Recruit the Lord of the House of the Golden Flower
'Glorfindel was tall and straight; his hair was of shining gold,
his face fair and young and fearless and full of joy;
his eyes were bright and keen, and his voice like music;
on his brow sat wisdom, and in his hand was strength.'
Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
GlorfindelSword_FS · ElvenGlorfindel
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.500 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
375
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
DelayBetweenShots
GLORFINDEL_SWORD_DELAYBETWEENSHOTS
500
PreAttackDelay
GLORFINDEL_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
GLORFINDEL_SWORD_FIRINGDURATION
500
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:92419
GlorfindelSword_FS
weaponset hero mode
PRIMARY
GlorfindelHeroSword_FS · ElvenGlorfindel
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.500 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
375
10
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
DelayBetweenShots
GLORFINDEL_SWORD_DELAYBETWEENSHOTS
500
PreAttackDelay
GLORFINDEL_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
GLORFINDEL_SWORD_FIRINGDURATION
500
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:92441
GlorfindelHeroSword_FS
mounted
PRIMARY
GlorfindelSwordMounted_FS · ElvenGlorfindel
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.500 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
375
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
DelayBetweenShots
GLORFINDEL_SWORD_DELAYBETWEENSHOTS
500
PreAttackDelay
GLORFINDEL_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
GLORFINDEL_SWORD_FIRINGDURATION
500
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:92469
GlorfindelSwordMounted_FS
mounted weaponset hero mode
PRIMARY
GlorfindelHeroSwordMounted_FS · ElvenGlorfindel
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.20Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.500 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
375
10
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
20.0
20
MeleeWeapon
Yes
—
DelayBetweenShots
GLORFINDEL_SWORD_DELAYBETWEENSHOTS
500
PreAttackDelay
GLORFINDEL_SWORD_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
GLORFINDEL_SWORD_FIRINGDURATION
500
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:92490
GlorfindelHeroSwordMounted_FS
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
GlorfindelHeroArmor · ElvenGlorfindel
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:7182
GlorfindelHeroArmor
mounted
GlorfindelMountedHeroArmor · ElvenGlorfindel
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
80%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
50%
HERO
50%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:7199
GlorfindelMountedHeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Lord of the House of the Golden Flower (W)
Modifier Type: Leadership
Rivendell Knights near Glorfindel gain +25% damage and armour
Passive ability
Left click to switch between
mounted on Asfaloth and on foot
Requires Level 3
Glorfindel gains +100% damage for 30 seconds
Left click to activate
Modifier Type: Spell
Glorfindel causes fear to nearby enemies and Nazgûl
Passive ability
Requires Level 7
Targeted units gain experience
Left click icon then left click on target units
Cooldown 150s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_KINGS_FAVOR
—
ReloadTime
150000
150,000
RadiusCursorRadius
150.0
150
Flags
NEEDS_OBJECT_FILTER
—
ObjectFilter
AOTR_KINGSFAVOR_OBJECTFILTER
—
UnpauseSpecialPowerUpgrade ModuleTag_LightEnabler
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityKingsFavor
—
TriggeredBy
Upgrade_ObjectLevel7
—
SpecialPowerModule ModuleTag_LightStarter
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityKingsFavor
—
StartsPaused
Yes
—
UpdateModuleStartsAttack
Yes
—
InitiateSound
GlorfindelNewVoiceLightofAman
—
LevelGrantSpecialPower ModuleTag_LightAman
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityKingsFavor
—
UnpackingVariation
2
2
StartAbilityRange
200.0
200
LevelFX
FX_LevelUp
—
Experience
115
115
RadiusEffect
150
150
AcceptanceFilter
KINGSFAVOR_OBJECTFILTER
—
UnpackTime
2000
2,000
PreparationTime
1
1
FreezeAfterTriggerDuration
2000
2,000
Source definitiondata/ini/commandbutton.ini:6162
Command_SpecialAbilityGlorfindelLight
active
Slayer of Demons (V)
Requires Level 10
Blasts back units in a wide radius surrounding Glorfindel and stuns them for 15 seconds
Glorfindel's melee attacks pin enemy heroes for 30 seconds
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.