans
upgrade / mode Command_PurchaseUpgradeAngmarDarkIronArmorFake Allows hordes to purchase the Bronze Cuirasses upgrade
When equipped, significantly reduces the amount of damage taken
Effect values & implementation Source definition data/ini/commandbutton.ini:11466Command_PurchaseUpgradeAngmarDarkIronArmorFake
upgrade / mode Command_PurchaseUpgradeAngmarDarkIronBladesFake Allows hordes to purchase the Steel-forged Blades upgrade
When equipped, increases the damage done by melee weapons
Effect values & implementation Source definition data/ini/commandbutton.ini:11742Command_PurchaseUpgradeAngmarDarkIronBladesFake
upgrade / mode Command_PurchaseUpgradeAngmarBasicTrainingFake Increases this battalion to Level 2
Can only be equipped at Level 1
Effect values & implementation Source definition data/ini/commandbutton.ini:11388Command_PurchaseUpgradeAngmarBasicTrainingFake
active Capture Building Take control of targeted structure
Cooldown 0s
Effect values & implementation SpecialPowerModule ModuleTag_CaptureBuilding SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate Source definition data/ini/commandbutton.ini:29432Command_CaptureBuilding
active Command_DreadMask Modifier Type: Passive Debuff
Nearby enemy units suffer -10% armour
Passive ability
Effect values & implementation UnpauseSpecialPowerUpgrade ModuleTag_DeathMaskUnpause SpecialPowerModule ModuleTag_NecroDeathMaskUpdate Source definition data/ini/commandbutton.ini:56999Command_DreadMask
active Armoured Charge (R) Requires Level 2
For 15 seconds, the Vanguard deals -25% melee damage but has a -50% reduction in crush deceleration
Left click to activate
Effect values & implementation UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnablerLvl3 WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdateLvl3 Source definition data/ini/commandbutton.ini:57023Command_SpecialAbilityArmouredChargeBlackNumenoreans
upgrade / mode Command_PurchaseUpgradeAngmarDarkIronArmorFake Allows hordes to purchase the Bronze Cuirasses upgrade
When equipped, significantly reduces the amount of damage taken
Effect values & implementation Source definition data/ini/commandbutton.ini:11466Command_PurchaseUpgradeAngmarDarkIronArmorFake
upgrade / mode Command_PurchaseUpgradeAngmarDarkIronBladesFake Allows hordes to purchase the Steel-forged Blades upgrade
When equipped, increases the damage done by melee weapons
Effect values & implementation Source definition data/ini/commandbutton.ini:11742Command_PurchaseUpgradeAngmarDarkIronBladesFake
upgrade / mode Command_PurchaseUpgradeAngmarBasicTrainingFake Increases this battalion to Level 2
Can only be equipped at Level 1
Effect values & implementation Source definition data/ini/commandbutton.ini:11388Command_PurchaseUpgradeAngmarBasicTrainingFake
active Capture Building Take control of targeted structure
Effect values & implementation SpecialPowerModule ModuleTag_CaptureBuilding SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate Source definition data/ini/commandbutton.ini:29432Command_CaptureBuilding
active Command_DreadMask Modifier Type: Passive Debuff
Nearby enemy units suffer -10% armour
Passive ability
Effect values & implementation UnpauseSpecialPowerUpgrade ModuleTag_DeathMaskUnpause SpecialPowerModule ModuleTag_NecroDeathMaskUpdate Source definition data/ini/commandbutton.ini:56999Command_DreadMask
active Armoured Charge (R) Requires Level 2
For 15 seconds, the Vanguard deals -25% melee damage but has a -50% reduction in crush deceleration
Left click to activate
Effect values & implementation UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnablerLvl3 WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdateLvl3 Source definition data/ini/commandbutton.ini:57023Command_SpecialAbilityArmouredChargeBlackNumenoreans
upgrade / mode Command_PurchaseUpgradeAngmarDarkIronArmor Allows hordes to purchase the Bronze Cuirasses upgrade
When equipped, significantly reduces the amount of damage taken
Effect values & implementation Source definition data/ini/commandbutton.ini:11440Command_PurchaseUpgradeAngmarDarkIronArmor
upgrade / mode Command_PurchaseUpgradeAngmarDarkIronBlades Allows hordes to purchase the Steel-forged Blades upgrade
When equipped, increases the damage done by melee weapons
Effect values & implementation Source definition data/ini/commandbutton.ini:11716Command_PurchaseUpgradeAngmarDarkIronBlades
upgrade / mode Command_PurchaseUpgradeAngmarBasicTraining Increases this battalion to Level 2
Can only be equipped at Level 1
Effect values & implementation Source definition data/ini/commandbutton.ini:11362Command_PurchaseUpgradeAngmarBasicTraining
