Faenrochyn
Cavalry · 10 SOLDIERS

Faenrochyn

Radiant-riders Requires level 3 Royal Barracks Strong. vs Swordsmen and Archers Able to switch formation for improved offensive capabilities In war, the Sindar nobility of Eryn Galen serve as an elite company of mounted warriors, charging into battle besides their Elvenking.

Compare this unit ⇄
Cost1,000
Health / soldier650
Health / full battalion6,500
Attack range11.5
Movement speed100
Command points100

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

AmrothKnightSword · GreenwoodSindarNoble

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY700Without Upgrade_ElvenForgedBlades
CAVALRY1400Requires Upgrade_ElvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsELVEN_RIVENDELLLANCER_DELAYBETWEENSHOTS1,000
PreAttackDelayELVEN_RIVENDELLLANCER_PREATTACKDELAY500
FiringDurationELVEN_RIVENDELLLANCER_FIRINGDURATION1,000
PreAttackTypePER_SHOT—
Source definitiondata/ini/weapon.ini:68015

AmrothKnightSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

AmrothKnightHeavyArmor · GreenwoodSindarNoble

Damage typeReceived
DEFAULT50%
SLASH40%
PIERCE25%
SPECIALIST130%
CRUSH15%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO90%
HERO_RANGED90%
CAVALRY85%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:4629

AmrothKnightHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Righteous Indignation (R)

Requires Level 2 Nearby enemy units are terrified and Sindar Nobles gain -33% crush deceleration for 20 seconds Left click to Activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_ShriekEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySindarNobleIndignation—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_WreathedStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySindarNobleIndignation—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WreathedWeaponUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySindarNobleIndignation—
SkipContinueYes—
UnpackTime00
PackTime10001,000
FreezeAfterTriggerDuration800800
AwardXPForTriggering00
StartAbilityRange80.080
SpecialWeaponSindarNobleIndignationWeapon—
TriggerAttributeModifierRighteousIndignation—
Source definitiondata/ini/commandbutton.ini:53783

Command_RighteousIndignation

upgrade / mode

Purchase Sindar Shields (T)

When equipped, reduces the amount of pike and archer damage taken by +25%

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53796

Command_PurchaseUpgradeSindarNoblesShield

upgrade / mode

Purchase Silvan Steel (C)

Upgrades this battalion with Silvan Steel When equipped, increases the damage done by melee weapons

Requires: Upgrade_TechnologyMirkwoodForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52137

Command_PurchaseUpgradeMirkwoodForgedBlades

upgrade / mode

Purchase Greenwood Banners (V)

Increases a unit to Level 2 Allows to regain health outside of combat Can only be equipped at Level 1

Requires: Upgrade_TechnologyMirkwoodBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52836

Command_PurchaseUpgradeMirkwoodBasicTrainingForElves

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologySindarinHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52027

Command_PurchaseUpgradeMirkwoodHeavyArmor_ForAI

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Righteous Indignation (R)

Requires Level 2 Nearby enemy units are terrified and Sindar Nobles gain -33% crush deceleration for 20 seconds Left click to Activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_ShriekEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySindarNobleIndignation—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_WreathedStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySindarNobleIndignation—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WreathedWeaponUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySindarNobleIndignation—
SkipContinueYes—
UnpackTime00
PackTime10001,000
FreezeAfterTriggerDuration800800
AwardXPForTriggering00
StartAbilityRange80.080
SpecialWeaponSindarNobleIndignationWeapon—
TriggerAttributeModifierRighteousIndignation—
Source definitiondata/ini/commandbutton.ini:53783

Command_RighteousIndignation

upgrade / mode

Purchase Sindar Shields (T)

When equipped, reduces the amount of pike and archer damage taken by +25%

Requires: Upgrade_ObjectLevel2

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:53796

Command_PurchaseUpgradeSindarNoblesShield

upgrade / mode

Purchase Silvan Steel (C)

Upgrades this battalion with Silvan Steel When equipped, increases the damage done by melee weapons

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyMirkwoodForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52137

Command_PurchaseUpgradeMirkwoodForgedBlades

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologySindarinHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52027

