Pippin
Unit · INDIVIDUAL UNIT

Pippin

Recruit a foolhardy Hobbit 'You need people of intelligence on this sort of mission... quest... thing!'

Compare this unit ⇄
Cost350
Health / soldier550
Health / full battalion550
Attack range10
Movement speed55
Command points0

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

PippinSword · GondorPippin

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
10
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
567 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
833 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO800Without Upgrade_ObjectLevel3
HERO800Requires Upgrade_ObjectLevel3
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange10.010
MeleeWeaponYes—
DelayBetweenShotsHOBBIT_SWORD_DELAYBETWEENSHOTS833
PreAttackDelayHOBBIT_SWORD_PREATTACKDELAY567
PreAttackTypePER_SHOT—
FiringDurationHOBBIT_SWORD_FIRINGDURATION833
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
Source definitiondata/ini/weapon.ini:3165

PippinSword

Base equipment

SECONDARY

HobbitRockThrow · GondorPippin

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay500500
PreAttackTypePER_SHOT—
HitPercentage7575
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots17001,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47727

HobbitRockThrow

contained weaponset toggle 1

PRIMARY

HobbitRockThrow · GondorPippin

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay500500
PreAttackTypePER_SHOT—
HitPercentage7575
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots17001,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47727

HobbitRockThrow

contained

PRIMARY

HobbitRockThrow · GondorPippin

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay500500
PreAttackTypePER_SHOT—
HitPercentage7575
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots17001,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47727

HobbitRockThrow

weaponset toggle 1

PRIMARY

HobbitRockThrow · GondorPippin

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
200
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED700Without Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
HERO_RANGED7010Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHOBBIT_ROCK_RANGE200
WeaponSpeed150.0150
AcceptableAimDelta2020
PreAttackDelay500500
PreAttackTypePER_SHOT—
HitPercentage7575
ScatterRadius0.00
FiringDuration12001,200
DelayBetweenShots17001,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:47727

HobbitRockThrow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · GondorPippin

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

player upgrade

ToughHeroArmor · GondorPippin

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Command_ToggleHobbitRockThrowPippin

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:1834

Command_ToggleHobbitRockThrowPippin

active

Elven Cloak (R)

Becomes invisible when standing still Left click to activate

Cooldown 10s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime1000010,000

SpecialPowerModule ModuleTag_ElfCloakStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfCloak—
UpdateModuleStartsAttackYes—

ToggleHiddenSpecialAbilityUpdate ModuleTag_ElfCloakUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElfCloak—
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:22891

Command_SpecialAbilityElfCloakGondorPippin

active

Blade of Westernesse

Requires Level 3 Passively deals +200% damage against Nazgûl

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:37779

Command_BladeofWesternessePassive

active

Halfling Courage

Requires Level 5 Modifier Type: Leadership Nearby heroes earn experience 15% faster Pippin's health is increased Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:34782

Command_PippinLeadership

active

Troll-bane (V)

Requires Level 10 Pippin gains +150% armour, knockback resistance and deals +250% damage against Monsters for 20 seconds Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
StartsPausedYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
HeroAttributeModifierPippinTrollbane—
HeroEffectDuration2000020,000
UnpackTime11
Source definitiondata/ini/commandbutton.ini:37801

Command_SpecialAbilityPippinBladeMaster

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_PippinHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:805

AutoHealBehavior ModuleTag_PippinHealing

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade ModuleTag_UnhideCloakUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
ShowSubObjectsLORIENCLOAK LORIENBROOCH—
HideSubObjectsCLOAK—
ConflictsWithUpgrade_MiniHordeLvl5—
Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:978

SubObjectsUpgrade ModuleTag_UnhideCloakUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel5

Effect values & implementation

SubObjectsUpgrade ModuleTag_UnhideArmorUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel5—
ShowSubObjectsHABODY HASHEATHS HASHEATH HASWORD—
HideSubObjectsBODY SATCHEL SCABBARDS SCABBARD MERRYSWORD—
ConflictsWithUpgrade_MiniHordeLvl5—
Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:984

SubObjectsUpgrade ModuleTag_UnhideArmorUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel7

Effect values & implementation

SubObjectsUpgrade ModuleTag_UnhideHelmetUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel7—
ShowSubObjectsHAHEADNEW—
HideSubObjectsHEADNEW—
ConflictsWithUpgrade_MiniHordeLvl5—
Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:990

SubObjectsUpgrade ModuleTag_UnhideHelmetUpgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierUpgrade ModuleTag_Armorbonus

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel5—
AttributeModifierHobbitArmor—

HobbitArmor

PropertyGame valueResolved value
CategoryLEVEL—
ModifierHEALTH 350—
Duration00
Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:997

AttributeModifierUpgrade ModuleTag_Armorbonus

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:1002

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:1010

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation

WeaponSetUpgrade ModuleTag_Weapon

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl4—
WeaponConditionWEAPONSET_TOGGLE_2—
Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:1061

WeaponSetUpgrade ModuleTag_Weapon

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation

WeaponSetUpgrade ModuleTag_Weapon1

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl5—
WeaponConditionWEAPONSET_TOGGLE_3—
Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:1065

