Ered Luin Troll-slayers
Requires Level 2 Erebor Assembly
Axe-throwing hybrid infantry with slow, powerful melee attacks
Strong vs. Infantry and Monsters
Can Stealth Near Trees
Many traders braving the dangers of the Trollshaws would come to rely on the skill and expertise of Dwarven Troll-slayers to see them safely to their destination.
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
weaponset toggle 1 close range
PRIMARY
EredLuinTrollSlayerAxe · EredLuinTrollSlayer
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,233 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,500 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
180
12
Without Upgrade_DwarvenForgedBlades
SLASH
360
12
Requires Upgrade_DwarvenForgedBlades
UNDEFINED
20
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
RadiusDamageAffects
ENEMIES
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
2500
2,500
PreAttackDelay
1233
1,233
PreAttackType
PER_SHOT
—
FiringDuration
1266
1,266
FireFX
FX_GondorSwordHit
—
FinishAttackOnceStarted
Yes
—
Source definitiondata/ini/weapon.ini:78043
EredLuinTrollSlayerAxe
weaponset toggle 1
PRIMARY
EredLuinTrollSlayerAxe · EredLuinTrollSlayer
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,233 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.2,500 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
180
12
Without Upgrade_DwarvenForgedBlades
SLASH
360
12
Requires Upgrade_DwarvenForgedBlades
UNDEFINED
20
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
RadiusDamageAffects
ENEMIES
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
2500
2,500
PreAttackDelay
1233
1,233
PreAttackType
PER_SHOT
—
FiringDuration
1266
1,266
FireFX
FX_GondorSwordHit
—
FinishAttackOnceStarted
Yes
—
Source definitiondata/ini/weapon.ini:78043
EredLuinTrollSlayerAxe
close range
PRIMARY
DwarvenGuardianAxe · EredLuinTrollSlayer
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
45
0
Without Upgrade_HorseDiscipline
SLASH
30
0
Without Upgrade_HorseDiscipline
SLASH
100
0
Requires Upgrade_DwarvenForgedBlades · Without Upgrade_HorseDiscipline
SLASH
50
0
Requires Upgrade_HorseDiscipline
SLASH
30
0
Requires Upgrade_HorseDiscipline · Without Upgrade_DwarvenSiegeHammer
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.250Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,100 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.UnknownClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
90
0
Without Upgrade_DwarvenForgedBlades / Upgrade_DwarvenForgedBlades
SLASH
180
0
Requires Upgrade_DwarvenForgedBlades · Without Upgrade_DwarvenForgedBlades
UNDEFINED
20
0
Without Upgrade_DwarvenForgedBlades
SLASH
90
0
Requires Upgrade_DwarvenForgedBlades · Without Upgrade_DwarvenForgedBlades
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
EredLuinRangerArmor · EredLuinTrollSlayer
Damage type
Received
DEFAULT
60%
SLASH
80%
PIERCE
25%
SPECIALIST
60%
CRUSH
120%
SIEGE
80%
FLAME
50%
FROST
50%
MAGIC
80%
HERO
100%
CAVALRY
80%
HERO_RANGED
100%
STRUCTURAL
45%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1078
EredLuinRangerArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.