Celeborn
Hero · INDIVIDUAL UNIT

Celeborn

Recruit the Lord of the Galadhrim, Celeborn 'Do not despise the lore that has come down from distant years; for oft it may chance that old wives keep in memory word of things that once were needful for the wise to know.'

Compare this unit ⇄
Cost3,500
Health / soldier3,000
Health / full battalion3,000
Attack range11.5
Movement speed60
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

CelebornSword · ElvenCeleborn

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsELROND_DELAYBETWEENSHOTS1,200
PreAttackDelayELROND_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationELROND_FIRINGDURATION700
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:50649

CelebornSword

weaponset hero mode

PRIMARY

CelebornSwordSlayer · ElvenCeleborn

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO25010No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsELROND_DELAYBETWEENSHOTS1,200
PreAttackDelayELROND_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationELROND_FIRINGDURATION700
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:50670

CelebornSwordSlayer

player upgrade

PRIMARY

CelebornMagicSword · ElvenCeleborn

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2500No upgrade gate specified
MAGIC750No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsELROND_DELAYBETWEENSHOTS1,200
PreAttackDelayELROND_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationELROND_FIRINGDURATION700
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:50692

CelebornMagicSword

weaponset hero mode player upgrade

PRIMARY

CelebornMagicSwordSlayer · ElvenCeleborn

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,200 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO25010No upgrade gate specified
MAGIC7510No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShotsELROND_DELAYBETWEENSHOTS1,200
PreAttackDelayELROND_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FiringDurationELROND_FIRINGDURATION700
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:50720

CelebornMagicSwordSlayer

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · ElvenCeleborn

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Lord of the Galadhrim (W)

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_MainLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25430

Command_CelebornFakeLeadership

active

The Silver Host (R)

Requires Level 2 Summons a battalion of Sentinels of the Silver Tree At rank 4, includes an additional battalion of sword-wielding Sentinels of the Silver Tree At rank 7, includes an additional battalion of bow-wielding Sentinels of the Silver Tree At rank 10, two of both Left click to activate

Cooldown 300s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime300000300,000
InitiateAtLocationSoundSpellCelebornSilverHost—

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilverHostSummon—
TriggeredByUpgrade_ObjectLevel2—

OCLSpecialPower ModuleTag_Reinforcements_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilverHostSummon—
OCLOCL_SilverHostSummon—
TriggerFXFX_SilverHostCelebornSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25481

Command_SpecialAbilitySilverHostSummon

active

Cunning Warrior (T)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000
InitiateSoundGenericSpell—

UnpauseSpecialPowerUpgrade ModuleTag_ShieldBubbleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerCelebornShieldBubble—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_ShieldBubbleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerCelebornShieldBubble—
UpdateModuleStartsAttackNo—
StartsPausedYes—
SetModelConditionModelConditionState:USER_3—
SetModelConditionTime3030
InitiateSoundGenericSpell—

HeroModeSpecialAbilityUpdate ModuleTag_ShieldBubbleUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerCelebornShieldBubble—
HeroAttributeModifierCelebornShieldBubbleBonus—
HeroEffectDuration3000030,000
UnpackTime11
Source definitiondata/ini/commandbutton.ini:25549

Command_SpecialAbilityCelebornCunningWarrior

active

Armaments of Doriath

Requires Level 6 Celeborn wields his ancient armaments from Doriath gaining a 33% armour increase Celeborn's attacks now deal magic damage Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_ElvenArmor

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_ElvenArmorUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25573

Command_CelebornFakeArmorButton

active

Wise Beyond Measure (V)

Requires Level Rank 8 Celeborn's words grant friendly units great experience left click then left click on target

Cooldown 150s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime150000150,000
RadiusCursorRadius150.0150
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_KINGSFAVOR_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_KingsFavorEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_KingsFavorSpecialPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundCelebornVoiceBuff—

LevelGrantSpecialPower ModuleTag_KingsFavor

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
UnpackingVariation22
StartAbilityRange200.0200
LevelFXFX_LevelUp—
Experience125125
RadiusEffect150150
AcceptanceFilterKINGSFAVOR_OBJECTFILTER—
UnpackTime10001,000
PreparationTime00
FreezeAfterTriggerDuration10001,000
Source definitiondata/ini/commandbutton.ini:25584

