Ered Luin Troll-slayers
Archer · 12 SOLDIERS

Ered Luin Troll-slayers

Ered Luin Troll-slayers Requires Level 2 Erebor Assembly Axe-throwing hybrid infantry with slow, powerful melee attacks Strong vs. Infantry and Monsters Can Stealth Near Trees Many traders braving the dangers of the Trollshaws would come to rely on the skill and expertise of Dwarven Troll-slayers to see them safely to their destination.

Compare this unit ⇄
Cost550
Health / soldier300
Health / full battalion3,600
Attack range250
Movement speed40
Command points72

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

weaponset toggle 1 close range

PRIMARY

EredLuinTrollSlayerAxe · EredLuinTrollSlayer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,233 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH18012Without Upgrade_DwarvenForgedBlades
SLASH36012Requires Upgrade_DwarvenForgedBlades
UNDEFINED200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots25002,500
PreAttackDelay12331,233
PreAttackTypePER_SHOT—
FiringDuration12661,266
FireFXFX_GondorSwordHit—
FinishAttackOnceStartedYes—
Source definitiondata/ini/weapon.ini:78043

EredLuinTrollSlayerAxe

weaponset toggle 1

PRIMARY

EredLuinTrollSlayerAxe · EredLuinTrollSlayer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,233 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
2,500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH18012Without Upgrade_DwarvenForgedBlades
SLASH36012Requires Upgrade_DwarvenForgedBlades
UNDEFINED200No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
RadiusDamageAffectsENEMIES—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots25002,500
PreAttackDelay12331,233
PreAttackTypePER_SHOT—
FiringDuration12661,266
FireFXFX_GondorSwordHit—
FinishAttackOnceStartedYes—
Source definitiondata/ini/weapon.ini:78043

EredLuinTrollSlayerAxe

close range

PRIMARY

DwarvenGuardianAxe · EredLuinTrollSlayer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH450Without Upgrade_HorseDiscipline
SLASH300Without Upgrade_HorseDiscipline
SLASH1000Requires Upgrade_DwarvenForgedBlades · Without Upgrade_HorseDiscipline
SLASH500Requires Upgrade_HorseDiscipline
SLASH300Requires Upgrade_HorseDiscipline · Without Upgrade_DwarvenSiegeHammer
SLASH1000Requires Upgrade_DwarvenForgedBlades Upgrade_HorseDiscipline
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots10001,000
PreAttackDelay500500
PreAttackTypePER_SHOT—
RadiusDamageAffectsENEMIES NEUTRALS—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration10001,000
Source definitiondata/ini/weapon.ini:28688

DwarvenGuardianAxe

Base equipment

PRIMARY

EredLuinThrowingAxe · EredLuinTrollSlayer

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
250
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,100 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
Unknown
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH900Without Upgrade_DwarvenForgedBlades / Upgrade_DwarvenForgedBlades
SLASH1800Requires Upgrade_DwarvenForgedBlades · Without Upgrade_DwarvenForgedBlades
UNDEFINED200Without Upgrade_DwarvenForgedBlades
SLASH900Requires Upgrade_DwarvenForgedBlades · Without Upgrade_DwarvenForgedBlades
SLASH1800Requires Upgrade_DwarvenForgedBlades / Upgrade_DwarvenForgedBlades
UNDEFINED200Requires Upgrade_DwarvenForgedBlades
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeDWARVEN_AXETHROWER_RANGE250
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( DWARVEN_AXETHROWER_RANGE .003 )0.75
WeaponSpeed140140
MinWeaponSpeed120120
MaxWeaponSpeed210210
FireFXFX_DwarfAxeThrowerWeapon—
ScaleWeaponSpeedYes—
HitPercentage8080
ScatterRadius16.016
PreAttackRandomAmount200200
AcceptableAimDelta2020
PreAttackTypePER_SHOT—
PreAttackDelay11001,100
FiringDuration18331,833
DelayBetweenShotsMin:3000 Max:4000—
CanFireWhileMovingNo—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:78103

EredLuinThrowingAxe

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

EredLuinRangerArmor · EredLuinTrollSlayer

Damage typeReceived
DEFAULT60%
SLASH80%
PIERCE25%
SPECIALIST60%
CRUSH120%
SIEGE80%
FLAME50%
FROST50%
MAGIC80%
HERO100%
CAVALRY80%
HERO_RANGED100%
STRUCTURAL45%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1078

EredLuinRangerArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Dwarven Waybread

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_GoblinKingLeadershipUnpause2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_GoblinKingLeadershipPower2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedNo—
Source definitiondata/ini/commandbutton.ini:41595

Command_TraderEredLuinRangerCram

upgrade / mode

Command_ToggleTrollSlayerWeapon

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:41353

Command_ToggleTrollSlayerWeapon

active

Steady Hands (T)

Troll-slayers gain +50% crush and siege armour, +15% speed, and cannot be knocked back for 20 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_SteadyHandsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel1—

WeaponModeSpecialPowerUpdate ModuleTag_SteadyHandsUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierTrollSlayerSteadyHands—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:1686

