Ushmur-Khagal-zirak
Archer · 10 SOLDIERS

Ushmur-Khagal-zirak

Ered Luin Guards Strong vs. Infantry Can Stealth Near Trees Stout shortbows and a quiver full of steel darts work wonders for safeguarding Dwarven caravans traversing the wild lands of Eriador and beyond.

Compare this unit ⇄
Cost350
Health / soldier300
Health / full battalion3,000
Attack range350
Movement speed40
Command points60

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DFEredLuinGuardBow · EredLuinGuard_DurinsFolk

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE350Without Upgrade_DominateTroll
SLASH100Without Upgrade_DominateTroll
UNDEFINED200Without Upgrade_DominateTroll
PIERCE600Requires Upgrade_DominateTroll
SLASH200Requires Upgrade_DominateTroll
UNDEFINED200Requires Upgrade_DominateTroll
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange350350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 350 .003 )1.05
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage8686
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayDWARVEN_MENOFDALE_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:DWARVEN_MENOFDALE_BOW_RELOADTIME_MIN Max:DWARVEN_MENOFDALE_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastDWARVEN_MENOFDALE_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:61662

DFEredLuinGuardBow

Base equipment

TERTIARY

DFEredLuinGuardBowBombard · EredLuinGuard_DurinsFolk

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
400
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE350Without Upgrade_DominateTroll
SLASH100Without Upgrade_DominateTroll
PIERCE600Requires Upgrade_DominateTroll
SLASH200Requires Upgrade_DominateTroll
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange400400
MinimumAttackRange#SUBTRACT( 150 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( 400 .003 )1.2
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayDWARVEN_MENOFDALE_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:DWARVEN_MENOFDALE_BOW_RELOADTIME_MIN Max:DWARVEN_MENOFDALE_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastDWARVEN_MENOFDALE_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:61762

DFEredLuinGuardBowBombard

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ArcherArmor · EredLuinGuard_DurinsFolk

Damage typeReceived
DEFAULT85%
SLASH135%
PIERCE60%
SPECIALIST135%
CAVALRY185%
CRUSH220%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1926

ArcherArmor

player upgrade

ArcherHeavyArmor · EredLuinGuard_DurinsFolk

Damage typeReceived
DEFAULT40%
SLASH85%
PIERCE30%
SPECIALIST85%
CAVALRY100%
CRUSH100%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1979

ArcherHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Dwarven Waybread

The Guards passively heal outside of combat Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:41556

Command_TraderEredLuinGuardsCram

active

Crossfire (R)

For 30 seconds, target unit or hero is marked by the Ered Luin Guard The target takes 20 more damage from Ered Luin Guard, Ered Luin Troll-slayer, and Ered Luin Ranger attacks Left click then left click on target

Cooldown 100s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime100000100,000
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterANY +INFANTRY +CAVALRY +MONSTER +HERO +GIANT_BIRD -INERT -STRUCTURE—

UnpauseSpecialPowerUpgrade ModuleTag_CrossfireEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGreyCompanyHunt—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_CrossfireStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGreyCompanyHunt—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_CrossfireWeapon

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGreyCompanyHunt—
StartAbilityRange600600
SpecialWeaponEredLuinCrossfireWeapon—
Source definitiondata/ini/commandbutton.ini:41581

Command_SpecialAbilityEredLuinCrossfire

upgrade / mode

Purchase Mithril-tipped Arrows (C)

Upgrades this battalion with Mithril-tipped Arrows Adds additional slash damage to arrows

Requires: Upgrade_TechnologyDwarvenFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12080

Command_PurchaseUpgradeDwarvenFireArrows

upgrade / mode

Purchase Ered Luin Chief (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12154

Command_PurchaseUpgradeDwarvenBasicTrainingEredLuin

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AutoHealBehavior ModuleTag_MHHHealing

PropertyGame valueResolved value
StartsActiveYes—
TriggeredByUpgrade_ObjectLevel1—
HealingAmount55
HealingDelay10001,000
StartHealingDelay2000020,000
UnitHealPulseFXFX_SpellHealUnitHealBuff—
NonStackableYes—
HealOnlyIfNotInCombatYes—
HealOnlyIfNotUnderAttackYes—
AffectsContainedYes—
Source definitiondata/ini/object/goodfaction/hordes/inn/eredluinguards.ini:170

AutoHealBehavior ModuleTag_MHHHealing

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_RohanFireArrows, Upgrade_GondorFireArrows, Upgrade_MirkwoodSilverthornArrows, Upgrade_DwarvenFireArrows, Upgrade_ElvenSilverthornArrows, Upgrade_ArnorFireArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_08

