Strong vs. Spam Units
Greater Swarm
Modifier Type: Spell
Goblin-town Miners gain +20% damage and armour for every two Goblin-town battalions, up to a maximum of +100% damage and armour
These grimy, soot-covered wretches are the lifeblood of Goblin-town's ever-expanding tunnels, driven by their fanatical worship of the Great Fat One. Armed with crude pickaxes and volatile explosives, these goblins tear through rock and earth with reckless abandon, carving out new paths in the depths.
Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
GoblinTownerSword · GoblinTownBomb
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.245 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.522 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
20
0
No upgrade gate specified
FLAME
3
0
Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
GOBLIN_FIGHTER_DELAYBETWEENSHOTS
522
PreAttackDelay
GOBLIN_FIGHTER_PREATTACKDELAY
245
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
GOBLIN_FIGHTER_FIRINGDURATION
522
Source definitiondata/ini/weapon.ini:52727
GoblinTownerSword
Base equipment
SECONDARY
GoblinTownerSwordStructure · GoblinTownBomb
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.245 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.522 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
20
0
No upgrade gate specified
FLAME
3
0
Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
GOBLIN_FIGHTER_DELAYBETWEENSHOTS
522
PreAttackDelay
GOBLIN_FIGHTER_PREATTACKDELAY
245
PreAttackType
PER_SHOT
—
FireFX
FX_GenericPillage
—
FireFlankFX
FX_Flanking
—
FiringDuration
GOBLIN_FIGHTER_FIRINGDURATION
522
Source definitiondata/ini/weapon.ini:52757
GoblinTownerSwordStructure
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
GoblinFighterArmor · GoblinTownBomb
Damage type
Received
DEFAULT
110%
SLASH
125%
PIERCE
90%
SPECIALIST
50%
CAVALRY
200%
CRUSH
150%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
80%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:2860
GoblinFighterArmor
player upgrade
WildFighterScavengedArmor · GoblinTownBomb
Damage type
Received
DEFAULT
65%
SLASH
65%
PIERCE
45%
SPECIALIST
35%
CAVALRY
150%
CRUSH
50%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:2877
WildFighterScavengedArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Powder Bomb (R)
Cooldown 120s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_GENERAL_TARGETLESS
—
ReloadTime
120000
120,000
Source definitiondata/ini/commandbutton.ini:90359
Command_SpecialAbilityGoblinTownMinerBomb
active
Tunnel Scurry (T)
Requires Level 2
Goblin-town Miners teleport to target location
Left click then left click target area
Cooldown 180s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_BALROG_WINGS
—
ReloadTime
180000
180,000
PublicTimer
No
—
Flags
NO_FORBIDDEN_OBJECTS
—
ForbiddenObjectFilter
NONE +STRUCTURE
—
ForbiddenObjectRange
10
10
InitiateAtLocationSound
CaH_Invulnerability
—
Flags
LIMIT_DISTANCE
—
MaxCastRange
500
500
Source definitiondata/ini/commandbutton.ini:90371
Command_SpecialAbilityGoblinTownMinersTeleport
upgrade / mode
Purchase Banners of Bolg (V)
Increases this horde to Level 2
Can only be equipped at Level 1
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.