Barding Longbowmen
Archer · 12 SOLDIERS

Barding Longbowmen

Requires Level 2 Erebor Assembly Strong vs. Infantry and Monsters Can Fire Black Arrows In Barding military tradition, skillful use of the longbow is a prime mark of an excellent soldier.

Compare this unit ⇄
Cost625
Health / soldier220
Health / full battalion2,640
Attack range380
Movement speed50
Command points72

Base statistics · Build time: 30s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DwarvenMenofDaleArcherBow_Dorwinion_FS · DwarvenMenOfDale

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
380
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE600Without Upgrade_DwarvenFireArrows
PIERCE600Requires Upgrade_DwarvenFireArrows
SLASH150Requires Upgrade_DwarvenFireArrows
PIERCE600Without Upgrade_MirkwoodSilverthornArrows
PIERCE600Requires Upgrade_MirkwoodSilverthornArrows
SLASH150Requires Upgrade_MirkwoodSilverthornArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeDWARVEN_MENOFDALE_RANGE380
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( DWARVEN_MENOFDALE_RANGE .003 )1.14
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage8686
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:90929

DwarvenMenofDaleArcherBow_Dorwinion_FS

Base equipment

TERTIARY

DwarvenArcherBowBombard_Dorwinion_FS · DwarvenMenOfDale

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
435
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE750Without Upgrade_DwarvenFireArrows
PIERCE750Requires Upgrade_DwarvenFireArrows
SLASH150Requires Upgrade_DwarvenFireArrows
PIERCE750Without Upgrade_MirkwoodSilverthornArrows
PIERCE750Requires Upgrade_MirkwoodSilverthornArrows
SLASH150Requires Upgrade_MirkwoodSilverthornArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeDWARVEN_MENOFDALE_BOMBARD_MAXRANGE435
MinimumAttackRange#SUBTRACT( DWARVEN_MENOFDALE_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( DWARVEN_MENOFDALE_BOMBARD_MAXRANGE .003 )1.3
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayDWARVEN_MENOFDALE_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:DWARVEN_MENOFDALE_BOW_RELOADTIME_MIN Max:DWARVEN_MENOFDALE_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastDWARVEN_MENOFDALE_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:90978

DwarvenArcherBowBombard_Dorwinion_FS

Base equipment

QUINARY

DwarvenMenOfDaleBlackArrows · DwarvenMenOfDale

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
480
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE750No upgrade gate specified
PIERCE1500No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRange#ADD( DWARVEN_MENOFDALE_RANGE 100 )480
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( DWARVEN_MENOFDALE_RANGE .003 )1.14
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayDWARVEN_MENOFDALE_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:DWARVEN_MENOFDALE_BOW_RELOADTIME_MIN Max:DWARVEN_MENOFDALE_BOW_RELOADTIME_MAX—
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:28026

DwarvenMenOfDaleBlackArrows

close range contesting building

PRIMARY

DwarvenMenofDaleArcherBow_Dorwinion_FS · DwarvenMenOfDale

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
380
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,170 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE600Without Upgrade_DwarvenFireArrows
PIERCE600Requires Upgrade_DwarvenFireArrows
SLASH150Requires Upgrade_DwarvenFireArrows
PIERCE600Without Upgrade_MirkwoodSilverthornArrows
PIERCE600Requires Upgrade_MirkwoodSilverthornArrows
SLASH150Requires Upgrade_MirkwoodSilverthornArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeDWARVEN_MENOFDALE_RANGE380
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( DWARVEN_MENOFDALE_RANGE .003 )1.14
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage8686
ScatterRadius16.016
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayFARAMIR_BOW_PREATTACKDELAY1,170
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle11
ClipReloadTimeMin:FARAMIR_BOW_RELOADTIME_MIN Max:FARAMIR_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastFARAMIR_BOW_RELOADTIME_MAX1,600
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
Source definitiondata/ini/weapon.ini:90929

