King Dáin
Hero · INDIVIDUAL UNIT

King Dáin

Recruit Dáin Ironfoot, King Under the Mountain 'I should call that a heavy loss, if it was not a wonder rather that in his great age he could still wield his axe as mightily as they say that he did, standing over the body of King Brand before the Gate of Erebor until the darkness fell.'

Compare this unit ⇄
Cost3,500
Health / soldier3,200
Health / full battalion3,200
Attack range11.5
Movement speed40
Command points0

Base statistics · Build time: 70s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

KingDainAxe · DwarvenKingDain

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShots10001,000
PreAttackDelayDAIN_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FiringDurationDAIN_FIRINGDURATION600
FireFXFX_GondorSwordHit—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:30606

KingDainAxe

weaponset toggle 1

PRIMARY

KingDainHeroAxe · DwarvenKingDain

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO20015No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShots10001,000
PreAttackDelayDAIN_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FiringDurationDAIN_FIRINGDURATION600
FireFXFX_GondorSwordHit—
RadiusDamageAffectsENEMIES NEUTRALS—
Source definitiondata/ini/weapon.ini:30636

KingDainHeroAxe

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · DwarvenKingDain

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

King Under the Mountain

Modifier Type: Leadership Dwarves near King Dáin gain 25% armour, resistance to fear and terror and earn experience 75% faster Passive ability

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DainLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_DainLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:87496

Command_SpecialAbilityDainLeadership_FS

active

The Red Axe (R)

Requires Level 3 Modifier Type: Spell and Active Debuff Targeted friendly units gain +33% damage and armour for 30 seconds Targeted enemy units suffer -25% damage and -20% armour for 30 seconds At Level 6, targeted friendly units gain +50% damage and armour for 30 seconds Left click icon then left click on target units

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime180000180,000
RadiusCursorRadiusDAIN_MIGHTYRAGE_EFFECT_RADIUS150
InitiateAtLocationSoundDainMightyRage—

UnpauseSpecialPowerUpgrade ModuleTag_MightyRageStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRage—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_DainMightyRageDummy

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRage—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundKingDainVoiceBarukKhazad—
OnTriggerRechargeSpecialPowerSpecialAbilityDainMightyRageLevel6—

ActivateModuleSpecialPower ModuleTag_CloseTheGap

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRage—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation11
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_MightyRageBuff TARGETPOS—
TriggerSpecialPowerModuleTag_MightyRageDebuff TARGETPOS—
Source definitiondata/ini/commandbutton.ini:4651

Command_SpecialAbilityDainOldRedAxe

active

Mighty Veteran (T)

Requires Level 5 Heals nearby troops and fully refreshes their special ability timers Left click icon then left click on target area

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
RadiusCursorRadius150150
ReloadTime240000240,000
FlagsLIMIT_DISTANCE—
MaxCastRange300300

UnpauseSpecialPowerUpgrade ModuleTag_RestorationUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondRestoration—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerTimerRefreshSpecialPower ModuleTag_RestorationRefresh

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondRestoration—
StartsPausedYes—
UpdateModuleStartsAttackNo—
AffectAlliesYes—
AttributeModifierRange150150
AttributeModifierAffectsALL -GondorElessar -DurinTheLast -MordorShelob_Summon -MordorShelobNew -ElvenElrond -DwarvenKingDain -DwarvenThorin -MordorMouthOfSauron -MordorSauron -WildSmaug -RingHeroFrodo -MordorSauron -MordorSauron_RingHero -ElvenGaladriel -ElvenGaladriel_RingHero -HaradZigur -HaradZigur_RingHero ALLIES—
TriggerFXFX_ThorinHealSpecialPower—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime3.663.66
Source definitiondata/ini/commandbutton.ini:87768

Command_SpecialAbilityOldDainRestoration_FS

active

King's Messenger (C)

Requires Level 7 Target allied hero is immune to damage for 15 seconds Target enemy hero is unable to attack for 15 seconds Left click on icon then left click on target hero

