Gandalf The Grey
Hero · INDIVIDUAL UNIT

Gandalf The Grey

Recruit the Grey Pilgrim, Gandalf 'A wizard is never late, nor is he early, he arrives precisely when he means to.'

Compare this unit ⇄
Cost4,000
Health / soldier2,700
Health / full battalion2,700
Attack range20
Movement speed50
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

mounted

PRIMARY

GandalfSwordMounted · GondorGandalfTheGrey

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
633 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3500No upgrade gate specified
MAGIC1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GandalfSwordMountedHit—
DelayBetweenShotsGANDALF_MOUNTED_DELAYBETWEENSHOTS900
PreAttackDelayGANDALF_MOUNTED_PREATTACKDELAY633
FiringDurationGANDALF_MOUNTED_FIRINGDURATION900
PreAttackTypePER_SHOT—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:26311

GandalfSwordMounted

Base equipment

PRIMARY

GandalfSword · GondorGandalfTheGrey

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
633 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO35015No upgrade gate specified
MAGIC15015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
FireFXFX_GandalfSwordHit—
DelayBetweenShotsGANDALF_THE_GREY_DELAYBETWEENSHOTS900
PreAttackDelayGANDALF_THE_GREY_PREATTACKDELAY633
FiringDurationGANDALF_THE_GREY_FIRINGDURATION900
PreAttackTypePER_SHOT—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:24916

GandalfSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

mounted

ResilientHeroArmor · GondorGandalfTheGrey

Damage typeReceived
DEFAULT25%
SLASH25%
PIERCE15%
SPECIALIST60%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME30%
FROST30%
MAGIC40%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:522

ResilientHeroArmor

Base equipment

ToughHeroArmor · GondorGandalfTheGrey

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Gandalf's Cart (W)

Summons Gandalf's Travelling Cart Heals nearby allies Left click icon then left click on pathable location

Cooldown 300s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_CALL_OF_THE_DEEP—
ReloadTime300000300,000
RadiusCursorRadius50.050
FlagsLIMIT_DISTANCE NO_FORBIDDEN_OBJECTS PATHABLE_ONLY—
MaxCastRangeCALL_OF_THE_DEEP_MAX_CAST_RANGE250
ForbiddenObjectFilterAOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange5050
InitiateAtLocationSoundGandalfVoiceSummonCart—

UnpauseSpecialPowerUpgrade ModuleTag_CallFromTheDeepEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGandalfSummonCart—
TriggeredByUpgrade_ObjectLevel1—

OCLSpecialPower ModuleTag_CallFromTheDeepPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGandalfSummonCart—
OCLOCL_SpawnGandalfCart—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
TriggerFXFX_GandalfHaflingSummon—
SetModelConditionModelConditionState:USER_2—
SetModelConditionTime3.53.5
DisableDuringAnimDurationYes—
Source definitiondata/ini/commandbutton.ini:3494

Command_SpecialAbilityRivendellGandalfHalflingLeaf

active

Let's Risk A Little More Light (R)

Drastically increases vision range and shroud reveal for 30 seconds for a short time Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedNo—
AttributeModifierFellowshipGandalfGloriousCharge—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsNONE—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation22
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime30003,000
Source definitiondata/ini/commandbutton.ini:3467

Command_SpecialAbilityFellowshipGandalfGloriousCharge

active

Disturber of the Peace (T)

Requires Level 5 Gandalf shoots off a peculiar firework at the selected target Left click icon then left click on target

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime150000150,000

UnpauseSpecialPowerUpgrade ModuleTag_DisturberEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDrogothFireflight—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_FireflightStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDrogothFireflight—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_FireflightUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDrogothFireflight—
WhichSpecialWeapon22
SkipContinueYes—
UnpackTime900900
PreparationTime11
PersistentPrepTime15001,500
PackTime11001,100
AwardXPForTriggering00
StartAbilityRangeDROGOTH_FIREFLIGHT_RANGE300
MustFinishAbilityYes—
SpecialWeaponGandalfDisturber—
Source definitiondata/ini/commandbutton.ini:89252

Command_SpecialAbilityGandalfDisturber_Fellowship

active

The Foe-Hammer (C)

Requires Level 7 Shoots out lightning bolts from Gandalf's sword Left click icon then left click on target

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ARROW_STORM—
ReloadTime120000120,000
RadiusCursorRadius120.0120
ViewObjectDuration50005,000
ViewObjectRange120120

UnpauseSpecialPowerUpgrade ModuleTag_LightningEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLightningSword—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_11

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLightningSword—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundGandalfVoiceAttackLightningSword—

