Recruit the Dark Presence hidden within the haunted ruins of Dol Guldur
'A Dark Power dwells in there, such as I have never felt before. It is the shadow of an ancient horror, one that can summon the spirits of the dead. I saw him, Gandalf, from out of the darkness. A Necromancer has come.'
Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
NecromancerMace · GuldurNecromancer
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,833 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
MAGIC
75
5
Without Upgrade_MiniHordeLvl3
HERO
125
5
Without Upgrade_MiniHordeLvl3
MAGIC
75
50
Without Upgrade_MiniHordeLvl3
HERO
125
50
Without Upgrade_MiniHordeLvl3
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
LeechRangeWeapon
Yes
—
CanFireWhileMoving
No
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
AcceptableAimDelta
60
60
FireFX
FX_SauronMaceHit
—
DelayBetweenShots
1833
1,833
PreAttackDelay
1000
1,000
PreAttackType
PER_SHOT
—
FiringDuration
1833
1,833
DamageDealtAtSelfPosition
Yes
—
Source definitiondata/ini/weapon.ini:41641
NecromancerMace
player upgrade
PRIMARY
SauronMace · GuldurNecromancer
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,833 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SIEGE
1,000
80
Without Upgrade_MiniHordeLvl3
MAGIC
1,000
80
Without Upgrade_MiniHordeLvl3
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
LeechRangeWeapon
Yes
—
CanFireWhileMoving
No
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
AcceptableAimDelta
60
60
FireFX
FX_SauronMaceHit
—
DelayBetweenShots
1833
1,833
PreAttackDelay
1000
1,000
PreAttackType
PER_SHOT
—
FiringDuration
1833
1,833
DamageDealtAtSelfPosition
Yes
—
Source definitiondata/ini/weapon.ini:41546
SauronMace
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
GuldurNecromancerArmor · GuldurNecromancer
Damage type
Received
DEFAULT
25%
SLASH
20%
PIERCE
15%
SPECIALIST
40%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
LOGICAL_FIRE
0%
Source definitiondata/ini/armor.ini:227
GuldurNecromancerArmor
mounted
InvulnerableArmor · GuldurNecromancer
Damage type
Received
DEFAULT
0%
Source definitiondata/ini/armor.ini:75
InvulnerableArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Lord of Wolves (R)
Summons a large, black Warg
A maximum of three may be out at any time
Can't be used while using Shapeless Malice
Left click to activate
Requires Level 3
The Necromancer casts a necromantic spell on enemies
within a radius, dealing heavy damage and resurrecting the dead
as Risen Dead under the player's control
At rank 5, can be cast on Restless Barrows to summon a horde of Restless Warriors - respects command point limit
At rank 6, increased damage
At rank 10, increased damage
Can't be used while using Shapeless Malice
Left click icon then left click on target enemies
Requires Level 5
The Necromancer becomes incorporeal, allowing him to move quickly across the map while terrifying nearby enemy units
Shapeless Malice does not allow him to attack
Left click to shift shape
Requires Level 8
The Necromancer erupts in flame, blasting back enemies
and setting the surrounding area on fire
Can't be used while using Shapeless Malice
Left click to activate
Requires Level 3
The Necromancer casts a necromantic spell on enemies
within a large radius, dealing heavy damage and resurrecting the dead
as Risen Dead under the player's control
Can be cast on Restless Barrows to summon a horde of Restless Warriors
Can't be used while using Shapeless Malice
Left click icon then left click on target enemies
Requires Level 5
The Necromancer becomes incorporeal, allowing him to move quickly across the map while terrifying nearby enemy units
Shapeless Malice does not allow him to attack
Left click to shift shape
Requires Level 8
The Necromancer erupts in flame, blasting back enemies
and setting the surrounding area on fire
Can't be used while using Shapeless Malice
Shorter cooldown with the One Ring
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.