Prince Imrahil
Hero · INDIVIDUAL UNIT

Prince Imrahil

Recruit the Prince of Dol Amroth, Imrahil. 'For a while I stand in the place of the Steward of Gondor, and it is mine to think first of its people.'

Compare this unit ⇄
Cost1,700
Health / soldier2,800
Health / full battalion2,800
Attack range25
Movement speed50
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

TheodenSword · GondorImrahil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
585 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
815 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1900No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsTHEODEN_DELAYBETWEENSHOTS815
FireFXFX_GondorSwordHit—
PreAttackDelayTHEODEN_PREATTACKDELAY585
PreAttackTypePER_SHOT—
FiringDurationTHEODEN_FIRINGDURATION815
Source definitiondata/ini/weapon.ini:45469

TheodenSword

mounted

PRIMARY

TheodenSwordMounted · GondorImrahil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
585 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
815 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsTHEODEN_MOUNTED_DELAYBETWEENSHOTS815
FireFXFX_GondorSwordHit—
PreAttackDelayTHEODEN_MOUNTED_PREATTACKDELAY585
PreAttackTypePER_SHOT—
FiringDurationTHEODEN_MOUNTED_FIRINGDURATION815
Source definitiondata/ini/weapon.ini:45487

TheodenSwordMounted

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · GondorImrahil

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

mounted

HeroArmorMounted · GondorImrahil

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Mount / Dismount (W)

Left click to switch between mounted and on foot

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:35418

Command_ImrahilToggleMounted

active

Fair Lord

Modifier Type: Leadership Fiefdom and Dol Amroth units near Imrahil gain +33% damage and +33% armour Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_HaldirLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_HaldirLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:35430

Command_SpecialAbilityImrahilLeadership

active

Unscathed (T)

Required: Rank 3 Imrahil becomes immune to ranged damage, gains +100% damage, +10% speed, and is resistant to knockback for 20 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_GlorfindelBladeOfPurityEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_GlorfindelBladeOfPurityStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime2.02
DisableDuringAnimDurationYes—

SpecialAbilityUpdate ModuleTag_GlorfindelBladeOfPurityUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
TriggerAttributeModifierImrahilUnscathed—
AttributeModifierDuration2500025,000
Source definitiondata/ini/commandbutton.ini:35452

Command_SpecialAbilityImrahilUnscathed

active

Command_SpecialAbilityImrahilKingsFavor

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime240000240,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnablerInspiration

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityImrahilGloriousCharge—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdateInspiration

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityImrahilGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierImrahilInspiration—
AttributeModifierRange250250
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsANY +CAVALRY +INFANTRY -MACHINE -HERO—
AttributeModifierFXFX_ImrahilInspiration—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimationInspiration

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation22
SpecialPowerTemplateSpecialAbilityImrahilGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:35464

Command_SpecialAbilityImrahilKingsFavor

active

Amroth for Gondor! (V)

Required: Rank 7 Modifier Type: Spell Imrahil and nearby cavalry, including Swan Knights, gain +50% armour, and -50% crush deceleration for 20 seconds Imrahil must be mounted to use ability Left click to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime240000240,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierImrahilGloriousCharge—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsANY +CAVALRY -MordorBlackRiderHorde -MordorBlackRider -WildBabyDrakeHorde -WildBabyDrake—
AttributeModifierFXFX_ImrahilAmrothFX—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityNotTheodenGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:35489

Command_SpecialAbilityImrahilGloriousCharge

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_TheodenHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/men/imrahil.ini:717

AutoHealBehavior ModuleTag_TheodenHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/men/imrahil.ini:740

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameHaldirLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +GondorPinnathGelinHalberdierHorde +BlackrootValeArcherHorde_WotR +GondorKnightsofDolHorde_WotR +LamedonClansmenHorde_WotR +GondorLinhirSentryHorde_WotR +GondorPinnathGelinRiderHorde_WotR +PerlargirExpeditionaryHorde +LamedonClansmenHorde +GondorLinhirSentryHorde +LossarnachAxeMenHorde +BlackrootValeArcherHorde +GondorPinnathGelinRiderHorde +GondorKnightsofDolHorde +GondorDolFighterHorde +GondorDolArcherHorde—
Source definitiondata/ini/object/goodfaction/units/men/imrahil.ini:787

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/men/imrahil.ini:887

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/men/imrahil.ini:895

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

Battalion composition & progression

Member templateCountHealth each
GondorImrahil12,800
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
ImrahilLevel11Upgrade_ObjectLevel1
ImrahilLevel2110 HeroLevelUpDamage1
ImrahilLevel3245Upgrade_ObjectLevel3 HeroLevelUpDamage2
ImrahilLevel4405 HeroLevelUpDamage3
ImrahilLevel5585Upgrade_ObjectLevel5 HeroLevelUpDamage4
ImrahilLevel6785 HeroLevelUpDamage5
ImrahilLevel71,010Upgrade_ObjectLevel7 HeroLevelUpDamage6
ImrahilLevel81,255Upgrade_ObjectLevel8 HeroLevelUpDamage7
ImrahilLevel91,520 HeroLevelUpDamage8
ImrahilLevel101,810 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GondorFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:129

FactionMen

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/men/imrahil.ini:1

GondorImrahil