Ered Luin Guards
Strong vs. Infantry
Can Stealth Near Trees
Stout shortbows and a quiver full of steel darts work wonders for safeguarding Dwarven caravans traversing the wild lands of Eriador and beyond.
Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
DFEredLuinGuardBow · EredLuinGuard_DurinsFolk
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.350Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.400Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,000 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ArcherArmor · EredLuinGuard_DurinsFolk
Damage type
Received
DEFAULT
85%
SLASH
135%
PIERCE
60%
SPECIALIST
135%
CAVALRY
185%
CRUSH
220%
SIEGE
100%
FLAME
100%
FROST
100%
MAGIC
100%
HERO
200%
HERO_RANGED
200%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1926
ArcherArmor
player upgrade
ArcherHeavyArmor · EredLuinGuard_DurinsFolk
Damage type
Received
DEFAULT
40%
SLASH
85%
PIERCE
30%
SPECIALIST
85%
CAVALRY
100%
CRUSH
100%
SIEGE
50%
FLAME
50%
FROST
75%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
20%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1979
ArcherHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Dwarven Waybread
The Guards passively heal outside of combat
Passive ability
Cooldown 0s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
Source definitiondata/ini/commandbutton.ini:41556
Command_TraderEredLuinGuardsCram
active
Crossfire (R)
For 30 seconds, target unit or hero is marked by the Ered Luin Guard
The target takes 20 more damage from Ered Luin Guard, Ered Luin Troll-slayer, and Ered Luin Ranger attacks
Left click then left click on target
Cooldown 100s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_AT_VISIBLE_GROUNDED_OBJECT
—
ReloadTime
100000
100,000
Flags
NEEDS_OBJECT_FILTER
—
ObjectFilter
ANY +INFANTRY +CAVALRY +MONSTER +HERO +GIANT_BIRD -INERT -STRUCTURE
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.