WeaponSetUpgrade ModuleTag_Weapon1

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel1, Upgrade_FellowshipOfTheRing

Effect values & implementation

AttributeModifierUpgrade ModuleTag_SelfBonusLvl3

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1 Upgrade_FellowshipOfTheRing—
AttributeModifierArwenSelfLvl3—
RequiresAllTriggersYes—

ArwenSelfLvl3

PropertyGame valueResolved value
CategoryLEVEL—
ModifierARMOR 5%—
ModifierARMOR 9% PIERCE HERO_RANGED CAVALRY_RANGED STRUCTURAL SPECIALIST—
Duration00
Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:1103

AttributeModifierUpgrade ModuleTag_SelfBonusLvl3

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel3, Upgrade_FellowshipOfTheRing

Effect values & implementation

AttributeModifierUpgrade ModuleTag_SelfBonusLvl6

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3 Upgrade_FellowshipOfTheRing—
AttributeModifierArwenSelfLvl6—
RequiresAllTriggersYes—

ArwenSelfLvl6

PropertyGame valueResolved value
CategoryLEVEL—
ModifierARMOR 9%—
ModifierARMOR 18% PIERCE HERO_RANGED CAVALRY_RANGED STRUCTURAL SPECIALIST—
Duration00
Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:1108

AttributeModifierUpgrade ModuleTag_SelfBonusLvl6

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel3, Upgrade_FellowshipOfTheRing

Effect values & implementation

AttributeModifierUpgrade ModuleTag_SelfBonusLvl10

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3 Upgrade_FellowshipOfTheRing—
AttributeModifierArwenSelfLvl10—
RequiresAllTriggersYes—

ArwenSelfLvl10

PropertyGame valueResolved value
CategoryLEVEL—
ModifierARMOR 13%—
ModifierARMOR 24% PIERCE HERO_RANGED CAVALRY_RANGED STRUCTURAL SPECIALIST—
Duration00
Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:1113

AttributeModifierUpgrade ModuleTag_SelfBonusLvl10

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1, Upgrade_MiniHordeLvl5

Effect values & implementation

SubObjectsUpgrade ModuleTag_GearLevel1

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1 Upgrade_MiniHordeLvl5—
HideSubObjectsLORIENCLOAK LORIENBROOCH CLOAK SCABBARDS SCABBARD MERRYSWORD—
RequiresAllTriggersYes—
Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:1150

SubObjectsUpgrade ModuleTag_GearLevel1

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel5, Upgrade_MiniHordeLvl5

Effect values & implementation

SubObjectsUpgrade ModuleTag_GearLevel5

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel5 Upgrade_MiniHordeLvl5—
ShowSubObjectsCLOAK SCABBARDS SCABBARD MERRYSWORD—
RequiresAllTriggersYes—
Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:1155

SubObjectsUpgrade ModuleTag_GearLevel5

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectEriadorEarendil

Effect values & implementation

SubObjectsUpgrade Show_SubObjectsGandalfDead

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectEriadorEarendil—
HideSubObjectsCLOAK—
ShowSubObjectsLORIENCLOAK LORIENBROOCH—
Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:1160

SubObjectsUpgrade Show_SubObjectsGandalfDead

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5, Upgrade_MiniHordeLvl4

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership1

PropertyGame valueResolved value
StartsActiveNo—
BonusNameCourageoftheHalflingsPippin—
TriggeredByUpgrade_ObjectLevel5 Upgrade_MiniHordeLvl4—
RefreshDelay20002,000
Range200200
ObjectFilterANY +HERO—
RequiresAllTriggersYes—
Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:1179

AttributeModifierAuraUpdate ModuleTag_Leadership1

passive / conditional

Armor Upgrade

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation

ArmorUpgrade ModuleTag_12

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl5—
Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:1195

ArmorUpgrade ModuleTag_12

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation

AttributeModifierUpgrade ModuleTag_FellowshipArmorBonus

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl5—
AttributeModifierFellowshipBuffOnHobbits—

FellowshipBuffOnHobbits

PropertyGame valueResolved value
CategoryLEVEL—
ModifierHEALTH 800—
Duration00
Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:1203

AttributeModifierUpgrade ModuleTag_FellowshipArmorBonus

Battalion composition & progression

Member templateCountHealth each
GondorPippin1550
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
PippinLevel11Upgrade_ObjectLevel1
PippinLevel225 HobbitLevelUpDamage1
PippinLevel350Upgrade_ObjectLevel3 HobbitLevelUpDamage2
PippinLevel475 HobbitLevelUpDamage3
PippinLevel5100Upgrade_ObjectLevel5 Upgrade_ElvenCloak HobbitLevelUpDamage4
PippinLevel6125 HobbitLevelUpDamage5
PippinLevel7150Upgrade_ObjectLevel7 HobbitLevelUpDamage6
PippinLevel8175 HobbitLevelUpDamage7
PippinLevel9200 HobbitLevelUpDamage8
PippinLevel10225Upgrade_ObjectLevel10 HobbitLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GondorFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:129

FactionMen

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/men/gondorpippin.ini:1

GondorPippin