Black Númenórean Warriors
Infantry · 10 SOLDIERS

Black Númenórean Warriors

Compare this unit ⇄
Cost700
Health / soldier525
Health / full battalion5,250
Attack range11.5
Movement speed50
Command points80

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

BlackNumenoreanWarriorSword · HaradBlackNumenoreanWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH900No upgrade gate specified
FLAME140Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:21222

BlackNumenoreanWarriorSword

weaponset toggle 1 player upgrade

PRIMARY

BlackNumenoreanWarriorSwordUpgradedWarriorsReach · HaradBlackNumenoreanWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1800No upgrade gate specified
FLAME140Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:21406

BlackNumenoreanWarriorSwordUpgradedWarriorsReach

weaponset toggle 1

PRIMARY

BlackNumenoreanWarriorSwordWarriorsReach · HaradBlackNumenoreanWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH900No upgrade gate specified
FLAME140Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:21439

BlackNumenoreanWarriorSwordWarriorsReach

player upgrade

PRIMARY

BlackNumenoreanWarriorSwordUpgraded · HaradBlackNumenoreanWarrior

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1800No upgrade gate specified
FLAME140Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:21345

BlackNumenoreanWarriorSwordUpgraded

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

BlackNumenoreanArmor · HaradBlackNumenoreanWarrior

Damage typeReceived
DEFAULT75%
SLASH60%
PIERCE55%
SPECIALIST25%
CAVALRY85%
CRUSH150%
SIEGE100%
FLAME100%
FROST140%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL50%
POISON55%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7359

BlackNumenoreanArmor

player upgrade

BlackNumenoreanHeavyArmor · HaradBlackNumenoreanWarrior

Damage typeReceived
DEFAULT35%
SLASH35%
PIERCE25%
SPECIALIST10%
CAVALRY65%
CRUSH80%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
POISON30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7377

BlackNumenoreanHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Command_DreadMask

Modifier Type: Passive Debuff Nearby enemy units suffer -10% armour Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DeathMaskUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—

SpecialPowerModule ModuleTag_NecroDeathMaskUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackYes—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:56999

Command_DreadMask

active

Quaking Hearts (R)

Requires Level 3 Modifier type: Debuff For 20 seconds, struck enemies inflict -25% damage Left click to activate

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime6000060,000
InitiateSoundBlackNumenoreanQuakingHearts—

UnpauseSpecialPowerUpgrade ModuleTag_QuakingHeartsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWarriorsReach—
TriggeredByUpgrade_ObjectLevel3—

HordeDispatchSpecialPower ModuleTag_PoisonedBladeDispatch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWarriorsReach—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:57011

Command_QuakingHearts

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronArmorFake

Allows hordes to purchase the Bronze Cuirasses upgrade When equipped, significantly reduces the amount of damage taken

Requires: Upgrade_CanTaunt

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11466

Command_PurchaseUpgradeAngmarDarkIronArmorFake

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronBladesFake

Allows hordes to purchase the Steel-forged Blades upgrade When equipped, increases the damage done by melee weapons

Requires: Upgrade_CanTaunt

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11742

Command_PurchaseUpgradeAngmarDarkIronBladesFake

upgrade / mode

Command_PurchaseUpgradeAngmarBasicTrainingFake

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11388

Command_PurchaseUpgradeAngmarBasicTrainingFake

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Command_DreadMask

Modifier Type: Passive Debuff Nearby enemy units suffer -10% armour Passive ability

Cooldown 0s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DeathMaskUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—

SpecialPowerModule ModuleTag_NecroDeathMaskUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackYes—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:56999

Command_DreadMask

active

Quaking Hearts (R)

Requires Level 3 Modifier type: Debuff For 20 seconds, struck enemies inflict -25% damage Left click to activate

Cooldown 60s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime6000060,000
InitiateSoundBlackNumenoreanQuakingHearts—

UnpauseSpecialPowerUpgrade ModuleTag_QuakingHeartsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWarriorsReach—
TriggeredByUpgrade_ObjectLevel3—

HordeDispatchSpecialPower ModuleTag_PoisonedBladeDispatch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWarriorsReach—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:57011

Command_QuakingHearts

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronArmorFake

Allows hordes to purchase the Bronze Cuirasses upgrade When equipped, significantly reduces the amount of damage taken