Command_SpecialAbilityCelebornFavor

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Lord of the Galadhrim (W)

Cooldown 0s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_MainLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25441

Command_CelebornFakeLeadershipGifts

active

The Silver Host (R)

Requires Level 2 Summons a battalion of Sentinels of the Silver Tree At rank 4, includes an additional battalion of sword-wielding Sentinels of the Silver Tree At rank 7, includes an additional battalion of bow-wielding Sentinels of the Silver Tree At rank 10, two of both Left click to activate

Cooldown 300s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime300000300,000
InitiateAtLocationSoundSpellCelebornSilverHost—

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilverHostSummon—
TriggeredByUpgrade_ObjectLevel2—

OCLSpecialPower ModuleTag_Reinforcements_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilverHostSummon—
OCLOCL_SilverHostSummon—
TriggerFXFX_SilverHostCelebornSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25481

Command_SpecialAbilitySilverHostSummon

active

Cunning Warrior (T)

Cooldown 120s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000
InitiateSoundGenericSpell—

UnpauseSpecialPowerUpgrade ModuleTag_ShieldBubbleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerCelebornShieldBubble—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_ShieldBubbleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerCelebornShieldBubble—
UpdateModuleStartsAttackNo—
StartsPausedYes—
SetModelConditionModelConditionState:USER_3—
SetModelConditionTime3030
InitiateSoundGenericSpell—

HeroModeSpecialAbilityUpdate ModuleTag_ShieldBubbleUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerCelebornShieldBubble—
HeroAttributeModifierCelebornShieldBubbleBonus—
HeroEffectDuration3000030,000
UnpackTime11
Source definitiondata/ini/commandbutton.ini:25549

Command_SpecialAbilityCelebornCunningWarrior

active

Armaments of Doriath

Requires Level 6 Celeborn wields his ancient armaments from Doriath gaining a 33% armour increase Celeborn's attacks now deal magic damage Passive ability

Cooldown 0s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_ElvenArmor

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_ElvenArmorUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25573

Command_CelebornFakeArmorButton

active

Wise Beyond Measure (V)

Requires Level Rank 8 Celeborn's words grant friendly units great experience left click then left click on target

Cooldown 150s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime150000150,000
RadiusCursorRadius150.0150
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_KINGSFAVOR_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_KingsFavorEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_KingsFavorSpecialPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundCelebornVoiceBuff—

LevelGrantSpecialPower ModuleTag_KingsFavor

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
UnpackingVariation22
StartAbilityRange200.0200
LevelFXFX_LevelUp—
Experience125125
RadiusEffect150150
AcceptanceFilterKINGSFAVOR_OBJECTFILTER—
UnpackTime10001,000
PreparationTime00
FreezeAfterTriggerDuration10001,000
Source definitiondata/ini/commandbutton.ini:25584

Command_SpecialAbilityCelebornFavor

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_GiftsofLorien

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Lord of the Galadhrim (W)

Cooldown 0s

Requires: Upgrade_GiftsofLorien, Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_MainLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25441

Command_CelebornFakeLeadershipGifts

active

The Silver Host (R)

Requires Level 2 Summons a battalion of Sentinels of the Silver Tree At rank 4, includes an additional battalion of sword-wielding Sentinels of the Silver Tree At rank 7, includes an additional battalion of bow-wielding Sentinels of the Silver Tree At rank 10, two of both Left click to activate

Cooldown 300s

Requires: Upgrade_GiftsofLorien, Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime300000300,000
InitiateAtLocationSoundSpellCelebornSilverHost—

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilverHostSummon—
TriggeredByUpgrade_ObjectLevel2—

OCLSpecialPower ModuleTag_Reinforcements_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilverHostSummon—
OCLOCL_SilverHostSummon—
TriggerFXFX_SilverHostCelebornSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25481

Command_SpecialAbilitySilverHostSummon

active

Cunning Warrior (T)

Cooldown 120s

Requires: Upgrade_GiftsofLorien, Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000
InitiateSoundGenericSpell—

UnpauseSpecialPowerUpgrade ModuleTag_ShieldBubbleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerCelebornShieldBubble—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_ShieldBubbleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerCelebornShieldBubble—
UpdateModuleStartsAttackNo—
StartsPausedYes—
SetModelConditionModelConditionState:USER_3—
SetModelConditionTime3030
InitiateSoundGenericSpell—

