Recruit the Lord of Rivendell.
'During the late reign of Arveleg I, Rivendell was besieged by Angmar. After an incursion by Angmar into Eriador in T.A. 1409, the Elvenfolk of Rivendell joined those of Lindon in subduing the power of the Witch-king for many years.'
Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
ElrondSword · EriadorLordElrond
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
200
10
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ELROND_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ELROND_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ELROND_FIRINGDURATION
700
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:50276
ElrondSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · EriadorLordElrond
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Son of Eärendil
Modifier Type: Leadership
Grants +25% armour to nearby Dúnedain and Elves
At level 5, reduces recharge time for nearby heroes abilities by 25% and
increases auto-heal of nearby heroes by 25%
Stacks with Buffs and Spells
Passive ability
Elrond gains 50% damage while his attacks deal splash and knockback damage for 30 seconds
At level 5, attack radius is further increased
Left click to activate
Requires the Three Rings upgrade
Modifier Type: Leadership
Empowers the other bearers of the Three Rings
with +11% armour and +11% damage when near them
Stacks with Buffs and Spells
Passive ability
Requires Level 10
Modifier Type: Buff
Creates a circular sanctuary around Lord Elrond
Allied units gain +100% armor while in the area
Nearby enemy units suffer -25% damage, -20% armor and lose all leadership while nearby allies are immune to fear and terror
The sanctuary's radius increases and enemy units are knocked back periodically
Left click icon to activate
Modifier Type: Leadership
Grants +25% armour to nearby Dúnedain and Elves
At level 5, reduces recharge time for nearby heroes abilities by 25% and
increases auto-heal of nearby heroes by 25%
Stacks with Buffs and Spells
Passive ability
Elrond gains 50% damage while his attacks deal splash and knockback damage for 30 seconds
At level 5, attack radius is further increased
Left click to activate
Requires the Three Rings upgrade
Modifier Type: Leadership
Empowers the other bearers of the Three Rings
with +11% armour and +11% damage when near them
Stacks with Buffs and Spells
Passive ability
Requires Level 10
Modifier Type: Buff
Creates a circular sanctuary around Lord Elrond
Allied units gain +100% armor while in the area
Nearby enemy units suffer -25% damage, -20% armor and lose all leadership while nearby allies are immune to fear and terror
The sanctuary's radius increases and enemy units are knocked back periodically
Left click icon to activate
Modifier Type: Leadership
Grants +25% armour to nearby Dúnedain and Elves
At level 5, reduces recharge time for nearby heroes abilities by 25% and
increases auto-heal of nearby heroes by 25%
Stacks with Buffs and Spells
Passive ability
Elrond gains 50% damage while his attacks deal splash and knockback damage for 30 seconds
At level 5, attack radius is further increased
Left click to activate
Requires the Three Rings upgrade
Modifier Type: Leadership
Empowers the other bearers of the Three Rings
with +11% armour and +11% damage when near them
Stacks with Buffs and Spells
Passive ability
Requires Level 10
Modifier Type: Buff
Creates a circular sanctuary around Lord Elrond
Allied units gain +100% armor while in the area
Nearby enemy units suffer -25% damage, -20% armor and lose all leadership while nearby allies are immune to fear and terror
The sanctuary's radius increases and enemy units are knocked back periodically
Left click icon to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.