Gandalf
Hero · INDIVIDUAL UNIT

Gandalf

Compare this unit ⇄
Cost5,000
Health / soldier2,900
Health / full battalion2,900
Attack range20
Movement speed50
Command points0

Base statistics · Build time: 80s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GondorGandalfSword · GondorGandalf

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
633 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO24515No upgrade gate specified
HERO80UnknownNo upgrade gate specified
MAGIC12515No upgrade gate specified
MAGIC30UnknownNo upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
FireFXFX_GandalfSwordHit—
DelayBetweenShotsGANDALF_THE_GREY_DELAYBETWEENSHOTS900
PreAttackDelayGANDALF_THE_GREY_PREATTACKDELAY633
FiringDurationGANDALF_THE_GREY_FIRINGDURATION900
PreAttackTypePER_SHOT—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:24955

GondorGandalfSword

mounted

PRIMARY

GondorGandalfSwordMounted · GondorGandalf

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
633 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3000No upgrade gate specified
MAGIC1250No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GandalfSwordMountedHit—
DelayBetweenShotsGANDALF_MOUNTED_DELAYBETWEENSHOTS900
PreAttackDelayGANDALF_MOUNTED_PREATTACKDELAY633
FiringDurationGANDALF_MOUNTED_FIRINGDURATION900
PreAttackTypePER_SHOT—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:26343

GondorGandalfSwordMounted

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · GondorGandalf

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

mounted

GandalfArmorMounted · GondorGandalf

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST80%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:450

GandalfArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Chief of the Istari (W)

Dismounted: Close range attack that blasts back enemies Left click icon then left click on target Mounted: Targeted enemy hero is stunned for 10 seconds and takes damage Left click icon then left click on target Modifier Type: Spell Allies near Gandalf gain 300% armour to magic and elemental damage, earn experience 50% faster and become immune to fear and terror Passive ability Shield Bubble Gandalf occasionally gains +75% armour and resistance to knockback when attacked Bubble lasts for 10 seconds and cannot be activated again for 75 seconds Passive ability but can be manually activated using the shortcut (U)

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WIZARD_BLAST—
ReloadTime6000060,000

SpecialPowerModule ModuleTag_BlastStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWizardBlastGondor—
UpdateModuleStartsAttackYes—
StartsPausedNo—
InitiateSoundGandalfGondorVoiceWizardBlast—
OnTriggerRechargeSpecialPowerSpecialAbilityWordofCommand—

WeaponFireSpecialAbilityUpdate ModuleTag_WizardBlastWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWizardBlastGondor—
WhichSpecialWeapon22
SkipContinueYes—
UnpackTime900900
PreparationTime11
PersistentPrepTime15001,500
PackTime11001,100
AwardXPForTriggering00
StartAbilityRange80.080
MustFinishAbilityYes—
SpecialWeaponGandalfWizardBlast—
Source definitiondata/ini/commandbutton.ini:3850

Command_SpecialAbilityWizardBlastGondor

active

Mount Shadowfax / Dismount (R)

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—
OnTriggerRechargeSpecialPowerSpecialAbilityToggleMountedTwo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:6224

Command_GandalfShadowfax

active

Rekindled Hearts (T)

Requires Level 3 Modifier Type: Spell Gandalf gains +25% damage and armour for 30 seconds Allied units near Gandalf become immune to debuffs and knockback whilst ability is active Nearby Gondor structures recruit units 50% faster for 60 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_RekindledHeartsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGandalfPrepareForBattle—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGandalfPrepareForBattle—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGandalfPrepareForBattle—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSoundGandalfGondorVoiceRekindledHearts—
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate OBJECTPOS—
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate3 OBJECTPOS—
TriggerSpecialPowerModuleTag_GandalfBladeMasterUpdater—
Source definitiondata/ini/commandbutton.ini:41742

Command_GandalfPrepareForBattle

active

Flame of Anor (C)

