Idrial
Hero · INDIVIDUAL UNIT

Idrial

Recruit Idrial, handmaiden to Galadriel. Idrial is one of Galadriel's most trusted handmaidens and was sent by her to aid Berethor in his quest to Rivendell.

Compare this unit ⇄
Cost1,600
Health / soldier2,400
Health / full battalion2,400
Attack range11.5
Movement speed60
Command pointsUnknown

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

IdrialSword · ElvenIdrial

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsARWEN_DELAYBETWEENSHOTS700
PreAttackDelayARWEN_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationARWEN_FIRINGDURATION700
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:68421

IdrialSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · ElvenIdrial

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Fluid Strike (W)

Powerful attack that causes meta impact Damage increases as Idrial levels Left click icon then left click on target

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime6000060,000
ObjectFilterFLUIDSTRIKE_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_SlamEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFluidStrike—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_SlamStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFluidStrike—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundIdrialVoiceFluidStrike—

WeaponFireSpecialAbilityUpdate ModuleTag_SlamWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFluidStrike—
SpecialWeaponFluidStrikeWeapon—
WhichSpecialWeapon11
StartAbilityRange30.030
SkipContinueYes—
UnpackTime10001,000
PackTime13001,300
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:38844

Command_SpecialAbilityFluidStrike

active

Cleanse Shadow (R)

Requires Level 3 Modifier Type: Leadership Nearby Sindar Pathstalkers and Handmaidens gain +25% damage and +25% armour Passive ability Left click to moderately heal and grant allied units immunity to fear and terror for 30 seconds

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_THREE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_ArwenElvenGraceEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIdrialCleanseShadow—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_CleanseShadow_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIdrialCleanseShadow—
OCLOCL_CleanseShadowPing—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
Source definitiondata/ini/commandbutton.ini:38858

Command_CleanseShadow

active

Gift of Galadriel (T)

Requires Level 7 Summons a golden tree that is surrounded by Elven mists onto the battlefield Friendly units within the mist become stealthed Modifier Type: Active Debuff Nearby enemy units suffer -25% damage and -20% armour Nullifies enemy leadership Left click icon then left click on target area

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES—
ReloadTimeMOUTH_OF_SAURON_DISSENT_RECHARGE_MS240,000
RadiusCursorRadius70.070
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange60.060
MaxCastRange600600

UnpauseSpecialPowerUpgrade ModulTag_ElrondTornadoEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnMallornTree—
TriggeredByUpgrade_ObjectLevel7—

OCLSpecialPower ModuleTag_OCLSpawnTornado

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnMallornTree—
SetModelConditionModelConditionState:USER_3—
SetModelConditionTime3.03
OCLGiftofGaladriel—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:38880

Command_SpecialPowerGiftofGaladriel

active

Haste of the Elves

Requires Level 10 Modifier Type: Spell Idrial's power cooldowns are reduced by 20% permanently Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_HaldirLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_HaldirLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:38893

Command_HasteoftheElvesButton

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Fluid Strike (W)

Powerful attack that causes meta impact Damage increases as Idrial levels Left click icon then left click on target

Cooldown 60s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime6000060,000
ObjectFilterFLUIDSTRIKE_OBJECT_FILTER—

UnpauseSpecialPowerUpgrade ModuleTag_SlamEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFluidStrike—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_SlamStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFluidStrike—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundIdrialVoiceFluidStrike—

WeaponFireSpecialAbilityUpdate ModuleTag_SlamWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFluidStrike—
SpecialWeaponFluidStrikeWeapon—
WhichSpecialWeapon11
StartAbilityRange30.030
SkipContinueYes—
UnpackTime10001,000
PackTime13001,300
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:38844

Command_SpecialAbilityFluidStrike

active

Cleanse Shadow (R)

