Goblin-town Warriors
Infantry · 5 SOLDIERS

Goblin-town Warriors

Strong vs. Spam Units Greater Swarm Modifier Type: Spell Goblin-town Miners gain +20% damage and armour for every two Goblin-town battalions, up to a maximum of +100% damage and armour These grimy, soot-covered wretches are the lifeblood of Goblin-town's ever-expanding tunnels, driven by their fanatical worship of the Great Fat One. Armed with crude pickaxes and volatile explosives, these goblins tear through rock and earth with reckless abandon, carving out new paths in the depths.

Compare this unit ⇄
Cost300
Health / soldier60
Health / full battalion300
Attack range11.5
Movement speed70
Command points40

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GoblinTownerSword · GoblinTownBomb

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
245 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
522 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH200No upgrade gate specified
FLAME30Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsGOBLIN_FIGHTER_DELAYBETWEENSHOTS522
PreAttackDelayGOBLIN_FIGHTER_PREATTACKDELAY245
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGOBLIN_FIGHTER_FIRINGDURATION522
Source definitiondata/ini/weapon.ini:52727

GoblinTownerSword

Base equipment

SECONDARY

GoblinTownerSwordStructure · GoblinTownBomb

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
245 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
522 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH200No upgrade gate specified
FLAME30Requires Upgrade_SindarinHeavyArmor
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsGOBLIN_FIGHTER_DELAYBETWEENSHOTS522
PreAttackDelayGOBLIN_FIGHTER_PREATTACKDELAY245
PreAttackTypePER_SHOT—
FireFXFX_GenericPillage—
FireFlankFXFX_Flanking—
FiringDurationGOBLIN_FIGHTER_FIRINGDURATION522
Source definitiondata/ini/weapon.ini:52757

GoblinTownerSwordStructure

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

GoblinFighterArmor · GoblinTownBomb

Damage typeReceived
DEFAULT110%
SLASH125%
PIERCE90%
SPECIALIST50%
CAVALRY200%
CRUSH150%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2860

GoblinFighterArmor

player upgrade

WildFighterScavengedArmor · GoblinTownBomb

Damage typeReceived
DEFAULT65%
SLASH65%
PIERCE45%
SPECIALIST35%
CAVALRY150%
CRUSH50%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2877

WildFighterScavengedArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Powder Bomb (R)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime120000120,000
Source definitiondata/ini/commandbutton.ini:90359

Command_SpecialAbilityGoblinTownMinerBomb

active

Tunnel Scurry (T)

Requires Level 2 Goblin-town Miners teleport to target location Left click then left click target area

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_BALROG_WINGS—
ReloadTime180000180,000
PublicTimerNo—
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterNONE +STRUCTURE—
ForbiddenObjectRange1010
InitiateAtLocationSoundCaH_Invulnerability—
FlagsLIMIT_DISTANCE—
MaxCastRange500500
Source definitiondata/ini/commandbutton.ini:90371

Command_SpecialAbilityGoblinTownMinersTeleport

upgrade / mode

Purchase Banners of Bolg (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyWildBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:29829

Command_PurchaseUpgradeWildBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus5

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GoblinTownFighter +GoblinTownArcher +GoblinTownBomb—
Count200200
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierTownLargeGroupBonus5—

TownLargeGroupBonus5

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 11%—
ModifierDAMAGE_MULT 111%—
Duration00
Source definitiondata/ini/object/evilfaction/hordes/wild/goblintownbombhorde.ini:126

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus5

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus4

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GoblinTownFighter +GoblinTownArcher +GoblinTownBomb—
Count160160
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierTownLargeGroupBonus4—

TownLargeGroupBonus4

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 12%—
ModifierDAMAGE_MULT 113%—
Duration00
Source definitiondata/ini/object/evilfaction/hordes/wild/goblintownbombhorde.ini:136

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus4

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus3

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GoblinTownFighter +GoblinTownArcher +GoblinTownBomb—
Count120120
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierTownLargeGroupBonus3—

TownLargeGroupBonus3

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 13%—
ModifierDAMAGE_MULT 114%—
Duration00
Source definitiondata/ini/object/evilfaction/hordes/wild/goblintownbombhorde.ini:146

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus3

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GoblinTownFighter +GoblinTownArcher +GoblinTownBomb—
Count8080
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierTownLargeGroupBonus2—

TownLargeGroupBonus2

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 15%—
ModifierDAMAGE_MULT 117%—
Duration00
Source definitiondata/ini/object/evilfaction/hordes/wild/goblintownbombhorde.ini:156

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus2

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GoblinTownFighter +GoblinTownArcher +GoblinTownBomb—
Count4040
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierTownLargeGroupBonus1—

TownLargeGroupBonus1

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 17%—
ModifierDAMAGE_MULT 120%—
Duration00
FXFX_HordeBonus—
Source definitiondata/ini/object/evilfaction/hordes/wild/goblintownbombhorde.ini:166

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus1

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_HoFVisual

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
AttributeModifierZigurCultistsHeartsofFireVisual—

ZigurCultistsHeartsofFireVisual

PropertyGame valueResolved value
CategorySPELL—
Duration00
FXFX_HeartsofFireModifier—
Source definitiondata/ini/object/evilfaction/units/wild/goblintownbomb.ini:912

AttributeModifierUpgrade ModuleTag_HoFVisual

Battalion composition & progression

Member templateCountHealth each
GoblinTownBomb560
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilWeakLevel1_FS1Upgrade_ObjectLevel1
EvilWeakLevel2_FS40Upgrade_ObjectLevel2 WeakEvilTroopBonusRank2
EvilWeakLevel3_FS80Upgrade_ObjectLevel3 WeakEvilTroopBonusRank3
EvilWeakLevel4_FS120Upgrade_ObjectLevel4 WeakEvilTroopBonusRank4
EvilWeakLevel5_FS160Upgrade_ObjectLevel5 WeakEvilTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GundabadMoria Orc CaveUpgrade_WildCaveLevel3
Trace

Starting builder → WildPorter → GoblinCave → GoblinCaveCommandSet_GoblinTown → Command_ConstructGoblinTownBombHorde

Source definitiondata/ini/commandbutton.ini:90290

Command_ConstructGoblinTownBombHorde

GundabadMoria Orc CaveUpgrade_StructureLevel2, Upgrade_WildCaveLevel3
Trace

Starting builder → WildPorter → GoblinCave → GoblinCaveCommandSetLevel2_GoblinTown → Command_ConstructGoblinTownBombHorde

Source definitiondata/ini/commandbutton.ini:90290

Command_ConstructGoblinTownBombHorde

GundabadMoria Orc CaveUpgrade_StructureLevel3, Upgrade_WildCaveLevel3
Trace

Starting builder → WildPorter → GoblinCave → GoblinCaveCommandSetLevel3_GoblinTown → Command_ConstructGoblinTownBombHorde

Source definitiondata/ini/commandbutton.ini:90290

Command_ConstructGoblinTownBombHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/wild/goblintownbombhorde.ini:6

GoblinTownBombHorde