Theladagnyr
Infantry · 10 SOLDIERS

Theladagnyr

Spear-slayers Strong vs. Spam Infantry Able to switch formation for improved offensive capabilities These warriors wielding dual-bladed glaives are highly adept at cleaving a path through swathes of the Enemy's servants

Compare this unit ⇄
Cost650
Health / soldier500
Health / full battalion5,000
Attack range11.5
Movement speed50
Command points80

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GreenwoodSlayerWeapon · GreenwoodSlayer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH5015Without Upgrade_MirkwoodForgedBlades
SLASH10015Requires Upgrade_MirkwoodForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots10001,000
PreAttackDelayMORDOR_CORSAIR_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration10001,000
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:79655

GreenwoodSlayerWeapon

weaponset toggle 1 weaponset toggle 2

PRIMARY

GreenwoodSlayerWeaponAlternateProwess · GreenwoodSlayer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
250 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
250 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH5015Without Upgrade_MirkwoodForgedBlades
SLASH10015Requires Upgrade_MirkwoodForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots250250
PreAttackDelay250250
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration500500
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:79763

GreenwoodSlayerWeaponAlternateProwess

weaponset toggle 2

PRIMARY

GreenwoodSlayerWeaponAlternate · GreenwoodSlayer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
250 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH5015Without Upgrade_MirkwoodForgedBlades
SLASH10015Requires Upgrade_MirkwoodForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots500500
PreAttackDelay250250
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration500500
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:79689

GreenwoodSlayerWeaponAlternate

weaponset toggle 1

PRIMARY

GreenwoodSlayerWeaponProwess · GreenwoodSlayer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH5015Without Upgrade_MirkwoodForgedBlades
SLASH10015Requires Upgrade_MirkwoodForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots10001,000
PreAttackDelayMORDOR_CORSAIR_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration10001,000
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:79723

GreenwoodSlayerWeaponProwess

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

GreenwoodSlayerArmor · GreenwoodSlayer

Damage typeReceived
DEFAULT75%
SLASH60%
PIERCE60%
SPECIALIST30%
CAVALRY150%
CRUSH150%
SIEGE40%
FLAME50%
FROST50%
MAGIC50%
HERO150%
HERO_RANGED150%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7683

GreenwoodSlayerArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Elven Prowess

Requires Level 2 Consecutive attacks temporarily increase attack damage by 5% up to a maximum of 25% Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:53112

Command_Command_SpecialAbilityElvenProwess

upgrade / mode

Purchase Silvan Steel (C)

Upgrades this battalion with Silvan Steel When equipped, increases the damage done by melee weapons

Requires: Upgrade_TechnologyMirkwoodForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52137

Command_PurchaseUpgradeMirkwoodForgedBlades

upgrade / mode

Purchase Greenwood Banners (V)

Increases a unit to Level 2 Allows to regain health outside of combat Can only be equipped at Level 1

Requires: Upgrade_TechnologyMirkwoodBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52836

Command_PurchaseUpgradeMirkwoodBasicTrainingForElves

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologySindarinHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52027

Command_PurchaseUpgradeMirkwoodHeavyArmor_ForAI

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Elven Prowess

Requires Level 2 Consecutive attacks temporarily increase attack damage by 5% up to a maximum of 25% Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:53112

Command_Command_SpecialAbilityElvenProwess

upgrade / mode

Purchase Silvan Steel (C)

Upgrades this battalion with Silvan Steel When equipped, increases the damage done by melee weapons

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyMirkwoodForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52137

Command_PurchaseUpgradeMirkwoodForgedBlades

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologySindarinHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52027

Command_PurchaseUpgradeMirkwoodHeavyArmor_ForAI

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenAutoHealing

PropertyGame valueResolved value
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount66
HealingDelay20002,000
StartHealingDelay1500015,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/mirkwood/greenwoodslayer.ini:110

AutoHealBehavior ModuleTag_ElvenAutoHealing

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MirkwoodForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MirkwoodForgedBlades—
Source definitiondata/ini/object/goodfaction/units/mirkwood/greenwoodslayer.ini:646

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_ObjectLevel2

Effect values & implementation

WeaponSetUpgrade ModuleTag_ElvenProwess

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel2—
WeaponConditionWEAPONSET_TOGGLE_1—
Source definitiondata/ini/object/goodfaction/units/mirkwood/greenwoodslayer.ini:649

