Archers of Minas Tirith
Archer · 15 SOLDIERS

Archers of Minas Tirith

Requires Level 2 Archery Range Strong vs. Infantry and Monsters Able to switch formation for improved offensive capabilities Wielding great bows of heartwood, Anórien archers played a vital role in the defense of the White City.

Compare this unit ⇄
Cost500
Health / soldier235
Health / full battalion3,525
Attack range350
Movement speed50
Command points75

Base statistics · Build time: 25s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

close range

PRIMARY

GondorArcherBowMelee · GondorArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
22
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH400No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange2222
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsGONDOR_KNIGHT_DELAYBETWEENSHOTS1,000
PreAttackDelayGONDOR_KNIGHT_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationGONDOR_KNIGHT_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:17669

GondorArcherBowMelee

Base equipment

PRIMARY

GondorArcherEliteBow · GondorArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE700Without Upgrade_GondorFireArrows
FLAME10Requires Upgrade_GondorFireArrows
FLAME200Requires Upgrade_GondorFireArrows
PIERCE750Requires Upgrade_GondorFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeELVEN_LORIENARCHER_ARCHER_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( ELVEN_LORIENARCHER_ARCHER_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage7777
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots15001,500
PreAttackDelayGONDOR_ARCHER_BOW_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration15001,500
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:1500 Max:2000—
ContinuousFireOne00
ContinuousFireCoast20002,000
IsAimingWeaponYes—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:14430

GondorArcherEliteBow

Base equipment

TERTIARY

GondorArcherEliteBowBombard · GondorArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
345
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE700Without Upgrade_GondorFireArrows
FLAME10Requires Upgrade_GondorFireArrows
FLAME250Requires Upgrade_GondorFireArrows
PIERCE650Requires Upgrade_GondorFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange345345
MinimumAttackRange#SUBTRACT( GONDOR_ARCHER_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 345 .003 )1.03
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots15001,500
PreAttackDelayGONDOR_ARCHER_BOW_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration15001,500
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:1500 Max:2000—
ContinuousFireOne00
ContinuousFireCoastGONDOR_ARCHER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:14731

GondorArcherEliteBowBombard

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ArcherEliteArmor · GondorArcher

Damage typeReceived
DEFAULT80%
SLASH115%
PIERCE50%
SPECIALIST100%
CAVALRY165%
CRUSH200%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1996

ArcherEliteArmor

player upgrade

ArcherEliteHeavyArmor · GondorArcher

Damage typeReceived
DEFAULT30%
SLASH75%
PIERCE20%
SPECIALIST75%
CAVALRY100%
CRUSH125%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2013

ArcherEliteHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Steel Cuirasses (T)

Upgrades this battalion with Steel Cuirasses Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24298

Command_PurchaseUpgradeGondorHeavyArmor

upgrade / mode

Fire Arrows (C)

Upgrades this battalion with Fire Arrows Significantly increases the damage done by arrows

Requires: Upgrade_TechnologyGondorFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24051

Command_PurchaseUpgradeGondorFireArrows

upgrade / mode

Purchase Banners of the White Tree (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23965

Command_PurchaseUpgradeGondorBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade ModuleTag_ArmorUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
Source definitiondata/ini/object/goodfaction/units/men/gondorarcher.ini:813

ArmorUpgrade ModuleTag_ArmorUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorFireArrows

Effect values & implementation

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFireArrows—
ShowSubObjectsFireArowTip—
Source definitiondata/ini/object/goodfaction/units/men/gondorarcher.ini:817

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade ModuleTag_HeavyArmorUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
RecolorHouseYes—
ShowSubObjectsHIPS BODY01—
HideSubObjectsTABARD—
ExcludeSubobjectsFireArowTip—
Source definitiondata/ini/object/goodfaction/units/men/gondorarcher.ini:821

SubObjectsUpgrade ModuleTag_HeavyArmorUpgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_GondorFireArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_FireArrowParticlesAndLegalityUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFireArrows—
Source definitiondata/ini/object/goodfaction/units/men/gondorarcher.ini:836

WeaponSetUpgrade ModuleTag_FireArrowParticlesAndLegalityUpgrade

Battalion composition & progression

Member templateCountHealth each
GondorArcher15235
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GondorArchery RangeUpgrade_GondorArcheryRangeLevel2
Trace

Starting builder → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSet → Command_ConstructGondorArcherHorde

Source definitiondata/ini/commandbutton.ini:14211

Command_ConstructGondorArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel2
Trace

Starting builder → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSetLevel2 → Command_ConstructGondorArcherHorde

