Vault-wardens
Special Unit
Strong vs. Cavalry, Monsters and Heroes
Able to switch formation for improved defensive capabilities
Using long, three-pronged spears and dwarf-high tower shields, the Vault-wardens guard the long, dark corridors of the Lonely Mountain.
Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
DwarvenVWPike · DwarvenVW
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.36Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SPECIALIST
120
8
Without Upgrade_HorseDiscipline
SPECIALIST
120
10
Requires Upgrade_HorseDiscipline
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
36
36
MeleeWeapon
Yes
—
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
DelayBetweenShots
DWARVEN_PHALANX_STAB_DELAYBETWEENSHOTS
900
PreAttackDelay
DWARVEN_PHALANX_STAB_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FireFX
FX_GondorSwordHit
—
FireFlankFX
FX_Flanking
—
FiringDuration
DWARVEN_PHALANX_STAB_FIRINGDURATION
900
Source definitiondata/ini/weapon.ini:29619
DwarvenVWPike
weaponset toggle 2
PRIMARY
VaultWardenShield · DwarvenVW
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.2Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
1
0
Without Upgrade_HorseDiscipline
SLASH
1
0
Requires Upgrade_HorseDiscipline
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
2
2
MeleeWeapon
Yes
—
DelayBetweenShots
GONDOR_KNIGHT_DELAYBETWEENSHOTS
1,000
PreAttackDelay
GONDOR_KNIGHT_PREATTACKDELAY
500
PreAttackType
PER_SHOT
—
FiringDuration
GONDOR_KNIGHT_FIRINGDURATION
1,000
Source definitiondata/ini/weapon.ini:17635
VaultWardenShield
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
VaultWardenArmor · DwarvenVW
Damage type
Received
DEFAULT
45%
SLASH
90%
PIERCE
70%
SPECIALIST
40%
CRUSH
40%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
20%
CAVALRY
20%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1229
VaultWardenArmor
player upgrade
VaultWardenArmor · DwarvenVW
Damage type
Received
DEFAULT
45%
SLASH
90%
PIERCE
70%
SPECIALIST
40%
CRUSH
40%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
100%
HERO_RANGED
100%
STRUCTURAL
20%
CAVALRY
20%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1229
VaultWardenArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Hold Your Ground!
As the unit levels the power improves
Rank 1: Nearby allied units gain 10% armour
Rank 2: Nearby enemy units lose 10% speed
Rank 4: Nearby allied units gain 15% armour
Buff Modifier Type: Spell
Debuff Modifier Type: Passive Debuff
Passive ability
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.