Faramir
Hero · INDIVIDUAL UNIT

Faramir

Recruit the Captain of the Ithilien Rangers 'I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.'

Compare this unit ⇄
Cost2,000
Health / soldier2,000
Health / full battalion2,000
Attack range350
Movement speed50
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

FaramirBow · GondorFaramir

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17219

FaramirBow

mounted

PRIMARY

FaramirSwordMounted · GondorFaramir

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsFARAMIR_DELAYBETWEENSHOTS700
PreAttackDelayFARAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationFARAMIR_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:24468

FaramirSwordMounted

weaponset toggle 1

PRIMARY

FaramirSword · GondorFaramir

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsFARAMIR_DELAYBETWEENSHOTS700
PreAttackDelayFARAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationFARAMIR_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:23836

FaramirSword

contained

PRIMARY

FaramirBow · GondorFaramir

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17219

FaramirBow

weaponset toggle 1 contained

PRIMARY

FaramirBow · GondorFaramir

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius0.00
DelayBetweenShotsFARAMIR_BOW_DELAYBETWEENSHOTS0
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackTypePER_POSITION—
FiringDurationFARAMIR_BOW_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:17219

FaramirBow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

LegolasArmor · GondorFaramir

Damage typeReceived
DEFAULT20%
SLASH25%
PIERCE22%
SPECIALIST25%
CRUSH50%
CAVALRY25%
SIEGE55%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED65%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:262

LegolasArmor

mounted

HeroArmorMounted · GondorFaramir

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:4423

Command_ToggleFaramirWeapon

active

Hidden Volley (R)

Faramir calls his rangers to bombard anywhere within a great radius with a volley of arrows At Level 5 gains +50% damage and increased radius Left click icon then left click on target area

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ARROW_VOLLEY_GOOD—
RadiusCursorRadiusGONDOR_RANGER_LONGSHOT_CURSOR_RADIUS80
ReloadTimeGONDOR_RANGER_LONGSHOT_RELOAD_TIME120,000
FlagsLIMIT_DISTANCE—
MaxCastRangeGONDOR_RANGER_LONGSHOT_RANGE1,000

OCLSpecialPower ModuleTag_ArrowVolleyEvil

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirAmbush1—
OCLOCL_FaramirAmbushAbility1—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
OnTriggerRechargeSpecialPowerSpecialAbilityFaramirAmbush2—
SetModelConditionModelConditionState:USER_2—
SetModelConditionTime5.05
DisableDuringAnimDurationYes—
InitiateSoundFaramirRangerVoiceArrowVolley—

WeaponFireSpecialAbilityUpdate ModuleTag_FireballUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirAmbush1—
PackTime50005,000
MustFinishAbilityYes—
SpecialWeaponFaramirAmbushWeapon1—
NeedLivingTargetsNo—
ApproachRequiresLOSNo—
Source definitiondata/ini/commandbutton.ini:38075

Command_FaramirAmbushAbility

active

Knight/Ranger Toggle (T)

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseHorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedYes—
OnTriggerRechargeSpecialPowerSpecialAbilityToggleMountedTwo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:5432

Command_ToggleMounted

active

Captain of Ithilien (C)

Requires Level 3 Faramir calls a group of Rangers and one of their lieutenants to defend targeted location. They are immobile, but remain stealthed and will attack any enemy that approaches. At level 7, summons a larger group of Rangers Left click icon then left click on pathable location Modifier Type: Leadership Ithilien Rangers near Faramir gain +15% armour, damage and range and earn experience 33% faster Passive ability

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES—
ReloadTime180000180,000
InitiateAtLocationSoundFaramirSummon—
RadiusCursorRadius60.060
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange60.060
MaxCastRange600600

UnpauseSpecialPowerUpgrade ModuleTag_HwaldarSummon1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirsRangersSummon—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPowerSummon1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirsRangersSummon—
OCLOCL_SpawnFaramirsRangersEgg—
TriggerFXFX_FaramirRangerSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:38046

Command_SpecialAbilityFaramirSummonLeadership

active

Wounding Arrow (V)

Cooldown 80s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime8000080,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirWoundArrow—
TriggeredByUpgrade_ObjectLevel6—
ConflictsWithUpgrade_ObjectUnderAIControl—

SpecialPowerModule ModuleTag_WoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirWoundArrow—
UpdateModuleStartsAttackYes—
InitiateSoundFaramirRangerVoiceWoundingArrow—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirWoundArrow—
SkipContinueYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponFaramirTrueWoundArrow—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:3971

Command_SpecialAbilityWoundArrow

active

Wounding Arrow (V)

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime6000060,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
TriggeredByUpgrade_ObjectLevel2 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_WoundArrow_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
UpdateModuleStartsAttackYes—
InitiateSoundFaramirRangerVoiceWoundingArrow—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
SkipContinueYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponFaramirWoundArrow—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:3986

Command_SpecialAbilityWoundArrow_AI

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

upgrade / mode

Toggle Weapon (W)

Left click to toggle between bow and sword

Requires: Upgrade_ObjectLevel5

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:4423

Command_ToggleFaramirWeapon

active

Hidden Volley (R)

Faramir calls his rangers to bombard anywhere within a great radius with a volley of arrows At Level 5 gains +50% damage and increased radius Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_ARROW_VOLLEY_GOOD—
RadiusCursorRadius120120
ReloadTimeGONDOR_RANGER_LONGSHOT_RELOAD_TIME120,000
FlagsLIMIT_DISTANCE—
MaxCastRangeGONDOR_RANGER_LONGSHOT_RANGE1,000