Requires: Upgrade_CanTaunt, Upgrade_MiniHordeLvl6

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11466

Command_PurchaseUpgradeAngmarDarkIronArmorFake

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronBladesFake

Allows hordes to purchase the Steel-forged Blades upgrade When equipped, increases the damage done by melee weapons

Requires: Upgrade_CanTaunt, Upgrade_MiniHordeLvl6

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11742

Command_PurchaseUpgradeAngmarDarkIronBladesFake

upgrade / mode

Command_PurchaseUpgradeAngmarBasicTrainingFake

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl5, Upgrade_MiniHordeLvl6

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11388

Command_PurchaseUpgradeAngmarBasicTrainingFake

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Command_DreadMask

Modifier Type: Passive Debuff Nearby enemy units suffer -10% armour Passive ability

Cooldown 0s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DeathMaskUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—

SpecialPowerModule ModuleTag_NecroDeathMaskUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackYes—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:56999

Command_DreadMask

active

Quaking Hearts (R)

Requires Level 3 Modifier type: Debuff For 20 seconds, struck enemies inflict -25% damage Left click to activate

Cooldown 60s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime6000060,000
InitiateSoundBlackNumenoreanQuakingHearts—

UnpauseSpecialPowerUpgrade ModuleTag_QuakingHeartsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWarriorsReach—
TriggeredByUpgrade_ObjectLevel3—

HordeDispatchSpecialPower ModuleTag_PoisonedBladeDispatch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWarriorsReach—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:57011

Command_QuakingHearts

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronArmor

Allows hordes to purchase the Bronze Cuirasses upgrade When equipped, significantly reduces the amount of damage taken

Requires: Upgrade_CanTaunt, Upgrade_MiniHordeLvl7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11440

Command_PurchaseUpgradeAngmarDarkIronArmor

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronBlades

Allows hordes to purchase the Steel-forged Blades upgrade When equipped, increases the damage done by melee weapons

Requires: Upgrade_CanTaunt, Upgrade_MiniHordeLvl7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11716

Command_PurchaseUpgradeAngmarDarkIronBlades

upgrade / mode

Command_PurchaseUpgradeAngmarBasicTraining

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl5, Upgrade_MiniHordeLvl7

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11362

Command_PurchaseUpgradeAngmarBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DeathMask

PropertyGame valueResolved value
StartsActiveYes—
BonusNameDreadMaskModifier—
RefreshDelay20002,000
RangeANGMAR_NECRO_DEATH_MASK_RANGE75
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/hordes/harad/blacknumenoreanwarriorshorde.ini:315

AttributeModifierAuraUpdate ModuleTag_DeathMask

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_PurchaseFellBeast

Effect values & implementation

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

PropertyGame valueResolved value
TriggeredByUpgrade_PurchaseFellBeast—
AttributeModifierGlisteningDownBonus—

GlisteningDownBonus

PropertyGame valueResolved value
CategorySPELL—
ModifierHEALTH_MULT 120%—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
FXFX_GlisteningDownUnitBuff—
Source definitiondata/ini/object/evilfaction/hordes/harad/blacknumenoreanwarriorshorde.ini:349

AttributeModifierUpgrade ModuleTag_GlisteningDownBonus

active

Charge Attack (R)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_CHARGE_ATTACK—
FlagsNEEDS_OBJECT_FILTER—
ReloadTime120000120,000
InitiateAtLocationSoundSpellElvenSummon—
ObjectFilterALL ENEMIES -STRUCTURE -WALL_UPGRADE -WALL_HUB -WALL_SEGMENT -DEFENSIVE_WALL -FS_BASE_DEFENSE—
Source definitiondata/ini/commandbutton.ini:76548

Command_AngmarChargeAttack

active

Death Mask

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DeathMaskUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—

SpecialPowerModule ModuleTag_NecroDeathMaskUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackYes—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:20513

Command_NecromancerDeathMask

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronArmor

Allows hordes to purchase the Bronze Cuirasses upgrade When equipped, significantly reduces the amount of damage taken

Requires: Upgrade_CanTaunt

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11440

Command_PurchaseUpgradeAngmarDarkIronArmor

upgrade / mode

Command_PurchaseUpgradeAngmarDarkIronBlades

Allows hordes to purchase the Steel-forged Blades upgrade When equipped, increases the damage done by melee weapons