Requires Level 5 Beam of light that damages enemies Bonus vs. Balrogs and Nazgûl Deals increased damage at Level 7 Deals damage in an increased radius and knocks back enemy units at Level 9 Left click icon then left click on target

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime150000150,000
RadiusCursorRadius120.0120
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_IstariLightEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIstariLight—
TriggeredByUpgrade_GandalfWhite—

SpecialPowerModule ModuleTag_IstariLightPower

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIstariLight—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundGandalfGondorVoiceFlameOfAnor—

WeaponFireSpecialAbilityUpdate ModuleTag_IstariLightUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIstariLight—
SkipContinueYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime20002,000
PackTime500500
AwardXPForTriggering00
StartAbilityRangeGANDALF_PHASER_CAST_RANGE180
ApproachRequiresLOSYes—
SpecialWeaponGandalfStaffWeaponGondor—
MustFinishAbilityYes—
WhichSpecialWeapon33
BusyForDuration25002,500
Source definitiondata/ini/commandbutton.ini:6812

Command_GondorGandalfIstariLightTiered

active

The Eagles Are Coming! (V)

Requires Level 10 and Gandalf to be on foot Summons Gwaihir the Windlord and 3 eagles Left click to activate

Cooldown 720s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTimeSPELL_RECHARGE_TIME_TIER_4720,000
InitiateAtLocationSoundSpellGondorEagleAlliesSummon—

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheEaglesAreComing—
TriggeredByUpgrade_ObjectLevel10—

OCLSpecialPower ModuleTag_Reinforcements_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheEaglesAreComing—
OCLOCL_SpawnEagles_Gandalf—
CreateLocationCREATE_ABOVE_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:88108

Command_SpecialAbilityTheEaglesAreComing

active

Command_GondorShieldBubble

Creates a magical shield around Gandalf Temporarily grants +300% armour and resistance to knockback attacks Left click to activate

Cooldown 75s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SHIELD_BUBBLE—
ReloadTime7500075,000
InitiateSoundGenericSpell—

UnpauseSpecialPowerUpgrade ModuleTag_ShieldBubbleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerShieldBubbleGondor—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_GimliBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerShieldBubbleGondor—
StartsPausedNo—
SetModelConditionModelConditionState:USER_3—
SetModelConditionTime1010
InitiateSoundGenericSpell—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerShieldBubbleGondor—
Duration1000010,000
AttributeModifierGondorGandalfShieldBubbleBonus—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_ShieldBubbleUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerShieldBubbleGondor—
Source definitiondata/ini/commandbutton.ini:37718

Command_GondorShieldBubble

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/men/gandalf.ini:801

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/men/gandalf.ini:809

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_GandalfHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/men/gandalf.ini:855

AutoHealBehavior ModuleTag_GandalfHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/men/gandalf.ini:862

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_GandalfLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameGandalfPassiveLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterANY +INFANTRY +CAVALRY -STRUCTURE -BASE_FOUNDATION -HERO -DOZER ALLIES—
Source definitiondata/ini/object/goodfaction/units/men/gandalf.ini:1250

AttributeModifierAuraUpdate ModuleTag_GandalfLeadership

Battalion composition & progression

Member templateCountHealth each
GondorGandalf12,900
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GandalfLevel11Upgrade_ObjectLevel1
GandalfLevel2140Upgrade_ObjectLevel2 HeroLevelUpDamage1
GandalfLevel3310Upgrade_ObjectLevel3 HeroLevelUpDamage2
GandalfLevel4505Upgrade_ObjectLevel4 HeroLevelUpDamage3
GandalfLevel5725Upgrade_GandalfWhite HeroLevelUpDamage4
GandalfLevel6970 HeroLevelUpDamage5
GandalfLevel71,240Upgrade_ObjectLevel7 HeroLevelUpDamage6
GandalfLevel81,535 HeroLevelUpDamage7
GandalfLevel91,855Upgrade_ObjectLevel9 HeroLevelUpDamage8
GandalfLevel102,200Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GondorFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:129

FactionMen

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/men/gandalf.ini:1

GondorGandalf