ArrowStormUpdate ModuleTag_12

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityLightningSword—
StartAbilityRange275.0275
UnpackingVariation11
UnpackTime25002,500
PreparationTime11
PersistentPrepTime500500
PackTime15001,500
ApproachRequiresLOSYes—
AwardXPForTriggering00
ActiveLoopSoundGandalfLightningLoop—
WeaponTemplateGandalfLightningSwordBlastWeapon_FS—
TargetRadius120120
ShotsPerTarget11
ShotsPerBurst11
MaxShots1111
Source definitiondata/ini/commandbutton.ini:89265

Command_SpecialAbilityFellowshipGandalfFoeHammer_Fellowship

active

You Shall Not Pass

Requires Level 3 Stuns enemy units in a wide radius surrounding Gandalf for 10 seconds Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WORD_OF_POWER—
ReloadTime360000360,000

UnpauseSpecialPowerUpgrade ModuleTag_WordEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_WordStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WordWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWordOfPower—
WhichSpecialWeapon11
SkipContinueYes—
UnpackTime30003,000
PackTime20002,000
FreezeAfterTriggerDuration50005,000
AwardXPForTriggering00
StartAbilityRange80.080
SpecialWeaponGandalfWordOfPower_FS—
Source definitiondata/ini/commandbutton.ini:3825

Command_SpecialAbilityFellowshipGandalfYouShallNotPass

active

Mount Shadowfax / Dismount

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000
Source definitiondata/ini/commandbutton.ini:6236

Command_GandalfShadowfaxCampaign

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/gandalfthegrey.ini:807

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/gandalfthegrey.ini:815

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_GandalfHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/gandalfthegrey.ini:841

AutoHealBehavior ModuleTag_GandalfHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/dwarven/gandalfthegrey.ini:848

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_GandalfWhite

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_GandalfLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameGandalfPassiveLeadership—
TriggeredByUpgrade_GandalfWhite—
RefreshDelay20002,000
Range200200
ObjectFilterANY +INFANTRY +CAVALRY -STRUCTURE -BASE_FOUNDATION -HERO -DOZER ALLIES—
Source definitiondata/ini/object/goodfaction/units/dwarven/gandalfthegrey.ini:1107

AttributeModifierAuraUpdate ModuleTag_GandalfLeadership

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation

WeaponSetUpgrade ModuleTag_Weapon

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl4—
WeaponConditionWEAPONSET_TOGGLE_2—
Source definitiondata/ini/object/goodfaction/units/dwarven/gandalfthegrey.ini:1462

WeaponSetUpgrade ModuleTag_Weapon

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation

WeaponSetUpgrade ModuleTag_Weapon1

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl5—
WeaponConditionWEAPONSET_TOGGLE_3—
Source definitiondata/ini/object/goodfaction/units/dwarven/gandalfthegrey.ini:1466

WeaponSetUpgrade ModuleTag_Weapon1

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_Evilboyos, Upgrade_ArnorFaction

Effect values & implementation

AttributeModifierUpgrade ModuleTag_Armorbonus

PropertyGame valueResolved value
TriggeredByUpgrade_Evilboyos Upgrade_ArnorFaction—
AttributeModifierAmrothArmor—
RequiresAllTriggersYes—

AmrothArmor

PropertyGame valueResolved value
CategoryLEVEL—
ModifierHEALTH 300—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/gandalfthegrey.ini:1728

AttributeModifierUpgrade ModuleTag_Armorbonus

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FortressToLibrary

PropertyGame valueResolved value
StartsActiveYes—
BonusNameFortressToLibrary—
RefreshDelay20002,000
Range9999999,999
ObjectFilterNONE +RivendellGandalfTheGrey_Summoned—
Source definitiondata/ini/object/goodfaction/units/dwarven/gandalfthegrey.ini:1744

AttributeModifierAuraUpdate ModuleTag_FortressToLibrary

Battalion composition & progression

Member templateCountHealth each
GondorGandalfTheGrey12,700
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
FellowshipFrodoLevel11Upgrade_ObjectLevel1
FellowshipFrodoLevel250Upgrade_ObjectLevel2 HeroLevelUpDamage1
FellowshipFrodoLevel3100Upgrade_ObjectLevel3 HeroLevelUpDamage2
FellowshipFrodoLevel4200Upgrade_ObjectLevel4 HeroLevelUpDamage3
FellowshipFrodoLevel5300Upgrade_ObjectLevel5 HeroLevelUpDamage4
FellowshipFrodoLevel6500Upgrade_ObjectLevel6 HeroLevelUpDamage5
FellowshipFrodoLevel7700Upgrade_ObjectLevel7 HeroLevelUpDamage6
FellowshipFrodoLevel8900Upgrade_ObjectLevel8 HeroLevelUpDamage7
FellowshipFrodoLevel91,100Upgrade_ObjectLevel9 HeroLevelUpDamage8
FellowshipFrodoLevel101,500Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GondorFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:129

FactionMen

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dwarven/gandalfthegrey.ini:1765

GondorGandalfTheGrey