Source definitiondata/ini/commandbutton.ini:14211

Command_ConstructGondorArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel2, Upgrade_GondorArcheryRangeLevel3
Trace

Starting builder → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSetLevel3 → Command_ConstructGondorArcherHorde

Source definitiondata/ini/commandbutton.ini:14211

Command_ConstructGondorArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel2, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSet → Command_ConstructGondorArcherHorde

Source definitiondata/ini/commandbutton.ini:14211

Command_ConstructGondorArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel2, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSetLevel2 → Command_ConstructGondorArcherHorde

Source definitiondata/ini/commandbutton.ini:14211

Command_ConstructGondorArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel2, Upgrade_GondorArcheryRangeLevel3, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSetLevel3 → Command_ConstructGondorArcherHorde

Source definitiondata/ini/commandbutton.ini:14211

Command_ConstructGondorArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel2, Upgrade_RingHeroesIsOn
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSet → Command_ConstructGondorArcherHorde

Source definitiondata/ini/commandbutton.ini:14211

Command_ConstructGondorArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel2, Upgrade_RingHeroesIsOn
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSetLevel2 → Command_ConstructGondorArcherHorde

Source definitiondata/ini/commandbutton.ini:14211

Command_ConstructGondorArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel2, Upgrade_GondorArcheryRangeLevel3, Upgrade_RingHeroesIsOn
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSetLevel3 → Command_ConstructGondorArcherHorde

Source definitiondata/ini/commandbutton.ini:14211

Command_ConstructGondorArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel2, Upgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSet → Command_ConstructGondorArcherHorde

Source definitiondata/ini/commandbutton.ini:14211

Command_ConstructGondorArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel2, Upgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSetLevel2 → Command_ConstructGondorArcherHorde

Source definitiondata/ini/commandbutton.ini:14211

Command_ConstructGondorArcherHorde

GondorArchery RangeUpgrade_GondorArcheryRangeLevel2, Upgrade_GondorArcheryRangeLevel3, Upgrade_RingHeroesIsOn, Upgrade_WhiteTreeOfGondor
Trace

Starting fortress → Fortress_Men → MenFortressCitadel → MenPorter_FS → GondorArcherRange → GondorArcheryCommandSetLevel3 → Command_ConstructGondorArcherHorde

Source definitiondata/ini/commandbutton.ini:14211

Command_ConstructGondorArcherHorde

The ShireArchery RangeUpgrade_CanTaunt, Upgrade_GondorArcheryRangeLevel2
Trace

Starting builder → ShirePorter → GondorArcherRange → GondorArcheryCommandSet → Command_ConstructGondorArcherHorde

Source definitiondata/ini/commandbutton.ini:14211

Command_ConstructGondorArcherHorde

The ShireArchery RangeUpgrade_CanTaunt, Upgrade_GondorArcheryRangeLevel2
Trace

Starting builder → ShirePorter → GondorArcherRange → GondorArcheryCommandSetLevel2 → Command_ConstructGondorArcherHorde

Source definitiondata/ini/commandbutton.ini:14211

Command_ConstructGondorArcherHorde

The ShireArchery RangeUpgrade_CanTaunt, Upgrade_GondorArcheryRangeLevel2, Upgrade_GondorArcheryRangeLevel3
Trace

Starting builder → ShirePorter → GondorArcherRange → GondorArcheryCommandSetLevel3 → Command_ConstructGondorArcherHorde

Source definitiondata/ini/commandbutton.ini:14211

Command_ConstructGondorArcherHorde

The ShireArchery RangeUpgrade_GondorArcheryRangeLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → ShirePorter → GondorArcherRange → GondorArcheryCommandSet → Command_ConstructGondorArcherHorde

Source definitiondata/ini/commandbutton.ini:14211

Command_ConstructGondorArcherHorde

The ShireArchery RangeUpgrade_GondorArcheryRangeLevel2, Upgrade_HorseDiscipline
Trace

Starting builder → ShirePorter → GondorArcherRange → GondorArcheryCommandSetLevel2 → Command_ConstructGondorArcherHorde

Source definitiondata/ini/commandbutton.ini:14211

Command_ConstructGondorArcherHorde

The ShireArchery RangeUpgrade_GondorArcheryRangeLevel2, Upgrade_GondorArcheryRangeLevel3, Upgrade_HorseDiscipline
Trace

Starting builder → ShirePorter → GondorArcherRange → GondorArcheryCommandSetLevel3 → Command_ConstructGondorArcherHorde

Source definitiondata/ini/commandbutton.ini:14211

Command_ConstructGondorArcherHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/men/anorienarcher.ini:2

GondorArcherHorde