Orophin
Hero · INDIVIDUAL UNIT

Orophin

Recruit the strong-armed Marchwarden of Lothlórien, Orophin. A swift and silent guardian of the Golden Wood, Orophin commands a force of Marchwardens to keep safe the southern border of Lothlórien.

Compare this unit ⇄
Cost1,200
Health / soldier2,000
Health / full battalion2,000
Attack range11.5
Movement speed60
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

weaponset toggle 1

PRIMARY

HaldirBow · ElvenOrophin

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,100 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHALDIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( HALDIR_BOW_RANGE .003 )1.05
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsELVEN_LORIENARCHER_BOW_DELAYBETWEENSHOTS1,100
PreAttackDelayELVEN_LORIENARCHER_BOW_PREATTACKDELAY500
PreAttackTypePER_POSITION—
FiringDurationELVEN_LORIENARCHER_BOW_FIRINGDURATION1,100
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_LORIENARCHER_BOW_RELOADTIME_MIN Max:ELVEN_LORIENARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_LORIENARCHER_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
Source definitiondata/ini/weapon.ini:26795

HaldirBow

weaponset toggle 1

PRIMARY

HaldirBow · ElvenOrophin

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
350
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,100 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO_RANGED1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeHALDIR_BOW_RANGE350
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( HALDIR_BOW_RANGE .003 )1.05
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage9090
ScatterRadius5.05
AcceptableAimDelta2020
DelayBetweenShotsELVEN_LORIENARCHER_BOW_DELAYBETWEENSHOTS1,100
PreAttackDelayELVEN_LORIENARCHER_BOW_PREATTACKDELAY500
PreAttackTypePER_POSITION—
FiringDurationELVEN_LORIENARCHER_BOW_FIRINGDURATION1,100
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:ELVEN_LORIENARCHER_BOW_RELOADTIME_MIN Max:ELVEN_LORIENARCHER_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastELVEN_LORIENARCHER_BOW_RELOADTIME_MAX1,700
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
Source definitiondata/ini/weapon.ini:26795

HaldirBow

weaponset hero mode

PRIMARY

OrophinHeroSword · ElvenOrophin

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,100 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO850Without Upgrade_GiftsofLorien
HERO850Without Upgrade_GiftsofLorien
HERO8515Requires Upgrade_GiftsofLorien
HERO8515Requires Upgrade_GiftsofLorien
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots11001,100
PreAttackDelayHALDIR_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDuration840840
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:68634

OrophinHeroSword

Base equipment

PRIMARY

OrophinSword · ElvenOrophin

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,100 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO850No upgrade gate specified
HERO850No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots11001,100
PreAttackDelayHALDIR_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDuration840840
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:68606

OrophinSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · ElvenOrophin

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Gwedhanar

Modifier Type: Leadership Haldir and Rumil gain +10% damage and +5% experience gain Does not stack Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_HaldirLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_HaldirLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25229

Command_GwedhanarFakeLeadershipButtonOrophin

active

Megilherdir (R)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
StartsPausedYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
HeroAttributeModifierOrophinBladeMaster—
HeroEffectDuration3000030,000
UnpackTime11
TriggerSoundAragornBladeMaster—
Source definitiondata/ini/commandbutton.ini:25088

Command_SpecialAbilityOrophinBladeMaster

active

Warden of the Naith

Requires Level 5 Modifier Type: Leadership Nearby friendly units gain +15% damage Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_FakeLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_FakeLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:39291

Command_SpecialAbilityOrophinLeadership

active

Warden's Defence (C)

Requires Level 7 Modifier Type: Spell Orophin and nearby units gain +50% armour for 30 seconds Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierOrophinGloriousCharge—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
AttributeModifierFXFX_WardenCelebrant—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:39301

Command_SpecialAbilityOrophinGloriousCharge

active

Border Guard's Judgement (V)

Requires Level 9 Targeted enemy hero's ability timers are set to just used Left click icon then left click on target

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_CURSE_ENEMY—
ReloadTime180000180,000
ObjectFilterAOTR_KRIMPUL_IMPRISON_OBJECTFILTER—
PreventActivationConditionsHIDDEN—

UnpauseSpecialPowerUpgrade ModuleTag_CurseEnabler_Level1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCurseEnemy_Wormtongue—
TriggeredByUpgrade_ObjectLevel9—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_CurseEnemySpecialPowerModule_Level1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCurseEnemy_Wormtongue—
StartsPausedYes—
UpdateModuleStartsAttackYes—

CurseSpecialPower ModuleTag_CurseEnemySpecialPower_Level1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCurseEnemy_Wormtongue—
CursePercentage100.0%100
UnpackingVariation22
StartAbilityRange300.0300
TriggerFXFX_BorderGuardJudgementHeroCurse—
UnpackTime20002,000
PreparationTime11
FreezeAfterTriggerDuration25002,500
Source definitiondata/ini/commandbutton.ini:25205

