The Necromancer
Hero · INDIVIDUAL UNIT

The Necromancer

Recruit the Dark Presence hidden within the haunted ruins of Dol Guldur 'A Dark Power dwells in there, such as I have never felt before. It is the shadow of an ancient horror, one that can summon the spirits of the dead. I saw him, Gandalf, from out of the darkness. A Necromancer has come.'

Compare this unit ⇄
Cost2,500
Health / soldier3,000
Health / full battalion3,000
Attack range11.5
Movement speed45
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

NecromancerMace · GuldurNecromancer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,833 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
MAGIC755Without Upgrade_MiniHordeLvl3
HERO1255Without Upgrade_MiniHordeLvl3
MAGIC7550Without Upgrade_MiniHordeLvl3
HERO12550Without Upgrade_MiniHordeLvl3
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
LeechRangeWeaponYes—
CanFireWhileMovingNo—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
AcceptableAimDelta6060
FireFXFX_SauronMaceHit—
DelayBetweenShots18331,833
PreAttackDelay10001,000
PreAttackTypePER_SHOT—
FiringDuration18331,833
DamageDealtAtSelfPositionYes—
Source definitiondata/ini/weapon.ini:41641

NecromancerMace

player upgrade

PRIMARY

SauronMace · GuldurNecromancer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,833 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SIEGE1,00080Without Upgrade_MiniHordeLvl3
MAGIC1,00080Without Upgrade_MiniHordeLvl3
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
LeechRangeWeaponYes—
CanFireWhileMovingNo—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
AcceptableAimDelta6060
FireFXFX_SauronMaceHit—
DelayBetweenShots18331,833
PreAttackDelay10001,000
PreAttackTypePER_SHOT—
FiringDuration18331,833
DamageDealtAtSelfPositionYes—
Source definitiondata/ini/weapon.ini:41546

SauronMace

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

GuldurNecromancerArmor · GuldurNecromancer

Damage typeReceived
DEFAULT25%
SLASH20%
PIERCE15%
SPECIALIST40%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
LOGICAL_FIRE0%
Source definitiondata/ini/armor.ini:227

GuldurNecromancerArmor

mounted

InvulnerableArmor · GuldurNecromancer

Damage typeReceived
DEFAULT0%
Source definitiondata/ini/armor.ini:75

InvulnerableArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Lord of Wolves (R)

Summons a large, black Warg A maximum of three may be out at any time Can't be used while using Shapeless Malice Left click to activate

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime150000150,000
InitiateAtLocationSoundNecromancerWolfSummonMS—

UnpauseSpecialPowerUpgrade ModuleTag_LordOfWolvesEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerWolves—
TriggeredByUpgrade_ObjectLevel1—

OCLSpecialPower ModuleTag_LordOfWolves_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerWolves—
OCLOCL_NecromancerWolvesSummon—
TriggerFXFX_GenericGoodSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
Source definitiondata/ini/commandbutton.ini:51488

Command_SpecialAbilityNecromancerWolvesSummon

active

The Abhorred Dread (T)

Requires Level 3 The Necromancer casts a necromantic spell on enemies within a radius, dealing heavy damage and resurrecting the dead as Risen Dead under the player's control At rank 5, can be cast on Restless Barrows to summon a horde of Restless Warriors - respects command point limit At rank 6, increased damage At rank 10, increased damage Can't be used while using Shapeless Malice Left click icon then left click on target enemies

Cooldown 45s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime4500045,000
RadiusCursorRadius100100
FlagsWATER_OK RESPECT_RECHARGE_TIME_DISCOUNT—

UnpauseSpecialPowerUpgrade ModuleTag_AbhorredDreadEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerAbhorredDread—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_AbhorredDreadStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerAbhorredDread—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundNecromancerVoiceDread—

WeaponFireSpecialAbilityUpdate ModuleTag_AbhorredDreadWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerAbhorredDread—
UnpackTime800800
PackTime10001,000
AwardXPForTriggering00
StartAbilityRange250250
SpecialWeaponNecromancerAbhorredDreadWeapon—
WhichSpecialWeapon44
Source definitiondata/ini/commandbutton.ini:51581

