Spear-slayers
Strong vs. Spam Infantry
Able to switch formation for improved offensive capabilities
These warriors wielding dual-bladed glaives are highly adept at cleaving a path through swathes of the Enemy's servants
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
GreenwoodSlayerWeapon · GreenwoodSlayer
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.250 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.250 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
50
15
Without Upgrade_MirkwoodForgedBlades
SLASH
100
15
Requires Upgrade_MirkwoodForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
250
250
PreAttackDelay
250
250
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
500
500
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:79763
GreenwoodSlayerWeaponAlternateProwess
weaponset toggle 2
PRIMARY
GreenwoodSlayerWeaponAlternate · GreenwoodSlayer
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.250 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.500 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
50
15
Without Upgrade_MirkwoodForgedBlades
SLASH
100
15
Requires Upgrade_MirkwoodForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
500
500
PreAttackDelay
250
250
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
500
500
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:79689
GreenwoodSlayerWeaponAlternate
weaponset toggle 1
PRIMARY
GreenwoodSlayerWeaponProwess · GreenwoodSlayer
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
50
15
Without Upgrade_MirkwoodForgedBlades
SLASH
100
15
Requires Upgrade_MirkwoodForgedBlades
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
1000
1,000
PreAttackDelay
MORDOR_CORSAIR_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
1000
1,000
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:79723
GreenwoodSlayerWeaponProwess
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
GreenwoodSlayerArmor · GreenwoodSlayer
Damage type
Received
DEFAULT
75%
SLASH
60%
PIERCE
60%
SPECIALIST
30%
CAVALRY
150%
CRUSH
150%
SIEGE
40%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
150%
HERO_RANGED
150%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:7683
GreenwoodSlayerArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Elven Prowess
Requires Level 2
Consecutive attacks temporarily increase attack damage by 5% up to a maximum of 25%
Passive ability
Cooldown 0s
Requires: Upgrade_ObjectLevel2
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
Source definitiondata/ini/commandbutton.ini:53112
Command_Command_SpecialAbilityElvenProwess
upgrade / mode
Purchase Silvan Steel (C)
Upgrades this battalion with Silvan Steel
When equipped, increases the damage done by melee weapons
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.