Requires Level 3 Modifier Type: Leadership Nearby Sindar Pathstalkers and Handmaidens gain +25% damage and +25% armour Passive ability Left click to moderately heal, replenish and grant allied units immunity to fear and terror for 30 seconds in a wider radius

Cooldown 120s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_THREE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_ArwenElvenGraceEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIdrialCleanseShadow—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_CleanseShadow_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityIdrialCleanseShadow—
OCLOCL_CleanseShadowPing—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
Source definitiondata/ini/commandbutton.ini:38869

Command_CleanseShadowGifts

active

Gift of Galadriel (T)

Requires Level 7 Summons a golden tree that is surrounded by Elven mists onto the battlefield Friendly units within the mist become stealthed Modifier Type: Active Debuff Nearby enemy units suffer -25% damage and -20% armour Nullifies enemy leadership Left click icon then left click on target area

Cooldown 240s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_DUNEDAIN_ALLIES—
ReloadTimeMOUTH_OF_SAURON_DISSENT_RECHARGE_MS240,000
RadiusCursorRadius70.070
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange60.060
MaxCastRange600600

UnpauseSpecialPowerUpgrade ModulTag_ElrondTornadoEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnMallornTree—
TriggeredByUpgrade_ObjectLevel7—

OCLSpecialPower ModuleTag_OCLSpawnTornado

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerSpawnMallornTree—
SetModelConditionModelConditionState:USER_3—
SetModelConditionTime3.03
OCLGiftofGaladriel—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:38880

Command_SpecialPowerGiftofGaladriel

active

Haste of the Elves

Requires Level 10 Modifier Type: Spell Idrial's power cooldowns are reduced by 20% permanently Passive ability

Cooldown 0s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_HaldirLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_HaldirLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:38893

Command_HasteoftheElvesButton

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameIdrialLeadership—
TriggeredByUpgrade_ObjectLevel3—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +LorienStalker +ElvenHandmaiden—
Source definitiondata/ini/object/goodfaction/units/elven/idrial.ini:511

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GiftsofLorien

Effect values & implementation

AttributeModifierUpgrade ModuleTag_SauronsRewardBonus

PropertyGame valueResolved value
TriggeredByUpgrade_GiftsofLorien—
AttributeModifierSpellBookGiftLorienVisual—

SpellBookGiftLorienVisual

PropertyGame valueResolved value
CategorySPELL—
Duration00
FXFX_GiftsofLorienLeadership—
Source definitiondata/ini/object/goodfaction/units/elven/idrial.ini:544

AttributeModifierUpgrade ModuleTag_SauronsRewardBonus

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_ArwenHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/elven/idrial.ini:582

AutoHealBehavior ModuleTag_ArwenHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/elven/idrial.ini:624

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/elven/idrial.ini:685

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/elven/idrial.ini:694

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel10

Effect values & implementation

AttributeModifierUpgrade ModuleTag_HasteoftheElvesBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel10—
AttributeModifierIdrialHasteoftheElves—

IdrialHasteoftheElves

PropertyGame valueResolved value
CategorySPELL—
ModifierRECHARGE_TIME 80%—
Duration00
Source definitiondata/ini/object/goodfaction/units/elven/idrial.ini:710

AttributeModifierUpgrade ModuleTag_HasteoftheElvesBonus

Battalion composition & progression

Member templateCountHealth each
ElvenIdrial12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
IdrialLevel11Upgrade_ObjectLevel1
IdrialLevel275Upgrade_ObjectLevel2 HeroLevelUpDamage1
IdrialLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
IdrialLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
IdrialLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
IdrialLevel6525Upgrade_ObjectLevel6 HeroLevelUpDamage5
IdrialLevel7675Upgrade_ObjectLevel7 HeroLevelUpDamage6
IdrialLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
IdrialLevel91,025Upgrade_ObjectLevel9 HeroLevelUpDamage8
IdrialLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
LothlórienFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:525

FactionElves

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/elven/idrial.ini:8

ElvenIdrial