Bow-warriors
Requires Level 2 Royal Barracks
Strong vs. Infantry
Wielding powerful longbows and a quiver full of viciously barbed arrows, the archers of Thranduil's army are drilled to deadly perfection.
Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
GreenwoodArcherBow · GreenwoodArcher
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.350Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.400Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
GreenwoodArcherArmor · GreenwoodArcher
Damage type
Received
DEFAULT
45%
SLASH
60%
PIERCE
50%
SPECIALIST
60%
CRUSH
260%
CAVALRY
110%
SIEGE
70%
FLAME
75%
FROST
50%
MAGIC
50%
HERO
150%
HERO_RANGED
150%
STRUCTURAL
35%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:7666
GreenwoodArcherArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Elven Precision (R)
Requires Level 3
Increases attack range and damage by 25% at the cost of 50% movement speed for 25 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.