DwarvenGuardianHorde
Infantry · 10 SOLDIERS

DwarvenGuardianHorde

Erebor Warriors Strong vs. Pikemen These stout, well-trained warriors make up the brunt of Erebor's standing army.

Compare this unit ⇄
Cost250
Health / soldier300
Health / full battalion3,000
Attack range11.5
Movement speed40
Command points60

Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DwarvenGuardianAxe · DwarvenGuardian

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH450Without Upgrade_HorseDiscipline
SLASH300Without Upgrade_HorseDiscipline
SLASH1000Requires Upgrade_DwarvenForgedBlades · Without Upgrade_HorseDiscipline
SLASH500Requires Upgrade_HorseDiscipline
SLASH300Requires Upgrade_HorseDiscipline · Without Upgrade_DwarvenSiegeHammer
SLASH1000Requires Upgrade_DwarvenForgedBlades Upgrade_HorseDiscipline
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots10001,000
PreAttackDelay500500
PreAttackTypePER_SHOT—
RadiusDamageAffectsENEMIES NEUTRALS—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration10001,000
Source definitiondata/ini/weapon.ini:28688

DwarvenGuardianAxe

player upgrade

PRIMARY

DwarvenGuardianSiegeHammer · DwarvenGuardian

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
SLASH500Requires Upgrade_DwarvenSiegeHammer · Without Upgrade_HorseDiscipline
SLASH300Requires Upgrade_DwarvenSiegeHammer · Without Upgrade_HorseDiscipline
SIEGE100Requires Upgrade_DwarvenSiegeHammer · Without Upgrade_HorseDiscipline
SLASH500Requires Upgrade_DwarvenSiegeHammer Upgrade_HorseDiscipline
SLASH300Requires Upgrade_DwarvenSiegeHammer Upgrade_HorseDiscipline
SIEGE100Requires Upgrade_DwarvenSiegeHammer Upgrade_HorseDiscipline
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
DelayBetweenShots10001,000
PreAttackDelay500500
PreAttackTypePER_SHOT—
FireFXFX_GondorSwordHit—
FireFlankFXFX_Flanking—
FiringDuration10001,000
Source definitiondata/ini/weapon.ini:29397

DwarvenGuardianSiegeHammer

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

DwarvenGuardianArmor · DwarvenGuardian

Damage typeReceived
DEFAULT50%
SLASH45%
PIERCE44%
SPECIALIST20%
CRUSH140%
SIEGE50%
FLAME50%
FROST50%
MAGIC50%
HERO150%
CAVALRY100%
HERO_RANGED150%
STRUCTURAL35%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1095

DwarvenGuardianArmor

player upgrade

DwarvenGuardianHeavyArmor · DwarvenGuardian

Damage typeReceived
DEFAULT30%
SLASH30%
PIERCE25%
SPECIALIST10%
CRUSH70%
SIEGE25%
FLAME25%
FROST25%
MAGIC25%
HERO75%
HERO_RANGED75%
CAVALRY75%
STRUCTURAL15%
UNDEFINED1%
Source definitiondata/ini/armor.ini:1112

DwarvenGuardianHeavyArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Natural Sprinters (W)

Requires Level 2 Modifier Type: Buff Erebor Warriors gain +15% movement speed and can crush enemy units for 5 seconds Warriors also gain +15% damage and +15% armour for 10 seconds At Level 4, deals increased damage when crushing enemies Left click to activate

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_ChargeNoAimUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChargeNoAim—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ChargeNoAimStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChargeNoAim—
UpdateModuleStartsAttackNo—
StartsPausedYes—
AttributeModifierDwarvenSprinters—
AttributeModifierAffectsSelfYes—

WeaponModeSpecialPowerUpdate ModuleTag_ChargeNoAimUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChargeNoAim—
StartsPausedYes—
AttributeModifierDwarvenSprintersCrush—
Duration50005,000
Source definitiondata/ini/commandbutton.ini:12276

