Cúmaethyr
Archer · 10 SOLDIERS

Cúmaethyr

Bow-warriors Requires Level 2 Royal Barracks Strong vs. Infantry Wielding powerful longbows and a quiver full of viciously barbed arrows, the archers of Thranduil's army are drilled to deadly perfection.

Compare this unit ⇄
Cost800
Health / soldier300
Health / full battalion3,000
Attack range350
Movement speed50
Command points80

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GreenwoodArcherBow · GreenwoodArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE900Without Upgrade_MirkwoodSilverthornArrows
PIERCE1100Requires Upgrade_MirkwoodSilverthornArrows
MAGIC200Requires Upgrade_MirkwoodSilverthornArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_LORIENARCHER_ARCHER_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_LORIENARCHER_ARCHER_RANGE .003 )1.05
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage8585
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAY500
PreAttackTypePER_POSITION—
FiringDuration00
PreAttackRandomAmount250250
OverrideVoiceAttackSoundWRElitesVoiceAttackRanged—
OverrideVoiceEnterStateAttackSoundWRElitesVoiceEnterStateAttackRanged—
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX1,200
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:761

GreenwoodArcherBow

Base equipment

TERTIARY

GreenwoodArcherBowBombard · GreenwoodArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
400
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE900Without Upgrade_MirkwoodSilverthornArrows
PIERCE1100Requires Upgrade_MirkwoodSilverthornArrows
MAGIC200Requires Upgrade_MirkwoodSilverthornArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_LORIENARCHER_ARCHER_BOMBARD_MAXRANGE400
MinimumAttackRange#SUBTRACT( ELVEN_MIRKWOOD_ARCHER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_MIRKWOOD_ARCHER_BOMBARD_MAXRANGE .003 )1.56
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayELVEN_MIRKWOOD_ARCHER_BOW_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationELVEN_LORIENARCHER_BOW_FIRINGDURATION1,100
PreAttackRandomAmount200200
OverrideVoiceAttackSoundWRElitesVoiceAttackRanged—
OverrideVoiceEnterStateAttackSoundWRElitesVoiceEnterStateAttackRanged—
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MIN Max:ELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_MIRKWOOD_ARCHER_BOW_RELOADTIME_MAX1,200
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:802

GreenwoodArcherBowBombard

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

GreenwoodArcherArmor · GreenwoodArcher

Damage typeReceived
DEFAULT45%
SLASH60%
PIERCE50%
SPECIALIST60%
CRUSH260%
CAVALRY110%
SIEGE70%
FLAME75%
FROST50%
MAGIC50%
HERO150%
HERO_RANGED150%
STRUCTURAL35%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7666

GreenwoodArcherArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Elven Precision (R)

Requires Level 3 Increases attack range and damage by 25% at the cost of 50% movement speed for 25 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000
InitiateSoundWRElitesElvenPrecision—

UnpauseSpecialPowerUpgrade ModuleTag_GlorfindelBladeOfPurityEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElvenPrecision—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_GlorfindelBladeOfPurityStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElvenPrecision—
StartsPausedYes—
DisableDuringAnimDurationYes—
InitiateSoundWRElitesElvenPrecision—

SpecialAbilityUpdate ModuleTag_GlorfindelBladeOfPurityUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElvenPrecision—
TriggerAttributeModifierElvenPrecisionRangeSpeed—
AttributeModifierDuration2500025,000
Source definitiondata/ini/commandbutton.ini:53179

Command_SpecialAbilityElvenPrecision

upgrade / mode

Purchase Silvan Fletching (C)

Upgrades this battalion with Silvan Fletching Significantly increases the damage done by arrows

Requires: Upgrade_TechnologyMirkwoodSilverthornArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52211

Command_PurchaseUpgradeMirkwoodSilverthornArrows

upgrade / mode

Purchase Greenwood Banners (V)

Increases a unit to Level 2 Allows to regain health outside of combat Can only be equipped at Level 1

Requires: Upgrade_TechnologyMirkwoodBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52836

Command_PurchaseUpgradeMirkwoodBasicTrainingForElves

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologySindarinHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52027

Command_PurchaseUpgradeMirkwoodHeavyArmor_ForAI

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Elven Precision (R)

Requires Level 3 Increases attack range and damage by 25% at the cost of 50% movement speed for 25 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2, Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000
InitiateSoundWRElitesElvenPrecision—

UnpauseSpecialPowerUpgrade ModuleTag_GlorfindelBladeOfPurityEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElvenPrecision—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_GlorfindelBladeOfPurityStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElvenPrecision—
StartsPausedYes—
DisableDuringAnimDurationYes—
InitiateSoundWRElitesElvenPrecision—

SpecialAbilityUpdate ModuleTag_GlorfindelBladeOfPurityUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElvenPrecision—
TriggerAttributeModifierElvenPrecisionRangeSpeed—
AttributeModifierDuration2500025,000
Source definitiondata/ini/commandbutton.ini:53179

Command_SpecialAbilityElvenPrecision

upgrade / mode

Purchase Silvan Fletching (C)