HeroModeSpecialAbilityUpdate ModuleTag_ShieldBubbleUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerCelebornShieldBubble—
HeroAttributeModifierCelebornShieldBubbleBonus—
HeroEffectDuration3000030,000
UnpackTime11
Source definitiondata/ini/commandbutton.ini:25549

Command_SpecialAbilityCelebornCunningWarrior

active

Armaments of Doriath

Requires Level 6 Celeborn wields his ancient armaments from Doriath gaining a 33% armour increase Celeborn's attacks now deal magic damage Passive ability

Cooldown 0s

Requires: Upgrade_GiftsofLorien, Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_ElvenArmor

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_ElvenArmorUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25573

Command_CelebornFakeArmorButton

active

Wise Beyond Measure (V)

Requires Level Rank 8 Celeborn's words grant friendly units great experience left click then left click on target

Cooldown 150s

Requires: Upgrade_GiftsofLorien, Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime150000150,000
RadiusCursorRadius150.0150
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_KINGSFAVOR_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_KingsFavorEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_KingsFavorSpecialPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundCelebornVoiceBuff—

LevelGrantSpecialPower ModuleTag_KingsFavor

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
UnpackingVariation22
StartAbilityRange200.0200
LevelFXFX_LevelUp—
Experience125125
RadiusEffect150150
AcceptanceFilterKINGSFAVOR_OBJECTFILTER—
UnpackTime10001,000
PreparationTime00
FreezeAfterTriggerDuration10001,000
Source definitiondata/ini/commandbutton.ini:25584

Command_SpecialAbilityCelebornFavor

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_GiftsofLorien, Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_GiftsofLorien, Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

Lord of the Galadhrim (W)

Cooldown 0s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_MainLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25430

Command_CelebornFakeLeadership

active

The Silver Host (R)

Requires Level 2 Summons a battalion of Sentinels of the Silver Tree At rank 4, includes an additional battalion of sword-wielding Sentinels of the Silver Tree At rank 7, includes an additional battalion of bow-wielding Sentinels of the Silver Tree At rank 10, two of both Left click to activate

Cooldown 300s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime300000300,000
InitiateAtLocationSoundSpellCelebornSilverHost—

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilverHostSummon—
TriggeredByUpgrade_ObjectLevel2—

OCLSpecialPower ModuleTag_Reinforcements_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilitySilverHostSummon—
OCLOCL_SilverHostSummon—
TriggerFXFX_SilverHostCelebornSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25481

Command_SpecialAbilitySilverHostSummon

active

Cunning Warrior (T)

Cooldown 120s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000
InitiateSoundGenericSpell—

UnpauseSpecialPowerUpgrade ModuleTag_ShieldBubbleEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerCelebornShieldBubble—
TriggeredByUpgrade_ObjectLevel4—

SpecialPowerModule ModuleTag_ShieldBubbleStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerCelebornShieldBubble—
UpdateModuleStartsAttackNo—
StartsPausedYes—
SetModelConditionModelConditionState:USER_3—
SetModelConditionTime3030
InitiateSoundGenericSpell—

HeroModeSpecialAbilityUpdate ModuleTag_ShieldBubbleUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialPowerCelebornShieldBubble—
HeroAttributeModifierCelebornShieldBubbleBonus—
HeroEffectDuration3000030,000
UnpackTime11
Source definitiondata/ini/commandbutton.ini:25549

Command_SpecialAbilityCelebornCunningWarrior

active

Armaments of Doriath

Requires Level 6 Celeborn wields his ancient armaments from Doriath gaining a 33% armour increase Celeborn's attacks now deal magic damage Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_ElvenArmor

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_ElvenArmorUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:25573

Command_CelebornFakeArmorButton

active

Wise Beyond Measure (V)

Requires Level Rank 8 Celeborn's words grant friendly units great experience left click then left click on target

Cooldown 150s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_KINGS_FAVOR—
ReloadTime150000150,000
RadiusCursorRadius150.0150
FlagsNEEDS_OBJECT_FILTER—
ObjectFilterAOTR_KINGSFAVOR_OBJECTFILTER—

UnpauseSpecialPowerUpgrade ModuleTag_KingsFavorEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_KingsFavorSpecialPowerModule

