Azaghâr-gundu
Pike · 10 SOLDIERS

Azaghâr-gundu

Vault-wardens Special Unit Strong vs. Cavalry, Monsters and Heroes Able to switch formation for improved defensive capabilities Using long, three-pronged spears and dwarf-high tower shields, the Vault-wardens guard the long, dark corridors of the Lonely Mountain.

Compare this unit ⇄
Cost500
Health / soldier600
Health / full battalion6,000
Attack range36
Movement speed40
Command points80

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DwarvenVWPike · DwarvenVW

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
36
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SPECIALIST1208Without Upgrade_HorseDiscipline
SPECIALIST12010Requires Upgrade_HorseDiscipline
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange3636
MeleeWeaponYes—
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
DelayBetweenShotsDWARVEN_PHALANX_STAB_DELAYBETWEENSHOTS900
PreAttackDelayDWARVEN_PHALANX_STAB_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDurationDWARVEN_PHALANX_STAB_FIRINGDURATION900
Source definitiondata/ini/weapon.ini:29619

DwarvenVWPike

weaponset toggle 2

PRIMARY

VaultWardenShield · DwarvenVW

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
2
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH10Without Upgrade_HorseDiscipline
SLASH10Requires Upgrade_HorseDiscipline
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRange22
MeleeWeaponYes—
DelayBetweenShotsGONDOR_KNIGHT_DELAYBETWEENSHOTS1,000
PreAttackDelayGONDOR_KNIGHT_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationGONDOR_KNIGHT_FIRINGDURATION1,000
Source definitiondata/ini/weapon.ini:17635

VaultWardenShield

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

VaultWardenArmor · DwarvenVW

Damage typeReceived
DEFAULT45%
SLASH90%
PIERCE70%
SPECIALIST40%
CRUSH40%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
CAVALRY20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1229

VaultWardenArmor

player upgrade

VaultWardenArmor · DwarvenVW

Damage typeReceived
DEFAULT45%
SLASH90%
PIERCE70%
SPECIALIST40%
CRUSH40%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
CAVALRY20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1229

VaultWardenArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Hold Your Ground!

As the unit levels the power improves Rank 1: Nearby allied units gain 10% armour Rank 2: Nearby enemy units lose 10% speed Rank 4: Nearby allied units gain 15% armour Buff Modifier Type: Spell Debuff Modifier Type: Passive Debuff Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:41965

Command_VWLeadership

active

Close Quarters Specialists

Modifier Type: Leadership Vault-wardens gain +25% damage and armour when near Allied Dwarven Mines and earn experience 50% faster Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:42351

Command_VaultWardenMineleadership

upgrade / mode

Purchase Thrór's Banners (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13047

Command_PurchaseUpgradeDwarvenBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveYes—
BonusNameVWLeadership—
RefreshDelay20002,000
Range100100
ObjectFilterANY +INFANTRY +CAVALRY -MONSTER -SIEGEENGINE -MACHINE -IMMOBILE -DOZER -HERO -STRUCTURE -BASE_FOUNDATION -HORDE -SHIP -DwarvenVW -DwarvenVWHorde -DwarvenBanner—
Source definitiondata/ini/object/goodfaction/hordes/dwarven/vaultwardenhorde.ini:105

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel4

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership2

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel4—
BonusNameVWLeadershipAddition—
RefreshDelay20002,000
Range100100
ObjectFilterANY +INFANTRY +CAVALRY -MONSTER -SIEGEENGINE -MACHINE -IMMOBILE -DOZER -HERO -STRUCTURE -BASE_FOUNDATION -HORDE -SHIP -DwarvenVW -DwarvenVWHorde -DwarvenBanner—
Source definitiondata/ini/object/goodfaction/hordes/dwarven/vaultwardenhorde.ini:112

AttributeModifierAuraUpdate ModuleTag_Leadership2

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_DreadVisage

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel2—
StartsActiveNo—
BonusNameVWDebuff—
RefreshDelay20002,000
Range100100
TargetEnemyYes—
ObjectFilterANY +INFANTRY +CAVALRY -MONSTER -SIEGEENGINE -MACHINE -IMMOBILE -DOZER -HERO -STRUCTURE -BASE_FOUNDATION +HORDE -SHIP -DwarvenVW -DwarvenVWHorde -DwarvenBanner—
Source definitiondata/ini/object/goodfaction/hordes/dwarven/vaultwardenhorde.ini:120