Command_BorderGuardsJudgement

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Gwedhanar

Modifier Type: Leadership Haldir and Rumil gain +10% damage and +5% experience gain Does not stack Passive ability

Cooldown 0s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_HaldirLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_HaldirLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25229

Command_GwedhanarFakeLeadershipButtonOrophin

active

Megilherdir (R)

Cooldown 120s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
StartsPausedYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAragornBladeMaster—
HeroAttributeModifierOrophinBladeMaster—
HeroEffectDuration3000030,000
UnpackTime11
TriggerSoundAragornBladeMaster—
Source definitiondata/ini/commandbutton.ini:25101

Command_SpecialAbilityOrophinBladeMasterGifts

active

Warden of the Naith

Requires Level 5 Modifier Type: Leadership Nearby friendly units gain +15% damage Passive ability

Cooldown 0s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_FakeLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_FakeLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:39291

Command_SpecialAbilityOrophinLeadership

active

Warden's Defence (C)

Requires Level 7 Modifier Type: Spell Orophin and nearby units gain +50% armour for 30 seconds Left click to activate

Cooldown 360s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime360000360,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierOrophinGloriousCharge—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
AttributeModifierFXFX_WardenCelebrant—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityTheodenGloriousCharge—
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:39301

Command_SpecialAbilityOrophinGloriousCharge

active

Border Guard's Judgement (V)

Requires Level 9 Targeted enemy hero's ability timers are set to just used Left click icon then left click on target

Cooldown 180s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_CURSE_ENEMY—
ReloadTime180000180,000
ObjectFilterAOTR_KRIMPUL_IMPRISON_OBJECTFILTER—
PreventActivationConditionsHIDDEN—

UnpauseSpecialPowerUpgrade ModuleTag_CurseEnabler_Level1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCurseEnemy_Wormtongue—
TriggeredByUpgrade_ObjectLevel9—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_CurseEnemySpecialPowerModule_Level1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCurseEnemy_Wormtongue—
StartsPausedYes—
UpdateModuleStartsAttackYes—

CurseSpecialPower ModuleTag_CurseEnemySpecialPower_Level1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCurseEnemy_Wormtongue—
CursePercentage100.0%100
UnpackingVariation22
StartAbilityRange300.0300
TriggerFXFX_BorderGuardJudgementHeroCurse—
UnpackTime20002,000
PreparationTime11
FreezeAfterTriggerDuration25002,500
Source definitiondata/ini/commandbutton.ini:25205

Command_BorderGuardsJudgement

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LegolasHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/elven/orophin.ini:1456

AutoHealBehavior ModuleTag_LegolasHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/elven/orophin.ini:1464

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/elven/orophin.ini:1472

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GiftsofLorien

Effect values & implementation

AttributeModifierUpgrade ModuleTag_SauronsRewardBonus

PropertyGame valueResolved value
TriggeredByUpgrade_GiftsofLorien—
AttributeModifierSpellBookGiftLorienVisual—

SpellBookGiftLorienVisual

PropertyGame valueResolved value
CategorySPELL—
Duration00
FXFX_GiftsofLorienLeadership—
Source definitiondata/ini/object/goodfaction/units/elven/orophin.ini:1485

AttributeModifierUpgrade ModuleTag_SauronsRewardBonus

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipLvl5

PropertyGame valueResolved value
StartsActiveNo—
BonusNameOrophinUnitLeadership—
TriggeredByUpgrade_ObjectLevel5—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/elven/orophin.ini:1587

AttributeModifierAuraUpdate ModuleTag_LeadershipLvl5

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameGwedhanarLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +ElvenRumil +ElvenHaldir +CampaignHaldir—
Source definitiondata/ini/object/goodfaction/units/elven/orophin.ini:1626

AttributeModifierAuraUpdate ModuleTag_Leadership2

Battalion composition & progression

Member templateCountHealth each
ElvenOrophin12,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
ElvenOrophinLevel11Upgrade_ObjectLevel1
ElvenOrophinLevel275Upgrade_ObjectLevel2 HeroLevelUpDamage1
ElvenOrophinLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
ElvenOrophinLevel4270 HeroLevelUpDamage3
ElvenOrophinLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
ElvenOrophinLevel6525Upgrade_ObjectLevel6 HeroLevelUpDamage5
ElvenOrophinLevel7675Upgrade_ObjectLevel7 HeroLevelUpDamage6
ElvenOrophinLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
ElvenOrophinLevel91,025Upgrade_ObjectLevel9 HeroLevelUpDamage8
ElvenOrophinLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
LothlórienFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:525

FactionElves

LórinandFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:570

FactionLorinand

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/elven/orophin.ini:6

ElvenOrophin