Moria Orc Archers
Archer · 20 SOLDIERS

Moria Orc Archers

Strong vs. Infantry Greater Swarm Modifier Type: Spell Goblin-town Archers gain +20% damage and armour for every two Goblin-town battalions, up to a maximum of +100% damage and armour Perched in shadowy crags and precarious ledges, the Goblin-town Archers rain down jagged arrows on their enemies, sowing panic and despair. Though their bows are crude and their aim erratic, their sheer numbers and vicious persistence make them a deadly threat.

Compare this unit ⇄
Cost150
Health / soldier100
Health / full battalion2,000
Attack range300
Movement speed65
Command points40

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GoblinArcherBow · GoblinTownArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
300
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE250Without Upgrade_WildFireArrows
FLAME250Requires Upgrade_WildFireArrows
FLAME10Requires Upgrade_WildFireArrows
PIERCE250Requires Upgrade_WildFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange300300
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( GOBLIN_ARCHER_RANGE .003 )0.83
LeechRangeWeaponYes—
WeaponSpeed300300
MinWeaponSpeed121121
MaxWeaponSpeed400400
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage7070
ScatterRadius20.020
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGOBLIN_ARCHER_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:GOBLIN_ARCHER_BOW_RELOADTIME_MIN Max:GOBLIN_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGOBLIN_ARCHER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:52315

GoblinArcherBow

Base equipment

TERTIARY

GoblinArcherBowBombard · GoblinTownArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
315
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE250Without Upgrade_WildFireArrows
FLAME250Requires Upgrade_WildFireArrows
FLAME10Requires Upgrade_WildFireArrows
PIERCE250Requires Upgrade_WildFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeGOBLIN_ARCHER_BOMBARD_MAXRANGE315
MinimumAttackRange#SUBTRACT( GOBLIN_ARCHER_BOMBARD_MINRANGE 75 )75
LeechRangeWeaponYes—
WeaponSpeed300300
MinWeaponSpeed121121
MaxWeaponSpeed400400
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGOBLIN_ARCHER_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:GOBLIN_ARCHER_BOW_RELOADTIME_MIN Max:GOBLIN_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGOBLIN_ARCHER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:52355

GoblinArcherBowBombard

Base equipment

QUINARY

GoblinArcherPoisonArrows · GoblinTownArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
375
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE250No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange#ADD( GOBLIN_ARCHER_RANGE 100 )375
LeechRangeWeaponYes—
WeaponSpeed300300
MinWeaponSpeed121121
MaxWeaponSpeed400400
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius20.020
CanBeDodgedYes—
DelayBetweenShots00
PreAttackDelayGOBLIN_ARCHER_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:GOBLIN_ARCHER_BOW_RELOADTIME_MIN Max:GOBLIN_ARCHER_BOW_RELOADTIME_MAX—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
Source definitiondata/ini/weapon.ini:52410

GoblinArcherPoisonArrows

close range contesting building

PRIMARY

GoblinArcherBow · GoblinTownArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
300
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE250Without Upgrade_WildFireArrows
FLAME250Requires Upgrade_WildFireArrows
FLAME10Requires Upgrade_WildFireArrows
PIERCE250Requires Upgrade_WildFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange300300
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( GOBLIN_ARCHER_RANGE .003 )0.83
LeechRangeWeaponYes—
WeaponSpeed300300
MinWeaponSpeed121121
MaxWeaponSpeed400400
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage7070
ScatterRadius20.020
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGOBLIN_ARCHER_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:GOBLIN_ARCHER_BOW_RELOADTIME_MIN Max:GOBLIN_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGOBLIN_ARCHER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:52315

GoblinArcherBow

close range contesting building

SECONDARY

GoblinArcherBowMelee · GoblinTownArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
666 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH40No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_RohanArcherBowWeaponFlaming—
DelayBetweenShots17001,700
PreAttackDelay666666
PreAttackTypePER_SHOT—
FiringDuration10001,000
Source definitiondata/ini/weapon.ini:52567

