Boromir
Hero · INDIVIDUAL UNIT

Boromir

Recruit the Captain of the White Tower 'Let the armies of Mordor know this: Never again will the land of my people fall into enemy hands!'

Compare this unit ⇄
Cost2,000
Health / soldier2,400
Health / full battalion2,400
Attack range11.5
Movement speed50
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

BoromirSword · GondorBoromir

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
733 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
866 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3007No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsBOROMIR_DELAYBETWEENSHOTS866
PreAttackDelayBOROMIR_PREATTACKDELAY733
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationBOROMIR_FIRINGDURATION866
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:24587

BoromirSword

player upgrade

PRIMARY

BoromirSwordLastStand · GondorBoromir

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
733 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3007No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots20002,000
PreAttackDelayBOROMIR_PREATTACKDELAY733
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDuration15001,500
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:24632

BoromirSwordLastStand

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · GondorBoromir

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Captain of the White Tower

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_BoromirLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:4139

Command_SpecialAbilityBoromirForGondor

active

Knife Throw (R)

Requires Level 2 Boromir throws his knife at an enemy unit, knocking them back and reducing their armour by 25% for 10 seconds Left click icon then left click on target

Cooldown 50s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime5000050,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_SpecialAbilityWoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_WoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
UpdateModuleStartsAttackYes—
InitiateSoundBoromirVoiceAttack—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrow—
SkipContinueYes—
UnpackTime10001,000
PreparationTime11
PersistentPrepTime500500
PackTime11
AwardXPForTriggering00
StartAbilityRangeFARAMIR_WOUNDING_ARROW_RANGE350
ApproachRequiresLOSYes—
SpecialWeaponBoromirKnife—
WhichSpecialWeapon22
Source definitiondata/ini/commandbutton.ini:42681

Command_SpecialAbilityBoromirKnife

active

Horn of Gondor (T)

Requires Level 4 Stun enemies with fear for 15 seconds Left click to activate

Cooldown 105s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime105000105,000

UnpauseSpecialPowerUpgrade ModuleTag_EnableHorn

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHornOfGondor—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_HornStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHornOfGondor—
UpdateModuleStartsAttackYes—
AntiCategoryLEADERSHIP—
AttributeModifierBoromirGondorHornAntiCategory—
AttributeModifierRange70.070
StartsPausedYes—

ModelConditionSpecialAbilityUpdate ModuleTag_HornUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHornOfGondor—
UnpackTime17001,700
PreparationTime11
PersistentPrepTime16001,600
PackTime16661,666
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:3345

Command_SpecialAbilityHornOfGondor

active

For Gondor! (C)

Requires Level 5 Modifier Type: Spell Nearby friendly units gain +33% damage, +20% speed, and resistance to fear and terror for 30 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime180000180,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_MightyRageStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDeathlessGloriousCharge—
TriggeredByUpgrade_ObjectLevel5—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDeathlessGloriousCharge—
UnpackTime10001,000
UnpackingVariation11
PreparationTime00
PersistentPrepTime00
PackTime13301,330

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDeathlessGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierBoromirWarSpeechGondor—
AttributeModifierFXFX_ForGondor—
AttributeModifierRange200200
AttributeModifierAffectsSelfNo—
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_WITH_HORDES_OBJECT_FILTER—
Source definitiondata/ini/commandbutton.ini:4543

Command_SpecialAbilityBoromirWarcry

active

Command_SpecialAbilityCaptainOfGondorBoromir

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime150000150,000
RadiusCursorRadius150.0150
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_KINGSFAVOR_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_KingsFavorEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_KingsFavorSpecialPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundBoromirVoiceCaptainOfGondor—

LevelGrantSpecialPower ModuleTag_KingsFavor

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
UnpackingVariation22
StartAbilityRange200.0200
LevelFXFX_LevelUp—
Experience115115
RadiusEffect150150
AcceptanceFilterKINGSFAVOR_OBJECTFILTER—
UnpackTime20002,000
PreparationTime11
FreezeAfterTriggerDuration20002,000
Source definitiondata/ini/commandbutton.ini:4399

Command_SpecialAbilityCaptainOfGondorBoromir

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl2—
ConflictsWithUpgrade_MiniHordeLvl3—
PermanentNo—
Source definitiondata/ini/object/goodfaction/units/men/boromir.ini:538

