Recruit the Lord of the Galadhrim, Celeborn
'Do not despise the lore that has come down from distant years; for oft it may chance that old wives keep in memory word of things that once were needful for the wise to know.'
Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
CelebornSword · ElvenCeleborn
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
250
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ELROND_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ELROND_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ELROND_FIRINGDURATION
700
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:50649
CelebornSword
weaponset hero mode
PRIMARY
CelebornSwordSlayer · ElvenCeleborn
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
250
10
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
RadiusDamageAffects
ENEMIES NEUTRALS
—
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ELROND_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ELROND_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ELROND_FIRINGDURATION
700
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:50670
CelebornSwordSlayer
player upgrade
PRIMARY
CelebornMagicSword · ElvenCeleborn
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
250
0
No upgrade gate specified
MAGIC
75
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ELROND_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ELROND_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ELROND_FIRINGDURATION
700
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:50692
CelebornMagicSword
weaponset hero mode player upgrade
PRIMARY
CelebornMagicSwordSlayer · ElvenCeleborn
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,200 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
250
10
No upgrade gate specified
MAGIC
75
10
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ELROND_DELAYBETWEENSHOTS
1,200
PreAttackDelay
ELROND_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ELROND_FIRINGDURATION
700
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:50720
CelebornMagicSwordSlayer
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · ElvenCeleborn
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Requires Level 2
Summons a battalion of Sentinels of the Silver Tree
At rank 4, includes an additional battalion of sword-wielding Sentinels of the Silver Tree
At rank 7, includes an additional battalion of bow-wielding Sentinels of the Silver Tree
At rank 10, two of both
Left click to activate
Requires Level 6
Celeborn wields his ancient armaments from Doriath gaining a 33% armour increase
Celeborn's attacks now deal magic damage
Passive ability
Cooldown 0s
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
UnpauseSpecialPowerUpgrade ModuleTag_ElvenArmor
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityFakeLeadership2
—
TriggeredBy
Upgrade_ObjectLevel6
—
SpecialPowerModule ModuleTag_ElvenArmorUpdate2
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityFakeLeadership2
—
UpdateModuleStartsAttack
No
—
StartsPaused
Yes
—
Source definitiondata/ini/commandbutton.ini:25573
Command_CelebornFakeArmorButton
active
Wise Beyond Measure (V)
Requires Level Rank 8
Celeborn's words grant friendly units great experience
left click then left click on target
Requires Level 2
Summons a battalion of Sentinels of the Silver Tree
At rank 4, includes an additional battalion of sword-wielding Sentinels of the Silver Tree
At rank 7, includes an additional battalion of bow-wielding Sentinels of the Silver Tree
At rank 10, two of both
Left click to activate
Requires Level 6
Celeborn wields his ancient armaments from Doriath gaining a 33% armour increase
Celeborn's attacks now deal magic damage
Passive ability
Cooldown 0s
Requires: Upgrade_GiftsofLorien
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
UnpauseSpecialPowerUpgrade ModuleTag_ElvenArmor
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityFakeLeadership2
—
TriggeredBy
Upgrade_ObjectLevel6
—
SpecialPowerModule ModuleTag_ElvenArmorUpdate2
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityFakeLeadership2
—
UpdateModuleStartsAttack
No
—
StartsPaused
Yes
—
Source definitiondata/ini/commandbutton.ini:25573
Command_CelebornFakeArmorButton
active
Wise Beyond Measure (V)
Requires Level Rank 8
Celeborn's words grant friendly units great experience
left click then left click on target
Requires Level 2
Summons a battalion of Sentinels of the Silver Tree
At rank 4, includes an additional battalion of sword-wielding Sentinels of the Silver Tree
At rank 7, includes an additional battalion of bow-wielding Sentinels of the Silver Tree
At rank 10, two of both
Left click to activate
Requires Level 6
Celeborn wields his ancient armaments from Doriath gaining a 33% armour increase
Celeborn's attacks now deal magic damage
Passive ability
Requires Level 2
Summons a battalion of Sentinels of the Silver Tree
At rank 4, includes an additional battalion of sword-wielding Sentinels of the Silver Tree
At rank 7, includes an additional battalion of bow-wielding Sentinels of the Silver Tree
At rank 10, two of both
Left click to activate
Requires Level 6
Celeborn wields his ancient armaments from Doriath gaining a 33% armour increase
Celeborn's attacks now deal magic damage
Passive ability
Cooldown 0s
Requires: Upgrade_ObjectLevel7
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_FAKE_LEADERSHIP_BUTTON
—
ReloadTime
1
1
UnpauseSpecialPowerUpgrade ModuleTag_ElvenArmor
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityFakeLeadership2
—
TriggeredBy
Upgrade_ObjectLevel6
—
SpecialPowerModule ModuleTag_ElvenArmorUpdate2
Property
Game value
Resolved value
SpecialPowerTemplate
SpecialAbilityFakeLeadership2
—
UpdateModuleStartsAttack
No
—
StartsPaused
Yes
—
Source definitiondata/ini/commandbutton.ini:25573
Command_CelebornFakeArmorButton
active
Wise Beyond Measure (V)
Requires Level Rank 8
Celeborn's words grant friendly units great experience
left click then left click on target
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.