Glorfindel
Hero · INDIVIDUAL UNIT

Glorfindel

Recruit the Lord of the House of the Golden Flower 'Glorfindel was tall and straight; his hair was of shining gold, his face fair and young and fearless and full of joy; his eyes were bright and keen, and his voice like music; on his brow sat wisdom, and in his hand was strength.'

Compare this unit ⇄
Cost3,800
Health / soldier3,200
Health / full battalion3,200
Attack range20
Movement speed60
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GlorfindelSword_FS · ElvenGlorfindel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3750No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsGLORFINDEL_SWORD_DELAYBETWEENSHOTS500
PreAttackDelayGLORFINDEL_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationGLORFINDEL_SWORD_FIRINGDURATION500
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:92419

GlorfindelSword_FS

weaponset hero mode

PRIMARY

GlorfindelHeroSword_FS · ElvenGlorfindel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO37510No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsGLORFINDEL_SWORD_DELAYBETWEENSHOTS500
PreAttackDelayGLORFINDEL_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationGLORFINDEL_SWORD_FIRINGDURATION500
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:92441

GlorfindelHeroSword_FS

mounted

PRIMARY

GlorfindelSwordMounted_FS · ElvenGlorfindel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3750No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsGLORFINDEL_SWORD_DELAYBETWEENSHOTS500
PreAttackDelayGLORFINDEL_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationGLORFINDEL_SWORD_FIRINGDURATION500
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:92469

GlorfindelSwordMounted_FS

mounted weaponset hero mode

PRIMARY

GlorfindelHeroSwordMounted_FS · ElvenGlorfindel

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
20
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO37510No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange20.020
MeleeWeaponYes—
DelayBetweenShotsGLORFINDEL_SWORD_DELAYBETWEENSHOTS500
PreAttackDelayGLORFINDEL_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationGLORFINDEL_SWORD_FIRINGDURATION500
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:92490

GlorfindelHeroSwordMounted_FS

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

GlorfindelHeroArmor · ElvenGlorfindel

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7182

GlorfindelHeroArmor

mounted

GlorfindelMountedHeroArmor · ElvenGlorfindel

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST80%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:7199

GlorfindelMountedHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Lord of the House of the Golden Flower (W)

Modifier Type: Leadership Rivendell Knights near Glorfindel gain +25% damage and armour Passive ability Left click to switch between mounted on Asfaloth and on foot

Cooldown 2s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TOGGLE_MOUNTED—
ReloadTime20002,000

SpecialPowerModule ModuleTag_HorseToggleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
UpdateModuleStartsAttackYes—
StartsPausedNo—
OnTriggerRechargeSpecialPowerSpecialAbilityToggleMountedTwo—

ToggleMountedSpecialAbilityUpdate ModuleTag_HorseToggle

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityToggleMounted—
TriggerInstantlyOnCreateYes—
UnpackTime20002,000
PreparationTime11
PersistentPrepTime250250
PackTime20002,000
OpacityTarget0.40.4
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:6088

Command_MountHorseGlorfindel

active

Revealed in Wrath (R)

Requires Level 3 Glorfindel gains +100% damage for 30 seconds Left click to activate Modifier Type: Spell Glorfindel causes fear to nearby enemies and Nazgûl Passive ability

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_WrathEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_WrathStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime2.02
DisableDuringAnimDurationYes—

SpecialAbilityUpdate ModuleTag_WrathUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelBladeOfPurity—
TriggerAttributeModifierGlorfindelWrath—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:6149

Command_SpecialAbilityGlorfindelWrath

active

Noro lim, Asfaloth! (T)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_GlorfindelWindRiderEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelWindRider—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_GlorfindelWindRiderStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelWindRider—
StartsPausedYes—
SetModelConditionModelConditionState:USER_6—
SetModelConditionTime1.01
DisableDuringAnimDurationYes—

SpecialAbilityUpdate ModuleTag_GlorfindelWindRiderUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelWindRider—
UnpackTime11
RequiredConditionsMOUNTED—
TriggerAttributeModifierGlorfindelWindRider—
AttributeModifierDuration3000030,000
KillAttributeModifierOnRejectedYes—
Source definitiondata/ini/commandbutton.ini:6126