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime120000120,000
ObjectFilterANY +HERO ALLIES ENEMIES NEUTRAL -DwarvenKingDain—
MaxCastRange500500

UnpauseSpecialPowerUpgrade ModuleTag_ContestEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainEmissary—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_CourageStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainEmissary—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundKingDainVoiceKingsMessenger—

WeaponFireSpecialAbilityUpdate ModuleTag_CourageAnimation

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainEmissary—
WhichSpecialWeapon44
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange500500
SpecialWeaponKingDainMessengerWeapon—
Source definitiondata/ini/commandbutton.ini:4636

Command_SpecialAbilityDainEmissary

active

Final Stand (V)

Requires Level 10 King Dáin gains +75% armour and deals splash damage for 30 seconds Temporarily summons two battalions of Iron Hills Guards Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_DainMightyRageDummySlayer

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGapSlayer

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate2—
TriggerSpecialPowerModuleTag_AragornBladeMasterUpdater—
Source definitiondata/ini/commandbutton.ini:1565

Command_SpecialAbilityDainSlayer

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

active

King Under the Mountain

Modifier Type: Leadership Dwarves near King Dáin gain 25% armour, resistance to fear and terror and earn experience 75% faster Passive ability

Cooldown 0s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_FAKE_LEADERSHIP_BUTTON—
ReloadTime11

UnpauseSpecialPowerUpgrade ModuleTag_DainLeadership

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_DainLeadershipUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityFakeLeadership—
UpdateModuleStartsAttackNo—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:87496

Command_SpecialAbilityDainLeadership_FS

active

The Red Axe (R)

Requires Level 3 Modifier Type: Spell and Active Debuff Targeted friendly units gain +33% damage and armour for 30 seconds Targeted enemy units suffer -25% damage and -20% armour for 30 seconds At Level 6, targeted friendly units gain +50% damage and armour for 30 seconds Left click icon then left click on target units

Cooldown 180s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS_TWO—
ReloadTime180000180,000
RadiusCursorRadiusDAIN_MIGHTYRAGE_EFFECT_RADIUS150
InitiateAtLocationSoundDainMightyRage—

UnpauseSpecialPowerUpgrade ModuleTag_MightyRageStarterLevel6

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRageLevel6—
TriggeredByUpgrade_ObjectLevel3—
ConflictsWithUpgrade_ObjectUnderAIControl—

UnpauseSpecialPowerUpgrade ModuleTag_MightyRageStarterLevel6AI

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRageLevel6—
TriggeredByUpgrade_ObjectLevel6 Upgrade_ObjectUnderAIControl—
RequiresAllTriggersYes—

SpecialPowerModule ModuleTag_DainMightyRageDummyLevel6

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRageLevel6—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundKingDainVoiceBarukKhazad—

ActivateModuleSpecialPower ModuleTag_CloseTheGapLevel6

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainMightyRageLevel6—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation11
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_MightyRageBuffLevel6 TARGETPOS—
TriggerSpecialPowerModuleTag_MightyRageDebuffLevel6 TARGETPOS—
Source definitiondata/ini/commandbutton.ini:4665

Command_SpecialAbilityDainOldRedAxeLevel6

active

Mighty Veteran (T)

Requires Level 5 Heals nearby troops and fully refreshes their special ability timers Left click icon then left click on target area

Cooldown 240s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GENERAL_TARGETLESS—
RadiusCursorRadius150150
ReloadTime240000240,000
FlagsLIMIT_DISTANCE—
MaxCastRange300300

UnpauseSpecialPowerUpgrade ModuleTag_RestorationUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondRestoration—
TriggeredByUpgrade_ObjectLevel5—

