Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
TheodenSword · GondorImrahil
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.25Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.585 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.815 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
190
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
25.0
25
MeleeWeapon
Yes
—
DelayBetweenShots
THEODEN_DELAYBETWEENSHOTS
815
FireFX
FX_GondorSwordHit
—
PreAttackDelay
THEODEN_PREATTACKDELAY
585
PreAttackType
PER_SHOT
—
FiringDuration
THEODEN_FIRINGDURATION
815
Source definitiondata/ini/weapon.ini:45469
TheodenSword
mounted
PRIMARY
TheodenSwordMounted · GondorImrahil
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.25Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.585 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.815 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
200
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
25.0
25
MeleeWeapon
Yes
—
DelayBetweenShots
THEODEN_MOUNTED_DELAYBETWEENSHOTS
815
FireFX
FX_GondorSwordHit
—
PreAttackDelay
THEODEN_MOUNTED_PREATTACKDELAY
585
PreAttackType
PER_SHOT
—
FiringDuration
THEODEN_MOUNTED_FIRINGDURATION
815
Source definitiondata/ini/weapon.ini:45487
TheodenSwordMounted
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · GondorImrahil
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
mounted
HeroArmorMounted · GondorImrahil
Damage type
Received
DEFAULT
50%
SLASH
25%
PIERCE
15%
SPECIALIST
100%
CRUSH
30%
CAVALRY
25%
SIEGE
50%
FLAME
40%
FROST
40%
MAGIC
50%
HERO
50%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
80%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:432
HeroArmorMounted
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Required: Rank 3
Imrahil becomes immune to ranged damage, gains +100% damage, +10% speed, and is resistant to knockback for 20 seconds
Left click to activate
Required: Rank 7
Modifier Type: Spell
Imrahil and nearby cavalry, including Swan Knights, gain +50% armour, and -50% crush deceleration for 20 seconds
Imrahil must be mounted to use ability
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.