Command_SpecialAbilityTrollSlayerSteadyHands

upgrade / mode

Purchase Khûzdul Runes (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_TechnologyDwarvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12178

Command_PurchaseUpgradeDwarvenForgedBlades

upgrade / mode

Purchase Ered Luin Chief (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12154

Command_PurchaseUpgradeDwarvenBasicTrainingEredLuin

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AutoHealBehavior ModuleTag_MHHHealing

PropertyGame valueResolved value
StartsActiveYes—
TriggeredByUpgrade_ObjectLevel1—
HealingAmount66
HealingDelay20002,000
StartHealingDelay2000020,000
UnitHealPulseFXFX_SpellHealUnitHealBuff—
NonStackableYes—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
AffectsContainedYes—
Source definitiondata/ini/object/goodfaction/hordes/dwarven/eredluintrollslayerhorde.ini:239

AutoHealBehavior ModuleTag_MHHHealing

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenForgedBlades, Upgrade_AragornCostume_01

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeTrollSlayerWeap01

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades Upgrade_AragornCostume_01—
RequiresAllTriggersYes—
ShowSubObjectsFORGED_AXE001—
Source definitiondata/ini/object/goodfaction/units/dwarven/eredluintrollslayer.ini:1100

SubObjectsUpgrade ForgedBlade_UpgradeTrollSlayerWeap01

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenForgedBlades, Upgrade_AragornCostume_02

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeTrollSlayerWeap02

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades Upgrade_AragornCostume_02—
RequiresAllTriggersYes—
ShowSubObjectsFORGED_AXE002—
Source definitiondata/ini/object/goodfaction/units/dwarven/eredluintrollslayer.ini:1106

SubObjectsUpgrade ForgedBlade_UpgradeTrollSlayerWeap02

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenForgedBlades, Upgrade_AragornCostume_03

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeTrollSlayerWeap03

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades Upgrade_AragornCostume_03—
RequiresAllTriggersYes—
ShowSubObjectsFORGED_AXE003—
Source definitiondata/ini/object/goodfaction/units/dwarven/eredluintrollslayer.ini:1112

SubObjectsUpgrade ForgedBlade_UpgradeTrollSlayerWeap03

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap03

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades—
ShowSubObjectsFORGED_BELT01 FORGED_BELT02 FORGED_BLADE—
Source definitiondata/ini/object/goodfaction/units/dwarven/eredluintrollslayer.ini:1118

SubObjectsUpgrade ForgedBlade_UpgradeMorgulOrcWeap03

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/eredluintrollslayer.ini:1167

AttributeModifierUpgrade ModuleTag_AMU

Battalion composition & progression

Member templateCountHealth each
EredLuinTrollSlayer12300
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · Thrór's reignErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSet_EredLuin → Command_ConstructEredLuinTrollSlayerHorde

Source definitiondata/ini/commandbutton.ini:41340

Command_ConstructEredLuinTrollSlayerHorde

Erebor · Thrór's reignErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel2_EredLuin → Command_ConstructEredLuinTrollSlayerHorde

Source definitiondata/ini/commandbutton.ini:41340

Command_ConstructEredLuinTrollSlayerHorde

Erebor · Thrór's reignErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_DwarvenArcheryRangeLevel3
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel3_EredLuin → Command_ConstructEredLuinTrollSlayerHorde

Source definitiondata/ini/commandbutton.ini:41340

Command_ConstructEredLuinTrollSlayerHorde

Ered LuinErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSet_EredLuin → Command_ConstructEredLuinTrollSlayerHorde

Source definitiondata/ini/commandbutton.ini:41340

Command_ConstructEredLuinTrollSlayerHorde

Ered LuinErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel2_EredLuin → Command_ConstructEredLuinTrollSlayerHorde

Source definitiondata/ini/commandbutton.ini:41340

Command_ConstructEredLuinTrollSlayerHorde

Ered LuinErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_DwarvenArcheryRangeLevel3
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel3_EredLuin → Command_ConstructEredLuinTrollSlayerHorde

Source definitiondata/ini/commandbutton.ini:41340

Command_ConstructEredLuinTrollSlayerHorde

Ered LuinErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_DwarvenFortressMightyCatapult
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSet_EredLuin → Command_ConstructEredLuinTrollSlayerHorde

Source definitiondata/ini/commandbutton.ini:41340

Command_ConstructEredLuinTrollSlayerHorde

Ered LuinErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_DwarvenFortressMightyCatapult
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel2_EredLuin → Command_ConstructEredLuinTrollSlayerHorde

Source definitiondata/ini/commandbutton.ini:41340

Command_ConstructEredLuinTrollSlayerHorde

Ered LuinErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_DwarvenArcheryRangeLevel3, Upgrade_DwarvenFortressMightyCatapult
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel3_EredLuin → Command_ConstructEredLuinTrollSlayerHorde

Source definitiondata/ini/commandbutton.ini:41340

Command_ConstructEredLuinTrollSlayerHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dwarven/eredluintrollslayerhorde.ini:1

EredLuinTrollSlayerHorde