Gundabad Enforcer
Infantry · INDIVIDUAL UNIT

Gundabad Enforcer

Requires Level 2 Mountain-orc Lodge Strong vs. Swordsmen and Pikemen Chosen from the fiercest orcs of the mountains, Gundabad Enforcers embody brutal discipline and ruthless authority, leading their kin with unmatched ferocity.

Compare this unit ⇄
Cost300
Health / soldier800
Health / full battalion800
Attack range11.5
Movement speed60
Command points50

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

IsengardBerserkerSword · GundabadGeneral

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
633 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO22510No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_BERSERKER_DELAYBETWEENSHOTS633
PreAttackDelayISENGARD_BERSERKER_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationISENGARD_BERSERKER_FIRINGDURATION633
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:33060

IsengardBerserkerSword

player upgrade

PRIMARY

IsengardBerserkerSwordBlood · GundabadGeneral

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
633 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO25015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_BERSERKER_DELAYBETWEENSHOTS633
PreAttackDelayISENGARD_BERSERKER_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationISENGARD_BERSERKER_FIRINGDURATION633
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:33081

IsengardBerserkerSwordBlood

weaponset toggle 1

PRIMARY

IsengardBerserkerSword · GundabadGeneral

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
633 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO22510No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_BERSERKER_DELAYBETWEENSHOTS633
PreAttackDelayISENGARD_BERSERKER_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationISENGARD_BERSERKER_FIRINGDURATION633
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:33060

IsengardBerserkerSword

weaponset toggle 1

SECONDARY

IsengardBerserkerTorch · GundabadGeneral

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,666 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
10,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
FLAME250No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShots1000010,000
PreAttackDelay16661,666
PreAttackTypePER_SHOT—
FiringDuration100100
Source definitiondata/ini/weapon.ini:33105

IsengardBerserkerTorch

weaponset toggle 1 player upgrade

PRIMARY

IsengardBerserkerSwordBlood · GundabadGeneral

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
633 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO25015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsISENGARD_BERSERKER_DELAYBETWEENSHOTS633
PreAttackDelayISENGARD_BERSERKER_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationISENGARD_BERSERKER_FIRINGDURATION633
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:33081

IsengardBerserkerSwordBlood

weaponset toggle 1 player upgrade

SECONDARY

IsengardBerserkerTorch · GundabadGeneral

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,666 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
10,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
FLAME250No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShots1000010,000
PreAttackDelay16661,666
PreAttackTypePER_SHOT—
FiringDuration100100
Source definitiondata/ini/weapon.ini:33105

IsengardBerserkerTorch

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

BerserkerArmor · GundabadGeneral

Damage typeReceived
DEFAULT100%
CRUSH165%
SLASH65%
PIERCE100%
SPECIALIST75%
FLAME200%
FROST100%
SIEGE100%
STRUCTURAL100%
CHOP100%
HERO100%
HERO_RANGED100%
CAVALRY125%
MAGIC100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3204

BerserkerArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Fell Determination (R)

Requires Level 2 Gundabad Berserkers gain +33% damage and knockback resistance for 20 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierGundabadFellDetermination—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:30724

Command_SpecialAbilityFellDetermination

upgrade / mode

Purchase Kill Count (R)

Modifier type: Spell Carries the skulls of dead enemies as a demonstration of strength Each consecutive attack slightly raises the Berserker's damage by 10% for 5 seconds

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:90479

Command_PurchaseUpgradeGundabadGeneralKillCount

upgrade / mode

Purchase Thick Armor (T)

Long exposure to punishment entails thick armor Grants +33% armour

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:90489

Command_PurchaseUpgradeGundabadGeneralThickArmor

upgrade / mode

Purchase Wolf's Head (C)

Modifier Type: Leadership Grants this Enforcer the rank of Captain Nearby Gundabad units gain +15% attack damage and +15% movement speed

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:90499

Command_PurchaseUpgradeGundabadGeneralIronFist

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_BerserkerHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount2020
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/wild/GundabadGeneral.ini:525

AutoHealBehavior ModuleTag_BerserkerHealing

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade ModuleTag_HideAllSubObjects

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
RecolorHouseYes—
HideSubObjectsCHEST_03 GREAVES PAULDRONS PAULDRONSS PIZZA SHIELD VAMBRACES HLMT_07—
Source definitiondata/ini/object/evilfaction/units/wild/GundabadGeneral.ini:688

SubObjectsUpgrade ModuleTag_HideAllSubObjects

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_IsengardBerserkerMansblood

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardBerserkerMansblood—
Source definitiondata/ini/object/evilfaction/units/wild/GundabadGeneral.ini:699

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardBerserkerMansblood

Effect values & implementation

SubObjectsUpgrade Blood_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardBerserkerMansblood—
RecolorHouseYes—
ShowSubObjectsCHEST_03—
Source definitiondata/ini/object/evilfaction/units/wild/GundabadGeneral.ini:702

SubObjectsUpgrade Blood_Upgrade

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GundabadGeneralBloodEgg—
Count22
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff1—

TerrorOfTheMountainSelfBuff1

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/wild/GundabadGeneral.ini:708

LargeGroupBonusUpdate ModuleTag_HatredBuff1

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GundabadGeneralBloodEgg—
Count33
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff2—

TerrorOfTheMountainSelfBuff2

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/wild/GundabadGeneral.ini:717

LargeGroupBonusUpdate ModuleTag_HatredBuff2

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff3

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GundabadGeneralBloodEgg—
Count44
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff3—