Command_Command_SpecialAbilityDwarvenTenacity

upgrade / mode

Command_PurchaseUpgradeDwarvenSiegeHammer

Requires: Upgrade_TechnologyDwarvenSiegeHammer

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12264

Command_PurchaseUpgradeDwarvenSiegeHammer

upgrade / mode

Purchase Dwarven Plate (T)

Upgrades this battalion with Dwarven Plate Significantly reduces the amount of damage taken

Requires: Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12544

Command_PurchaseUpgradeDwarvenMithrilMail

upgrade / mode

Purchase Khûzdul Runes (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_TechnologyDwarvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12178

Command_PurchaseUpgradeDwarvenForgedBlades

upgrade / mode

Purchase Thrór's Banners (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13047

Command_PurchaseUpgradeDwarvenBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Natural Sprinters (W)

Requires Level 2 Modifier Type: Buff Erebor Warriors gain +15% movement speed and can crush enemy units for 5 seconds Warriors also gain +15% damage and +15% armour for 10 seconds At Level 4, deals increased damage when crushing enemies Left click to activate

Cooldown 120s

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_ChargeNoAimUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChargeNoAim—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ChargeNoAimStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChargeNoAim—
UpdateModuleStartsAttackNo—
StartsPausedYes—
AttributeModifierDwarvenSprinters—
AttributeModifierAffectsSelfYes—

WeaponModeSpecialPowerUpdate ModuleTag_ChargeNoAimUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChargeNoAim—
StartsPausedYes—
AttributeModifierDwarvenSprintersCrush—
Duration50005,000
Source definitiondata/ini/commandbutton.ini:12276

Command_Command_SpecialAbilityDwarvenTenacity

upgrade / mode

Purchase Dwarven Plate (T)

Upgrades this battalion with Dwarven Plate Significantly reduces the amount of damage taken

Requires: Upgrade_DwarvenForgedBlades, Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12544

Command_PurchaseUpgradeDwarvenMithrilMail

upgrade / mode

Purchase Khûzdul Runes (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_DwarvenForgedBlades, Upgrade_TechnologyDwarvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12178

Command_PurchaseUpgradeDwarvenForgedBlades

upgrade / mode

Purchase Thrór's Banners (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_DwarvenForgedBlades, Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13047

Command_PurchaseUpgradeDwarvenBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_DwarvenForgedBlades

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Natural Sprinters (W)

Requires Level 2 Modifier Type: Buff Erebor Warriors gain +15% movement speed and can crush enemy units for 5 seconds Warriors also gain +15% damage and +15% armour for 10 seconds At Level 4, deals increased damage when crushing enemies Left click to activate

Cooldown 120s

Requires: Upgrade_DwarvenSiegeHammer

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_ChargeNoAimUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChargeNoAim—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ChargeNoAimStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChargeNoAim—
UpdateModuleStartsAttackNo—
StartsPausedYes—
AttributeModifierDwarvenSprinters—
AttributeModifierAffectsSelfYes—

WeaponModeSpecialPowerUpdate ModuleTag_ChargeNoAimUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChargeNoAim—
StartsPausedYes—
AttributeModifierDwarvenSprintersCrush—
Duration50005,000
Source definitiondata/ini/commandbutton.ini:12276

Command_Command_SpecialAbilityDwarvenTenacity

upgrade / mode

Command_PurchaseUpgradeDwarvenSiegeHammer

Requires: Upgrade_DwarvenSiegeHammer, Upgrade_TechnologyDwarvenSiegeHammer

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12264

Command_PurchaseUpgradeDwarvenSiegeHammer

upgrade / mode

Purchase Dwarven Plate (T)

Upgrades this battalion with Dwarven Plate Significantly reduces the amount of damage taken

Requires: Upgrade_DwarvenSiegeHammer, Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12544

