Arondir
Hero · INDIVIDUAL UNIT

Arondir

Recruit the soldier of the Watchtower of Ostirith 'Beauty has great power to heal the soul.'

Compare this unit ⇄
Cost1,200
Health / soldier1,300
Health / full battalion1,300
Attack range350
Movement speed50
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

TaurielBow · EriadorArondir

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,100 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsLEGOLAS_DELAYBETWEENSHOTS0
PreAttackDelay11001,100
PreAttackTypePER_POSITION—
FiringDurationLEGOLAS_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:1300 Max:1300—
ContinuousFireOne00
ContinuousFireCoast13001,300
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:1547

TaurielBow

weaponset toggle 1

PRIMARY

TaurielSword · EriadorArondir

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO12515No upgrade gate specified
HERO75UnknownNo upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsLEGOLAS_KNIFE_DELAYBETWEENSHOTS500
PreAttackDelayLEGOLAS_KNIFE_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationLEGOLAS_KNIFE_FIRINGDURATION500
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:1658

TaurielSword

contained

PRIMARY

TaurielBow · EriadorArondir

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,100 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsLEGOLAS_DELAYBETWEENSHOTS0
PreAttackDelay11001,100
PreAttackTypePER_POSITION—
FiringDurationLEGOLAS_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:1300 Max:1300—
ContinuousFireOne00
ContinuousFireCoast13001,300
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:1547

TaurielBow

weaponset toggle 1 contained

PRIMARY

TaurielBow · EriadorArondir

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,100 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeFARAMIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( FARAMIR_BOW_RANGE .003 )1.05
LeechRangeWeaponYes—
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsLEGOLAS_DELAYBETWEENSHOTS0
PreAttackDelay11001,100
PreAttackTypePER_POSITION—
FiringDurationLEGOLAS_FIRINGDURATION0
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:1300 Max:1300—
ContinuousFireOne00
ContinuousFireCoast13001,300
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
CanFireWhileMovingYes—
Source definitiondata/ini/weapon.ini:1547

TaurielBow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

TaurielArmor · EriadorArondir

Damage typeReceived
DEFAULT20%
SLASH50%
PIERCE40%
SPECIALIST60%
CRUSH50%
CAVALRY50%
SIEGE55%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:296

TaurielArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Elf Eyes (R)

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000

UnpauseSpecialPowerUpgrade ModuleTag_HawkStrikeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike—
TriggeredByUpgrade_ObjectLevel1—
ConflictsWithUpgrade_ObjectUnderAIControl—

SpecialPowerModule ModuleTag_HawkStrikeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_HawkStrikeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike—
SkipContinueYes—
UnpackTime15001,500
PackTime10001,000
BusyForDuration10001,000
AwardXPForTriggering00
StartAbilityRange400.0400
ApproachRequiresLOSYes—
SpecialWeaponLegolasHawkStrike—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:82954

Command_ArondirElfEyes

active

Alfirin Seeds (T)

Requires Level 3 Heals nearby friendly Heroes Left click to activate

Cooldown 90s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_THREE—
ReloadTime9000090,000
RadiusCursorRadius150.0150
InitiateAtLocationSoundAragornAthelesEffect—

UnpauseSpecialPowerUpgrade ModuleTag_AragornAthelasEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbility202AragornAthelas—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_AragornAthelas

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbility202AragornAthelas—
UpdateModuleStartsAttackYes—
SetModelConditionModelConditionState:USER_2—
SetModelConditionTime2.12.1
StartsPausedYes—

ActivateModuleSpecialPower ModuleTag_AragornAthelasMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbility202AragornAthelas—
StartAbilityRange1.61.6
UnpackTime11
PreparationTime33
PackTime20962,096
TriggerSpecialPowerModuleTag_AragornAthelasHeal OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:82967

Command_SpecialAbilityAlfirinSeeds

active

Daring Escape (C)

Requires Level 4 Arondir is able to escape the battlefield when he wishes Arondir teleports to target area Left click icon then left click on pathable location

Cooldown 180s

Requires: Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_BALROG_WINGS—
ReloadTime180000180,000
PublicTimerNo—
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterNONE +STRUCTURE—
ForbiddenObjectRange1010
InitiateAtLocationSoundCaH_Invulnerability—
FlagsLIMIT_DISTANCE—
MaxCastRange15001,500

