Fountain Guard
Pike · 15 SOLDIERS

Fountain Guard

Requires the White Tree of Gondor upgrade Hero Unit. Limited to 2. Strong vs. Cavalry Able to switch formation for improved defensive capabilities These men are the silent Guards of the White Tree. Their arms and armor, inlaid with Mithril, invoke the memory of lost Númenor.

Compare this unit ⇄
Cost1,500
Health / soldier750
Health / full battalion11,250
Attack range35
Movement speed55
Command points120

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GondorFountainGuardSword · GondorFountainGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
35
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
0
Damage typeDamage / hitSplash radiusConditions
HERO70UnknownNo upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange35.035
MeleeWeaponYes—
DelayBetweenShotsGONDOR_TOWERGUARD_DELAYBETWEENSHOTS1,000
ClipSizeINFINITE_CLIP_SIZE0
PreAttackDelayGONDOR_TOWERGUARD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_TOWERGUARD_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:63748

GondorFountainGuardSword

Base equipment

SECONDARY

GondorFountainGuardSwordSlayer · GondorFountainGuard

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
35
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
0
Damage typeDamage / hitSplash radiusConditions
HERO93UnknownNo upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange35.035
MeleeWeaponYes—
RadiusDamageAffectsENEMIES—
DelayBetweenShotsGONDOR_TOWERGUARD_DELAYBETWEENSHOTS1,000
ClipSizeINFINITE_CLIP_SIZE0
PreAttackDelayGONDOR_TOWERGUARD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_TOWERGUARD_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:63769

GondorFountainGuardSwordSlayer

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

FountainGuardArmor · GondorFountainGuard

Damage typeReceived
DEFAULT40%
SLASH39%
PIERCE33%
SPECIALIST30%
CRUSH2%
CAVALRY10%
SIEGE56%
FLAME40%
FROST75%
MAGIC50%
HERO115%
HERO_RANGED115%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1892

FountainGuardArmor

player upgrade

FountainGuardArmor · GondorFountainGuard

Damage typeReceived
DEFAULT40%
SLASH39%
PIERCE33%
SPECIALIST30%
CRUSH2%
CAVALRY10%
SIEGE56%
FLAME40%
FROST75%
MAGIC50%
HERO115%
HERO_RANGED115%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1892

FountainGuardArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Expel (T)

Requires Level 3 Fountain Guards deal +33% damage and knockback enemy units for 30 seconds Left click to activate

Cooldown 120s

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000
InitiateSoundFountainGuardVoiceExpel—
Source definitiondata/ini/commandbutton.ini:37273

Command_SpecialAbilityFaithfulGuardianSlayer

active

Ardent Defenders (C)

Requires Level 7 The Fountain Guards are surrounded by an aura that weakens enemies and enforces allies for 30 seconds Enemy units suffer -25% damage and armour Allied structures gain +100% armour Allied heroes gain +50% faster power recharge times Nearby friendly battalions are replenished over time Left click to activate

Cooldown 200s

Requires: Upgrade_MiniHordeLvl7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime200000200,000
InitiateAtLocationSoundFountainGuardVoiceDefenders—
Source definitiondata/ini/commandbutton.ini:37287

Command_SpecialAbilityFountainGuardTwo

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
Source definitiondata/ini/object/goodfaction/units/men/gondortowershieldguard.ini:546

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/men/gondortowershieldguard.ini:549

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
UpgradeTextureGUTowrGrd.tga 0 GUTowrGrd_HA.tga—
UpgradeTextureGUTowrGrd_L.tga 0 GUTowrGrd_HA.tga—
UpgradeTexturegugondorianguard.tga 0 gugondorianguard_HA.tga—
RecolorHouseYes—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/men/gondortowershieldguard.ini:558

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/men/gondortowershieldguard.ini:566

SubObjectsUpgrade ForgedBlade_Upgrade

Battalion composition & progression

Member templateCountHealth each
GondorFountainGuard15750
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GoodMiniHordeLevel11Upgrade_ObjectLevel1
GoodMiniHordeLevel280Upgrade_MiniHordeLvl2 Upgrade_ObjectLevel2 MiniHordeBonusRank2
GoodMiniHordeLevel3160Upgrade_MiniHordeLvl3 Upgrade_ObjectLevel3 MiniHordeBonusRank3
GoodMiniHordeLevel4240Upgrade_MiniHordeLvl4 Upgrade_ObjectLevel4 MiniHordeBonusRank4
GoodMiniHordeLevel5320Upgrade_MiniHordeLvl5 Upgrade_ObjectLevel5 MiniHordeBonusRank5
GoodMiniHordeLevel6400Upgrade_MiniHordeLvl6 Upgrade_ObjectLevel6 MiniHordeBonusRank6
GoodMiniHordeLevel7480Upgrade_MiniHordeLvl7 Upgrade_ObjectLevel7 MiniHordeBonusRank7
GoodMiniHordeLevel8560Upgrade_MiniHordeLvl8 Upgrade_ObjectLevel8 MiniHordeBonusRank8
GoodMiniHordeLevel9640Upgrade_MiniHordeLvl9 Upgrade_ObjectLevel9 MiniHordeBonusRank9
GoodMiniHordeLevel10720Upgrade_MiniHordeLvl10 Upgrade_ObjectLevel10 MiniHordeBonusRank10
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GondorFortressUpgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → GondorFortressCommandSet → Command_ConstructGondorFountainGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:81139

Command_ConstructGondorFountainGuardHorde_FS

GondorFortressUpgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → GondorFortressCommandSet_WhiteTree → Command_ConstructGondorFountainGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:81139

Command_ConstructGondorFountainGuardHorde_FS

GondorFortressUpgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → GondorFortressCommandSet_Grey → Command_ConstructGondorFountainGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:81139

Command_ConstructGondorFountainGuardHorde_FS

GondorFortressUpgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → GondorFortressCommandSet_WhiteTree_Grey → Command_ConstructGondorFountainGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:81139

Command_ConstructGondorFountainGuardHorde_FS

GondorFortressUpgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → Fortress_Men → MenFortressCitadel → GondorFortressCommandSet → Command_ConstructGondorFountainGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:81139

Command_ConstructGondorFountainGuardHorde_FS

GondorFortressUpgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → Fortress_Men → MenFortressCitadel → GondorFortressCommandSet_WhiteTree → Command_ConstructGondorFountainGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:81139

Command_ConstructGondorFountainGuardHorde_FS

GondorFortressUpgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → Fortress_Men → MenFortressCitadel → GondorFortressCommandSet_Grey → Command_ConstructGondorFountainGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:81139

Command_ConstructGondorFountainGuardHorde_FS

GondorFortressUpgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → Fortress_Men → MenFortressCitadel → GondorFortressCommandSet_WhiteTree_Grey → Command_ConstructGondorFountainGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:81139

Command_ConstructGondorFountainGuardHorde_FS

GondorFortressUpgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → Fortress_Men → MenFortressCitadel → GondorFortressCommandSet → Command_ConstructGondorFountainGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:81139

Command_ConstructGondorFountainGuardHorde_FS

GondorFortressUpgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → Fortress_Men → MenFortressCitadel → GondorFortressCommandSet_WhiteTree → Command_ConstructGondorFountainGuardHorde_FS

Source definitiondata/ini/commandbutton.ini:81139

Command_ConstructGondorFountainGuardHorde_FS

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/men/fountainguard.ini:4

GondorFountainGuardHorde