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundCelebornVoiceBuff—

LevelGrantSpecialPower ModuleTag_KingsFavor

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityKingsFavor—
UnpackingVariation22
StartAbilityRange200.0200
LevelFXFX_LevelUp—
Experience125125
RadiusEffect150150
AcceptanceFilterKINGSFAVOR_OBJECTFILTER—
UnpackTime10001,000
PreparationTime00
FreezeAfterTriggerDuration10001,000
Source definitiondata/ini/commandbutton.ini:25584

Command_SpecialAbilityCelebornFavor

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_ObjectLevel7

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameCelebornLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range225225
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_WITH_HORDES_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/elven/celeborn.ini:768

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_GiftsofLorien

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_LeadershipGifts

PropertyGame valueResolved value
StartsActiveNo—
BonusNameCelebornGiftsLeadership—
TriggeredByUpgrade_GiftsofLorien—
RefreshDelay20002,000
Range225225
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/elven/celeborn.ini:776

AttributeModifierAuraUpdate ModuleTag_LeadershipGifts

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GiftsofLorien

Effect values & implementation

AttributeModifierUpgrade ModuleTag_SauronsRewardBonus

PropertyGame valueResolved value
TriggeredByUpgrade_GiftsofLorien—
AttributeModifierSpellBookGiftLorienVisual—

SpellBookGiftLorienVisual

PropertyGame valueResolved value
CategorySPELL—
Duration00
FXFX_GiftsofLorienLeadership—
Source definitiondata/ini/object/goodfaction/units/elven/celeborn.ini:784

AttributeModifierUpgrade ModuleTag_SauronsRewardBonus

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_ElrondHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/elven/celeborn.ini:789

AutoHealBehavior ModuleTag_ElrondHealing

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DontFeartheReaper

PropertyGame valueResolved value
StartsActiveYes—
BonusNameSauronFear—
RefreshDelay50005,000
Range250.0250
ObjectFilterANY +INFANTRY +CAVALRY—
TargetEnemyYes—
Source definitiondata/ini/object/goodfaction/units/elven/celeborn.ini:877

AttributeModifierAuraUpdate ModuleTag_DontFeartheReaper

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel6

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenArmorBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel6—
AttributeModifierCelebornHeroArmor—

CelebornHeroArmor

PropertyGame valueResolved value
CategoryLEVEL—
ModifierARMOR 25%—
Duration00
Source definitiondata/ini/object/goodfaction/units/elven/celeborn.ini:886

AttributeModifierUpgrade ModuleTag_ElvenArmorBonus

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_ObjectLevel6

Effect values & implementation

WeaponSetUpgrade ModuleTag_Level5WeaponSwap

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel6—
Source definitiondata/ini/object/goodfaction/units/elven/celeborn.ini:891

WeaponSetUpgrade ModuleTag_Level5WeaponSwap

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_CanTaunt

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Debuff

PropertyGame valueResolved value
StartsActiveNo—
BonusNameCelebornDebuff—
TriggeredByUpgrade_CanTaunt—
RefreshDelay20002,000
Range200200
TargetEnemyYes—
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/elven/celeborn.ini:1075

AttributeModifierAuraUpdate ModuleTag_Debuff

Battalion composition & progression

Member templateCountHealth each
ElvenCeleborn13,000
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
CelebornLevel11Upgrade_ObjectLevel1
CelebornLevel2110Upgrade_ObjectLevel2 HeroLevelUpDamage1
CelebornLevel3245Upgrade_ObjectLevel3 HeroLevelUpDamage2
CelebornLevel4405Upgrade_ObjectLevel4 HeroLevelUpDamage3
CelebornLevel5585Upgrade_ObjectLevel5 HeroLevelUpDamage4
CelebornLevel6785Upgrade_ObjectLevel6 HeroLevelUpDamage5
CelebornLevel71,010Upgrade_ObjectLevel7 HeroLevelUpDamage6
CelebornLevel81,255Upgrade_ObjectLevel8 HeroLevelUpDamage7
CelebornLevel91,520Upgrade_ObjectLevel9 HeroLevelUpDamage8
CelebornLevel101,810Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
LothlórienFortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:525

FactionElves

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/elven/celeborn.ini:8

ElvenCeleborn