UnpauseSpecialPowerUpgrade ModuleTag_TeleportEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTaurielForestDaughter—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_TeleportStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTaurielForestDaughter—
UpdateModuleStartsAttackYes—
TriggerFXFX_Blink—
StartsPausedYes—

TeleportSpecialAbilityUpdate ModuleTag_TeleportUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTaurielForestDaughter—
ApproachRequiresLOSNo—
BusyForDuration18001,800
DestinationWeaponNameTaurielBlinkDestination—
Source definitiondata/ini/commandbutton.ini:82981

Command_SpecialAbilityDaringEscape

active

Refugees of Tirharad (V)

Requires Level 6 Summons 3 battalions of peasants from Tirharad Respects command point limit Left click to activate

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime150000150,000

UnpauseSpecialPowerUpgrade ModuleTag_GondorSpamEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityEowynReadiness—
TriggeredByUpgrade_ObjectLevel6—

OCLSpecialPower ModuleTag_GondorSpamLeggo

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityEowynReadiness—
TriggerFXFX_GenericGoodSummon—
OCLOCL_RefugeesOfTirharadSummonEgg—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:82994

Command_SpecialAbilityRefugeesOfTirharad

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Watcher of Ostirith (W)

Nearby Silvan units gain +25% vision attack range and +25% experience gain Passive ability At Level 3, reveals shroud in targeted area Left click icon then left click on target area

Cooldown 120s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime120000120,000
FlagsWATER_OK—
RadiusCursorRadius100100
InitiateAtLocationSoundFarsight—

UnpauseSpecialPowerUpgrade ModuleTag_FarsightUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondFarsight—
TriggeredByUpgrade_ObjectLevel1—

OCLSpecialPower ModuleTag_FarsightOCL

PropertyGame valueResolved value
StartsPausedYes—
SpecialPowerTemplateSpecialAbilityElrondFarsight—
OCLOCL_SpecialPowerFarSeeing—
CreateLocationCREATE_AT_LOCATION—
Source definitiondata/ini/commandbutton.ini:82942

Command_SpecialAbilityWatcherOfOstirithLvl3

active

Elf Eyes (R)

Cooldown 60s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000

UnpauseSpecialPowerUpgrade ModuleTag_HawkStrikeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike—
TriggeredByUpgrade_ObjectLevel1—
ConflictsWithUpgrade_ObjectUnderAIControl—

SpecialPowerModule ModuleTag_HawkStrikeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_HawkStrikeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHawkStrike—
SkipContinueYes—
UnpackTime15001,500
PackTime10001,000
BusyForDuration10001,000
AwardXPForTriggering00
StartAbilityRange400.0400
ApproachRequiresLOSYes—
SpecialWeaponLegolasHawkStrike—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:82954

Command_ArondirElfEyes

active

Alfirin Seeds (T)

Requires Level 3 Heals nearby friendly Heroes Left click to activate

Cooldown 90s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_THREE—
ReloadTime9000090,000
RadiusCursorRadius150.0150
InitiateAtLocationSoundAragornAthelesEffect—

UnpauseSpecialPowerUpgrade ModuleTag_AragornAthelasEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbility202AragornAthelas—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_AragornAthelas

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbility202AragornAthelas—
UpdateModuleStartsAttackYes—
SetModelConditionModelConditionState:USER_2—
SetModelConditionTime2.12.1
StartsPausedYes—

ActivateModuleSpecialPower ModuleTag_AragornAthelasMover

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbility202AragornAthelas—
StartAbilityRange1.61.6
UnpackTime11
PreparationTime33
PackTime20962,096
TriggerSpecialPowerModuleTag_AragornAthelasHeal OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:82967

Command_SpecialAbilityAlfirinSeeds

active

Daring Escape (C)

Requires Level 4 Arondir is able to escape the battlefield when he wishes Arondir teleports to target area Left click icon then left click on pathable location