Command_SpecialAbilityNecromancerAbhorredDread

active

Shapeless Malice (C)

Requires Level 5 The Necromancer becomes incorporeal, allowing him to move quickly across the map while terrifying nearby enemy units Shapeless Malice does not allow him to attack Left click to shift shape

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_ShapelessToggleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerShapelessMalice2—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_ShapelessToggleStarter2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerShapelessMalice2—
StartsPausedYes—
UpdateModuleStartsAttackYes—
AttributeModifierShapelessMaliceSelf—
AttributeModifierRange1010
AttributeModifierAffectsSelfYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerShapelessMalice2—
UnpackTime20002,000
EffectDuration4500045,000
ShowPalantirTimerYes—
Source definitiondata/ini/commandbutton.ini:51619

Command_SpecialAbilityNecromancerShapelessMalice

active

Wreathed in Flame (V)

Requires Level 8 The Necromancer erupts in flame, blasting back enemies and setting the surrounding area on fire Can't be used while using Shapeless Malice Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_WreathedEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerWreathed—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_WreathedStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerWreathed—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundNecromancerVoiceFlame—

WeaponFireSpecialAbilityUpdate ModuleTag_WreathedWeaponUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerWreathed—
WhichSpecialWeapon33
SkipContinueYes—
UnpackTime500500
PackTime25002,500
FreezeAfterTriggerDuration800800
AwardXPForTriggering00
StartAbilityRange80.080
SpecialWeaponNecromancerWreathedWeapon—
Source definitiondata/ini/commandbutton.ini:51643

Command_SpecialAbilityNecromancerWreathed

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
RejectedConditionsMOUNTED—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Master of the Nine (R)

Summons a Ringwraith A maximum of three may be out at any time Left click to activate

Cooldown 180s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000
InitiateAtLocationSoundNecromancerNazgulSummonMS—

UnpauseSpecialPowerUpgrade ModuleTag_MasterOfTheNineEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerRingwraith—
TriggeredByUpgrade_ObjectLevel1—

OCLSpecialPower ModuleTag_MasterOfTheNine_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerRingwraith—
OCLOCL_NecromancerRingwraithSummon—
TriggerFXFX_GenericGoodSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
Source definitiondata/ini/commandbutton.ini:51524

Command_SpecialAbilityNecromancerRingwraithSummon

active

The Abhorred Dread (T)

Requires Level 3 The Necromancer casts a necromantic spell on enemies within a large radius, dealing heavy damage and resurrecting the dead as Risen Dead under the player's control Can be cast on Restless Barrows to summon a horde of Restless Warriors Can't be used while using Shapeless Malice Left click icon then left click on target enemies

Cooldown 60s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime6000060,000
RadiusCursorRadius150150
FlagsWATER_OK RESPECT_RECHARGE_TIME_DISCOUNT—

UnpauseSpecialPowerUpgrade ModuleTag_AbhorredDreadUpgradedEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerAbhorredDreadUpgraded—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_AbhorredDreadUpgradedStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerAbhorredDreadUpgraded—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundNecromancerVoiceDread—

WeaponFireSpecialAbilityUpdate ModuleTag_AbhorredDreadUpgradedWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerAbhorredDreadUpgraded—
UnpackTime800800
PackTime12001,200
AwardXPForTriggering00
StartAbilityRange250250
SpecialWeaponNecromancerAbhorredDreadWeaponUpgraded—
WhichSpecialWeapon44
Source definitiondata/ini/commandbutton.ini:51594

Command_SpecialAbilityNecromancerAbhorredDreadUpgraded

active

Shapeless Malice (C)

Requires Level 5 The Necromancer becomes incorporeal, allowing him to move quickly across the map while terrifying nearby enemy units Shapeless Malice does not allow him to attack Left click to shift shape

Cooldown 90s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime9000090,000

UnpauseSpecialPowerUpgrade ModuleTag_ShapelessToggleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerShapelessMalice2—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_ShapelessToggleStarter2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerShapelessMalice2—
StartsPausedYes—
UpdateModuleStartsAttackYes—
AttributeModifierShapelessMaliceSelf—
AttributeModifierRange1010
AttributeModifierAffectsSelfYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerShapelessMalice2—
UnpackTime20002,000
EffectDuration4500045,000
ShowPalantirTimerYes—
Source definitiondata/ini/commandbutton.ini:51619

