Recruit Dáin Ironfoot, King Under the Mountain
'I should call that a heavy loss, if it was not a wonder rather that in his great age he could still wield his axe as mightily as they say that he did, standing over the body of King Brand before the Gate of Erebor until the darkness fell.'
Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
KingDainAxe · DwarvenKingDain
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
200
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
1000
1,000
PreAttackDelay
DAIN_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FiringDuration
DAIN_FIRINGDURATION
600
FireFX
FX_GondorSwordHit
—
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:30606
KingDainAxe
weaponset toggle 1
PRIMARY
KingDainHeroAxe · DwarvenKingDain
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
200
15
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
1000
1,000
PreAttackDelay
DAIN_PREATTACKDELAY
600
PreAttackType
PER_SHOT
—
FiringDuration
DAIN_FIRINGDURATION
600
FireFX
FX_GondorSwordHit
—
RadiusDamageAffects
ENEMIES NEUTRALS
—
Source definitiondata/ini/weapon.ini:30636
KingDainHeroAxe
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · DwarvenKingDain
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
King Under the Mountain
Modifier Type: Leadership
Dwarves near King Dáin gain 25% armour, resistance to fear and terror and earn experience 75% faster
Passive ability
Requires Level 3
Modifier Type: Spell and Active Debuff
Targeted friendly units gain +33% damage and armour for 30 seconds
Targeted enemy units suffer -25% damage and -20% armour for 30 seconds
At Level 6, targeted friendly units gain +50% damage and armour for 30 seconds
Left click icon then left click on target units
Requires Level 7
Target allied hero is immune to damage for 15 seconds
Target enemy hero is unable to attack for 15 seconds
Left click on icon then left click on target hero
Requires Level 10
King Dáin gains +75% armour and deals splash damage for 30 seconds
Temporarily summons two battalions of Iron Hills Guards
Left click to activate
Requires Level 3
Modifier Type: Spell and Active Debuff
Targeted friendly units gain +33% damage and armour for 30 seconds
Targeted enemy units suffer -25% damage and -20% armour for 30 seconds
At Level 6, targeted friendly units gain +50% damage and armour for 30 seconds
Left click icon then left click on target units
Requires Level 7
Target allied hero is immune to damage for 15 seconds
Target enemy hero is unable to attack for 15 seconds
Left click on icon then left click on target hero
Requires Level 10
King Dáin gains +75% armour and deals splash damage for 30 seconds
Temporarily summons two battalions of Iron Hills Guards
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.