Lord Elrond
Hero · INDIVIDUAL UNIT

Lord Elrond

Recruit the Lord of Rivendell. 'It is perilous to study too deeply the arts of the Enemy, for good or for ill. But such falls and betrayals, alas, have happened before.'

Compare this unit ⇄
Cost4,000
Health / soldier3,000
Health / full battalion3,000
Attack range11.5
Movement speed60
Command points0

Base statistics · Build time: 80s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

ElrondSword · ElvenElrond

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO20010No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsELROND_DELAYBETWEENSHOTS1,200
PreAttackDelayELROND_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationELROND_FIRINGDURATION700
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:50276

ElrondSword

weaponset hero mode

PRIMARY

ElrondHeroSword · ElvenElrond

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO15010Without Upgrade_ObjectLevel5
HERO15015No upgrade gate specified
HERO15020Requires Upgrade_ObjectLevel5
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsELROND_DELAYBETWEENSHOTS1,200
PreAttackDelayELROND_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationELROND_FIRINGDURATION700
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:50568

ElrondHeroSword

mounted

PRIMARY

TheodenSwordMounted · ElvenElrond

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
25
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
585 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
815 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange25.025
MeleeWeaponYes—
DelayBetweenShotsTHEODEN_MOUNTED_DELAYBETWEENSHOTS815
FireFXFX_GondorSwordHit—
PreAttackDelayTHEODEN_MOUNTED_PREATTACKDELAY585
PreAttackTypePER_SHOT—
FiringDurationTHEODEN_MOUNTED_FIRINGDURATION815
Source definitiondata/ini/weapon.ini:45487

TheodenSwordMounted

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · ElvenElrond

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

mounted

HeroArmorMounted · ElvenElrond

Damage typeReceived
DEFAULT50%
SLASH25%
PIERCE15%
SPECIALIST100%
CRUSH30%
CAVALRY25%
SIEGE50%
FLAME40%
FROST40%
MAGIC50%
HERO50%
HERO_RANGED50%
POISON50%
STRUCTURAL80%
UNDEFINED1%
Source definitiondata/ini/armor.ini:432

HeroArmorMounted

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Lord of Rivendell

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:7592

Command_ElrondFakeLeadership

active

Herald of Gil-galad (R)

Elrond gains 50% damage while his attacks deal splash and knockback damage for 30 seconds At level 5, attack radius is further increased Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000
FlagsRESPECT_RECHARGE_TIME_DISCOUNT—

UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler

PropertyGame valueResolved value
SpecialPowerTemplateHeraldOfGilGalad—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_AragornBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateHeraldOfGilGalad—
StartsPausedYes—
SetModelConditionModelConditionState:USER_4—
SetModelConditionTime1.91.9
DisableDuringAnimDurationYes—

HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate

PropertyGame valueResolved value
SpecialPowerTemplateHeraldOfGilGalad—
HeroAttributeModifierElrondHeraldBladeMaster—
HeroEffectDuration3000030,000
UnpackTime11
TriggerSoundElrondHeraldofGilGaladMS—
Source definitiondata/ini/commandbutton.ini:47641

Command_HeraldOfGilGalad

active

Ring of Air (T)

Requires Level 3 Modifier Type: Buff Creates a circular sanctuary around Elrond for 30 seconds Allied units gain +75% armour while in the area Rank 5: Nearby enemy units suffer -25% damage, -20% armour and lose all leadership while nearby allies are immune to fear and terror Rank 8: The sanctuary's radius increases and enemy units are knocked back each 7 seconds Left click icon to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_RingOfAirEnabler

PropertyGame valueResolved value
SpecialPowerTemplateElrondRingOfAir—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_RingOfAir

PropertyGame valueResolved value
SpecialPowerTemplateElrondRingOfAir—
TriggerFXFX_ElrondRingOfAir—
OCLOCL_ElrondRingOfAir—
CreateLocationCREATE_AT_LOCATION—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:47691

Command_ElrondRingOfAir

active

Armaments of Ost-in-Edhil

Requires Level 6 Elrond equips his heavy armour Modifier Type: Spell Elrond gains +33% armour and +50% resistance to knockback Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:47667

Command_ElrondHeavyArmor

active

The Last Homely House (V)

Cooldown 240s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
RadiusCursorRadius150150
ReloadTime240000240,000
FlagsLIMIT_DISTANCE—
MaxCastRange300300

UnpauseSpecialPowerUpgrade ModuleTag_RestorationUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondRestoration—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerTimerRefreshSpecialPower ModuleTag_RestorationRefresh

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondRestoration—
StartsPausedYes—
UpdateModuleStartsAttackNo—
AffectAlliesYes—
AttributeModifierRange150150
AttributeModifierAffectsALL -GondorElessar -DurinTheLast -MordorShelob_Summon -MordorShelobNew -ElvenElrond -DwarvenKingDain -DwarvenThorin -MordorMouthOfSauron -MordorSauron -WildSmaug -RingHeroFrodo -MordorSauron -MordorSauron_RingHero -ElvenGaladriel -ElvenGaladriel_RingHero -HaradZigur -HaradZigur_RingHero ALLIES—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime3.663.66
Source definitiondata/ini/commandbutton.ini:7659

Command_SpecialAbilityElrondEarendilion

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameElrondLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/rivendell/elrond.ini:913

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel6

Effect values & implementation

AttributeModifierUpgrade ModuleTag_HeavyArmorBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel6—
AttributeModifierElrondHeavyArmor—

ElrondHeavyArmor

PropertyGame valueResolved value
CategoryWEAPON—
ModifierARMOR 25%—
ModifierRESIST_KNOCKBACK 50%—
Duration00
Source definitiondata/ini/object/goodfaction/units/rivendell/elrond.ini:992

AttributeModifierUpgrade ModuleTag_HeavyArmorBonus

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_ElrondHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/rivendell/elrond.ini:1069

AutoHealBehavior ModuleTag_ElrondHealing

Battalion composition & progression

Member templateCountHealth each
ElvenElrond13,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
ElrondLevel11Upgrade_ObjectLevel1
ElrondLevel2140Upgrade_ObjectLevel2 HeroLevelUpDamage1
ElrondLevel3310Upgrade_ObjectLevel3 HeroLevelUpDamage2
ElrondLevel4505 HeroLevelUpDamage3
ElrondLevel5725Upgrade_ObjectLevel5 HeroLevelUpDamage4
ElrondLevel6970Upgrade_ObjectLevel6 HeroLevelUpDamage5
ElrondLevel71,240Upgrade_ObjectLevel7 HeroLevelUpDamage6
ElrondLevel81,535Upgrade_ObjectLevel8 HeroLevelUpDamage7
ElrondLevel91,855 HeroLevelUpDamage8
ElrondLevel102,200Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
RivendellConservatoryNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:615

FactionArnor

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/rivendell/elrond.ini:8

ElvenElrond