Recruit Aragorn, the Chieftain of the Dúnedain.
'All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king.'
Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
ArnorAragornSword · ElvenAragorn
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
300
7
Without Upgrade_ArnorAnduril
HERO
300
7
Requires Upgrade_ArnorAnduril
Magic
50
7
Requires Upgrade_ArnorAnduril
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ARAGORN_DELAYBETWEENSHOTS
900
PreAttackDelay
ARAGORN_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ARAGORN_FIRINGDURATION
900
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:16230
ArnorAragornSword
weaponset hero mode
PRIMARY
ArnorAragornHeroSword · ElvenAragorn
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
150
20
Without Upgrade_ArnorAnduril
HERO
150
15
Without Upgrade_ArnorAnduril
FLAME
20
0
Without Upgrade_ArnorAnduril
HERO
150
20
Requires Upgrade_ArnorAnduril
HERO
150
15
Requires Upgrade_ArnorAnduril
Magic
50
15
Requires Upgrade_ArnorAnduril
FLAME
20
0
Requires Upgrade_ArnorAnduril
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
DelayBetweenShots
ARAGORN_DELAYBETWEENSHOTS
900
PreAttackDelay
ARAGORN_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FiringDuration
ARAGORN_FIRINGDURATION
900
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:16275
ArnorAragornHeroSword
weaponset toggle 1
PRIMARY
AragornBow · ElvenAragorn
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.350Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,170 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.4,000Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,633 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.UnknownClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
1
0.8
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
IdleAfterFiringDelay
0
0
AttackRange
4000.0
4,000
MinimumAttackRange
40.0
40
WeaponSpeed
120.0
120
ProjectileFilterInContainer
NONE +GIMLI
—
ClipSize
1
1
ClipReloadTime
5400
5,400
PreAttackDelay
1633
1,633
FiringDuration
2700
2,700
PreAttackType
PER_SHOT
—
HitPercentage
0
0
ScatterRadius
4.0
4
Source definitiondata/ini/weapon.ini:17009
GondorAragornDwarfToss
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
HeroArmor · ElvenAragorn
Damage type
Received
DEFAULT
25%
SLASH
40%
PIERCE
20%
SPECIALIST
30%
CRUSH
50%
CAVALRY
25%
SIEGE
50%
FLAME
25%
FROST
25%
MAGIC
35%
HERO
75%
HERO_RANGED
75%
POISON
50%
STRUCTURAL
50%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:193
HeroArmor
player upgrade
ToughHeroArmor · ElvenAragorn
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Modifier Type: Leadership
Nearby Dúnedain gain +33% attack damage
and become immune to fear and terror
Stacks with Buffs and Spells
Passive ability
Isildur's Heir
Requires Level 9 and Andúril Upgrade
Nearby Dúnedain gain +33% attack damage
and become immune to fear and terror
When activated, all nearby units gain +33% damage and +50% armour for 20 seconds
Modifier Type: Leadership
Nearby Dúnedain gain +33% attack damage
and become immune to fear and terror
Stacks with Buffs and Spells
Passive ability
Isildur's Heir
Requires Level 9 and Andúril Upgrade
Nearby Dúnedain gain +33% attack damage
and become immune to fear and terror
When activated, all nearby units gain +33% damage and +50% armour for 20 seconds
Modifier Type: Leadership
Nearby Dúnedain gain +33% attack damage
and become immune to fear and terror
Stacks with Buffs and Spells
Passive ability
Isildur's Heir
Requires Level 9 and Andúril Upgrade
Nearby Dúnedain gain +33% attack damage
and become immune to fear and terror
When activated, all nearby units gain +33% damage and +50% armour for 20 seconds
Modifier Type: Leadership
Nearby Dúnedain gain +33% attack damage
and become immune to fear and terror
Stacks with Buffs and Spells
Passive ability
Isildur's Heir
Requires Level 9 and Andúril Upgrade
Nearby Dúnedain gain +33% attack damage
and become immune to fear and terror
When activated, all nearby units gain +33% damage and +50% armour for 20 seconds
Modifier Type: Leadership
Nearby Dúnedain gain +33% attack damage
and become immune to fear and terror
Stacks with Buffs and Spells
Passive ability
Isildur's Heir
Requires Level 9 and Andúril Upgrade
Nearby Dúnedain gain +33% attack damage
and become immune to fear and terror
When activated, all nearby units gain +33% damage and +50% armour for 20 seconds
Modifier Type: Leadership
Nearby Dúnedain gain +33% attack damage and become immune to fear and terror
Stacks with Buffs and Spells
Passive ability
Active ability: Requires Level 9 and Andúril
When activated, all nearby units gain +33% damage and +50% armour for 20 seconds
Modifier Type: Leadership
Nearby Dúnedain gain +33% attack damage and become immune to fear and terror
Stacks with Buffs and Spells
Passive ability
Active ability: Requires Level 9 and Andúril
When activated, all nearby units gain +33% damage and +50% armour for 20 seconds
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.