Wardens of Arthedain
Pike · 15 SOLDIERS

Wardens of Arthedain

Strong vs. Cavalry and Heroes The Wardens of Arthedain patrolled the roads of Arthedain in times of peace and war, serving their King faithfully as protectors of his subjects.

Compare this unit ⇄
Cost400
Health / soldier190
Health / full battalion2,850
Attack range35
Movement speed55
Command points60

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ArnorWardenPike · FornostWarden

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
35
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
0
Damage typeDamage / hitSplash radiusConditions
SPECIALIST50UnknownWithout Upgrade_GondorForgedBlades
SPECIALIST100UnknownRequires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange35.035
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SPEARMEN_DELAYBETWEENSHOTS1,000
ClipSizeINFINITE_CLIP_SIZE0
PreAttackDelayGONDOR_SPEARMEN_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SPEARMEN_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:23368

ArnorWardenPike

player upgrade

PRIMARY

ArnorWardenPikeWesternesse · FornostWarden

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
35
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
0
Damage typeDamage / hitSplash radiusConditions
SPECIALIST50UnknownWithout Upgrade_GondorForgedBlades
MAGIC15UnknownNo upgrade gate specified
SPECIALIST100UnknownRequires Upgrade_GondorForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange35.035
MeleeWeaponYes—
DelayBetweenShotsGONDOR_SPEARMEN_DELAYBETWEENSHOTS1,000
ClipSizeINFINITE_CLIP_SIZE0
PreAttackDelayGONDOR_SPEARMEN_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationGONDOR_SPEARMEN_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:23398

ArnorWardenPikeWesternesse

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

TowerGuardArmor · FornostWarden

Damage typeReceived
DEFAULT80%
SLASH100%
PIERCE70%
SPECIALIST70%
CAVALRY25%
CRUSH5%
SIEGE90%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL55%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1824

TowerGuardArmor

player upgrade

TowerGuardHeavyArmor · FornostWarden

Damage typeReceived
DEFAULT40%
SLASH50%
PIERCE35%
SPECIALIST35%
CRUSH5%
CAVALRY10%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO110%
HERO_RANGED110%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1875

TowerGuardHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Blood of Númenor (R)

Modifier Type: Debuff and Spell When activated, nearby enemy cavalry lose -33% armour for 30 seconds At Level 2, Wardens of Arthedain passively heal out of combat At Level 3, Wardens of Arthedain become passively immune to fear and terror At Level 5, nearby allied units gain +25% armour when activated Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000
Source definitiondata/ini/commandbutton.ini:66179

Command_SpecialAbilityWardenBloodofNumenor

upgrade / mode

Purchase Steel Cuirasses (T)

Upgrades this battalion with Steel Cuirasses Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24310

Command_PurchaseUpgradeArthedainHeavyArmor

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24187

Command_PurchaseUpgradeArthedainForgedBlades

upgrade / mode

Purchase Banners of the Seven Stars (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23977

Command_PurchaseUpgradeArthedainBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

upgrade / mode

Purchase Steel Cuirasses (T)

Upgrades this battalion with Steel Cuirasses Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyGondorHeavyArmor

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24298

Command_PurchaseUpgradeGondorHeavyArmor

upgrade / mode

Purchase Tempered Blades (C)

Upgrades this battalion with Tempered Blades Increases the damage done by melee weapons

Requires: Upgrade_TechnologyGondorForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:24163

Command_PurchaseUpgradeGondorForgedBlades

upgrade / mode

Purchase Banners of the White Tree (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyGondorBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:23965

Command_PurchaseUpgradeGondorBasicTraining

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DominateTroll

Effect values & implementation

WeaponSetUpgrade WeaponSetBladesOfWesterness

PropertyGame valueResolved value
TriggeredByUpgrade_DominateTroll—
Source definitiondata/ini/object/goodfaction/units/arnor/fornostwarden.ini:712

WeaponSetUpgrade WeaponSetBladesOfWesterness

passive / conditional

Armor Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

ArmorUpgrade ModuleTag_ArmorUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/arnor/fornostwarden.ini:715

ArmorUpgrade ModuleTag_ArmorUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorHeavyArmor

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorHeavyArmor—
UpgradeTextureaufornost.tga 0 aufornostHA.tga—
ExcludeSubobjectsFORGED_BLADE—
Source definitiondata/ini/object/goodfaction/units/arnor/fornostwarden.ini:719

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel3

Effect values & implementation

SubObjectsUpgrade Wings_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3—
ShowSubObjectsWINGS—
Source definitiondata/ini/object/goodfaction/units/arnor/fornostwarden.ini:725

SubObjectsUpgrade Wings_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_GondorForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_GondorForgedBlades—
ShowSubObjectsFORGED_BLADE—
Source definitiondata/ini/object/goodfaction/units/arnor/fornostwarden.ini:729

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel3—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/arnor/fornostwarden.ini:736

AttributeModifierUpgrade ModuleTag_AMU

Battalion composition & progression

Member templateCountHealth each
FornostWarden15190
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
ArthedainFornost GarrisonNo additional upgrade gate recorded
Trace

Starting builder → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructFornostWardenHorde

Source definitiondata/ini/commandbutton.ini:66167

Command_ConstructFornostWardenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2
Trace

Starting builder → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructFornostWardenHorde

Source definitiondata/ini/commandbutton.ini:66167

Command_ConstructFornostWardenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel3
Trace

Starting builder → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructFornostWardenHorde

Source definitiondata/ini/commandbutton.ini:66167

Command_ConstructFornostWardenHorde

ArthedainFornost GarrisonUpgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructFornostWardenHorde

Source definitiondata/ini/commandbutton.ini:66167

Command_ConstructFornostWardenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructFornostWardenHorde

Source definitiondata/ini/commandbutton.ini:66167

Command_ConstructFornostWardenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel3, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructFornostWardenHorde

Source definitiondata/ini/commandbutton.ini:66167

Command_ConstructFornostWardenHorde

ArthedainFornost GarrisonUpgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructFornostWardenHorde

Source definitiondata/ini/commandbutton.ini:66167

Command_ConstructFornostWardenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructFornostWardenHorde

Source definitiondata/ini/commandbutton.ini:66167

Command_ConstructFornostWardenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel3, Upgrade_TechnologyTheLessHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructFornostWardenHorde

Source definitiondata/ini/commandbutton.ini:66167

Command_ConstructFornostWardenHorde

ArthedainFornost GarrisonUpgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSet → Command_ConstructFornostWardenHorde

Source definitiondata/ini/commandbutton.ini:66167

Command_ConstructFornostWardenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel2, Upgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel2 → Command_ConstructFornostWardenHorde

Source definitiondata/ini/commandbutton.ini:66167

Command_ConstructFornostWardenHorde

ArthedainFornost GarrisonUpgrade_GondorBarracksLevel3, Upgrade_TechnologyTheLessHopefulChoice, Upgrade_TechnologyTheMostHopefulChoice
Trace

Starting fortress → fortress_arthedain → MenFortressCitadel → MenPorter_FS → fortress_arthedain → MenFortressCitadel → MenPorter_FS → FornostGarrison → FornostGarrisonCommandSetLevel3 → Command_ConstructFornostWardenHorde

Source definitiondata/ini/commandbutton.ini:66167

Command_ConstructFornostWardenHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/arnor/fornostwardens.ini:2

FornostWardenHorde