GoblinArcherBowMelee

close range contesting building

TERTIARY

GoblinArcherBowBombard · GoblinTownArcher

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
315
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE250Without Upgrade_WildFireArrows
FLAME250Requires Upgrade_WildFireArrows
FLAME10Requires Upgrade_WildFireArrows
PIERCE250Requires Upgrade_WildFireArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeGOBLIN_ARCHER_BOMBARD_MAXRANGE315
MinimumAttackRange#SUBTRACT( GOBLIN_ARCHER_BOMBARD_MINRANGE 75 )75
LeechRangeWeaponYes—
WeaponSpeed300300
MinWeaponSpeed121121
MaxWeaponSpeed400400
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayGOBLIN_ARCHER_PREATTACKDELAY1,000
PreAttackTypePER_POSITION—
PreAttackRandomAmount200200
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:GOBLIN_ARCHER_BOW_RELOADTIME_MIN Max:GOBLIN_ARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastGOBLIN_ARCHER_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:52355

GoblinArcherBowBombard

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

GoblinArcherArmor · GoblinTownArcher

Damage typeReceived
DEFAULT110%
SLASH170%
PIERCE90%
SPECIALIST165%
CRUSH200%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
CAVALRY200%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:3017

GoblinArcherArmor

player upgrade

WildArcherScavengedArmor · GoblinTownArcher

Damage typeReceived
DEFAULT60%
SLASH110%
PIERCE60%
SPECIALIST110%
CAVALRY140%
CRUSH100%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL25%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2894

WildArcherScavengedArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

upgrade / mode

Purchase Fire Arrows (C)

Upgrades this horde with Fire Arrows Significantly increases the damage done by arrows

Requires: Upgrade_TechnologyWildFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:29888

Command_PurchaseUpgradeWildFireArrows

upgrade / mode

Purchase Banners of Bolg (V)

Increases this horde to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyWildBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:29829

Command_PurchaseUpgradeWildBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus5

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GoblinTownFighter +GoblinTownArcher +GoblinTownBomb—
Count200200
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierTownLargeGroupBonus5—

TownLargeGroupBonus5

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 11%—
ModifierDAMAGE_MULT 111%—
Duration00
Source definitiondata/ini/object/evilfaction/hordes/wild/GoblinTownArcherHorde.ini:153

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus5

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus4

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GoblinTownFighter +GoblinTownArcher +GoblinTownBomb—
Count160160
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierTownLargeGroupBonus4—

TownLargeGroupBonus4

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 12%—
ModifierDAMAGE_MULT 113%—
Duration00
Source definitiondata/ini/object/evilfaction/hordes/wild/GoblinTownArcherHorde.ini:163

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus4

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus3

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GoblinTownFighter +GoblinTownArcher +GoblinTownBomb—
Count120120
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierTownLargeGroupBonus3—

TownLargeGroupBonus3

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 13%—
ModifierDAMAGE_MULT 114%—
Duration00
Source definitiondata/ini/object/evilfaction/hordes/wild/GoblinTownArcherHorde.ini:173

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus3

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus2

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GoblinTownFighter +GoblinTownArcher +GoblinTownBomb—
Count8080
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierTownLargeGroupBonus2—

TownLargeGroupBonus2

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 15%—
ModifierDAMAGE_MULT 117%—
Duration00
Source definitiondata/ini/object/evilfaction/hordes/wild/GoblinTownArcherHorde.ini:183

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus2

passive / conditional

Large Group Bonus Update

Effect values & implementation

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus1

PropertyGame valueResolved value
UpdateRate10001,000
HordeMemberFilterNONE +GoblinTownFighter +GoblinTownArcher +GoblinTownBomb—
Count4040
Radius200200
RubOffRadius200200
AlliesOnlyYes—
AttributeModifierTownLargeGroupBonus1—

TownLargeGroupBonus1

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 17%—
ModifierDAMAGE_MULT 120%—
Duration00
FXFX_HordeBonus—
Source definitiondata/ini/object/evilfaction/hordes/wild/GoblinTownArcherHorde.ini:193

