Soldiers of Minas Tirith
Infantry · 15 SOLDIERS

Soldiers of Minas Tirith

Requires Level 2 Barracks Strong vs. Pikemen Able to switch formation for improved defensive capabilities Even during its decline at the end of the Third Age, Minas Tirith maintained a sizeable garrison of men-at-arms.

Compare this unit ⇄
Cost500
Health / soldier330
Health / full battalion4,950
Attack range11.5
Movement speed50
Command points75

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

AnorienSword · GondorFighter

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH800No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:20743

AnorienSword

player upgrade

PRIMARY

AnorienSwordUpgraded · GondorFighter

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
400 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH1600No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsANGMAR_SWORD_DELAYBETWEENSHOTS1,200
PreAttackDelayANGMAR_SWORD_PREATTACKDELAY400
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationANGMAR_SWORD_FIRINGDURATION800
Source definitiondata/ini/weapon.ini:20763

AnorienSwordUpgraded

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

SoldierEliteArmor · GondorFighter

Damage typeReceived
DEFAULT80%
SLASH80%
PIERCE60%
SPECIALIST30%
CAVALRY90%
CRUSH150%
SIEGE100%
FLAME100%
FROST140%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL50%
POISON60%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1666

SoldierEliteArmor

player upgrade

SoldierEliteHeavyArmor · GondorFighter

Damage typeReceived
DEFAULT40%
SLASH40%
PIERCE30%
SPECIALIST15%
CAVALRY70%
CRUSH80%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
POISON30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1684

SoldierEliteHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Charge Attack (R)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_CHARGE_ATTACK—
FlagsNEEDS_OBJECT_FILTER—
ReloadTime120000120,000
InitiateAtLocationSoundSpellElvenSummon—
ObjectFilterALL ENEMIES -STRUCTURE -WALL_UPGRADE -WALL_HUB -WALL_SEGMENT -DEFENSIVE_WALL -FS_BASE_DEFENSE—

UnpauseSpecialPowerUpgrade ModuleTag_ChargeUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarCharge—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ChargeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—

SpecialAbilityUpdate ModuleTag_ChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAngmarCharge—
StartAbilityRange150.0150
AbilityAbortRange100.0100
PreparationTime00
InstantYes—
ApproachUntilMembersInRangeYes—
PackTime35003,500
TriggerAttributeModifierGondorChargeBonus—
AttributeModifierDuration1000010,000
ChargeAttackSpeedBoostYes—
IgnoreFacingCheckYes—
Source definitiondata/ini/commandbutton.ini:30736

Command_GondorSoldierChargeAttack

upgrade / mode

Purchase Steel Cuirasses (T)

Upgrades this battalion with Steel Cuirasses Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24298

Command_PurchaseUpgradeGondorHeavyArmor

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24163

Command_PurchaseUpgradeGondorForgedBlades

upgrade / mode

Purchase Banners of the White Tree (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23965

Command_PurchaseUpgradeGondorBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
Source definitiondata/ini/object/goodfaction/units/men/gondorfighter.ini:1702

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/men/gondorfighter.ini:1706

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
RecolorHouseYes—
ShowSubObjectsHIPS BODY01—
HideSubObjectsTABARD—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/men/gondorfighter.ini:1715

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/men/gondorfighter.ini:1728

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/men/gondorfighter.ini:1766

AttributeModifierUpgrade ModuleTag_AMU

Battalion composition & progression

Member templateCountHealth each
GondorFighter15330
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GondorBarracksUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → GondorBarracks → GondorBarracksCommandSet → Command_ConstructGondorFighterHorde

Source definitiondata/ini/commandbutton.ini:13854

Command_ConstructGondorFighterHorde

GondorBarracksUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel2 → Command_ConstructGondorFighterHorde

Source definitiondata/ini/commandbutton.ini:13854

Command_ConstructGondorFighterHorde

GondorBarracksUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3
Trace

Starting builder → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel3 → Command_ConstructGondorFighterHorde