Command_SpecialAbilityNecromancerShapelessMalice

active

Wreathed in Flame (V)

Requires Level 8 The Necromancer erupts in flame, blasting back enemies and setting the surrounding area on fire Can't be used while using Shapeless Malice Shorter cooldown with the One Ring Left click to activate

Cooldown 120s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_WreathedEnablerUpgraded

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerWreathedUpgraded—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_WreathedStarterUpgraded

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerWreathedUpgraded—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundNecromancerVoiceFlame—

WeaponFireSpecialAbilityUpdate ModuleTag_WreathedWeaponUpdateUpgraded

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNecromancerWreathedUpgraded—
WhichSpecialWeapon33
SkipContinueYes—
UnpackTime500500
PackTime25002,500
FreezeAfterTriggerDuration800800
AwardXPForTriggering00
StartAbilityRange80.080
SpecialWeaponNecromancerWreathedWeapon—
Source definitiondata/ini/commandbutton.ini:51655

Command_SpecialAbilityNecromancerWreathedUpgraded

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
RejectedConditionsMOUNTED—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_NecromancerRingHero

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DarkPresence

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel1—
BonusNameGuldurDarkPresence—
RefreshDelay100100
Range350350
ObjectFilterANY +AngmarSnaga +AngmarSnagaHorde +GuldurOrcRavagerBanner +GuldurTombGuardHorde +GuldurTombGuard +GuldurOrcRavager +GuldurOrcRavagerHorde +GuldurBrokenRabble +GuldurBrokenRabbleA +GuldurBrokenRabbleB +GuldurBrokenRabbleC +GuldurBrokenRabbleHorde +GuldurOrcArcher +GuldurOrcArcherHorde +GuldurOrcPikeman +GuldurOrcPikemanForBrokenRabble +GuldurOrcPikemanHorde +GuldurOrcArcherHorde_Summoned +GuldurOrcPikemanHorde_Summoned +GuldurBannerOrc +GuldurPikemenArcherComboHorde—
Source definitiondata/ini/object/evilfaction/units/dolguldur/necromancer.ini:553

AttributeModifierAuraUpdate ModuleTag_DarkPresence

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DarkPresenceBuffLvl1

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_MiniHordeLvl4—
ConflictsWithUpgrade_MiniHordeLvl5—
RequiresAllConflictingTriggersNo—
BonusNameNecromancerDarkPresenceBuffLvl1—
RefreshDelay20002,000
Range350350
ObjectFilterANY +AngmarSnaga +AngmarSnagaHorde +RavagerShields +GuldurOrcRavagerBanner +GuldurTombGuardHorde +GuldurTombGuard +GuldurOrcRavager +GuldurOrcRavagerHorde +GuldurBrokenRabble +GuldurBrokenRabbleA +GuldurBrokenRabbleB +GuldurBrokenRabbleC +GuldurBrokenRabbleHorde +GuldurOrcArcher +GuldurOrcArcherHorde +GuldurOrcPikeman +GuldurOrcPikemanForBrokenRabble +GuldurOrcPikemanHorde +GuldurOrcArcherHorde_Summoned +GuldurOrcPikemanHorde_Summoned +GuldurBannerOrc +GuldurPikemenArcherComboHorde—
Source definitiondata/ini/object/evilfaction/units/dolguldur/necromancer.ini:561