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_BoromirHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/men/boromir.ini:669

AutoHealBehavior ModuleTag_BoromirHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/men/boromir.ini:713

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/men/boromir.ini:721

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ArmorBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel5—
AttributeModifierBoromirLvl5Armour—

BoromirLvl5Armour

PropertyGame valueResolved value
CategoryLEVEL—
ModifierARMOR 13%—
Duration00
Source definitiondata/ini/object/goodfaction/units/men/boromir.ini:803

AttributeModifierUpgrade ModuleTag_ArmorBonus

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_BoromirLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameHaldirLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterANY +GondorFighter +GondorArcher +GondorFighter_Summoned +GondorArcher_Summoned +GondorTowerShieldGuard_FortressSummoned +GondorTowerShieldGuard_Summoned +GondorTowerShieldGuard +GondorCavalry_Summoned +GondorCavalry +GondorSpearmen_Summoned +GondorSpearmen—
Source definitiondata/ini/object/goodfaction/units/men/boromir.ini:813

AttributeModifierAuraUpdate ModuleTag_BoromirLeadership

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_VeteransLeadership

PropertyGame valueResolved value
StartsActiveYes—
BonusNameLoyalBoromir—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +VeteranofOsgiliath ALLIES—
Source definitiondata/ini/object/goodfaction/units/men/boromir.ini:913

AttributeModifierAuraUpdate ModuleTag_VeteransLeadership

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation

WeaponSetUpgrade ModuleTag_Weapon

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl4—
WeaponConditionWEAPONSET_TOGGLE_2—
Source definitiondata/ini/object/goodfaction/units/men/boromir.ini:948

WeaponSetUpgrade ModuleTag_Weapon

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation

WeaponSetUpgrade ModuleTag_Weapon1

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl5—
WeaponConditionWEAPONSET_TOGGLE_3—
Source definitiondata/ini/object/goodfaction/units/men/boromir.ini:952

WeaponSetUpgrade ModuleTag_Weapon1

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation

SubObjectsUpgrade ModuleTag_HideGear

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl5—
HideSubObjectsHEAD BSHIELD—
Source definitiondata/ini/object/goodfaction/units/men/boromir.ini:1003

SubObjectsUpgrade ModuleTag_HideGear

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation

SubObjectsUpgrade ModuleTag_ShowGear

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl5—
ShowSubObjectsHEADCLK HOOD FURCLOAK CLASPS BSHIELDCLOAK—
Source definitiondata/ini/object/goodfaction/units/men/boromir.ini:1007

SubObjectsUpgrade ModuleTag_ShowGear

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectEriadorEarendil

Effect values & implementation

SubObjectsUpgrade ModuleTag_ShowLorienGear

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectEriadorEarendil—
ShowSubObjectsHEAD HEADCLK—
Source definitiondata/ini/object/goodfaction/units/men/boromir.ini:1011

SubObjectsUpgrade ModuleTag_ShowLorienGear

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FortressToLibrary

PropertyGame valueResolved value
StartsActiveYes—
BonusNameFortressToLibrary—
RefreshDelay20002,000
Range9999999,999
ObjectFilterNONE +RivendellBoromir_Summoned—
Source definitiondata/ini/object/goodfaction/units/men/boromir.ini:1063

AttributeModifierAuraUpdate ModuleTag_FortressToLibrary

Battalion composition & progression

Member templateCountHealth each
GondorBoromir12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
BoromirLevel11Upgrade_ObjectLevel1
BoromirLevel2110Upgrade_ObjectLevel2 HeroLevelUpDamage1
BoromirLevel3245Upgrade_ObjectLevel3 HeroLevelUpDamage2
BoromirLevel4405Upgrade_ObjectLevel4 HeroLevelUpDamage3
BoromirLevel5585Upgrade_ObjectLevel5 HeroLevelUpDamage4
BoromirLevel6785Upgrade_ObjectLevel6 HeroLevelUpDamage5
BoromirLevel71,010Upgrade_ObjectLevel7 HeroLevelUpDamage6
BoromirLevel81,255Upgrade_ObjectLevel8 HeroLevelUpDamage7
BoromirLevel91,520Upgrade_ObjectLevel9 HeroLevelUpDamage8
BoromirLevel101,810Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GondorFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:129

FactionMen

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/men/boromir.ini:1

GondorBoromir