DwarvenMenofDaleArcherBow_Dorwinion_FS

close range contesting building

TERTIARY

DwarvenArcherBowBombard_Dorwinion_FS · DwarvenMenOfDale

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
435
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,000 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
PIERCE750Without Upgrade_DwarvenFireArrows
PIERCE750Requires Upgrade_DwarvenFireArrows
SLASH150Requires Upgrade_DwarvenFireArrows
PIERCE750Without Upgrade_MirkwoodSilverthornArrows
PIERCE750Requires Upgrade_MirkwoodSilverthornArrows
SLASH150Requires Upgrade_MirkwoodSilverthornArrows
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeDWARVEN_MENOFDALE_BOMBARD_MAXRANGE435
MinimumAttackRange#SUBTRACT( DWARVEN_MENOFDALE_BOMBARD_MINRANGE 75 )75
RangeBonusMinHeight3030
RangeBonus11
RangeBonusPerFoot#MULTIPLY( DWARVEN_MENOFDALE_BOMBARD_MAXRANGE .003 )1.3
WeaponSpeed321321
MinWeaponSpeed241241
MaxWeaponSpeed481481
FireFXFX_RohanArcherBowWeapon—
ScaleWeaponSpeedYes—
HitPercentage00
ScatterRadius6060
AcceptableAimDelta2020
DelayBetweenShots00
PreAttackDelayDWARVEN_MENOFDALE_PREATTACKDELAY1,000
PreAttackRandomAmount200200
PreAttackTypePER_POSITION—
FiringDuration00
ClipSize11
AutoReloadsClipYes—
AutoReloadWhenIdle00
ClipReloadTimeMin:DWARVEN_MENOFDALE_BOW_RELOADTIME_MIN Max:DWARVEN_MENOFDALE_BOW_RELOADTIME_MAX—
ContinuousFireOne00
ContinuousFireCoastDWARVEN_MENOFDALE_BOW_RELOADTIME_MAX2,000
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
HitPassengerPercentage20%20
CanBeDodgedYes—
NoVictimNeededYes—
BombardTypeYes—
Source definitiondata/ini/weapon.ini:90978

DwarvenArcherBowBombard_Dorwinion_FS

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ArcherEliteArmor · DwarvenMenOfDale

Damage typeReceived
DEFAULT80%
SLASH115%
PIERCE50%
SPECIALIST100%
CAVALRY165%
CRUSH200%
SIEGE100%
FLAME100%
FROST100%
MAGIC100%
HERO200%
HERO_RANGED200%
STRUCTURAL30%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1996

ArcherEliteArmor

player upgrade

ArcherEliteHeavyArmor · DwarvenMenOfDale

Damage typeReceived
DEFAULT30%
SLASH75%
PIERCE20%
SPECIALIST75%
CAVALRY100%
CRUSH125%
SIEGE50%
FLAME50%
FROST75%
MAGIC50%
HERO100%
HERO_RANGED100%
STRUCTURAL20%
UNDEFINED1%
Source definitiondata/ini/armor.ini:2013

ArcherEliteHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Black Arrows (R)

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime6000060,000
InitiateSoundMenOfDaleBlackArrows—
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateBlackArrowsAttack—

UnpauseSpecialPowerUpgrade ModuleTag_BlackArrowsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackArrows—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_BlackArrowsStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackArrows—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_BlackArrowsWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackArrows—
PackTime20002,000
StartAbilityRange#ADD( DWARVEN_MENOFDALE_RANGE 50 )430
SpecialWeaponDwarvenMenOfDaleBlackArrowsRangeFinder—
ApproachUntilMembersInRangeYes—
Source definitiondata/ini/commandbutton.ini:12443

Command_BlackArrowsAotR

upgrade / mode

Purchase Barding Chainmail (T)

Upgrades this battalion with Barding Chainmail Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12508

Command_PurchaseUpgradeDaleArmor

upgrade / mode

Purchase Mithril-tipped Arrows (C)

Upgrades this battalion with Mithril-tipped Arrows Adds additional slash damage to arrows

Requires: Upgrade_TechnologyDwarvenFireArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12092

Command_PurchaseUpgradeDaleFireArrows

upgrade / mode

Purchase Banners of Dale (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13059

Command_PurchaseUpgradeDaleBanner

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Black Arrows (R)

Cooldown 60s

Requires: Upgrade_Dorwinion

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_WOUND_ARROW—
ReloadTime6000060,000
InitiateSoundMenOfDaleBlackArrows—
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateBlackArrowsAttack—

