Base statistics · Build time: 80s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
GondorGandalfSword · GondorGandalf
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.633 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
245
15
No upgrade gate specified
HERO
80
Unknown
No upgrade gate specified
MAGIC
125
15
No upgrade gate specified
MAGIC
30
Unknown
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
FireFX
FX_GandalfSwordHit
—
DelayBetweenShots
GANDALF_THE_GREY_DELAYBETWEENSHOTS
900
PreAttackDelay
GANDALF_THE_GREY_PREATTACKDELAY
633
FiringDuration
GANDALF_THE_GREY_FIRINGDURATION
900
PreAttackType
PER_SHOT
—
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:24955
GondorGandalfSword
mounted
PRIMARY
GondorGandalfSwordMounted · GondorGandalf
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.633 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
300
0
No upgrade gate specified
MAGIC
125
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
FireFX
FX_GandalfSwordMountedHit
—
DelayBetweenShots
GANDALF_MOUNTED_DELAYBETWEENSHOTS
900
PreAttackDelay
GANDALF_MOUNTED_PREATTACKDELAY
633
FiringDuration
GANDALF_MOUNTED_FIRINGDURATION
900
PreAttackType
PER_SHOT
—
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:26343
GondorGandalfSwordMounted
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · GondorGandalf
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
mounted
GandalfArmorMounted · GondorGandalf
Damage type
Received
DEFAULT
50%
SLASH
25%
PIERCE
15%
SPECIALIST
80%
CRUSH
30%
CAVALRY
25%
SIEGE
50%
FLAME
40%
FROST
40%
MAGIC
50%
HERO
50%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
80%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:450
GandalfArmorMounted
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Chief of the Istari (W)
Dismounted: Close range attack that blasts back enemies
Left click icon then left click on target
Mounted: Targeted enemy hero is stunned for 10 seconds and takes damage
Left click icon then left click on target
Modifier Type: Spell
Allies near Gandalf gain 300% armour to magic and elemental damage, earn experience 50% faster and become immune to fear and terror
Passive ability
Shield Bubble
Gandalf occasionally gains +75% armour and resistance to knockback when attacked
Bubble lasts for 10 seconds and cannot be activated again for 75 seconds
Passive ability but can be manually activated using the shortcut (U)
Requires Level 3
Modifier Type: Spell
Gandalf gains +25% damage and armour for 30 seconds
Allied units near Gandalf become immune to debuffs and knockback whilst ability is active
Nearby Gondor structures recruit units 50% faster for 60 seconds
Left click to activate
Requires Level 5
Beam of light that damages enemies
Bonus vs. Balrogs and Nazgûl
Deals increased damage at Level 7
Deals damage in an increased radius and knocks back enemy units at Level 9
Left click icon then left click on target
Cooldown 150s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_WOUND_ARROW
—
ReloadTime
150000
150,000
RadiusCursorRadius
120.0
120
ObjectFilter
ALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.