Rumil
Hero · INDIVIDUAL UNIT

Rumil

Recruit the keen-eyed Marchwarden of Lothlórien, Rumil. Rumil is a skilled Elven archer, tasked with leading a group of Marchwardens to watch over the banks of the Nimrodel, where orc incursions have increased of late.

Compare this unit ⇄
Cost1,300
Health / soldier1,800
Health / full battalion1,800
Attack range350
Movement speed60
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

RumilBow · ElvenRumil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,100 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHALDIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( HALDIR_BOW_RANGE .003 )1.05
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsELVEN_LORIENARCHER_BOW_DELAYBETWEENSHOTS1,100
PreAttackDelayELVEN_LORIENARCHER_BOW_PREATTACKDELAY500
PreAttackTypePER_POSITION—
FiringDurationELVEN_LORIENARCHER_BOW_FIRINGDURATION1,100
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_LORIENARCHER_BOW_RELOADTIME_MIN Max:ELVEN_LORIENARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_LORIENARCHER_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
Source definitiondata/ini/weapon.ini:68711

RumilBow

weaponset toggle 1 contained

PRIMARY

RumilBow · ElvenRumil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,100 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHALDIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( HALDIR_BOW_RANGE .003 )1.05
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsELVEN_LORIENARCHER_BOW_DELAYBETWEENSHOTS1,100
PreAttackDelayELVEN_LORIENARCHER_BOW_PREATTACKDELAY500
PreAttackTypePER_POSITION—
FiringDurationELVEN_LORIENARCHER_BOW_FIRINGDURATION1,100
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_LORIENARCHER_BOW_RELOADTIME_MIN Max:ELVEN_LORIENARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_LORIENARCHER_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
Source definitiondata/ini/weapon.ini:68711

RumilBow

contained

PRIMARY

RumilBow · ElvenRumil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,100 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHALDIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( HALDIR_BOW_RANGE .003 )1.05
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsELVEN_LORIENARCHER_BOW_DELAYBETWEENSHOTS1,100
PreAttackDelayELVEN_LORIENARCHER_BOW_PREATTACKDELAY500
PreAttackTypePER_POSITION—
FiringDurationELVEN_LORIENARCHER_BOW_FIRINGDURATION1,100
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_LORIENARCHER_BOW_RELOADTIME_MIN Max:ELVEN_LORIENARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_LORIENARCHER_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
Source definitiondata/ini/weapon.ini:68711

RumilBow

weaponset toggle 1

PRIMARY

RumilBow · ElvenRumil

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,100 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHALDIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( HALDIR_BOW_RANGE .003 )1.05
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsELVEN_LORIENARCHER_BOW_DELAYBETWEENSHOTS1,100
PreAttackDelayELVEN_LORIENARCHER_BOW_PREATTACKDELAY500
PreAttackTypePER_POSITION—
FiringDurationELVEN_LORIENARCHER_BOW_FIRINGDURATION1,100
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_LORIENARCHER_BOW_RELOADTIME_MIN Max:ELVEN_LORIENARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_LORIENARCHER_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
Source definitiondata/ini/weapon.ini:68711

RumilBow

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · ElvenRumil

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Gwedhanar

Modifier Type: Leadership Haldir and Orophin gain +10% damage and +5% experience gain Does not stack Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_HaldirLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_HaldirLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25218

Command_GwedhanarFakeLeadershipButtonRumil

active

Cúthalion (R)

Requires Level 3 Single ranged attack Causes target monster to flee Left click icon then left click on target

Cooldown 100s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime100000100,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrowRumil—
TriggeredByUpgrade_ObjectLevel3—
ConflictsWithUpgrade_ObjectUnderAIControl—

SpecialPowerModule ModuleTag_WoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrowRumil—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrowRumil—
WhichSpecialWeapon11
UnpackTime600600
PreparationTime11
PackTime20002,000
SkipContinueYes—
AwardXPForTriggering00
StartAbilityRange#SUBTRACT( FARAMIR_WOUNDING_ARROW_RANGE 25 )325
ApproachRequiresLOSYes—
SpecialWeaponRumilWoundArrow—
Source definitiondata/ini/commandbutton.ini:25029

Command_SpecialAbilityRumilWoundArrow

active

Sentinel of the Naith

Requires Level 6 Modifier Type: Leadership Nearby Silvan Scouts, Silvan Levy, Silvan Sentries and Marchwardens gain +50% vision range and archers gain +15% attack range Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_HaldirLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_HaldirLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25332

Command_RumilFakeLeadershipButton

active

Feigned Voices (C)

Requires Level 8 Summons an illusion of Silvan Scouts at the target location Illusion archers' arrows deal no damage but debuff enemy units' speed and damage by 33% for 3 seconds Does not affect heroic units or heroes Left click icon then left click on pathable location

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES—
ReloadTime180000180,000
RadiusCursorRadius60.060
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange60.060
MaxCastRange600600

UnpauseSpecialPowerUpgrade ModuleTag_TaurielSummon1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRumilSummon—
TriggeredByUpgrade_ObjectLevel8—