Command_SpecialAbilityGlorfindelWindRider

active

Light of Aman (C)

Requires Level 7 Targeted units gain experience Left click icon then left click on target units

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime150000150,000
RadiusCursorRadius150.0150
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_KINGSFAVOR_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_LightEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_LightStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundGlorfindelNewVoiceLightofAman—

LevelGrantSpecialPower ModuleTag_LightAman

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
UnpackingVariation22
StartAbilityRange200.0200
LevelFXFX_LevelUp—
Experience115115
RadiusEffect150150
AcceptanceFilterKINGSFAVOR_OBJECTFILTER—
UnpackTime20002,000
PreparationTime11
FreezeAfterTriggerDuration20002,000
Source definitiondata/ini/commandbutton.ini:6162

Command_SpecialAbilityGlorfindelLight

active

Slayer of Demons (V)

Requires Level 10 Blasts back units in a wide radius surrounding Glorfindel and stuns them for 15 seconds Glorfindel's melee attacks pin enemy heroes for 30 seconds Left click to activate

Cooldown 270s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime270000270,000

UnpauseSpecialPowerUpgrade ModuleTag_WordEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelDemonSlayer—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_WordStarter235

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelDemonSlayer—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_WordWeaponFireUpdate34663

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGlorfindelDemonSlayer—
WhichSpecialWeapon11
SkipContinueYes—
UnpackTime20002,000
PackTime11
FreezeAfterTriggerDuration30003,000
AwardXPForTriggering00
StartAbilityRange80.080
SpecialWeaponGlorfindelWordOfPower_FS—
Source definitiondata/ini/commandbutton.ini:6190

Command_SpecialAbilityGlorfindelSlayer

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_GlorfindelHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rivendell/glorfindel.ini:809

AutoHealBehavior ModuleTag_GlorfindelHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/goodfaction/units/rivendell/glorfindel.ini:851

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameGlorfindelLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +ElvenRivendellKnight—
Source definitiondata/ini/object/goodfaction/units/rivendell/glorfindel.ini:903

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_WrathFear

PropertyGame valueResolved value
StartsActiveNo—
BonusNameGlorfindelWrathFear—
TriggeredByUpgrade_ObjectLevel3—
RefreshDelay50005,000
Range250.0250
ObjectFilterANY +INFANTRY +CAVALRY—
TargetEnemyYes—
MaxActiveRank1010
Source definitiondata/ini/object/goodfaction/units/rivendell/glorfindel.ini:934

AttributeModifierAuraUpdate ModuleTag_WrathFear

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rivendell/glorfindel.ini:1109

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/rivendell/glorfindel.ini:1117

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FortressToLibrary

PropertyGame valueResolved value
StartsActiveYes—
BonusNameFortressToLibrary—
RefreshDelay20002,000
Range9999999,999
ObjectFilterNONE +ElvenGlorfindelMounted_Summoned SAME_PLAYER—
Source definitiondata/ini/object/goodfaction/units/rivendell/glorfindel.ini:1128

AttributeModifierAuraUpdate ModuleTag_FortressToLibrary

Battalion composition & progression

Member templateCountHealth each
ElvenGlorfindel13,200
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GlorfindelLevel11Upgrade_ObjectLevel1
GlorfindelLevel2125 HeroLevelUpDamage1
GlorfindelLevel3280Upgrade_ObjectLevel3 HeroLevelUpDamage2
GlorfindelLevel4450Upgrade_ObjectLevel4 HeroLevelUpDamage3
GlorfindelLevel5645Upgrade_ObjectLevel5 HeroLevelUpDamage4
GlorfindelLevel6865Upgrade_ObjectLevel6 HeroLevelUpDamage5
GlorfindelLevel71,110Upgrade_ObjectLevel7 HeroLevelUpDamage6
GlorfindelLevel81,380 HeroLevelUpDamage7
GlorfindelLevel91,680 HeroLevelUpDamage8
GlorfindelLevel102,080Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
RivendellConservatoryNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:615

FactionArnor

LindonConservatoryNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:662

FactionLindon

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/rivendell/glorfindel.ini:1

ElvenGlorfindel