SpecialPowerTimerRefreshSpecialPower ModuleTag_RestorationRefresh

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityElrondRestoration—
StartsPausedYes—
UpdateModuleStartsAttackNo—
AffectAlliesYes—
AttributeModifierRange150150
AttributeModifierAffectsALL -GondorElessar -DurinTheLast -MordorShelob_Summon -MordorShelobNew -ElvenElrond -DwarvenKingDain -DwarvenThorin -MordorMouthOfSauron -MordorSauron -WildSmaug -RingHeroFrodo -MordorSauron -MordorSauron_RingHero -ElvenGaladriel -ElvenGaladriel_RingHero -HaradZigur -HaradZigur_RingHero ALLIES—
TriggerFXFX_ThorinHealSpecialPower—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime3.663.66
Source definitiondata/ini/commandbutton.ini:87768

Command_SpecialAbilityOldDainRestoration_FS

active

King's Messenger (C)

Requires Level 7 Target allied hero is immune to damage for 15 seconds Target enemy hero is unable to attack for 15 seconds Left click on icon then left click on target hero

Cooldown 120s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime120000120,000
ObjectFilterANY +HERO ALLIES ENEMIES NEUTRAL -DwarvenKingDain—
MaxCastRange500500

UnpauseSpecialPowerUpgrade ModuleTag_ContestEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainEmissary—
TriggeredByUpgrade_ObjectLevel7—

SpecialPowerModule ModuleTag_CourageStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainEmissary—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundKingDainVoiceKingsMessenger—

WeaponFireSpecialAbilityUpdate ModuleTag_CourageAnimation

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDainEmissary—
WhichSpecialWeapon44
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange500500
SpecialWeaponKingDainMessengerWeapon—
Source definitiondata/ini/commandbutton.ini:4636

Command_SpecialAbilityDainEmissary

active

Final Stand (V)

Requires Level 10 King Dáin gains +75% armour and deals splash damage for 30 seconds Temporarily summons two battalions of Iron Hills Guards Left click to activate

Cooldown 180s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler2

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel10—

SpecialPowerModule ModuleTag_DainMightyRageDummySlayer

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
StartsPausedYes—
UpdateModuleStartsAttackYes—

ActivateModuleSpecialPower ModuleTag_CloseTheGapSlayer

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
StartAbilityRange200200
UnpackTime10001,000
UnpackingVariation22
PreparationTime00
PersistentPrepTime00
PackTime13301,330
TriggerSpecialPowerModuleTag_TheodenGloriousChargeUpdate2—
TriggerSpecialPowerModuleTag_AragornBladeMasterUpdater—
Source definitiondata/ini/commandbutton.ini:1565

Command_SpecialAbilityDainSlayer

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s

Requires: Upgrade_ObjectLevel6

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/kingdain.ini:407

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_DainHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/kingdain.ini:416

AutoHealBehavior ModuleTag_DainHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel1

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameOakenshieldLeadership—
TriggeredByUpgrade_ObjectLevel1—
RefreshDelay20002,000
Range200200
ObjectFilterAOTR_GENERIC_BUFF_RECIPIENT_OBJECT_FILTER—
Source definitiondata/ini/object/goodfaction/units/dwarven/kingdain.ini:524

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/kingdain.ini:804

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

Battalion composition & progression

Member templateCountHealth each
DwarvenKingDain13,200
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
StonehelmLevel11Upgrade_ObjectLevel1
StonehelmLevel2110Upgrade_ObjectLevel2 HeroLevelUpDamage1
StonehelmLevel3245Upgrade_ObjectLevel3 HeroLevelUpDamage2
StonehelmLevel4405Upgrade_ObjectLevel4 HeroLevelUpDamage3
StonehelmLevel5585Upgrade_ObjectLevel5 HeroLevelUpDamage4
StonehelmLevel6785Upgrade_ObjectLevel6 HeroLevelUpDamage5
StonehelmLevel71,010Upgrade_ObjectLevel7 HeroLevelUpDamage6
StonehelmLevel81,255Upgrade_ObjectLevel8 HeroLevelUpDamage7
StonehelmLevel91,520Upgrade_ObjectLevel9 HeroLevelUpDamage8
StonehelmLevel101,810Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · War of the RingErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:419

FactionDwarves

Erebor · Thrór's reignErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:419

FactionDwarves

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dwarven/kingdain.ini:7

DwarvenKingDain