LargeGroupBonusUpdate ModuleTag_LargeGroupBonus1

upgrade / mode

Purchase Scavenged Armour (T)

Upgrades this horde with Scavenged Armour When equipped, significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyWildHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:30017

Command_PurchaseUpgradeWildHeavyArmor

passive / conditional

Armor Upgrade

Requires: Upgrade_WildHeavyArmor

Effect values & implementation

ArmorUpgrade WildModuleArmorUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_WildHeavyArmor—
Source definitiondata/ini/object/evilfaction/units/wild/goblintownarcher.ini:832

ArmorUpgrade WildModuleArmorUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_WildHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_WildHeavyArmor—
RecolorHouseYes—
ExcludeSubobjectsARROWFIRE—
Source definitiondata/ini/object/evilfaction/units/wild/goblintownarcher.ini:836

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_WildFireArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_FireArrows

PropertyGame valueResolved value
TriggeredByUpgrade_WildFireArrows—
Source definitiondata/ini/object/evilfaction/units/wild/goblintownarcher.ini:851

WeaponSetUpgrade ModuleTag_FireArrows

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade ModuleTag_HideFireArrows

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsARROWFIRE—
Source definitiondata/ini/object/evilfaction/units/wild/goblintownarcher.ini:855

SubObjectsUpgrade ModuleTag_HideFireArrows

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_WildFireArrows

Effect values & implementation

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_WildFireArrows—
ShowSubObjectsARROWFIRE—
Source definitiondata/ini/object/evilfaction/units/wild/goblintownarcher.ini:861

SubObjectsUpgrade ModuleTag_FireArrowSwapUpgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_SindarinHeavyArmor

Effect values & implementation

AttributeModifierUpgrade ModuleTag_HoFVisual

PropertyGame valueResolved value
TriggeredByUpgrade_SindarinHeavyArmor—
AttributeModifierZigurCultistsHeartsofFireVisual—

ZigurCultistsHeartsofFireVisual

PropertyGame valueResolved value
CategorySPELL—
Duration00
FXFX_HeartsofFireModifier—
Source definitiondata/ini/object/evilfaction/units/wild/goblintownarcher.ini:896

AttributeModifierUpgrade ModuleTag_HoFVisual

Battalion composition & progression

Member templateCountHealth each
GoblinTownArcher20100
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilWeakLevel1_FS1Upgrade_ObjectLevel1
EvilWeakLevel2_FS40Upgrade_ObjectLevel2 WeakEvilTroopBonusRank2
EvilWeakLevel3_FS80Upgrade_ObjectLevel3 WeakEvilTroopBonusRank3
EvilWeakLevel4_FS120Upgrade_ObjectLevel4 WeakEvilTroopBonusRank4
EvilWeakLevel5_FS160Upgrade_ObjectLevel5 WeakEvilTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
GundabadMoria Orc CaveNo additional upgrade gate recorded
Trace

Starting builder → WildPorter → GoblinCave → GoblinCaveCommandSet_GoblinTown → Command_ConstructGoblinTownArcherHorde

Source definitiondata/ini/commandbutton.ini:90278

Command_ConstructGoblinTownArcherHorde

GundabadMoria Orc CaveUpgrade_StructureLevel2
Trace

Starting builder → WildPorter → GoblinCave → GoblinCaveCommandSetLevel2_GoblinTown → Command_ConstructGoblinTownArcherHorde

Source definitiondata/ini/commandbutton.ini:90278

Command_ConstructGoblinTownArcherHorde

GundabadMoria Orc CaveUpgrade_StructureLevel3
Trace

Starting builder → WildPorter → GoblinCave → GoblinCaveCommandSetLevel3_GoblinTown → Command_ConstructGoblinTownArcherHorde

Source definitiondata/ini/commandbutton.ini:90278

Command_ConstructGoblinTownArcherHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/hordes/wild/GoblinTownArcherHorde.ini:6

GoblinTownArcherHorde