OCLSpecialPower ModuleTag_OCLSpecialPowerSummon1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRumilSummon—
OCLOCL_RumilSummonEgg—
TriggerFXFX_FeignedVoicesSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25074

Command_SpecialAbilityRumilSummon

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Gwedhanar

Modifier Type: Leadership Haldir and Orophin gain +10% damage and +5% experience gain Does not stack Passive ability

Cooldown 0s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_HaldirLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_HaldirLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25218

Command_GwedhanarFakeLeadershipButtonRumil

active

Cúthalion (R)

Requires Level 3 Single ranged attack Target enemy hero is slowed down by -75% for 10 seconds Causes target monster to flee Left click icon then left click on target

Cooldown 100s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime100000100,000
InitiateAtLocationSoundGenericSpell—
ObjectFilterALL -BASE_FOUNDATION -INERT -IGNORED_IN_GUI -WALK_ON_TOP_OF_WALL -BLOCKING_GATE -WALL_UPGRADE -UNATTACKABLE -MOVE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_UnpauseWoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrowRumil—
TriggeredByUpgrade_ObjectLevel3—
ConflictsWithUpgrade_ObjectUnderAIControl—

SpecialPowerModule ModuleTag_WoundArrow

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrowRumil—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WoundArrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityWoundArrowRumil—
WhichSpecialWeapon11
UnpackTime600600
PreparationTime11
PackTime20002,000
SkipContinueYes—
AwardXPForTriggering00
StartAbilityRange#SUBTRACT( FARAMIR_WOUNDING_ARROW_RANGE 25 )325
ApproachRequiresLOSYes—
SpecialWeaponRumilWoundArrow—
Source definitiondata/ini/commandbutton.ini:25044

Command_SpecialAbilityRumilWoundArrowGifts

active

Sentinel of the Naith

Requires Level 6 Modifier Type: Leadership Nearby Silvan Scouts, Silvan Levy, Silvan Sentries and Marchwardens gain +50% vision range and archers gain +15% attack range Passive ability

Cooldown 0s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_HaldirLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_HaldirLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25332

Command_RumilFakeLeadershipButton

active

Feigned Voices (C)

Requires Level 8 Summons an illusion of Silvan Scouts at the target location Illusion archers' arrows deal no damage but debuff enemy units' speed and damage by 33% for 3 seconds Does not affect heroic units or heroes Left click icon then left click on pathable location

Cooldown 180s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES—
ReloadTime180000180,000
RadiusCursorRadius60.060
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange60.060
MaxCastRange600600

UnpauseSpecialPowerUpgrade ModuleTag_TaurielSummon1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRumilSummon—
TriggeredByUpgrade_ObjectLevel8—

OCLSpecialPower ModuleTag_OCLSpecialPowerSummon1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityRumilSummon—
OCLOCL_RumilSummonEgg—
TriggerFXFX_FeignedVoicesSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25074

Command_SpecialAbilityRumilSummon

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LegolasHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/elven/rumil.ini:1402

AutoHealBehavior ModuleTag_LegolasHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/elven/rumil.ini:1410

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/elven/rumil.ini:1418

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GiftsofLorien

Effect values & implementation

AttributeModifierUpgrade ModuleTag_SauronsRewardBonus

PropertyGame valueResolved value
TriggeredByUpgrade_GiftsofLorien—
AttributeModifierSpellBookGiftLorienVisual—

SpellBookGiftLorienVisual

PropertyGame valueResolved value
CategorySPELL—
Duration00
FXFX_GiftsofLorienLeadership—
Source definitiondata/ini/object/goodfaction/units/elven/rumil.ini:1436

AttributeModifierUpgrade ModuleTag_SauronsRewardBonus

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel6

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameRumilHeroLeadership—
TriggeredByUpgrade_ObjectLevel6—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +ElvenAxeElfHorde_Recruited +ElvenAxeElf +ElvenLorienSentry +ElvenLorienSentryHorde +ElvenLorienArcher +ElvenLorienArcherHorde +GaladhrimWarrior +GaladhrimWarriorHorde—
Source definitiondata/ini/object/goodfaction/units/elven/rumil.ini:1525

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameGwedhanarLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +ElvenOrophin +ElvenHaldir +ElvenOrophin_WOTR +CampaignHaldir—
Source definitiondata/ini/object/goodfaction/units/elven/rumil.ini:1547

AttributeModifierAuraUpdate ModuleTag_Leadership2

Battalion composition & progression

Member templateCountHealth each
ElvenRumil11,800
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
ElvenRumilLevel11Upgrade_ObjectLevel1
ElvenRumilLevel275 HeroLevelUpDamage1
ElvenRumilLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
ElvenRumilLevel4270 HeroLevelUpDamage3
ElvenRumilLevel5390 HeroLevelUpDamage4
ElvenRumilLevel6525Upgrade_ObjectLevel6 HeroLevelUpDamage5
ElvenRumilLevel7675Upgrade_ObjectLevel7 HeroLevelUpDamage6
ElvenRumilLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
ElvenRumilLevel91,025 HeroLevelUpDamage8
ElvenRumilLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
LothlórienFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:525

FactionElves

LórinandFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:570

FactionLorinand

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/elven/rumil.ini:6

ElvenRumil