TerrorOfTheMountainSelfBuff3

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/wild/GundabadGeneral.ini:726

LargeGroupBonusUpdate ModuleTag_HatredBuff3

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff4

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GundabadGeneralBloodEgg—
Count55
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff4—

TerrorOfTheMountainSelfBuff4

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/wild/GundabadGeneral.ini:735

LargeGroupBonusUpdate ModuleTag_HatredBuff4

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff5

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GundabadGeneralBloodEgg—
Count66
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff5—

TerrorOfTheMountainSelfBuff5

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/evilfaction/units/wild/GundabadGeneral.ini:744

LargeGroupBonusUpdate ModuleTag_HatredBuff5

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardBerserkerThickSkin

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardBerserkerThickSkin—
RecolorHouseYes—
ShowSubObjectsGREAVES PAULDRONS PAULDRONSS PIZZA SHIELD VAMBRACES—
Source definitiondata/ini/object/evilfaction/units/wild/GundabadGeneral.ini:756

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_IsengardBerserkerThickSkin

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ArmorBonus

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardBerserkerThickSkin—
AttributeModifierBerserkerThickSkin—

BerserkerThickSkin

PropertyGame valueResolved value
CategoryLEVEL—
ModifierARMOR 25%—
Duration00
Source definitiondata/ini/object/evilfaction/units/wild/GundabadGeneral.ini:761

AttributeModifierUpgrade ModuleTag_ArmorBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_IsengardBerserkerIronFist

Effect values & implementation

SubObjectsUpgrade Crest_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_IsengardBerserkerIronFist—
RecolorHouseYes—
ShowSubObjectsHLMT_07—
Source definitiondata/ini/object/evilfaction/units/wild/GundabadGeneral.ini:768

SubObjectsUpgrade Crest_Upgrade

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_IsengardBerserkerIronFist

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FearMe

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_IsengardBerserkerIronFist—
BonusNameBerserkerLeadership—
RefreshDelay10001,000
Range100100
ObjectFilterANY +WildGundabadArcherHorde_FS +WildGundabadMarauderHorde +WildGundabadWarriorHorde -HERO—
Source definitiondata/ini/object/evilfaction/units/wild/GundabadGeneral.ini:773

AttributeModifierAuraUpdate ModuleTag_FearMe

Battalion composition & progression

Member templateCountHealth each
GundabadGeneral1800
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GoodMiniHordeLevel1_FS1Upgrade_ObjectLevel1
GoodMiniHordeLevel2_FS80Upgrade_MiniHordeLvl2 Upgrade_ObjectLevel2 MiniHordeBonusRank2
GoodMiniHordeLevel3_FS160Upgrade_MiniHordeLvl3 MiniHordeBonusRank3
GoodMiniHordeLevel4_FS240Upgrade_MiniHordeLvl4 MiniHordeBonusRank4
GoodMiniHordeLevel5_FS320Upgrade_MiniHordeLvl5 MiniHordeBonusRank5
GoodMiniHordeLevel6_FS400Upgrade_MiniHordeLvl6 MiniHordeBonusRank6
GoodMiniHordeLevel7_FS480Upgrade_MiniHordeLvl7 MiniHordeBonusRank7
GoodMiniHordeLevel8_FS560 MiniHordeBonusRank8
GoodMiniHordeLevel9_FS640 MiniHordeBonusRank9
GoodMiniHordeLevel10_FS720 MiniHordeBonusRank10
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GundabadMountain-orc LodgeUpgrade_WildLodgeLevel2
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSet_FS → Command_ConstructWildGundabadGeneral

Source definitiondata/ini/commandbutton.ini:90265

Command_ConstructWildGundabadGeneral

GundabadMountain-orc LodgeUpgrade_WildFortressWebCocoon, Upgrade_WildLodgeLevel2
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSetGundabadAllegiance_FS → Command_ConstructWildGundabadGeneral

Source definitiondata/ini/commandbutton.ini:90265

Command_ConstructWildGundabadGeneral

GundabadMountain-orc LodgeUpgrade_StructureLevel2, Upgrade_WildLodgeLevel2
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSetLevel2_FS → Command_ConstructWildGundabadGeneral

Source definitiondata/ini/commandbutton.ini:90265

Command_ConstructWildGundabadGeneral

GundabadMountain-orc LodgeUpgrade_StructureLevel2, Upgrade_WildFortressWebCocoon, Upgrade_WildLodgeLevel2
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSetGundabadAllegianceLevel2_FS → Command_ConstructWildGundabadGeneral

Source definitiondata/ini/commandbutton.ini:90265

Command_ConstructWildGundabadGeneral

GundabadMountain-orc LodgeUpgrade_StructureLevel3, Upgrade_WildLodgeLevel2
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSetLevel3_FS → Command_ConstructWildGundabadGeneral

Source definitiondata/ini/commandbutton.ini:90265

Command_ConstructWildGundabadGeneral

GundabadMountain-orc LodgeUpgrade_StructureLevel3, Upgrade_WildFortressWebCocoon, Upgrade_WildLodgeLevel2
Trace

Starting builder → WildPorter → WildLodge → WildLodgeCommandSetGundabadAllegianceLevel3_FS → Command_ConstructWildGundabadGeneral

Source definitiondata/ini/commandbutton.ini:90265

Command_ConstructWildGundabadGeneral

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/wild/GundabadGeneral.ini:3

GundabadGeneral