Thorin III Stonehelm
Hero · INDIVIDUAL UNIT

Thorin III Stonehelm

Recruit Thorin III Stonehelm, Prince of Erebor When news of Sauron's defeat reached the Easterling host that lay siege to Erebor, they were filled with dismay. It was at this moment that Thorin Stonehelm, Prince of Erebor, led a brazen counterattack that broke the siege and routed the enemy.

Compare this unit ⇄
Cost3,000
Health / soldier3,200
Health / full battalion3,200
Attack range11.5
Movement speed45
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DwarvenThorinStonehelmSword · DwarvenThorinStonehelm

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShots10001,000
PreAttackDelayDAIN_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FiringDurationDAIN_FIRINGDURATION600
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:30001

DwarvenThorinStonehelmSword

player upgrade

PRIMARY

DwarvenThorinStonehelmSwordGrudge · DwarvenThorinStonehelm

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
500 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO3000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShots500500
PreAttackDelayDAIN_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FiringDurationDAIN_FIRINGDURATION600
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:30023

DwarvenThorinStonehelmSwordGrudge

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · DwarvenThorinStonehelm

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Dwarven Grudge (R)

Thorin knocks back enemy units and gains +50% attack speed for 15 seconds Prince of Erebor bonus is increased to 50% damage during that time Left click icon then left click on target At rank 3, Thorin passively returns a percentage of damage dealt to him Passive ability

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000
PublicTimerNo—
ObjectFilterALL -STRUCTURE -SHIP—
InitiateSoundStonehelmVoiceDwarvenGrudge—

UnpauseSpecialPowerUpgrade ModuleTag_BlowEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStonehelmGrudge—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_BlowStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStonehelmGrudge—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_BlowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStonehelmGrudge—
SkipContinueYes—
UnpackTime11001,100
PreparationTime11
PackTime10001,000
MustFinishAbilityYes—
AwardXPForTriggering00
StartAbilityRange35.035
SpecialWeaponStonehelmDwarvenGrudge—
WhichSpecialWeapon22
Source definitiondata/ini/commandbutton.ini:3605

Command_SpecialAbilityDwarvenGrudge

active

Durin's Chosen (T)

Requires Level 5 Thorin and nearby Dwarven units briefly gain resistance to knockback and +75% damage for 30 seconds Thorin can crush enemies for the duration Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime120000120,000
InitiateAtLocationSoundGondorSoldierCelebratingLarge—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStonehelmDurinsChosen—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerModule ModuleTag_ElfhelmQuickRescueInfantry

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStonehelmDurinsChosen—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierDurinsChosenBuff—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsNONE +KhazadUzbadul +DwarvenIronfootGuard +KhazadGuard +KhazadBanner +IronHillsGuard +IronHillsWarrior +IronHillsSpearman +IronHillsCrossbows +DwarvenGrimHammer +DwarvenEredLuinTrader +DwarvenEredLuinRanger +EredLuinBanner +DwarvenZerker +DwarvenZerkerVeteran +DwarvenVW +DwarvenPhalanx_Barracks +DwarvenPhalanx +DwarvenGuardian +DwarvenBanner +DwarvenArcher ALLIES—
AttributeModifierFXFX_DurinChosenUnits—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime13301,330
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityStonehelmDurinsChosen—
TriggerAttributeModifierThorinGloriousChargeSelf—
AttributeModifierDuration3000030,000
PreparationTime11
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:3619

Command_SpecialAbilityDurinsChosen

active

Stonehelm (C)

Requires Level 8 Thorin dons the Stonehelm and permanently gains +33% armour Passive ability When activated, Thorin utters a terrifying shout, stunning enemies in his vicinity in terror for 15 seconds Thorin and nearby friendly heroes gain +50% damage for 30 seconds Left click to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
ReloadTime240000240,000
InitiateSoundAragornElendilEffect—

UnpauseSpecialPowerUpgrade ModuleTag_EnableElendil

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStonehelm—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStonehelm—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStonehelm—
StartAbilityRange200200
UnpackTime14001,400
UnpackingVariation11
PreparationTime11
PersistentPrepTime10001,000
PackTime10001,000
TriggerSpecialPowerModuleTag_ElendilStarter—
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate OBJECT_POS—
Source definitiondata/ini/commandbutton.ini:3633

Command_SpecialAbilityStonehelm

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MiniHordeLvl2

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl2—
PermanentNo—
Source definitiondata/ini/object/goodfaction/units/dwarven/stonehelm.ini:547

WeaponSetUpgrade WeaponSetUpgradeModuleTag

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel8

Effect values & implementation

SubObjectsUpgrade ModuleTag_UnhideArmorUpgrade

PropertyGame valueResolved value
ShowSubObjectsSTONEHELM1 STONEHELM2—
HideSubObjectsHELMET—
TriggeredByUpgrade_ObjectLevel8—
Source definitiondata/ini/object/goodfaction/units/dwarven/stonehelm.ini:606

SubObjectsUpgrade ModuleTag_UnhideArmorUpgrade

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ObjectLevel8

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ArmorBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel8—
AttributeModifierStonehelmLvl8—

StonehelmLvl8

PropertyGame valueResolved value
CategoryLEVEL—
ModifierARMOR 25%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/stonehelm.ini:611

AttributeModifierUpgrade ModuleTag_ArmorBonus

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/stonehelm.ini:669

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_DainHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/stonehelm.ini:678

AutoHealBehavior ModuleTag_DainHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/stonehelm.ini:787

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

Battalion composition & progression

Member templateCountHealth each
DwarvenThorinStonehelm13,200
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
StonehelmLevel11Upgrade_ObjectLevel1
StonehelmLevel2110Upgrade_ObjectLevel2 HeroLevelUpDamage1
StonehelmLevel3245Upgrade_ObjectLevel3 HeroLevelUpDamage2
StonehelmLevel4405Upgrade_ObjectLevel4 HeroLevelUpDamage3
StonehelmLevel5585Upgrade_ObjectLevel5 HeroLevelUpDamage4
StonehelmLevel6785Upgrade_ObjectLevel6 HeroLevelUpDamage5
StonehelmLevel71,010Upgrade_ObjectLevel7 HeroLevelUpDamage6
StonehelmLevel81,255Upgrade_ObjectLevel8 HeroLevelUpDamage7
StonehelmLevel91,520Upgrade_ObjectLevel9 HeroLevelUpDamage8
StonehelmLevel101,810Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · War of the RingErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:419

FactionDwarves

Erebor · Thrór's reignErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:419

FactionDwarves

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dwarven/stonehelm.ini:2

DwarvenThorinStonehelm