Recruit Idrial, handmaiden to Galadriel.
Idrial is one of Galadriel's most trusted handmaidens and was sent by her to aid Berethor in his quest to Rivendell.
Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
IdrialSword · ElvenIdrial
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.700 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
130
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
ARWEN_DELAYBETWEENSHOTS
700
PreAttackDelay
ARWEN_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
ARWEN_FIRINGDURATION
700
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:68421
IdrialSword
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · ElvenIdrial
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Fluid Strike (W)
Powerful attack that causes meta impact
Damage increases as Idrial levels
Left click icon then left click on target
Requires Level 3
Modifier Type: Leadership
Nearby Sindar Pathstalkers and Handmaidens gain +25% damage and +25% armour
Passive ability
Left click to moderately heal and grant allied units immunity to fear and terror for 30 seconds
Requires Level 7
Summons a golden tree that is surrounded by Elven mists onto the battlefield
Friendly units within the mist become stealthed
Modifier Type: Active Debuff
Nearby enemy units suffer -25% damage and -20% armour
Nullifies enemy leadership
Left click icon then left click on target area
Requires Level 3
Modifier Type: Leadership
Nearby Sindar Pathstalkers and Handmaidens gain +25% damage and +25% armour
Passive ability
Left click to moderately heal, replenish and grant allied units immunity to fear and terror for 30 seconds in a wider radius
Requires Level 7
Summons a golden tree that is surrounded by Elven mists onto the battlefield
Friendly units within the mist become stealthed
Modifier Type: Active Debuff
Nearby enemy units suffer -25% damage and -20% armour
Nullifies enemy leadership
Left click icon then left click on target area
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.