Upgrades this battalion with Silvan Fletching Significantly increases the damage done by arrows

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologyMirkwoodSilverthornArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52211

Command_PurchaseUpgradeMirkwoodSilverthornArrows

upgrade / mode

Purchase Banners of the Golden Wood (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_ObjectLevel2, Upgrade_TechnologySindarinHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:52027

Command_PurchaseUpgradeMirkwoodHeavyArmor_ForAI

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenAutoHealing

PropertyGame valueResolved value
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel2—
HealingAmount66
HealingDelay20002,000
StartHealingDelay1500015,000
KindOfINFANTRY CAVALRY—
UnitHealPulseFXFX_SpellHealUnitHealBuff—
AffectsContainedYes—
NonStackableYes—
Source definitiondata/ini/object/goodfaction/hordes/mirkwood/greenwoodarcher.ini:89

AutoHealBehavior ModuleTag_ElvenAutoHealing

passive / conditional

Stealth Update

Effect values & implementation

StealthUpdate StealthUpdateModuleTag

PropertyGame valueResolved value
StealthDelay500500
FriendlyOpacityMinSTEALTH_FRIENDLY_OPACITY_MIN100
FriendlyOpacityMaxSTEALTH_FRIENDLY_OPACITY_MAX100
PulseFrequency750750
StealthForbiddenConditionsAWAY_FROM_TREES ATTACKING—
OrderIdleEnemiesToAttackMeUponRevealYes—
DetectedByAnyoneRange120120
RevealWeaponSetsCLOSE_RANGE CONTESTING_BUILDING—
Source definitiondata/ini/object/goodfaction/hordes/mirkwood/greenwoodarcher.ini:136

StealthUpdate StealthUpdateModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MirkwoodSilverthornArrows

Effect values & implementation

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MirkwoodSilverthornArrows—
HideSubObjectsQUIVER ARROWNOCK—
ShowSubObjectsQUIVER_U ARROWNOCKU—
Source definitiondata/ini/object/goodfaction/units/mirkwood/greenwoodarcher.ini:1332

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MirkwoodForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlades_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_MirkwoodForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/mirkwood/greenwoodarcher.ini:1338

SubObjectsUpgrade ForgedBlades_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
UpgradeTexturetugreenwood.tga 0 tugreenwood_HA.tga—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
ShowSubObjectsHELMETHA—
HideSubObjectsHELMET—
Source definitiondata/ini/object/goodfaction/units/mirkwood/greenwoodarcher.ini:1385

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
AttributeModifierSilverandJewels—

SilverandJewels

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 20%—
Duration00
ModelConditionRIDER5—
Source definitiondata/ini/object/goodfaction/units/mirkwood/greenwoodarcher.ini:1394

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MirkwoodSilverthornArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_14

PropertyGame valueResolved value
TriggeredByUpgrade_MirkwoodSilverthornArrows—
Source definitiondata/ini/object/goodfaction/units/mirkwood/greenwoodarcher.ini:1400

WeaponSetUpgrade ModuleTag_14

Battalion composition & progression

Member templateCountHealth each
GreenwoodArcher10300
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Woodland RealmRoyal BarracksUpgrade_ArnorBarracksLevel2
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSet → Command_ConstructGreenwoodArcherHorde

Source definitiondata/ini/commandbutton.ini:10718

Command_ConstructGreenwoodArcherHorde

Woodland RealmRoyal BarracksUpgrade_ArnorBarracksLevel2
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel2 → Command_ConstructGreenwoodArcherHorde

Source definitiondata/ini/commandbutton.ini:10718

Command_ConstructGreenwoodArcherHorde

Woodland RealmRoyal BarracksUpgrade_ArnorBarracksLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting builder → DummyBuilder replacement → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel3 → Command_ConstructGreenwoodArcherHorde

Source definitiondata/ini/commandbutton.ini:10718

Command_ConstructGreenwoodArcherHorde

Woodland RealmRoyal BarracksUpgrade_Arkenstone, Upgrade_ArnorBarracksLevel2
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSet → Command_ConstructGreenwoodArcherHorde

Source definitiondata/ini/commandbutton.ini:10718

Command_ConstructGreenwoodArcherHorde

Woodland RealmRoyal BarracksUpgrade_Arkenstone, Upgrade_ArnorBarracksLevel2
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel2 → Command_ConstructGreenwoodArcherHorde

Source definitiondata/ini/commandbutton.ini:10718

Command_ConstructGreenwoodArcherHorde

Woodland RealmRoyal BarracksUpgrade_Arkenstone, Upgrade_ArnorBarracksLevel2, Upgrade_IsengardUrukPitLevel3
Trace

Starting fortress → MirkwoodFortress → MirkwoodPorter → MirkwoodRoyalBarracks → MirkwoodRoyalBarracksCommandSetLevel3 → Command_ConstructGreenwoodArcherHorde

Source definitiondata/ini/commandbutton.ini:10718

Command_ConstructGreenwoodArcherHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/mirkwood/greenwoodarcher.ini:1

GreenwoodArcherHorde