Master of Lake-town
Hero · INDIVIDUAL UNIT

Master of Lake-town

Recruit the Master of the Men of the Lake 'All this talk of a change must be suppressed. We can't afford to let the rabble band together, start making noises. The next you know, they'll start asking questions, forming committees.'

Compare this unit ⇄
Cost1,100
Health / soldier2,200
Health / full battalion2,200
Attack range11.5
Movement speed50
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

MasterofLaketownTableLeg · DwarvenLaketownMaster

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsFARAMIR_DELAYBETWEENSHOTS700
PreAttackDelayFARAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationFARAMIR_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:24144

MasterofLaketownTableLeg

player upgrade

PRIMARY

MasterofLaketownTableLeg · DwarvenLaketownMaster

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsFARAMIR_DELAYBETWEENSHOTS700
PreAttackDelayFARAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FiringDurationFARAMIR_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:24144

MasterofLaketownTableLeg

player upgrade

SECONDARY

MasterofLaketownTableAncientStatute · DwarvenLaketownMaster

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
FireFXFX_GondorSwordHit—
DelayBetweenShotsFARAMIR_DELAYBETWEENSHOTS700
PreAttackDelayFARAMIR_PREATTACKDELAY500
PreAttackTypePER_SHOT—
FireFXFX_MasterStatuteStealMoney—
FiringDurationFARAMIR_FIRINGDURATION700
Source definitiondata/ini/weapon.ini:24162

MasterofLaketownTableAncientStatute

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · DwarvenLaketownMaster

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Master of the Lake

Modifier Type: Leadership Grants +5% damage to nearby Lake-town units and increases by 5% per rank Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11
Source definitiondata/ini/commandbutton.ini:7118

Command_MasterofLaketownFakeLeadership

active

Subtle Subterfuge (R)

Place a Master's Spy on the map The Master's Spy is stealthed and cannot move, and reveals a large amount of shroud Left click icon then left click on pathable location

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_PALANTIR_VISION—
ReloadTime180000180,000
RadiusCursorRadius60.060
FlagsNO_FORBIDDEN_OBJECTS—
ForbiddenObjectFilterAOTR_NO_STRUCTURE_SUMMON_NEAR_OBJECT_FILTER—
ForbiddenObjectRange60.060

UnpauseSpecialPowerUpgrade ModuleTag_HwaldarSummon1Enabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMasterSpySummon—
TriggeredByUpgrade_ObjectLevel1—

OCLSpecialPower ModuleTag_OCLSpecialPowerSummon1

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMasterSpySummon—
OCLOCL_SpawnMasterSpyEgg—
TriggerFXFX_GenericGoodSummon—
CreateLocationCREATE_AT_LOCATION—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:7129

Command_SpecialPowerMasterSpy

active

Underhanded Strike (T)

Deals heavy melee damage to enemy unit Targeted enemy unit or hero is crippled for 10 seconds Left click icon then left click on target

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime6000060,000
ObjectFilterANY +HERO +INFANTRY +CAVALRY +MONSTER -MACHINE -STRUCTURE -MordorBalrog -GondorGwaihir -ElvenGwaihir_Summoned -GondorGwaihir_Summoned -MordorFellBeast -MordorWitchKingOnFellBeast -RohanTreeBerd -RohanEntFir -RohanEntFir_Summoned -RohanEntBirch_Summoned -TomBombadil -TomBombadil_Summoned -Drogoth -ElvenFortressEagle -WildSpiderling_Slaved -AngmarDireWolf_Slaved ENEMIES -MordorSauron -MordorSauron_RingHero -ElvenGaladriel -ElvenGaladriel_RingHero -HaradZigur -HaradZigur_RingHero—

UnpauseSpecialPowerUpgrade ModuleTag_BlackRiderMorgulBlade

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBerethorShatteringStrike—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_BlackRiderMorgulBladeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBerethorShatteringStrike—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_BlackRiderMorgulBladeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityBerethorShatteringStrike—
SkipContinueYes—
UnpackTime250250
PreparationTime11
PersistentPrepTime500500
PackTime100100
AwardXPForTriggering00
StartAbilityRange15.015
SpecialWeaponMasterUnderhandedStrikeWeapon—
WhichSpecialWeapon22
Source definitiondata/ini/commandbutton.ini:7159

Command_UnderhandedStrike

active

Call the Guard! (C)

Requires Level 3 Temporarily summons a battalion of Guards of the Master At rank 6, summons two battalions Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTimeSPELL_RECHARGE_TIME_TIER_1180,000

UnpauseSpecialPowerUpgrade ModuleTag_Reinforcements

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMasterSummon—
TriggeredByUpgrade_ObjectLevel3—

OCLSpecialPower ModuleTag_Reinforcements_OCL

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityMasterSummon—
OCLOCL_MasterLaketownSummon—
TriggerFXFX_DalishSummon—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:7188

Command_SpecialAbilityMasterLaketownSummon

active

Ancient Statute (V)

Requires Level 9 The Master of Lake-town and nearby Lake-town units steal resources when striking buildings Passive ability Can be cast on any resource structure to spawn a chest of 850 resources Resource production is paused for 30 seconds Left click icon then left click on target structure

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime120000120,000
ObjectFilterAOTR_GRIMBEORN_TOLL_KEEPER_OBJECTFILTER—
MaxCastRange100100
InitiateSoundLakeMasterVoiceAncientStatute—

UnpauseSpecialPowerUpgrade ModuleTag_TollKeepersEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAncientStatute—
TriggeredByUpgrade_HorseDiscipline—

SpecialPowerModule ModuleTag_TollKeepersStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAncientStatute—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_TollKeepersAnimation

