Gildor Inglorion
Hero · INDIVIDUAL UNIT

Gildor Inglorion

Recruit the wandering Noldor, Gildor. 'Elves seldom give unguarded advice, for advice is a dangerous gift, even from the wise to the wise, and all courses may run ill.'

Compare this unit ⇄
Cost1,200
Health / soldier2,000
Health / full battalion2,000
Attack range11.5
Movement speed60
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

weaponset hero mode

PRIMARY

HaldirHeroSword · ElvenGildor

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO750No upgrade gate specified
HERO750No upgrade gate specified
HERO52.510No upgrade gate specified
HERO52.513No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsHALDIR_SWORD_DELAYBETWEENSHOTS800
PreAttackDelayHALDIR_SWORD_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationHALDIR_SWORD_FIRINGDURATION500
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:26964

HaldirHeroSword

Base equipment

PRIMARY

GildorSword · ElvenGildor

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
433 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
800 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1600No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsEOWYN_DELAYBETWEENSHOTS800
PreAttackDelayEOWYN_PREATTACKDELAY433
PreAttackTypePER_SHOT—
FiringDurationEOWYN_FIRINGDURATION800
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:75198

GildorSword

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · ElvenGildor

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Companion

Modifier Type: Leadership Hobbits and Breelanders near Gildor gain +25% damage, +25% armour and earn experience +25% faster Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_HaldirLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_HaldirLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:43555

Command_SpecialAbilityGildorLeadership

active

The Wandering Companies (R)

Requires Level 3 Gildor summons a single group of Noldor Exiles to his side Left click icon then left click on target location Requires Level 8 Gildor summons three groups of Noldor Exiles to his side Left click icon then left click on target location

Cooldown 300s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_MEN_OF_DALE_ALLIES—
ReloadTime300000300,000
RadiusCursorRadius60.060
FlagsNO_FORBIDDEN_OBJECTS LIMIT_DISTANCE—
ForbiddenObjectFilterAOTR_NO_SUMMON_NEAR_ENEMY_OBJECT_FILTER—
ForbiddenObjectRange6060
MaxCastRange175175
InitiateAtLocationSoundGildorExileSummon—

UnpauseSpecialPowerUpgrade ModuleTag_ExilesLvl3Enabler1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGildorExileSummon—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_OCLSpecialPowerLvl3

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGildorExileSummon—
OCLOCL_SpawnExiles—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime4.14.1
TriggerFXFX_GildorExilesSummon—
InitiateSoundGildorVoiceSummon—
Source definitiondata/ini/commandbutton.ini:43566

Command_SpecialAbilityGildorExiles

active

Light of Telperion (T)

Requires Level 5 Gildor reveals his blessed Lantern, causing enemy units to flee in terror Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime180000180,000
InitiateSoundSpellTelperionLightMS—

UnpauseSpecialPowerUpgrade ModuleTag_EnableElendil

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGildorTelperion—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_ElendilStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGildorTelperion—
UpdateModuleStartsAttackYes—
AntiCategoryLEADERSHIP—
AttributeModifierAragornElendilAntiCategory—
AttributeModifierRange200.0200
StartsPausedYes—

ModelConditionSpecialAbilityUpdate ModuleTag_ElendilUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGildorTelperion—
UnpackTime00
PreparationTime10001,000
PersistentPrepTime20002,000
PersistentCount55
UnpackingVariation11
GenerateTerrorYes—
EmotionPulseRadius180180
ObjectFilterELENDIL_OBJECT_FILTER—
AwardXPForTriggering00
Source definitiondata/ini/commandbutton.ini:43609

Command_SpecialAbilityGildorTelperion

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_LegolasHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rivendell/gildor.ini:696

AutoHealBehavior ModuleTag_LegolasHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rivendell/gildor.ini:704

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/rivendell/gildor.ini:712

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameGildorHobbitLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +ArnorBreelandGuard +HunterofCombe +RivendellHobbit +TookArcher +TookArcher1 +TookArcher2 +TookArcher3 +ShireBounder +ShireTookArcher +ShireTookArcher1 +ShireTookArcher2 +ShireTookArcher3 +ShireBucklandBrave +ShireBucklandBrave1 +ShireBucklandBrave2 +ShireBucklandBrave3 +ShireHornblower—
Source definitiondata/ini/object/goodfaction/units/rivendell/gildor.ini:808

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_FortressToLibrary

PropertyGame valueResolved value
StartsActiveYes—
BonusNameFortressToLibrary—
RefreshDelay20002,000
Range9999999,999
ObjectFilterNONE +ElvenGildor_Summoned SAME_PLAYER—
Source definitiondata/ini/object/goodfaction/units/rivendell/gildor.ini:953

AttributeModifierAuraUpdate ModuleTag_FortressToLibrary

Battalion composition & progression

Member templateCountHealth each
ElvenGildor12,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GildorLevel11Upgrade_ObjectLevel1
GildorLevel275 HeroLevelUpDamage1
GildorLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
GildorLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
GildorLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
GildorLevel6525 HeroLevelUpDamage5
GildorLevel7675 HeroLevelUpDamage6
GildorLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
GildorLevel91,025 HeroLevelUpDamage8
GildorLevel101,225 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
RivendellConservatoryNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:615

FactionArnor

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/rivendell/gildor.ini:6

ElvenGildor