Krimpûl the Torturer
Hero · INDIVIDUAL UNIT

Krimpûl the Torturer

Recruit an orc of exceptional cruelty Krimpûl rose ruthlessly through the ranks of Dol Guldur's Orc-garrison, until his Lieutenant finally took notice and put him to work in a place where his talents could come to full fruition.

Compare this unit ⇄
Cost1,400
Health / soldier2,600
Health / full battalion2,600
Attack range20
Movement speed50
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

KrimpulWeapon · GuldurKrimpul

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1600No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES NEUTRALS—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsWILD_MARAUDERSWORDS_DELAYBETWEENSHOTS1,000
PreAttackDelayWILD_MARAUDERSWORDS_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationWILD_MARAUDERSWORDS_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:78211

KrimpulWeapon

player upgrade

PRIMARY

KrimpulWeaponLevel3 · GuldurKrimpul

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1600No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES NEUTRALS—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsWILD_MARAUDERSWORDS_DELAYBETWEENSHOTS1,000
PreAttackDelayWILD_MARAUDERSWORDS_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationWILD_MARAUDERSWORDS_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:78234

KrimpulWeaponLevel3

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · GuldurKrimpul

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Orcish Chief (W)

Summons a battalion of Orc Gaolers At rank 3, includes an additional battalion of Orc Hunters At rank 7, includes an additional battalion of Orc Ravagers Left click icon then left click on target location

Cooldown 300s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_MEN_OF_DALE_ALLIES—
ReloadTime300000300,000
RadiusCursorRadius60.060
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_SUMMON_NEAR_ENEMY_OBJECT_FILTER—
ForbiddenObjectRange6060
MaxCastRange175175

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKrimpulSummonCursor—
TriggeredByUpgrade_ObjectLevel1—

OCLSpecialPower ModuleTag_Reinforcements_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKrimpulSummonCursor—
OCLOCL_KrimpulOrcSummonEgg—
TriggerFXFX_KrimpulOrcSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:51057

Command_SpecialAbilityKrimpulOrcSummon

active

Master's Command

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:51119

Command_SpecialAbilityKrimpulCommand

active

Dungeon Master (T)

Requires Level 5 Summons a small Gaol that casts Dark Presence and may recruit Broken Rabble Left click icon then left click on target location

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ELVEN_WOOD—
RadiusCursorRadius100100
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000
ViewObjectDuration50005,000
ViewObjectRange100100
FlagsNO_FORBIDDEN_OBJECTS RESPECT_RECHARGE_TIME_DISCOUNT LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange6060
MaxCastRange225225

UnpauseSpecialPowerUpgrade ModuleTag_DungeonMaster

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKrimpulGaol—
TriggeredByUpgrade_ObjectLevel5—

OCLSpecialPower ModuleTag_DungeonMaster_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKrimpulGaol—
OCLOCL_KrimpulGaolEgg—
TriggerFXFX_KrimpulGaolSummon—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
StartsPausedYes—
InitiateSoundKrimpulVoiceDungeonMaster—
Source definitiondata/ini/commandbutton.ini:51129

Command_SpecialAbilityKrimpulGaol

active

Imprison (C)

Requires Level 8 Krimpûl cripples an enemy hero for 15 seconds Causes surrounding enemy units to cower in fear Left click icon then left click on target

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime120000120,000
ObjectFilterAOTR_KRIMPUL_IMPRISON_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_CrippleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKrimpulCripple—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_CrippleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKrimpulCripple—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundKrimpulVoiceImprison—

WeaponFireSpecialAbilityUpdate ModuleTag_CrippleUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKrimpulCripple—
SkipContinueYes—
UnpackTime100100
PreparationTime11
PersistentPrepTime500500
PackTime500500
MustFinishAbilityYes—
AwardXPForTriggering00
StartAbilityRange2020
SpecialWeaponKrimpulCrippleWeapon—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:51142

Command_SpecialAbilityKrimpulCripple

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LurtzHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/dolguldur/krimpul.ini:437

AutoHealBehavior ModuleTag_LurtzHealing

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_ObjectLevel3

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3—
Source definitiondata/ini/object/evilfaction/units/dolguldur/krimpul.ini:507

WeaponSetUpgrade WeaponSetUpgradeModuleTag

Battalion composition & progression

Member templateCountHealth each
GuldurKrimpul12,600
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
KrimpulLevel11Upgrade_ObjectLevel1
KrimpulLevel275Upgrade_ObjectLevel2 HeroLevelUpDamage1
KrimpulLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
KrimpulLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
KrimpulLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
KrimpulLevel6525Upgrade_ObjectLevel6 HeroLevelUpDamage5
KrimpulLevel7675Upgrade_ObjectLevel7 HeroLevelUpDamage6
KrimpulLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
KrimpulLevel91,025Upgrade_ObjectLevel9 HeroLevelUpDamage8
KrimpulLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Dol GuldurFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:1232

FactionGuldur

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/dolguldur/krimpul.ini:2

GuldurKrimpul