AttributeModifierAuraUpdate ModuleTag_DreadVisage

Battalion composition & progression

Member templateCountHealth each
DwarvenVW10600
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · War of the RingErebor RedoubtNo additional upgrade gate recorded
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenForgeWorksCommandSet → Command_ConstructDwarvenVWHorde

Source definitiondata/ini/commandbutton.ini:13360

Command_ConstructDwarvenVWHorde

Erebor · War of the RingErebor RedoubtUpgrade_DwarvenForgeWorksLevel2
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenForgeWorksCommandSetLevel2 → Command_ConstructDwarvenVWHorde

Source definitiondata/ini/commandbutton.ini:13360

Command_ConstructDwarvenVWHorde

Erebor · War of the RingErebor RedoubtUpgrade_DwarvenForgeWorksLevel3
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenForgeWorksCommandSetLevel3 → Command_ConstructDwarvenVWHorde

Source definitiondata/ini/commandbutton.ini:13360

Command_ConstructDwarvenVWHorde

Erebor · War of the RingErebor RedoubtUpgrade_DwarvenForgeWorksLevel2
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenSiegeWorks → DwarvenForgeWorksCommandSet → Command_ConstructDwarvenVWHorde

Source definitiondata/ini/commandbutton.ini:13360

Command_ConstructDwarvenVWHorde

Erebor · War of the RingErebor RedoubtUpgrade_DwarvenForgeWorksLevel2
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenSiegeWorks → DwarvenForgeWorksCommandSetLevel2 → Command_ConstructDwarvenVWHorde

Source definitiondata/ini/commandbutton.ini:13360

Command_ConstructDwarvenVWHorde

Erebor · War of the RingErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_DwarvenForgeWorksLevel3
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenSiegeWorks → DwarvenForgeWorksCommandSetLevel3 → Command_ConstructDwarvenVWHorde

Source definitiondata/ini/commandbutton.ini:13360

Command_ConstructDwarvenVWHorde

Erebor · Thrór's reignErebor RedoubtNo additional upgrade gate recorded
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenForgeWorksCommandSet_ThrorEra → Command_ConstructDwarvenVWHorde

Source definitiondata/ini/commandbutton.ini:13360

Command_ConstructDwarvenVWHorde

Erebor · Thrór's reignErebor RedoubtUpgrade_DwarvenForgeWorksLevel2
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenForgeWorksCommandSetLevel2_ThrorEra → Command_ConstructDwarvenVWHorde

Source definitiondata/ini/commandbutton.ini:13360

Command_ConstructDwarvenVWHorde

Erebor · Thrór's reignErebor RedoubtUpgrade_DwarvenForgeWorksLevel3
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenForgeWorksCommandSetLevel3_ThrorEra → Command_ConstructDwarvenVWHorde

Source definitiondata/ini/commandbutton.ini:13360

Command_ConstructDwarvenVWHorde

Erebor · Thrór's reignErebor RedoubtUpgrade_DwarvenForgeWorksLevel2
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenSiegeWorks → DwarvenForgeWorksCommandSet_ThrorEra → Command_ConstructDwarvenVWHorde

Source definitiondata/ini/commandbutton.ini:13360

Command_ConstructDwarvenVWHorde

Erebor · Thrór's reignErebor RedoubtUpgrade_DwarvenForgeWorksLevel2
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenSiegeWorks → DwarvenForgeWorksCommandSetLevel2_ThrorEra → Command_ConstructDwarvenVWHorde

Source definitiondata/ini/commandbutton.ini:13360

Command_ConstructDwarvenVWHorde

Erebor · Thrór's reignErebor RedoubtUpgrade_DwarvenForgeWorksLevel2, Upgrade_DwarvenForgeWorksLevel3
Trace

Starting builder → DwarvenPorter → DwarvenSiegeWorks → DwarvenSiegeWorks → DwarvenForgeWorksCommandSetLevel3_ThrorEra → Command_ConstructDwarvenVWHorde

Source definitiondata/ini/commandbutton.ini:13360

Command_ConstructDwarvenVWHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dwarven/vaultwardenhorde.ini:2

DwarvenVWHorde