AttributeModifierAuraUpdate ModuleTag_DarkPresenceBuffLvl1

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DarkPresenceBuffLvl4

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_MiniHordeLvl5—
ConflictsWithUpgrade_MiniHordeLvl6—
RequiresAllConflictingTriggersNo—
BonusNameNecromancerDarkPresenceBuffLvl4—
RefreshDelay20002,000
Range350350
ObjectFilterANY +AngmarSnaga +AngmarSnagaHorde +RavagerShields +GuldurOrcRavagerBanner +GuldurTombGuardHorde +GuldurTombGuard +GuldurOrcRavager +GuldurOrcRavagerHorde +GuldurBrokenRabble +GuldurBrokenRabbleA +GuldurBrokenRabbleB +GuldurBrokenRabbleC +GuldurBrokenRabbleHorde +GuldurOrcArcher +GuldurOrcArcherHorde +GuldurOrcPikeman +GuldurOrcPikemanForBrokenRabble +GuldurOrcPikemanHorde +GuldurOrcArcherHorde_Summoned +GuldurOrcPikemanHorde_Summoned +GuldurBannerOrc +GuldurPikemenArcherComboHorde—
Source definitiondata/ini/object/evilfaction/units/dolguldur/necromancer.ini:575

AttributeModifierAuraUpdate ModuleTag_DarkPresenceBuffLvl4

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_MiniHordeLvl6

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DarkPresenceBuffLvl8

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_MiniHordeLvl6—
BonusNameNecromancerDarkPresenceBuff—
RefreshDelay20002,000
Range350350
ObjectFilterANY +AngmarSnaga +AngmarSnagaHorde +RavagerShields +GuldurOrcRavagerBanner +GuldurTombGuardHorde +GuldurTombGuard +GuldurOrcRavager +GuldurOrcRavagerHorde +GuldurBrokenRabble +GuldurBrokenRabbleA +GuldurBrokenRabbleB +GuldurBrokenRabbleC +GuldurBrokenRabbleHorde +GuldurOrcArcher +GuldurOrcArcherHorde +GuldurOrcPikeman +GuldurOrcPikemanForBrokenRabble +GuldurOrcPikemanHorde +GuldurOrcArcherHorde_Summoned +GuldurOrcPikemanHorde_Summoned +GuldurBannerOrc +GuldurPikemenArcherComboHorde—
Source definitiondata/ini/object/evilfaction/units/dolguldur/necromancer.ini:589

AttributeModifierAuraUpdate ModuleTag_DarkPresenceBuffLvl8

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5, Upgrade_MiniHordeLvl3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_ShapelessMaliceDebuff

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel5 Upgrade_MiniHordeLvl3—
ConflictsWithUpgrade_MiniHordeLvl2—
RequiresAllTriggersYes—
BonusNameNecromancerDebuff—
RefreshDelay20002,000
Range300300
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/evilfaction/units/dolguldur/necromancer.ini:748

AttributeModifierAuraUpdate ModuleTag_ShapelessMaliceDebuff

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_AutoHeal

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/dolguldur/necromancer.ini:854

AutoHealBehavior ModuleTag_AutoHeal

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_NecromancerRingHero

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_NecromancerRingHero—
Source definitiondata/ini/object/evilfaction/units/dolguldur/necromancer.ini:930

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Experience Level Create

Effect values & implementation

ExperienceLevelCreate ModuleTag_LevelBonus

PropertyGame valueResolved value
LevelToGrant11
MPOnlyYes—
Source definitiondata/ini/object/evilfaction/units/dolguldur/necromancer.ini:1021

ExperienceLevelCreate ModuleTag_LevelBonus

Battalion composition & progression

Member templateCountHealth each
GuldurNecromancer13,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
NecromancerLevel11Upgrade_ObjectLevel1 Upgrade_MiniHordeLvl4
NecromancerLevel2125Upgrade_ObjectLevel2 HeroLevelUpDamage1
NecromancerLevel3280Upgrade_ObjectLevel3 HeroLevelUpDamage2
NecromancerLevel4450Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl5 HeroLevelUpDamage3
NecromancerLevel5645Upgrade_ObjectLevel5 HeroLevelUpDamage4
NecromancerLevel6865Upgrade_ObjectLevel6 HeroLevelUpDamage5
NecromancerLevel71,110Upgrade_ObjectLevel7 HeroLevelUpDamage6
NecromancerLevel81,380Upgrade_ObjectLevel8 Upgrade_MiniHordeLvl6 HeroLevelUpDamage7
NecromancerLevel91,680Upgrade_ObjectLevel9 HeroLevelUpDamage8
NecromancerLevel102,080Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Dol GuldurFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1232

FactionGuldur

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/dolguldur/necromancer.ini:2

GuldurNecromancer