WeaponSetUpgrade ModuleTag_ElvenProwess

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MirkwoodForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MirkwoodForgedBlades—
ShowSubObjectsForged_Blades—
Source definitiondata/ini/object/goodfaction/units/mirkwood/greenwoodslayer.ini:654

SubObjectsUpgrade ForgedBlades_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
UpgradeTexturetugreenwood.tga 0 tugreenwood_HA.tga—
RecolorHouseYes—
ExcludeSubobjectsForged_Blades—
ShowSubObjectsHELMETHA—
HideSubObjectsHELMET—
Source definitiondata/ini/object/goodfaction/units/mirkwood/greenwoodslayer.ini:676

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
AttributeModifierSilverandJewels—

SilverandJewels

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 20%—
Duration00
ModelConditionRIDER5—
Source definitiondata/ini/object/goodfaction/units/mirkwood/greenwoodslayer.ini:685

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GreenwoodSlayerProwessEgg—
Count22
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff1—

TerrorOfTheMountainSelfBuff1

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/goodfaction/units/mirkwood/greenwoodslayer.ini:791

LargeGroupBonusUpdate ModuleTag_HatredBuff1

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GreenwoodSlayerProwessEgg—
Count33
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff2—

TerrorOfTheMountainSelfBuff2

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/goodfaction/units/mirkwood/greenwoodslayer.ini:800

LargeGroupBonusUpdate ModuleTag_HatredBuff2

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff3

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GreenwoodSlayerProwessEgg—
Count44
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff3—

TerrorOfTheMountainSelfBuff3

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/goodfaction/units/mirkwood/greenwoodslayer.ini:809

LargeGroupBonusUpdate ModuleTag_HatredBuff3

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff4

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GreenwoodSlayerProwessEgg—
Count55
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff4—

TerrorOfTheMountainSelfBuff4

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/goodfaction/units/mirkwood/greenwoodslayer.ini:818

LargeGroupBonusUpdate ModuleTag_HatredBuff4

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_HatredBuff5

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GreenwoodSlayerProwessEgg—
Count66
Radius1515
RubOffRadius1.01
AlliesOnlyYes—
AttributeModifierTerrorOfTheMountainSelfBuff5—

TerrorOfTheMountainSelfBuff5

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 105%—
Duration00
Source definitiondata/ini/object/goodfaction/units/mirkwood/greenwoodslayer.ini:827

LargeGroupBonusUpdate ModuleTag_HatredBuff5

Battalion composition & progression

Member templateCountHealth each
GreenwoodSlayer10500
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmRoyal BarracksNo additional upgrade gate recorded
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSet → Command_ConstructGreenwoodSlayerHorde

Source definitiondata/ini/commandbutton.ini:10757

Command_ConstructGreenwoodSlayerHorde

Woodland RealmRoyal BarracksUpgrade_ArnorBarracksLevel2
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel2 → Command_ConstructGreenwoodSlayerHorde

Source definitiondata/ini/commandbutton.ini:10757

Command_ConstructGreenwoodSlayerHorde

Woodland RealmRoyal BarracksUpgrade_IsengardUrukPitLevel3
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel3 → Command_ConstructGreenwoodSlayerHorde

Source definitiondata/ini/commandbutton.ini:10757

Command_ConstructGreenwoodSlayerHorde

Woodland RealmRoyal BarracksUpgrade_Arkenstone
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSet → Command_ConstructGreenwoodSlayerHorde

Source definitiondata/ini/commandbutton.ini:10757

Command_ConstructGreenwoodSlayerHorde

Woodland RealmRoyal BarracksUpgrade_Arkenstone, Upgrade_ArnorBarracksLevel2
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel2 → Command_ConstructGreenwoodSlayerHorde

Source definitiondata/ini/commandbutton.ini:10757

Command_ConstructGreenwoodSlayerHorde

Woodland RealmRoyal BarracksUpgrade_Arkenstone, Upgrade_IsengardUrukPitLevel3
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel3 → Command_ConstructGreenwoodSlayerHorde

Source definitiondata/ini/commandbutton.ini:10757

Command_ConstructGreenwoodSlayerHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/mirkwood/greenwoodslayer.ini:2

GreenwoodSlayerHorde