Requires: Upgrade_CanTaunt

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11716

Command_PurchaseUpgradeAngmarDarkIronBlades

upgrade / mode

Command_PurchaseUpgradeAngmarBasicTraining

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:11362

Command_PurchaseUpgradeAngmarBasicTraining

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_AngmarDarkIronBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarDarkIronBlades—
Source definitiondata/ini/object/evilfaction/units/harad/blacknumenoreanwarrior.ini:599

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_AngmarDarkIronArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarDarkIronArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/evilfaction/units/harad/blacknumenoreanwarrior.ini:603

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarDarkIronArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarDarkIronArmor—
RecolorHouseYes—
ShowSubObjectsHA—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/evilfaction/units/harad/blacknumenoreanwarrior.ini:612

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarDarkIronBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarDarkIronBlades—
ShowSubObjectsFORGED_BLADE—
Source definitiondata/ini/object/evilfaction/units/harad/blacknumenoreanwarrior.ini:619

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/evilfaction/units/harad/blacknumenoreanwarrior.ini:660

AttributeModifierUpgrade ModuleTag_AMU

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DeathMask

PropertyGame valueResolved value
StartsActiveYes—
BonusNameDreadMaskModifier—
RefreshDelay20002,000
RangeANGMAR_NECRO_DEATH_MASK_RANGE75
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/harad/blacknumenoreanwarrior.ini:688

AttributeModifierAuraUpdate ModuleTag_DeathMask

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_HoFVisual

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
AttributeModifierZigurCultistsHeartsofFireVisual—

ZigurCultistsHeartsofFireVisual

PropertyGame valueResolved value
CategorySPELL—
Duration00
FXFX_HeartsofFireModifier—
Source definitiondata/ini/object/evilfaction/units/harad/blacknumenoreanwarrior.ini:719

AttributeModifierUpgrade ModuleTag_HoFVisual

Battalion composition & progression

Member templateCountHealth each
HaradBlackNumenoreanWarrior10525
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
HaradwaithUmbarian CitadelUpgrade_IsengardUrukPitLevel2
Trace

Starting builder → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructHaradBlackNumenoreanWarriorsHorde

Source definitiondata/ini/commandbutton.ini:55767

Command_ConstructHaradBlackNumenoreanWarriorsHorde

HaradwaithUmbarian CitadelUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructHaradBlackNumenoreanWarriorsHorde

Source definitiondata/ini/commandbutton.ini:55767

Command_ConstructHaradBlackNumenoreanWarriorsHorde

HaradwaithUmbarian CitadelUpgrade_HorseDiscipline, Upgrade_IsengardUrukPitLevel2
Trace

Starting builder → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructHaradBlackNumenoreanWarriorsHorde

Source definitiondata/ini/commandbutton.ini:55767

Command_ConstructHaradBlackNumenoreanWarriorsHorde

HaradwaithUmbarian CitadelUpgrade_IsengardUrukPitLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructHaradBlackNumenoreanWarriorsHorde

Source definitiondata/ini/commandbutton.ini:55767

Command_ConstructHaradBlackNumenoreanWarriorsHorde

HaradwaithUmbarian CitadelUpgrade_CanTaunt, Upgrade_IsengardUrukPitLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructHaradBlackNumenoreanWarriorsHorde

Source definitiondata/ini/commandbutton.ini:55767

Command_ConstructHaradBlackNumenoreanWarriorsHorde

HaradwaithUmbarian CitadelUpgrade_HorseDiscipline, Upgrade_IsengardUrukPitLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructHaradBlackNumenoreanWarriorsHorde

Source definitiondata/ini/commandbutton.ini:55767

Command_ConstructHaradBlackNumenoreanWarriorsHorde

HaradwaithUmbarian CitadelUpgrade_CanTaunt, Upgrade_HorseDiscipline, Upgrade_IsengardUrukPitLevel2, Upgrade_User1
Trace

Starting builder → HaradPorter → Fortress_Angmar → AngmarFortressCitadel → HaradPorter → AngmarHallofTwilight → UmbarianCitadelCommandSet → Command_ConstructHaradBlackNumenoreanWarriorsHorde

Source definitiondata/ini/commandbutton.ini:55767

Command_ConstructHaradBlackNumenoreanWarriorsHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/harad/blacknumenoreanwarriorshorde.ini:1

HaradBlackNumenoranWarriorsHorde