Cooldown 180s

Requires: Upgrade_ObjectLevel3, Upgrade_ObjectLevel4

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_BALROG_WINGS—
ReloadTime180000180,000
PublicTimerNo—
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterNONE +STRUCTURE—
ForbiddenObjectRange1010
InitiateAtLocationSoundCaH_Invulnerability—
FlagsLIMIT_DISTANCE—
MaxCastRange15001,500

UnpauseSpecialPowerUpgrade ModuleTag_TeleportEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTaurielForestDaughter—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_TeleportStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTaurielForestDaughter—
UpdateModuleStartsAttackYes—
TriggerFXFX_Blink—
StartsPausedYes—

TeleportSpecialAbilityUpdate ModuleTag_TeleportUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTaurielForestDaughter—
ApproachRequiresLOSNo—
BusyForDuration18001,800
DestinationWeaponNameTaurielBlinkDestination—
Source definitiondata/ini/commandbutton.ini:82981

Command_SpecialAbilityDaringEscape

active

Refugees of Tirharad (V)

Requires Level 6 Summons 3 battalions of peasants from Tirharad Respects command point limit Left click to activate

Cooldown 150s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime150000150,000

UnpauseSpecialPowerUpgrade ModuleTag_GondorSpamEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityEowynReadiness—
TriggeredByUpgrade_ObjectLevel6—

OCLSpecialPower ModuleTag_GondorSpamLeggo

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityEowynReadiness—
TriggerFXFX_GenericGoodSummon—
OCLOCL_RefugeesOfTirharadSummonEgg—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:82994

Command_SpecialAbilityRefugeesOfTirharad

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel3

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade HideSubObjects

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsARMOR—
Source definitiondata/ini/object/goodfaction/units/rivendell/arondir.ini:618

SubObjectsUpgrade HideSubObjects

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LegolasHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rivendell/arondir.ini:748

AutoHealBehavior ModuleTag_LegolasHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameTaurielLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +EriadorLorienExpeditionary +MirkwoodExpeditionary +MirkwoodSilvanHunter +MirkwoodRanger +MirkwoodRanger1 +MirkwoodRanger2 +MirkwoodRanger_Patrol +MirkwoodRangerHorde +MirkwoodWarden +MirkwoodWardenHorde +MirkwoodSpear +MirkwoodSpearHorde +MirkwoodOutrider +MirkwoodOutriderHorde—
Source definitiondata/ini/object/goodfaction/units/rivendell/arondir.ini:824

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipLvl3

PropertyGame valueResolved value
StartsActiveNo—
BonusNameTaurielLeadershipLvl3—
TriggeredByUpgrade_ObjectLevel3—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +EriadorLorienExpeditionary +MirkwoodExpeditionary +MirkwoodSilvanHunter +MirkwoodRanger +MirkwoodRanger1 +MirkwoodRanger2 +MirkwoodRanger_Patrol +MirkwoodRangerHorde +MirkwoodWarden +MirkwoodWardenHorde +MirkwoodSpear +MirkwoodSpearHorde +MirkwoodOutrider +MirkwoodOutriderHorde—
Source definitiondata/ini/object/goodfaction/units/rivendell/arondir.ini:836

AttributeModifierAuraUpdate ModuleTag_LeadershipLvl3

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rivendell/arondir.ini:1046

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/rivendell/arondir.ini:1054

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

Battalion composition & progression

Member templateCountHealth each
EriadorArondir11,300
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
ArondirLevel11Upgrade_ObjectLevel1
ArondirLevel275Upgrade_ObjectLevel2 HeroLevelUpDamage1
ArondirLevel3150Upgrade_ObjectLevel3 HeroLevelUpDamage2
ArondirLevel4300Upgrade_ObjectLevel4 HeroLevelUpDamage3
ArondirLevel5600Upgrade_ObjectLevel5 HeroLevelUpDamage4
ArondirLevel6800Upgrade_ObjectLevel6 HeroLevelUpDamage5
ArondirLevel71,200Upgrade_ObjectLevel7 HeroLevelUpDamage6
ArondirLevel81,500Upgrade_ObjectLevel8 HeroLevelUpDamage7
ArondirLevel92,000Upgrade_ObjectLevel9 HeroLevelUpDamage8
ArondirLevel102,500Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
LindonConservatoryNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:662

FactionLindon

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/rivendell/arondir.ini:1

EriadorArondir