Requires the White Tree of Gondor upgrade
Hero Unit. Limited to 2.
Strong vs. Cavalry
Able to switch formation for improved defensive capabilities
These men are the silent Guards of the White Tree. Their arms and armor, inlaid with Mithril, invoke the memory of lost Númenor.
Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
GondorFountainGuardSword · GondorFountainGuard
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.35Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.0
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.35Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.0
Damage type
Damage / hit
Splash radius
Conditions
HERO
93
Unknown
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
35.0
35
MeleeWeapon
Yes
—
RadiusDamageAffects
ENEMIES
—
DelayBetweenShots
GONDOR_TOWERGUARD_DELAYBETWEENSHOTS
1,000
ClipSize
INFINITE_CLIP_SIZE
0
PreAttackDelay
GONDOR_TOWERGUARD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
GONDOR_TOWERGUARD_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:63769
GondorFountainGuardSwordSlayer
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
FountainGuardArmor · GondorFountainGuard
Damage type
Received
DEFAULT
40%
SLASH
39%
PIERCE
33%
SPECIALIST
30%
CRUSH
2%
CAVALRY
10%
SIEGE
56%
FLAME
40%
FROST
75%
MAGIC
50%
HERO
115%
HERO_RANGED
115%
STRUCTURAL
25%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1892
FountainGuardArmor
player upgrade
FountainGuardArmor · GondorFountainGuard
Damage type
Received
DEFAULT
40%
SLASH
39%
PIERCE
33%
SPECIALIST
30%
CRUSH
2%
CAVALRY
10%
SIEGE
56%
FLAME
40%
FROST
75%
MAGIC
50%
HERO
115%
HERO_RANGED
115%
STRUCTURAL
25%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1892
FountainGuardArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Expel (T)
Requires Level 3
Fountain Guards deal +33% damage and knockback enemy units for 30 seconds
Left click to activate
Cooldown 120s
Requires: Upgrade_MiniHordeLvl3
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_GENERAL_TARGETLESS
—
ReloadTime
120000
120,000
InitiateSound
FountainGuardVoiceExpel
—
Source definitiondata/ini/commandbutton.ini:37273
Command_SpecialAbilityFaithfulGuardianSlayer
active
Ardent Defenders (C)
Requires Level 7
The Fountain Guards are surrounded by an aura that weakens enemies and enforces allies for 30 seconds
Enemy units suffer -25% damage and armour
Allied structures gain +100% armour
Allied heroes gain +50% faster power recharge times
Nearby friendly battalions are replenished over time
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.