active Capture Building Take control of targeted structure
Effect values & implementation SpecialPowerModule ModuleTag_CaptureBuilding SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate Source definition data/ini/commandbutton.ini:29432Command_CaptureBuilding
passive / conditional
Horde Notify Targets Of Imminent Probable Crushing Update
Effect values & implementation HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan Source definition data/ini/object/evilfaction/hordes/harad/blacknumenoreanvanguardhorde.ini:130HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan
passive / conditional
Attribute Modifier Aura Update
Effect values & implementation AttributeModifierAuraUpdate ModuleTag_DeathMask Source definition data/ini/object/evilfaction/hordes/harad/blacknumenoreanvanguardhorde.ini:286AttributeModifierAuraUpdate ModuleTag_DeathMask
passive / conditional
Attribute Modifier Upgrade Effect values & implementation AttributeModifierUpgrade ModuleTag_GlisteningDownBonus GlisteningDownBonus Source definition data/ini/object/evilfaction/hordes/harad/blacknumenoreanvanguardhorde.ini:321AttributeModifierUpgrade ModuleTag_GlisteningDownBonus
active Past Glories (R) Requires Level 3
All nearby allied troops gain +100% experience for 1 minute
Left click to activate
Cooldown 360s
Effect values & implementation Source definition data/ini/commandbutton.ini:11603Command_SpecialAbilityAmrothPastGlories
upgrade / mode Command_PurchaseUpgradeAngmarSpikedCollar
Effect values & implementation Source definition data/ini/commandbutton.ini:11557Command_PurchaseUpgradeAngmarSpikedCollar
upgrade / mode Purchase Tempered Blades (C) Upgrades this battalion with Tempered Blades
When equipped, increases the damage done by melee weapons
Effect values & implementation Source definition data/ini/commandbutton.ini:24980Command_PurchaseUpgradeElvenForgedBlades
upgrade / mode Purchase Banners of the Golden Wood (V) Increases a unit to Level 2
Allows to regain health outside of combat
Can only be equipped at Level 1
Effect values & implementation Source definition data/ini/commandbutton.ini:52741Command_PurchaseUpgradeElvenBasicTrainingForElves
passive / conditional
Sub Objects Upgrade Effect values & implementation SubObjectsUpgrade Armor_Upgrade Source definition data/ini/object/evilfaction/units/harad/blacknumenoreanvanguard.ini:589SubObjectsUpgrade Armor_Upgrade
passive / conditional
Sub Objects Upgrade Effect values & implementation SubObjectsUpgrade ForgedBlade_Upgrade Source definition data/ini/object/evilfaction/units/harad/blacknumenoreanvanguard.ini:596SubObjectsUpgrade ForgedBlade_Upgrade
passive / conditional
Armor Upgrade Effect values & implementation ArmorUpgrade ArmorUpgradeModuleTag Source definition data/ini/object/evilfaction/units/harad/blacknumenoreanvanguard.ini:603ArmorUpgrade ArmorUpgradeModuleTag
passive / conditional
Attribute Modifier Upgrade Effect values & implementation AttributeModifierUpgrade ModuleTag_AmrothShieldsBonus AmrothShields Source definition data/ini/object/evilfaction/units/harad/blacknumenoreanvanguard.ini:608AttributeModifierUpgrade ModuleTag_AmrothShieldsBonus
passive / conditional
Sub Objects Upgrade Effect values & implementation SubObjectsUpgrade Shield_Upgrade Source definition data/ini/object/evilfaction/units/harad/blacknumenoreanvanguard.ini:613SubObjectsUpgrade Shield_Upgrade
passive / conditional
Attribute Modifier Aura Update
Effect values & implementation AttributeModifierAuraUpdate ModuleTag_DeathMask Source definition data/ini/object/evilfaction/units/harad/blacknumenoreanvanguard.ini:632AttributeModifierAuraUpdate ModuleTag_DeathMask
passive / conditional
Attribute Modifier Upgrade Effect values & implementation AttributeModifierUpgrade ModuleTag_HoFVisual ZigurCultistsHeartsofFireVisual Source definition data/ini/object/evilfaction/units/harad/blacknumenoreanvanguard.ini:644AttributeModifierUpgrade ModuleTag_HoFVisual
Battalion composition & progression Member template Count Health each HaradBlackNumenoreanVanguard 10 675
Experience and level upgrades (5) Level definition XP requirement Upgrades / modifiers EvilHorseLevel1 1 Upgrade_ObjectLevel1 EvilHorseLevel2 120 Upgrade_ObjectLevel2 GoodHorseBonusRank2 EvilHorseLevel3 240 Upgrade_ObjectLevel3 GoodHorseBonusRank3 EvilHorseLevel4 360 GoodHorseBonusRank4 EvilHorseLevel5 480 GoodHorseBonusRank5
JOINING THE ARMY Where to recruit FIELD NOTES Strategy Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.
Source definition data/ini/object/evilfaction/hordes/harad/blacknumenoreanvanguardhorde.ini:7HaradBlackNumenoreanVanguardHorde