Denethor
Hero · INDIVIDUAL UNIT

Denethor

Recruit the Steward of Gondor 'And I shall not forget it. Nor fail to reward that which is given. Fealty with love, valor with honor, disloyalty with vengeance.'

Compare this unit ⇄
Cost1,500
Health / soldier2,200
Health / full battalion2,200
Attack range11.5
Movement speed45
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DenethorSword · GondorDenethor

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsFARAMIR_DELAYBETWEENSHOTS700
PreAttackDelayFARAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationFARAMIR_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:24126

DenethorSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · GondorDenethor

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Steward of Gondor

Denethor is protected by his guards Modifier Type: Leadership Rank 1: Allied units near Denethor gain +25% armour Faramir loses -15% armour and -15% experience gain Rank 3: Allied units near Denethor gain +25% damage Gandalf loses -15% armour and -15% experience gain Rank 6: Allied units near Denethor gain +25% experience gain Elessar loses -15% armour Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:36625

Command_SpecialPowerDenethorLvl10Final

active

Stone of Anárion (R)

Can be cast to reveal shroud for 2 minutes Modifier Type: Active Debuff Targeted units, both friend and foe, lose all leadership for 30 seconds Left click on icon then left click on target area

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—
InitiateSoundDenethorVoicePalantir—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedNo—
SpecialPowerTemplateSpecialAbilityDenethorPalantir—
OCLOCL_SpecialPowerDenethorPalantir—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:36439

Command_SpecialAbilityDenethorPalantir

active

High Authority (T)

Requires Level 3 Commands targeted enemy units to flee in terror Left click on icon then left click on target units

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime120000120,000
RadiusCursorRadius100.0100
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE WATER_OK—
MaxCastRange300300
InitiateAtLocationSoundDenethorVoiceHighAuthority—

UnpauseSpecialPowerUpgrade ModuleTag_HighAuthority

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDenethorHighAuthority—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_HighAutority_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDenethorHighAuthority—
OCLOCL_DenethorHighAuthority—
TriggerFXFX_DenethorHighAuthority—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:36636

Command_SpecialAbilityDenethorHighAuthority

active

In Service of the Steward (C)

Requires Level 6 Summons a temporary battalion of Guards of the Citadel At level 10, also temporarily summons Berethor Left click on icon to activate

Cooldown 300s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime300000300,000
InitiateAtLocationSoundSpellGondorDenethorSummon1—

UnpauseSpecialPowerUpgrade ModuleTag_DenethorSummonActivator

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDenethorSummon—
TriggeredByUpgrade_ObjectLevel6—

OCLSpecialPower ModuleTag_Reinforcements_DenethorSummon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDenethorSummon—
OCLOCL_DenethorSummonLvl10—
TriggerFXFX_GenericGoodSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
Source definitiondata/ini/commandbutton.ini:36678

Command_SpecialAbilityDenethorSummon

active

Contest of Wills (V)

Requires Level 9 When cast on a friendly hero, increases damage output by +100% at the cost of -50% armour for 15 seconds When cast on an enemy hero, causes the hero to lose -33% armour and speed for 15 seconds Left click on icon then left click on target hero

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime120000120,000
ObjectFilterAOTR_DENETHOR_CONTEST_OBJECTFILTER -GondorDenethor—
MaxCastRange500500

UnpauseSpecialPowerUpgrade ModuleTag_ContestEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDenethorContest—
TriggeredByUpgrade_ObjectLevel9—

SpecialPowerModule ModuleTag_CourageStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDenethorContest—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundDenethorVoiceFavor—

WeaponFireSpecialAbilityUpdate ModuleTag_CourageAnimation

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDenethorContest—
WhichSpecialWeapon44
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange500500
SpecialWeaponDenethorContestWeapon—
Source definitiondata/ini/commandbutton.ini:36689

Command_SpecialAbilityDenethorContest

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_DenethorHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/gondor/denethor.ini:673

AutoHealBehavior ModuleTag_DenethorHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DenethorLeadershipLvl1

PropertyGame valueResolved value
StartsActiveNo—
BonusNameDenethorLeadershipLvl1—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/gondor/denethor.ini:687

AttributeModifierAuraUpdate ModuleTag_DenethorLeadershipLvl1

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DenethorDebuffLvl1

PropertyGame valueResolved value
StartsActiveNo—
BonusNameDenethorDebuff—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +GondorFaramir +IthilienFaramir_FS—
Source definitiondata/ini/object/goodfaction/units/gondor/denethor.ini:695

AttributeModifierAuraUpdate ModuleTag_DenethorDebuffLvl1

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_DenethorLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DenethorLeadershipLvl3

PropertyGame valueResolved value
StartsActiveNo—
BonusNameDenethorLeadershipLvl3—
TriggeredByUpgrade_DenethorLevel3—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/gondor/denethor.ini:711

AttributeModifierAuraUpdate ModuleTag_DenethorLeadershipLvl3

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_DenethorLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DenethorDebuffLvl3

PropertyGame valueResolved value
StartsActiveNo—
BonusNameDenethorDebuff—
TriggeredByUpgrade_DenethorLevel3—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +GondorFaramir +GondorGandalf +GondorGandalf_WOTR +IthilienFaramir_FS—
Source definitiondata/ini/object/goodfaction/units/gondor/denethor.ini:719

AttributeModifierAuraUpdate ModuleTag_DenethorDebuffLvl3

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_DenethorLevel6

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DenethorLeadershipLvl6

PropertyGame valueResolved value
StartsActiveNo—
BonusNameDenethorLeadershipLvl6—
TriggeredByUpgrade_DenethorLevel6—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/gondor/denethor.ini:735

AttributeModifierAuraUpdate ModuleTag_DenethorLeadershipLvl6

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_DenethorLevel6

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DenethorDebuffLvl6

PropertyGame valueResolved value
StartsActiveNo—
BonusNameDenethorDebuff—
TriggeredByUpgrade_DenethorLevel6—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +GondorFaramir +GondorGandalf +GondorGandalf_WOTR +GondorElessar +IthilienFaramir_FS—
Source definitiondata/ini/object/goodfaction/units/gondor/denethor.ini:743

AttributeModifierAuraUpdate ModuleTag_DenethorDebuffLvl6

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel6

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel6—
UpgradeTexturegudenethor.tga 0 gudenethorHA.tga—
RecolorHouseYes—
Source definitiondata/ini/object/goodfaction/units/gondor/denethor.ini:944

SubObjectsUpgrade Armor_Upgrade

Battalion composition & progression

Member templateCountHealth each
GondorDenethor12,200
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
DenethorLevel11Upgrade_ObjectLevel1
DenethorLevel290Upgrade_ObjectLevel2 HeroLevelUpDamage1
DenethorLevel3195Upgrade_ObjectLevel3 HeroLevelUpDamage2
DenethorLevel4315Upgrade_ObjectLevel4 HeroLevelUpDamage3
DenethorLevel5455Upgrade_ObjectLevel5 HeroLevelUpDamage4
DenethorLevel6610Upgrade_ObjectLevel6 HeroLevelUpDamage5
DenethorLevel7785Upgrade_ObjectLevel7 HeroLevelUpDamage6
DenethorLevel8980Upgrade_ObjectLevel8 HeroLevelUpDamage7
DenethorLevel91,190Upgrade_ObjectLevel9 HeroLevelUpDamage8
DenethorLevel101,420Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GondorFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:129

FactionMen

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/gondor/denethor.ini:8

GondorDenethor