Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
DwarvenGuardianAxe · DwarvenGuardian
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
45
0
Without Upgrade_HorseDiscipline
SLASH
30
0
Without Upgrade_HorseDiscipline
SLASH
100
0
Requires Upgrade_DwarvenForgedBlades · Without Upgrade_HorseDiscipline
SLASH
50
0
Requires Upgrade_HorseDiscipline
SLASH
30
0
Requires Upgrade_HorseDiscipline · Without Upgrade_DwarvenSiegeHammer
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
50
0
Requires Upgrade_DwarvenSiegeHammer · Without Upgrade_HorseDiscipline
SLASH
30
0
Requires Upgrade_DwarvenSiegeHammer · Without Upgrade_HorseDiscipline
SIEGE
10
0
Requires Upgrade_DwarvenSiegeHammer · Without Upgrade_HorseDiscipline
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
DwarvenGuardianArmor · DwarvenGuardian
Damage type
Received
DEFAULT
50%
SLASH
45%
PIERCE
44%
SPECIALIST
20%
CRUSH
140%
SIEGE
50%
FLAME
50%
FROST
50%
MAGIC
50%
HERO
150%
CAVALRY
100%
HERO_RANGED
150%
STRUCTURAL
35%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1095
DwarvenGuardianArmor
player upgrade
DwarvenGuardianHeavyArmor · DwarvenGuardian
Damage type
Received
DEFAULT
30%
SLASH
30%
PIERCE
25%
SPECIALIST
10%
CRUSH
70%
SIEGE
25%
FLAME
25%
FROST
25%
MAGIC
25%
HERO
75%
HERO_RANGED
75%
CAVALRY
75%
STRUCTURAL
15%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1112
DwarvenGuardianHeavyArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
active
Natural Sprinters (W)
Requires Level 2
Modifier Type: Buff
Erebor Warriors gain +15% movement speed and can crush enemy units for 5 seconds
Warriors also gain +15% damage and +15% armour for 10 seconds
At Level 4, deals increased damage when crushing enemies
Left click to activate
Requires Level 2
Modifier Type: Buff
Erebor Warriors gain +15% movement speed and can crush enemy units for 5 seconds
Warriors also gain +15% damage and +15% armour for 10 seconds
At Level 4, deals increased damage when crushing enemies
Left click to activate
Requires Level 2
Modifier Type: Buff
Erebor Warriors gain +15% movement speed and can crush enemy units for 5 seconds
Warriors also gain +15% damage and +15% armour for 10 seconds
At Level 4, deals increased damage when crushing enemies
Left click to activate
Requires Level 2
Modifier Type: Buff
Erebor Warriors gain +15% movement speed and can crush enemy units for 5 seconds
Warriors also gain +15% damage and +15% armour for 10 seconds
At Level 4, deals increased damage when crushing enemies
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.