PropertyGame valueResolved value
TriggeredByUpgrade_RohanFireArrows Upgrade_GondorFireArrows Upgrade_MirkwoodSilverthornArrows Upgrade_DwarvenFireArrows Upgrade_ElvenSilverthornArrows Upgrade_ArnorFireArrows—
Source definitiondata/ini/object/goodfaction/units/inn/eredluinguard.ini:603

WeaponSetUpgrade ModuleTag_08

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_RohanFireArrows, Upgrade_GondorFireArrows, Upgrade_MirkwoodSilverthornArrows, Upgrade_DwarvenFireArrows, Upgrade_ElvenSilverthornArrows, Upgrade_ArnorFireArrows

Effect values & implementation

SubObjectsUpgrade FireArrows_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_RohanFireArrows Upgrade_GondorFireArrows Upgrade_MirkwoodSilverthornArrows Upgrade_DwarvenFireArrows Upgrade_ElvenSilverthornArrows Upgrade_ArnorFireArrows—
ShowSubObjectsMITHRIL—
Source definitiondata/ini/object/goodfaction/units/inn/eredluinguard.ini:615

SubObjectsUpgrade FireArrows_Upgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/inn/eredluinguard.ini:663

AttributeModifierUpgrade ModuleTag_AMU

Battalion composition & progression

Member templateCountHealth each
EredLuinGuard_DurinsFolk10300
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
ArthedainTroopsLevel11Upgrade_ObjectLevel1
ArthedainTroopsLevel250Upgrade_ObjectLevel2 Upgrade_GondorBasicTraining GoodTroopBonusRank2
ArthedainTroopsLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
ArthedainTroopsLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
ArthedainTroopsLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · Thrór's reignErebor AssemblyNo additional upgrade gate recorded
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSet_EredLuin → Command_ConstructEredLuinGuardHorde_EredLuin

Source definitiondata/ini/commandbutton.ini:86384

Command_ConstructEredLuinGuardHorde_EredLuin

Erebor · Thrór's reignErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel2_EredLuin → Command_ConstructEredLuinGuardHorde_EredLuin

Source definitiondata/ini/commandbutton.ini:86384

Command_ConstructEredLuinGuardHorde_EredLuin

Erebor · Thrór's reignErebor AssemblyUpgrade_DwarvenArcheryRangeLevel3
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel3_EredLuin → Command_ConstructEredLuinGuardHorde_EredLuin

Source definitiondata/ini/commandbutton.ini:86384

Command_ConstructEredLuinGuardHorde_EredLuin

Ered LuinErebor AssemblyNo additional upgrade gate recorded
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSet_EredLuin → Command_ConstructEredLuinGuardHorde_EredLuin

Source definitiondata/ini/commandbutton.ini:86384

Command_ConstructEredLuinGuardHorde_EredLuin

Ered LuinErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel2_EredLuin → Command_ConstructEredLuinGuardHorde_EredLuin

Source definitiondata/ini/commandbutton.ini:86384

Command_ConstructEredLuinGuardHorde_EredLuin

Ered LuinErebor AssemblyUpgrade_DwarvenArcheryRangeLevel3
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel3_EredLuin → Command_ConstructEredLuinGuardHorde_EredLuin

Source definitiondata/ini/commandbutton.ini:86384

Command_ConstructEredLuinGuardHorde_EredLuin

Ered LuinErebor AssemblyUpgrade_DwarvenFortressMightyCatapult
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSet_EredLuin → Command_ConstructEredLuinGuardHorde_EredLuin

Source definitiondata/ini/commandbutton.ini:86384

Command_ConstructEredLuinGuardHorde_EredLuin

Ered LuinErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_DwarvenFortressMightyCatapult
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel2_EredLuin → Command_ConstructEredLuinGuardHorde_EredLuin

Source definitiondata/ini/commandbutton.ini:86384

Command_ConstructEredLuinGuardHorde_EredLuin

Ered LuinErebor AssemblyUpgrade_DwarvenArcheryRangeLevel3, Upgrade_DwarvenFortressMightyCatapult
Trace

Starting fortress → fortress_erebor → DwarvenFortressCitadel → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel3_EredLuin → Command_ConstructEredLuinGuardHorde_EredLuin

Source definitiondata/ini/commandbutton.ini:86384

Command_ConstructEredLuinGuardHorde_EredLuin

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/inn/eredluinguards.ini:407

EredLuinGuardHorde_DurinsFolk