Hadhod
Hero · INDIVIDUAL UNIT

Hadhod

Recruit the proud warrior of the clan of Fundin Hadhod is a veteran of many battles, having traveled far and wide before finally settling down in Erebor.

Compare this unit ⇄
Cost1,200
Health / soldier2,700
Health / full battalion2,700
Attack range11.5
Movement speed45
Command points0

Base statistics · Build time: 40s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

HadhodAxe · DwarvenHadhod

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
700 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2300No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsDAIN_DELAYBETWEENSHOTS700
PreAttackDelayDAIN_PREATTACKDELAY600
PreAttackTypePER_SHOT—
FiringDurationDAIN_FIRINGDURATION600
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:70762

HadhodAxe

weaponset hero mode

PRIMARY

DwalinSuperAxe · DwarvenHadhod

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
433 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO25013No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
RadiusDamageAffectsENEMIES NEUTRALS—
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsGLOIN_DELAYBETWEENSHOTS600
PreAttackDelayGLOIN_PREATTACKDELAY433
PreAttackTypePER_SHOT—
FiringDurationGLOIN_FIRINGDURATION600
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:72782

DwalinSuperAxe

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · DwarvenHadhod

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Keen Eye (W)

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime180000180,000
ObjectFilterANY +STRUCTURE—
InitiateAtLocationSoundRingOff—

UnpauseSpecialPowerUpgrade ModuleTag_KeenEyeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHadhodKeenEye—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_KeenEyeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHadhodKeenEye—
StartsPausedYes—
UpdateModuleStartsAttackYes—

WeaponFireSpecialAbilityUpdate ModuleTag_KeenEye

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHadhodKeenEye—
SpecialWeaponHadhodKeenEyeWeapon—
WhichSpecialWeapon11
StartAbilityRange100.0100
SkipContinueYes—
UnpackTime14001,400
PackTime24332,433
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:3686

Command_SpecialAbilityHadhodKeenEye

active

Sabotage (R)

Requires Level 3 Target enemy building takes heavy damage and is disabled for 20 seconds Automatically opens targeted gate Left click icon then left click on target

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime180000180,000
ObjectFilterANY +STRUCTURE—

UnpauseSpecialPowerUpgrade ModuleTag_ShakeFoundationEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinShakeFoundation—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_ShakeFoundationStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinShakeFoundation—
UpdateModuleStartsAttackYes—
StartsPausedYes—

WeaponFireSpecialAbilityUpdate ModuleTag_ShakeFoundationWeaponFireUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenGloinShakeFoundation—
SpecialWeaponHadhodShakeFoundationWeapon—
WhichSpecialWeapon11
StartAbilityRange100.0100
SkipContinueYes—
UnpackTime14001,400
PackTime24332,433
MustFinishAbilityYes—
Source definitiondata/ini/commandbutton.ini:3701

Command_SpecialAbilityHadhodShakeFoundation

active

Command_SpecialAbilityHadhodStoneHewer_Lvl8

Requires Level 8 Targeted Âzagh-baruk are upgraded with Siege Hammers Targeted Mangonels receive a permanent 15% increase in damage and range Left click icon then left click on target battalion or Mangonel

Cooldown 150s

Requires: Upgrade_ObjectLevel8

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPELL_BOOK_RALLYING_CALL—
ReloadTime150000150,000
RadiusCursorRadius50.050
FlagsWATER_OK RESPECT_RECHARGE_TIME_DISCOUNT NEEDS_OBJECT_FILTER—
ObjectFilterNONE +DwarvenGuardianHorde +DwarvenGuardianHorde_WOTR -DwarvenGuardianHorde_Summoned +DwarvenMangonel +DwarvenMangonel_WOTR ALLIES—
InitiateSoundSpellEreborFullyArmed—

UnpauseSpecialPowerUpgrade ModuleTag_HadhodBonusEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHadhodHammers—
TriggeredByUpgrade_ObjectLevel8—

SpecialPowerModule ModuleTag_HadhodBonus

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityHadhodHammers—
StartsPausedYes—
AttributeModifierHadhodHammersBonus—
AttributeModifierRange5050
AttributeModifierAffectsNONE +DwarvenGuardianHorde +DwarvenGuardianHorde_WOTR -DwarvenGuardianHorde_Summoned +DwarvenMangonel +DwarvenMangonel_WOTR—
TriggerFXFX_StonehewerUpgradeInitial—
UpdateModuleStartsAttackNo—
AvailableAtStartNo—
Source definitiondata/ini/commandbutton.ini:3726

Command_SpecialAbilityHadhodStoneHewer_Lvl8

active

Bonds of Friendship (V)

Requires Level 10 Summons Elegost the Dúnadan to the battlefield Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime360000360,000

UnpauseSpecialPowerUpgrade ModuleTag_SummonLegolas

PropertyGame valueResolved value
SpecialPowerTemplateSuperweaponSamwiseGamgee—
TriggeredByUpgrade_ObjectLevel10—

OCLSpecialPower ModuleTag_OCLSpecialPower1

PropertyGame valueResolved value
SpecialPowerTemplateSuperweaponSamwiseGamgee—
OCLOCL_SpawnElegost—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
TriggerFXFX_ElegostSummon—
Source definitiondata/ini/commandbutton.ini:3741

Command_SpecialAbilityBondsofFriendship

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_GloinHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/hadhod.ini:741

AutoHealBehavior ModuleTag_GloinHealing

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel6

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_HadhodLeadership

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ObjectLevel6—
BonusNameHadhodLeadership—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +DwarvenGuardianHorde_WOTR +DwarvenPhalanxHorde_WOTR +DwarvenGuardianHorde +DwarvenPhalanxHorde +DwarvenGrimHammerHorde +DwarvenEredLuinRangerHorde +DwarvenEredLuinTraderHorde +IronHillsWarriorHorde +DwarvenVWHorde +DwarvenZerkerHorde +DwarvenZerkerVeteranHorde +KhazadGuardHorde +ArmedMinerHorde +ArmedMinerHorde_DurinsFolk ALLIES—
Source definitiondata/ini/object/goodfaction/units/dwarven/hadhod.ini:916

AttributeModifierAuraUpdate ModuleTag_HadhodLeadership

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/hadhod.ini:973

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/hadhod.ini:982

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

Battalion composition & progression

Member templateCountHealth each
DwarvenHadhod12,700
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GloinLevel11Upgrade_ObjectLevel1
GloinLevel275Upgrade_ObjectLevel2 HeroLevelUpDamage1
GloinLevel3165Upgrade_ObjectLevel3 HeroLevelUpDamage2
GloinLevel4270Upgrade_ObjectLevel4 HeroLevelUpDamage3
GloinLevel5390Upgrade_ObjectLevel5 HeroLevelUpDamage4
GloinLevel6525Upgrade_ObjectLevel6 HeroLevelUpDamage5
GloinLevel7675Upgrade_ObjectLevel7 HeroLevelUpDamage6
GloinLevel8840Upgrade_ObjectLevel8 HeroLevelUpDamage7
GloinLevel91,025Upgrade_ObjectLevel9 HeroLevelUpDamage8
GloinLevel101,225Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · War of the RingErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:419

FactionDwarves

Erebor · Thrór's reignErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:419

FactionDwarves

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dwarven/hadhod.ini:2

DwarvenHadhod