UnpauseSpecialPowerUpgrade ModuleTag_BlackArrowsEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackArrows—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_BlackArrowsStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackArrows—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_BlackArrowsWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBlackArrows—
PackTime20002,000
StartAbilityRange#ADD( DWARVEN_MENOFDALE_RANGE 50 )430
SpecialWeaponDwarvenMenOfDaleBlackArrowsRangeFinder—
ApproachUntilMembersInRangeYes—
Source definitiondata/ini/commandbutton.ini:12443

Command_BlackArrowsAotR

upgrade / mode

Purchase Barding Chainmail (T)

Upgrades this battalion with Barding Chainmail Significantly reduces the amount of damage taken

Requires: Upgrade_Dorwinion, Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12520

Command_PurchaseUpgradeDaleArmor_Dorwinion

upgrade / mode

Purchase Mithril-tipped Arrows (C)

Upgrades this battalion with Mithril-tipped Arrows Adds additional slash damage to arrows

Requires: Upgrade_Dorwinion, Upgrade_TechnologyMirkwoodSilverthornArrows

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:60149

Command_PurchaseUpgradeDwarvenFireArrowsMirkwood_Dorwinion

upgrade / mode

Purchase Banners of Dale (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_Dorwinion, Upgrade_TechnologyMirkwoodBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13071

Command_PurchaseUpgradeDaleBanner_Dorwinion

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_Dorwinion

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade ModuleTag_HideAll

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsHA BACKSHIELD HELMET—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenmenofdale.ini:1052

SubObjectsUpgrade ModuleTag_HideAll

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

SubObjectsUpgrade Armor_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
RecolorHouseYes—
ShowSubObjectsHA BACKSHIELD HELMET—
ExcludeSubobjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenmenofdale.ini:1056

SubObjectsUpgrade Armor_Upgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenForgedBlades, Upgrade_MirkwoodForgedBlades

Effect values & implementation

SubObjectsUpgrade ForgedBlade_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades Upgrade_MirkwoodForgedBlades—
ShowSubObjectsForged_Blade—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenmenofdale.ini:1062

SubObjectsUpgrade ForgedBlade_Upgrade

passive / conditional

Armor Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

ArmorUpgrade ModuleTag_ArmorUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenmenofdale.ini:1248

ArmorUpgrade ModuleTag_ArmorUpgrade

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DwarvenFireArrows, Upgrade_MirkwoodSilverthornArrows

Effect values & implementation

WeaponSetUpgrade ModuleTag_08

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenFireArrows Upgrade_MirkwoodSilverthornArrows—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenmenofdale.ini:1261

WeaponSetUpgrade ModuleTag_08

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenFireArrows, Upgrade_MirkwoodSilverthornArrows

Effect values & implementation

SubObjectsUpgrade FireArrows_Upgrade

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenFireArrows Upgrade_MirkwoodSilverthornArrows—
ShowSubObjectsFORGED_ARROW—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenmenofdale.ini:1267

SubObjectsUpgrade FireArrows_Upgrade

Battalion composition & progression

Member templateCountHealth each
DwarvenMenOfDale12220
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodEliteLevel11Upgrade_ObjectLevel1
GoodEliteLevel270Upgrade_ObjectLevel2 GoodEliteBonusRank2
GoodEliteLevel3140Upgrade_ObjectLevel3 GoodEliteBonusRank3
GoodEliteLevel4210Upgrade_ObjectLevel4 GoodEliteBonusRank4
GoodEliteLevel5280Upgrade_ObjectLevel5 GoodEliteBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · War of the RingErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel1_LotR_FS → Command_ConstructDwarvenMenOfDaleHorde

Source definitiondata/ini/commandbutton.ini:13470

Command_ConstructDwarvenMenOfDaleHorde

Erebor · War of the RingErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel2_LotR_FS → Command_ConstructDwarvenMenOfDaleHorde

Source definitiondata/ini/commandbutton.ini:13470

Command_ConstructDwarvenMenOfDaleHorde

Erebor · War of the RingErebor AssemblyUpgrade_DwarvenArcheryRangeLevel2, Upgrade_DwarvenArcheryRangeLevel3
Trace

Starting builder → DwarvenPorter → DwarvenAssembly → DwarvenAssemblyCommandSetLevel3_LotR_FS → Command_ConstructDwarvenMenOfDaleHorde

Source definitiondata/ini/commandbutton.ini:13470

Command_ConstructDwarvenMenOfDaleHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dwarven/dalesarcher.ini:2

DwarvenMenOfDaleHorde