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAncientStatute—
WhichSpecialWeapon44
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange100100
SpecialWeaponGrimbeornTollKeepersWeapon—
Source definitiondata/ini/commandbutton.ini:7200

Command_SpecialAbilityAncientStatute

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_MasterHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownmaster.ini:566

AutoHealBehavior ModuleTag_MasterHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl1

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLaketownMasterLeadershipLvl1—
TriggeredByUpgrade_ObjectLevel1—
PermanentNo—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +LaketownSpearmenHorde +LaketownSpearmenHordePorcupine +DwarvenLaketownBowmenHorde +LaketownGuardHorde +LaketownGuardHordeMaster_Summoned—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownmaster.ini:597

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl1

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel2

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl2

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLaketownMasterLeadershipLvl2—
TriggeredByUpgrade_ObjectLevel2—
PermanentNo—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +LaketownSpearmenHorde +LaketownSpearmenHordePorcupine +DwarvenLaketownBowmenHorde +LaketownGuardHorde +LaketownGuardHordeMaster_Summoned—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownmaster.ini:610

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl2

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl3

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLaketownMasterLeadershipLvl3—
TriggeredByUpgrade_ObjectLevel3—
PermanentNo—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +LaketownSpearmenHorde +LaketownSpearmenHordePorcupine +DwarvenLaketownBowmenHorde +LaketownGuardHorde +LaketownGuardHordeMaster_Summoned—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownmaster.ini:623

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl3

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel4

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl4

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLaketownMasterLeadershipLvl4—
TriggeredByUpgrade_ObjectLevel4—
PermanentNo—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +LaketownSpearmenHorde +LaketownSpearmenHordePorcupine +DwarvenLaketownBowmenHorde +LaketownGuardHorde +LaketownGuardHordeMaster_Summoned—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownmaster.ini:636

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl4

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel5

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl5

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLaketownMasterLeadershipLvl5—
TriggeredByUpgrade_ObjectLevel5—
PermanentNo—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +LaketownSpearmenHorde +LaketownSpearmenHordePorcupine +DwarvenLaketownBowmenHorde +LaketownGuardHorde +LaketownGuardHordeMaster_Summoned—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownmaster.ini:649

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl5

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel6

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl6

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLaketownMasterLeadershipLvl6—
TriggeredByUpgrade_ObjectLevel6—
PermanentNo—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +LaketownSpearmenHorde +LaketownSpearmenHordePorcupine +DwarvenLaketownBowmenHorde +LaketownGuardHorde +LaketownGuardHordeMaster_Summoned—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownmaster.ini:662

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl6

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel7

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl7

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLaketownMasterLeadershipLvl7—
TriggeredByUpgrade_ObjectLevel7—
PermanentNo—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +LaketownSpearmenHorde +LaketownSpearmenHordePorcupine +DwarvenLaketownBowmenHorde +LaketownGuardHorde +LaketownGuardHordeMaster_Summoned—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownmaster.ini:675

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl7

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel8

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl8

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLaketownMasterLeadershipLvl8—
TriggeredByUpgrade_ObjectLevel8—
PermanentNo—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +LaketownSpearmenHorde +LaketownSpearmenHordePorcupine +DwarvenLaketownBowmenHorde +LaketownGuardHorde +LaketownGuardHordeMaster_Summoned—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownmaster.ini:688

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl8

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel9

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl9

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLaketownMasterLeadershipLvl9—
TriggeredByUpgrade_ObjectLevel9—
PermanentNo—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +LaketownSpearmenHorde +LaketownSpearmenHordePorcupine +DwarvenLaketownBowmenHorde +LaketownGuardHorde +LaketownGuardHordeMaster_Summoned—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownmaster.ini:701

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl9

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel10

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl10

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLaketownMasterLeadershipLvl10—
TriggeredByUpgrade_ObjectLevel10—
PermanentNo—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +LaketownSpearmenHorde +LaketownSpearmenHordePorcupine +DwarvenLaketownBowmenHorde +LaketownGuardHorde +LaketownGuardHordeMaster_Summoned—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownmaster.ini:714

AttributeModifierAuraUpdate ModuleTag_MasterLeadershipLvl10

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_HorseDiscipline

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_AncientStatuteLeadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameLaketownAncientStatue—
TriggeredByUpgrade_HorseDiscipline—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +LaketownSpearmenHorde +DwarvenLaketownBowmenHorde +LaketownGuardHorde—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownmaster.ini:796

AttributeModifierAuraUpdate ModuleTag_AncientStatuteLeadership

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_HorseDiscipline

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_HorseDiscipline—
Source definitiondata/ini/object/goodfaction/units/dwarven/laketownmaster.ini:804

WeaponSetUpgrade WeaponSetUpgradeModuleTag

Battalion composition & progression

Member templateCountHealth each
DwarvenLaketownMaster12,200
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
MasterofLaketownLevel11Upgrade_ObjectLevel1
MasterofLaketownLevel275Upgrade_ObjectLevel2 HeroLevelUpDamage1
MasterofLaketownLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
MasterofLaketownLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
MasterofLaketownLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
MasterofLaketownLevel6525Upgrade_ObjectLevel6 Upgrade_TURNBROWN HeroLevelUpDamage5
MasterofLaketownLevel7675Upgrade_ObjectLevel7 HeroLevelUpDamage6
MasterofLaketownLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
MasterofLaketownLevel91,025Upgrade_ObjectLevel9 Upgrade_HorseDiscipline HeroLevelUpDamage8
MasterofLaketownLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Ered LuinErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:472

FactionEredLuin

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dwarven/laketownmaster.ini:2

DwarvenLaketownMaster