Âkhax-rúmax
Cavalry · INDIVIDUAL UNIT

Âkhax-rúmax

Golden Chariot Requires Level 3 Horsemaster's Campground Strong vs. Swordsmen and Archers Great chariots thunder across the vast plains of the Eastlands, driven by the warlords that lead their armies as they are summoned by the Dark Lord for his final war upon Gondor.

Compare this unit ⇄
Cost850
Health / soldier3,500
Health / full battalion3,500
Attack range0
Movement speed90
Command points60

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

YurgHorn · EasterlingChariot

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
0
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
CAVALRY3000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange0.00
MeleeWeaponYes—
FireFXFX_YurgHornAttackImpactSound—
DelayBetweenShotsDWARVEN_BATTLEWAGON_DELAYBETWEENSHOTS1,000
PreAttackDelayDWARVEN_BATTLEWAGON_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationDWARVEN_BATTLEWAGON_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:30738

YurgHorn

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

BattleWagonArmorHeavy · EasterlingChariot

Damage typeReceived
DEFAULT40%
SLASH40%
CRUSH1%
PIERCE30%
SIEGE90%
STRUCTURAL60%
HERO100%
MAGIC40%
HERO_RANGED90%
FLAME25%
FROST50%
SPECIALIST120%
CAVALRY100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:5160

BattleWagonArmorHeavy

player upgrade

BattleWagonArmorHeavy · EasterlingChariot

Damage typeReceived
DEFAULT40%
SLASH40%
CRUSH1%
PIERCE30%
SIEGE90%
STRUCTURAL60%
HERO100%
MAGIC40%
HERO_RANGED90%
FLAME25%
FROST50%
SPECIALIST120%
CAVALRY100%
UNDEFINED1%
Source definitiondata/ini/armor.ini:5160

BattleWagonArmorHeavy

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Run Them Down! (R)

Requires Level 2 Modifier Type: Weapon The Chariot gains +25% speed and -50% trample deceleration at the cost of -25% armour for 10 seconds Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel2

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel2—

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration2000020,000
AttributeModifierRunthemdownbuff—
WeaponSetFlagsWEAPONSET_TOGGLE_1—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:59401

Command_SpecialAbilityRunThemDown

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AutoHealBehavior ModuleTag_BWHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel5—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/evilfaction/units/rhun/easterlingchariot.ini:547

AutoHealBehavior ModuleTag_BWHealing

passive / conditional

Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
Source definitiondata/ini/object/evilfaction/units/rhun/easterlingchariot.ini:604

NotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership2

PropertyGame valueResolved value
StartsActiveYes—
BonusNameWainridersLeadership—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +RhunVariagHorseArcher +RhunVariagHorseArcherBanner +RhunVariagHorseArcherHorde +MordorEasterlingKataphract +MordorEasterlingKataphractBanner +MordorEasterlingKataphractHorde ALLIES—
Source definitiondata/ini/object/evilfaction/units/rhun/easterlingchariot.ini:690

AttributeModifierAuraUpdate ModuleTag_Leadership2

Battalion composition & progression

Member templateCountHealth each
EasterlingChariot13,500
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
EvilEliteLevel11Upgrade_ObjectLevel1
EvilEliteLevel270Upgrade_ObjectLevel2 EvilEliteBonusRank2
EvilEliteLevel3140Upgrade_ObjectLevel3 EvilEliteBonusRank3
EvilEliteLevel4210Upgrade_ObjectLevel4 EvilEliteBonusRank4
EvilEliteLevel5280Upgrade_ObjectLevel5 EvilEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
RhûnHorsemaster's CampgroundUpgrade_GondorStableLevel3
Trace

Starting builder → HaradPorter → RhunStable → RhunStablesCommandSet → Command_ConstructEasterlingChariot

Source definitiondata/ini/commandbutton.ini:16885

Command_ConstructEasterlingChariot

RhûnHorsemaster's CampgroundUpgrade_GondorStableLevel2, Upgrade_GondorStableLevel3
Trace

Starting builder → HaradPorter → RhunStable → RhunStablesCommandSetLevel2 → Command_ConstructEasterlingChariot

Source definitiondata/ini/commandbutton.ini:16885

Command_ConstructEasterlingChariot

RhûnHorsemaster's CampgroundUpgrade_GondorStableLevel3
Trace

Starting builder → HaradPorter → RhunStable → RhunStablesCommandSetLevel3 → Command_ConstructEasterlingChariot

Source definitiondata/ini/commandbutton.ini:16885

Command_ConstructEasterlingChariot

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/evilfaction/units/rhun/easterlingchariot.ini:1

EasterlingChariot