Command_PurchaseUpgradeDwarvenMithrilMail

upgrade / mode

Purchase Thrór's Banners (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_DwarvenSiegeHammer, Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13047

Command_PurchaseUpgradeDwarvenBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_DwarvenSiegeHammer

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Natural Sprinters (W)

Requires Level 2 Modifier Type: Buff Erebor Warriors gain +15% movement speed and can crush enemy units for 5 seconds Warriors also gain +15% damage and +15% armour for 10 seconds At Level 4, deals increased damage when crushing enemies Left click to activate

Cooldown 120s

Requires: Upgrade_DwarvenForgedBlades, Upgrade_DwarvenSiegeHammer

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime120000120,000

UnpauseSpecialPowerUpgrade ModuleTag_ChargeNoAimUnpause

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChargeNoAim—
TriggeredByUpgrade_ObjectLevel2—

SpecialPowerModule ModuleTag_ChargeNoAimStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChargeNoAim—
UpdateModuleStartsAttackNo—
StartsPausedYes—
AttributeModifierDwarvenSprinters—
AttributeModifierAffectsSelfYes—

WeaponModeSpecialPowerUpdate ModuleTag_ChargeNoAimUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityChargeNoAim—
StartsPausedYes—
AttributeModifierDwarvenSprintersCrush—
Duration50005,000
Source definitiondata/ini/commandbutton.ini:12276

Command_Command_SpecialAbilityDwarvenTenacity

upgrade / mode

Purchase Dwarven Plate (T)

Upgrades this battalion with Dwarven Plate Significantly reduces the amount of damage taken

Requires: Upgrade_DwarvenForgedBlades, Upgrade_DwarvenSiegeHammer, Upgrade_TechnologyDwarvenMithrilMail

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12544

Command_PurchaseUpgradeDwarvenMithrilMail

upgrade / mode

Purchase Khûzdul Runes (C)

Upgrades this battalion with Khûzdul Runes Increases the damage done by melee weapons

Requires: Upgrade_DwarvenForgedBlades, Upgrade_DwarvenSiegeHammer, Upgrade_TechnologyDwarvenForgedBlades

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:12178

Command_PurchaseUpgradeDwarvenForgedBlades

upgrade / mode

Purchase Thrór's Banners (V)

Increases this battalion to Level 2 Can only be equipped at Level 1

Requires: Upgrade_DwarvenForgedBlades, Upgrade_DwarvenSiegeHammer, Upgrade_TechnologyDwarvenBasicTraining

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:13047

Command_PurchaseUpgradeDwarvenBasicTraining

active

Capture Building

Take control of targeted structure

Cooldown 0s

Requires: Upgrade_DwarvenForgedBlades, Upgrade_DwarvenSiegeHammer

Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

passive / conditional

Horde Notify Targets Of Imminent Probable Crushing Update

Effect values & implementation

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

PropertyGame valueResolved value
ScanWidth60.060
Source definitiondata/ini/object/goodfaction/hordes/dwarven/guardianhorde.ini:135

HordeNotifyTargetsOfImminentProbableCrushingUpdate ModuleTag_NotifyCrushScan

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DunedainSpears

Effect values & implementation

AttributeModifierUpgrade ModuleTag_Spears

PropertyGame valueResolved value
TriggeredByUpgrade_DunedainSpears—
AttributeModifierDunedainSpears—

DunedainSpears

PropertyGame valueResolved value
CategorySPELL—
Duration00
ModelConditionWEAPONSET_TOGGLE_2—
Source definitiondata/ini/object/goodfaction/hordes/dwarven/guardianhorde.ini:252

AttributeModifierUpgrade ModuleTag_Spears

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_DunedainSwords

Effect values & implementation

AttributeModifierUpgrade ModuleTag_Swords

PropertyGame valueResolved value
TriggeredByUpgrade_DunedainSwords—
AttributeModifierDunedainSwords—