OCLSpecialPower ModuleTag_ArrowVolleyEvil2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirAmbush2—
OCLOCL_FaramirAmbushAbility2—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
SetModelConditionModelConditionState:USER_2—
SetModelConditionTime5.05
DisableDuringAnimDurationYes—
InitiateSoundFaramirRangerVoiceArrowVolley—

WeaponFireSpecialAbilityUpdate ModuleTag_FireballUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirAmbush2—
PackTime50005,000
MustFinishAbilityYes—
SpecialWeaponFaramirAmbushWeapon2—
NeedLivingTargetsNo—
ApproachRequiresLOSNo—
Source definitiondata/ini/commandbutton.ini:38092

Command_FaramirAmbushAbility2

active

Knight/Ranger Toggle (T)

Cooldown 2s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseHorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedYes—
OnTriggerRechargeSpecialPowerSpecialAbilityToggleMountedTwo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget.30.3
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:5432

Command_ToggleMounted

active

Captain of Ithilien (C)

Requires Level 3 Faramir calls a group of Rangers and one of their lieutenants to defend targeted location. They are immobile, but remain stealthed and will attack any enemy that approaches. At level 7, summons a larger group of Rangers Left click icon then left click on pathable location Modifier Type: Leadership Ithilien Rangers near Faramir gain +15% armour, damage and range and earn experience 33% faster Passive ability

Cooldown 180s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES—
ReloadTime180000180,000
InitiateAtLocationSoundFaramirSummon—
RadiusCursorRadius60.060
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange60.060
MaxCastRange600600

UnpauseSpecialPowerUpgrade ModuleTag_HwaldarSummon1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirsRangersSummon—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPowerSummon1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirsRangersSummon—
OCLOCL_SpawnFaramirsRangersEgg—
TriggerFXFX_FaramirRangerSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:38046

Command_SpecialAbilityFaramirSummonLeadership

active

Wounding Arrow (V)

Cooldown 80s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime8000080,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirWoundArrow—
TriggeredByUpgrade_ObjectLevel6—
ConflictsWithUpgrade_ObjectUnderAIControl—

SpecialPowerModule ModuleTag_WoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirWoundArrow—
UpdateModuleStartsAttackYes—
InitiateSoundFaramirRangerVoiceWoundingArrow—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFaramirWoundArrow—
SkipContinueYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponFaramirTrueWoundArrow—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:3971

Command_SpecialAbilityWoundArrow

active

Wounding Arrow (V)

Cooldown 60s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime6000060,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
TriggeredByUpgrade_ObjectLevel2 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_WoundArrow_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
UpdateModuleStartsAttackYes—
InitiateSoundFaramirRangerVoiceWoundingArrow—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate_AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow_AI—
SkipContinueYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime10001,000
PackTime11
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponFaramirWoundArrow—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:3986

Command_SpecialAbilityWoundArrow_AI

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_ObjectLevel5

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_FaramirHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/men/faramir.ini:900

AutoHealBehavior ModuleTag_FaramirHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/men/faramir.ini:907

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3, Upgrade_MiniHordeLvl2

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FaramirLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameFaramirRangerLeadership—
TriggeredByUpgrade_ObjectLevel3 Upgrade_MiniHordeLvl2—
RequiresAllTriggersYes—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +GondorRanger +GondorRangerHorde +GondorRangerSpear +GondorRangerSpearHorde ALLIES—
Source definitiondata/ini/object/goodfaction/units/men/faramir.ini:965

AttributeModifierAuraUpdate ModuleTag_FaramirLeadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3, Upgrade_IsMounted

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FaramirLeadershipMounted

PropertyGame valueResolved value
StartsActiveNo—
BonusNameFaramirCavalryLeadership—
TriggeredByUpgrade_ObjectLevel3 Upgrade_IsMounted—
RequiresAllTriggersYes—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +GondorCavalry +GondorKnightHorde ALLIES—
Source definitiondata/ini/object/goodfaction/units/men/faramir.ini:974

AttributeModifierAuraUpdate ModuleTag_FaramirLeadershipMounted

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_VeteransLeadership

PropertyGame valueResolved value
StartsActiveYes—
BonusNameLoyalFaramir—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +VeteranofOsgiliath ALLIES—
Source definitiondata/ini/object/goodfaction/units/men/faramir.ini:1242

AttributeModifierAuraUpdate ModuleTag_VeteransLeadership

Battalion composition & progression

Member templateCountHealth each
GondorFaramir12,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
FaramirLevel11Upgrade_ObjectLevel1
FaramirLevel295Upgrade_ObjectLevel2 HeroLevelUpDamage1
FaramirLevel3215Upgrade_ObjectLevel3 HeroLevelUpDamage2
FaramirLevel4355 HeroLevelUpDamage3
FaramirLevel5515Upgrade_ObjectLevel5 HeroLevelUpDamage4
FaramirLevel6695Upgrade_ObjectLevel6 HeroLevelUpDamage5
FaramirLevel7895Upgrade_ObjectLevel7 HeroLevelUpDamage6
FaramirLevel81,115Upgrade_ObjectLevel8 HeroLevelUpDamage7
FaramirLevel91,355 HeroLevelUpDamage8
FaramirLevel101,615Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GondorFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:129

FactionMen

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/men/faramir.ini:1

GondorFaramir