Source definitiondata/ini/commandbutton.ini:13854

Command_ConstructGondorFighterHorde

GondorBarracksUpgrade_GondorBarracksLevel2, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSet → Command_ConstructGondorFighterHorde

Source definitiondata/ini/commandbutton.ini:13854

Command_ConstructGondorFighterHorde

GondorBarracksUpgrade_GondorBarracksLevel2, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel2 → Command_ConstructGondorFighterHorde

Source definitiondata/ini/commandbutton.ini:13854

Command_ConstructGondorFighterHorde

GondorBarracksUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel3 → Command_ConstructGondorFighterHorde

Source definitiondata/ini/commandbutton.ini:13854

Command_ConstructGondorFighterHorde

GondorBarracksUpgrade_GondorBarracksLevel2, Upgrade_RingHeroesIsOn
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSet → Command_ConstructGondorFighterHorde

Source definitiondata/ini/commandbutton.ini:13854

Command_ConstructGondorFighterHorde

GondorBarracksUpgrade_GondorBarracksLevel2, Upgrade_RingHeroesIsOn
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel2 → Command_ConstructGondorFighterHorde

Source definitiondata/ini/commandbutton.ini:13854

Command_ConstructGondorFighterHorde

GondorBarracksUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_RingHeroesIsOn
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel3 → Command_ConstructGondorFighterHorde

Source definitiondata/ini/commandbutton.ini:13854

Command_ConstructGondorFighterHorde

GondorBarracksUpgrade_GondorBarracksLevel2, Upgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSet → Command_ConstructGondorFighterHorde

Source definitiondata/ini/commandbutton.ini:13854

Command_ConstructGondorFighterHorde

GondorBarracksUpgrade_GondorBarracksLevel2, Upgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel2 → Command_ConstructGondorFighterHorde

Source definitiondata/ini/commandbutton.ini:13854

Command_ConstructGondorFighterHorde

GondorBarracksUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorBarracks → GondorBarracksCommandSetLevel3 → Command_ConstructGondorFighterHorde

Source definitiondata/ini/commandbutton.ini:13854

Command_ConstructGondorFighterHorde

The ShireBarracksUpgrade_CanTaunt, Upgrade_GondorBarracksLevel2
Trace

Starting builder → ShirePorter → GondorBarracks → GondorBarracksCommandSet → Command_ConstructGondorFighterHorde

Source definitiondata/ini/commandbutton.ini:13854

Command_ConstructGondorFighterHorde

The ShireBarracksUpgrade_CanTaunt, Upgrade_GondorBarracksLevel2
Trace

Starting builder → ShirePorter → GondorBarracks → GondorBarracksCommandSetLevel2 → Command_ConstructGondorFighterHorde

Source definitiondata/ini/commandbutton.ini:13854

Command_ConstructGondorFighterHorde

The ShireBarracksUpgrade_CanTaunt, Upgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3
Trace

Starting builder → ShirePorter → GondorBarracks → GondorBarracksCommandSetLevel3 → Command_ConstructGondorFighterHorde

Source definitiondata/ini/commandbutton.ini:13854

Command_ConstructGondorFighterHorde

The ShireBarracksUpgrade_GondorBarracksLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → ShirePorter → GondorBarracks → GondorBarracksCommandSet → Command_ConstructGondorFighterHorde

Source definitiondata/ini/commandbutton.ini:13854

Command_ConstructGondorFighterHorde

The ShireBarracksUpgrade_GondorBarracksLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → ShirePorter → GondorBarracks → GondorBarracksCommandSetLevel2 → Command_ConstructGondorFighterHorde

Source definitiondata/ini/commandbutton.ini:13854

Command_ConstructGondorFighterHorde

The ShireBarracksUpgrade_GondorBarracksLevel2, Upgrade_GondorBarracksLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → ShirePorter → GondorBarracks → GondorBarracksCommandSetLevel3 → Command_ConstructGondorFighterHorde

Source definitiondata/ini/commandbutton.ini:13854

Command_ConstructGondorFighterHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/men/anorienfighter.ini:1

GondorFighterHorde