DunedainSwords

PropertyGame valueResolved value
CategorySPELL—
ModifierARMOR 20%—
Duration00
ModelConditionWEAPONSET_TOGGLE_1—
Source definitiondata/ini/object/goodfaction/hordes/dwarven/guardianhorde.ini:257

AttributeModifierUpgrade ModuleTag_Swords

active

Charge Attack (W)

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_CHARGE_ATTACK—
ReloadTime120000120,000
InitiateAtLocationSoundSpellElvenSummon—

SpecialPowerModule ModuleTag_ChargeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenCharge—
UpdateModuleStartsAttackYes—
InitiateSoundDwarfGuardianBullRushMS—

SpecialAbilityUpdate ModuleTag_ChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityDwarvenCharge—
StartAbilityRange150.0150
AbilityAbortRange50.050
PreparationTime00
PackTime30003,000
TriggerSoundDwarfBullRushMS—
TriggerAttributeModifierDwarvenChargeBonus—
AttributeModifierDuration1000010,000
ChargeAttackSpeedBoostYes—
IgnoreFacingCheckYes—
Source definitiondata/ini/commandbutton.ini:25795

Command_DwarvenGuardianChargeAttack

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_DwarvenSiegeHammer

Effect values & implementation

WeaponSetUpgrade WeaponSetUpgradeModuleTagGuardian

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenSiegeHammer—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenguardian.ini:753

WeaponSetUpgrade WeaponSetUpgradeModuleTagGuardian

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenForgedBlades, Upgrade_AragornCostume_01

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeGuardianWeap01

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades Upgrade_AragornCostume_01—
RequiresAllTriggersYes—
ConflictsWithUpgrade_DwarvenSiegeHammer—
ShowSubObjectsFORGED_01—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenguardian.ini:758

SubObjectsUpgrade ForgedBlade_UpgradeGuardianWeap01

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenForgedBlades, Upgrade_AragornCostume_02

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeGuardianWeap02

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades Upgrade_AragornCostume_02—
RequiresAllTriggersYes—
ConflictsWithUpgrade_DwarvenSiegeHammer—
ShowSubObjectsFORGED_02—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenguardian.ini:765

SubObjectsUpgrade ForgedBlade_UpgradeGuardianWeap02

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenForgedBlades, Upgrade_AragornCostume_03

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeGuardianWeap03

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades Upgrade_AragornCostume_03—
RequiresAllTriggersYes—
ConflictsWithUpgrade_DwarvenSiegeHammer—
ShowSubObjectsFORGED_03—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenguardian.ini:772

SubObjectsUpgrade ForgedBlade_UpgradeGuardianWeap03

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenSiegeHammer

Effect values & implementation

SubObjectsUpgrade SiegeHammer_UpgradeGuardian

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenSiegeHammer—
ConflictsWithUpgrade_DwarvenForgedBlades—
HideSubObjectsWEAP01 WEAP02 WEAP03 FORGED_01 FORGED_02 FORGED_03—
ShowSubObjectsHAMMER—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenguardian.ini:780

SubObjectsUpgrade SiegeHammer_UpgradeGuardian

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenForgedBlades, Upgrade_DwarvenSiegeHammer

Effect values & implementation

SubObjectsUpgrade ForgedBlade_UpgradeGuardianHammer

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenForgedBlades Upgrade_DwarvenSiegeHammer—
RequiresAllTriggersYes—
HideSubObjectsWEAP01 WEAP02 WEAP03 FORGED_01 FORGED_02 FORGED_03—
ShowSubObjectsHAMMER—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenguardian.ini:787

SubObjectsUpgrade ForgedBlade_UpgradeGuardianHammer

passive / conditional

Armor Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTagGuardian

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenguardian.ini:795

ArmorUpgrade ArmorUpgradeModuleTagGuardian

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_DwarvenMithrilMail

Effect values & implementation

SubObjectsUpgrade Armor_UpgradeGuardian

PropertyGame valueResolved value
TriggeredByUpgrade_DwarvenMithrilMail—
RecolorHouseYes—
ShowSubObjectsHA MASK—
ExcludeSubobjectsFORGED_01 FORGED_02 FORGED_03—
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenguardian.ini:800