Command_PurchaseUpgradeMirkwoodHeavyArmor_ForAI

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenAutoHealing

PropertyGame valueResolved value
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount66
HealingDelay20002,000
StartHealingDelay1500015,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/mirkwood/sindarnobles.ini:94

AutoHealBehavior ModuleTag_ElvenAutoHealing

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth70.070
Source definitiondata/ini/object/goodfaction/hordes/mirkwood/sindarnobles.ini:144

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MirkwoodForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_VisualUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MirkwoodForgedBlades—
ShowSubObjectsForged_Blade01—
Source definitiondata/ini/object/goodfaction/units/mirkwood/sindarnoble.ini:640

SubObjectsUpgrade ForgedBlades_VisualUpgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
AttributeModifierSilverandJewels—

SilverandJewels

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 20%—
Duration00
ModelConditionRIDER5—
Source definitiondata/ini/object/goodfaction/units/mirkwood/sindarnoble.ini:646

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
UpgradeTextureEURivenLan01.tga 0 EURivenLan01HA.tga—
UpgradeTextureEURivenLan_C.tga 0 EURivenLan01HA.tga—
UpgradeTextureElderHorse.tga 0 ElderHorse_HA.tga—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/mirkwood/sindarnoble.ini:651

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_AngmarSpikedCollar

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AmrothShieldsBonus

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarSpikedCollar—
AttributeModifierAmrothShields—

AmrothShields

PropertyGame valueResolved value
CategoryLEVEL—
ModifierARMOR +20% PIERCE SPECIALIST HERO_RANGED—
Duration00
Source definitiondata/ini/object/goodfaction/units/mirkwood/sindarnoble.ini:660

AttributeModifierUpgrade ModuleTag_AmrothShieldsBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_AngmarSpikedCollar

Effect values & implementation

SubObjectsUpgrade Shield_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_AngmarSpikedCollar—
ShowSubObjectsSHIELD—
Source definitiondata/ini/object/goodfaction/units/mirkwood/sindarnoble.ini:665

SubObjectsUpgrade Shield_Upgrade

Battalion composition & progression

Member templateCountHealth each
GreenwoodSindarNoble10650
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodHorseLevel11Upgrade_ObjectLevel1
GoodHorseLevel2120Upgrade_ObjectLevel2 GoodHorseBonusRank2
GoodHorseLevel3240Upgrade_ObjectLevel3 GoodHorseBonusRank3
GoodHorseLevel4360Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodHorseBonusRank4
GoodHorseLevel5480Upgrade_ObjectLevel5 GoodHorseBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmRoyal BarracksUpgrade_IsengardUrukPitLevel3
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSet → Command_ConstructSindarNoblesHorde

Source definitiondata/ini/commandbutton.ini:10832

Command_ConstructSindarNoblesHorde

Woodland RealmRoyal BarracksUpgrade_ArnorBarracksLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel2 → Command_ConstructSindarNoblesHorde

Source definitiondata/ini/commandbutton.ini:10832

Command_ConstructSindarNoblesHorde

Woodland RealmRoyal BarracksUpgrade_IsengardUrukPitLevel3
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel3 → Command_ConstructSindarNoblesHorde

Source definitiondata/ini/commandbutton.ini:10832

Command_ConstructSindarNoblesHorde

Woodland RealmRoyal BarracksUpgrade_Arkenstone, Upgrade_IsengardUrukPitLevel3
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSet → Command_ConstructSindarNoblesHorde

Source definitiondata/ini/commandbutton.ini:10832

Command_ConstructSindarNoblesHorde

Woodland RealmRoyal BarracksUpgrade_Arkenstone, Upgrade_ArnorBarracksLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel2 → Command_ConstructSindarNoblesHorde

Source definitiondata/ini/commandbutton.ini:10832

Command_ConstructSindarNoblesHorde

Woodland RealmRoyal BarracksUpgrade_Arkenstone, Upgrade_IsengardUrukPitLevel3
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel3 → Command_ConstructSindarNoblesHorde

Source definitiondata/ini/commandbutton.ini:10832

Command_ConstructSindarNoblesHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/mirkwood/sindarnobles.ini:1

GreenwoodSindarNobleHorde