King Thrór
Hero · INDIVIDUAL UNIT

King Thrór

Recruit the King of Erebor 'Slowly the days turned sour and the watchful night closed in. Thrór's love of gold had grown too fierce. A sickness had begun to grow within him. It was a sickness of the mind. And where sickness thrives, bad things will follow.'

Compare this unit ⇄
Cost3,500
Health / soldier3,200
Health / full battalion3,200
Attack range11.5
Movement speed45
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DwarvenDainAxe · DwarvenThror_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3000Without Upgrade_MiniHordeLvl6
HERO30010Requires Upgrade_MiniHordeLvl6
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsDAIN_DELAYBETWEENSHOTS700
PreAttackDelayDAIN_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FiringDurationDAIN_FIRINGDURATION600
FireFXFX_GondorSwordHit—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:30161

DwarvenDainAxe

weaponset toggle 1

PRIMARY

KingDainHeroAxe · DwarvenThror_FS

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO20015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShots10001,000
PreAttackDelayDAIN_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FiringDurationDAIN_FIRINGDURATION600
FireFXFX_GondorSwordHit—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:30636

KingDainHeroAxe

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

KingDainArmor · DwarvenThror_FS

Damage typeReceived
DEFAULT15%
SLASH15%
PIERCE15%
SPECIALIST20%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:347

KingDainArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Command_SpecialAbilityThrorLeadership_FS

Modifier Type: Leadership Allies near King Thrór gain +75% armour and resistance to fear and terror Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DainLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_DainLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:92416

Command_SpecialAbilityThrorLeadership_FS

active

Dragon Sickness

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_TheodenLeadership2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_TheodenLeadershipUpdate2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership2—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:87088

Command_SpecialAbilityThrorDragonSickness

active

Line Secured

King Thrór gain gains +25% armour and damage while near Thráin or Thorin Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:87112

Command_SpecialAbilityThrorLineSecured

active

Lost Heirloom (C)

Requires Level 7 Heals nearby troops and fully refreshes their special ability timers Left click icon then left click on target area

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
RadiusCursorRadius150150
ReloadTime240000240,000
FlagsLIMIT_DISTANCE—
MaxCastRange300300

UnpauseSpecialPowerUpgrade ModuleTag_RestorationUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondRestoration—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerTimerRefreshSpecialPower ModuleTag_RestorationRefresh

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondRestoration—
StartsPausedYes—
UpdateModuleStartsAttackNo—
AffectAlliesYes—
AttributeModifierRange150150
AttributeModifierAffectsALL -MordorShelob_Summon -MordorShelobNew -ElvenElrond -DwarvenKingDain -DwarvenThorin -MordorMouthOfSauron -MordorSauron -WildSmaug -RingHeroFrodo -MordorSauron -MordorSauron_RingHero -ElvenGaladriel -ElvenGaladriel_RingHero -HaradZigur -HaradZigur_RingHero ALLIES -HERO—
TriggerFXFX_ThorinHealSpecialPower—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime3.663.66
Source definitiondata/ini/commandbutton.ini:87099

Command_SpecialAbilityThrorArkenstone

active

Reclaimer of Khazad-dûm (V)

Requires Level 10 King Thrór gains +75% armour and deals splash damage for 30 seconds Temporarily summons two battalions of Moria Reclaimers Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_DainMightyRageDummySlayer

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGapSlayer

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate2—
TriggerSpecialPowerModuleTag_AragornBladeMasterUpdater—
Source definitiondata/ini/commandbutton.ini:87123

Command_SpecialAbilityThrorSlayer

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_GimliHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/thror.ini:452

AutoHealBehavior ModuleTag_GimliHealing

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/thror.ini:557

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/thror.ini:566

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameKingDainLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +DwarvenArcher +DwarvenGuardian +DwarvenPhalanx +DwarvenVW +DwarvenZerker +DwarvenEredLuinRanger +DwarvenEredLuinTrader +DwarvenGrimHammer +IronHillRider +IronHillsCrossbows +IronHillsSpearman +IronHillsWarrior +ArmedMiner +EredLuinGuard +IronHillsWarriorSword +IronHillsGuard +EredLuinTrollSlayer REALMS_NEW_DWARVEN_UNITS—
Source definitiondata/ini/object/goodfaction/units/dwarven/thror.ini:583

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_GandalfLeadership3

PropertyGame valueResolved value
StartsActiveNo—
BonusNameThrorDragonSickness—
TriggeredByUpgrade_ObjectLevel1—
RequiresAllTriggersYes—
RefreshDelay20002,000
Range300300
ObjectFilterANY +DwarvenMineShaft +DwarvenMineShaft_ForAI +DwarvenMineShaftForUndermine +EreborForge ALLIES—
Source definitiondata/ini/object/goodfaction/units/dwarven/thror.ini:613

AttributeModifierAuraUpdate ModuleTag_GandalfLeadership3

Battalion composition & progression

Member templateCountHealth each
DwarvenThror_FS13,200
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
DwarvenThrorLevel1_FS1Upgrade_ObjectLevel1
DwarvenThrorLevel2_FS50 HeroLevelUpDamage1
DwarvenThrorLevel3_FS100Upgrade_ObjectLevel3 HeroLevelUpDamage2
DwarvenThrorLevel4_FS200 HeroLevelUpDamage3
DwarvenThrorLevel5_FS300Upgrade_ObjectLevel5 HeroLevelUpDamage4
DwarvenThrorLevel6_FS500 HeroLevelUpDamage5
DwarvenThrorLevel7_FS700Upgrade_ObjectLevel7 HeroLevelUpDamage6
DwarvenThrorLevel8_FS900Upgrade_ObjectLevel8 HeroLevelUpDamage7
DwarvenThrorLevel9_FS1,100Upgrade_ObjectLevel9 HeroLevelUpDamage8
DwarvenThrorLevel10_FS1,500Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · War of the RingErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:419

FactionDwarves

Erebor · Thrór's reignErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:419

FactionDwarves

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dwarven/thror.ini:1

DwarvenThror_FS