SubObjectsUpgrade Armor_UpgradeGuardian

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_GondorFighterFearless

Effect values & implementation

AttributeModifierUpgrade ModuleTag_AMU

PropertyGame valueResolved value
TriggeredByUpgrade_GondorFighterFearless—
AttributeModifierFearlessForever—

FearlessForever

PropertyGame valueResolved value
CategorySPELL—
ModifierRESIST_FEAR 100%—
ModifierRESIST_TERROR 100%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/dwarvenguardian.ini:844

AttributeModifierUpgrade ModuleTag_AMU

Battalion composition & progression

Member templateCountHealth each
DwarvenGuardian10300
Experience and level upgrades (5)
Level definitionXP requirementUpgrades / modifiers
GoodLevel11Upgrade_ObjectLevel1
GoodLevel250Upgrade_ObjectLevel2 GoodTroopBonusRank2
GoodLevel3100Upgrade_ObjectLevel3 Upgrade_MiniHordeLvl3 GoodTroopBonusRank3
GoodLevel4150Upgrade_ObjectLevel4 Upgrade_MiniHordeLvl4 GoodTroopBonusRank4
GoodLevel5200Upgrade_ObjectLevel5 GoodTroopBonusRank5
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · War of the RingErebor Hall of WarriorsNo additional upgrade gate recorded
Trace

Starting builder → DwarvenPorter → DwarfBarracks → DwarvenBarracksCommandSet → Command_ConstructDwarvenGuardianHorde

Source definitiondata/ini/commandbutton.ini:13167

Command_ConstructDwarvenGuardianHorde

Erebor · War of the RingErebor Hall of WarriorsUpgrade_DwarvenBarracksLevel2
Trace

Starting builder → DwarvenPorter → DwarfBarracks → DwarvenBarracksCommandSetLevel2 → Command_ConstructDwarvenGuardianHorde

Source definitiondata/ini/commandbutton.ini:13167

Command_ConstructDwarvenGuardianHorde

Erebor · War of the RingErebor Hall of WarriorsUpgrade_GondorBarracksLevel3
Trace

Starting builder → DwarvenPorter → DwarfBarracks → DwarvenBarracksCommandSetLevel3 → Command_ConstructDwarvenGuardianHorde

Source definitiondata/ini/commandbutton.ini:13167

Command_ConstructDwarvenGuardianHorde

Erebor · War of the RingErebor Hall of WarriorsUpgrade_DwarvenBarracksLevel2
Trace

Starting builder → DwarvenPorter → DwarfBarracks → DwarfBarracks → DwarvenBarracksCommandSet → Command_ConstructDwarvenGuardianHorde

Source definitiondata/ini/commandbutton.ini:13167

Command_ConstructDwarvenGuardianHorde

Erebor · War of the RingErebor Hall of WarriorsUpgrade_DwarvenBarracksLevel2
Trace

Starting builder → DwarvenPorter → DwarfBarracks → DwarfBarracks → DwarvenBarracksCommandSetLevel2 → Command_ConstructDwarvenGuardianHorde

Source definitiondata/ini/commandbutton.ini:13167

Command_ConstructDwarvenGuardianHorde

Erebor · War of the RingErebor Hall of WarriorsUpgrade_DwarvenBarracksLevel2, Upgrade_GondorBarracksLevel3
Trace

Starting builder → DwarvenPorter → DwarfBarracks → DwarfBarracks → DwarvenBarracksCommandSetLevel3 → Command_ConstructDwarvenGuardianHorde

Source definitiondata/ini/commandbutton.ini:13167

Command_ConstructDwarvenGuardianHorde

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/hordes/dwarven/guardianhorde.ini:1

DwarvenGuardianHorde