Glóin
Hero · INDIVIDUAL UNIT

Glóin

Recruit the father of Gimli 'The Shadow grows and draws nearer. Already war is gathering on our eastern borders...'

Compare this unit ⇄
Cost1,500
Health / soldier2,400
Health / full battalion2,400
Attack range11.5
Movement speed45
Command points0

Base statistics · Build time: 50s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

GloinAxe · DwarvenGloin

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
433 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
600 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO1800No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsGLOIN_DELAYBETWEENSHOTS600
PreAttackDelayGLOIN_PREATTACKDELAY433
PreAttackTypePER_SHOT—
FiringDurationGLOIN_FIRINGDURATION600
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:30844

GloinAxe

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

HeroArmor · DwarvenGloin

Damage typeReceived
DEFAULT25%
SLASH40%
PIERCE20%
SPECIALIST30%
CRUSH50%
CAVALRY25%
SIEGE50%
FLAME25%
FROST25%
MAGIC35%
HERO75%
HERO_RANGED75%
POISON50%
STRUCTURAL50%
UNDEFINED1%
Source definitiondata/ini/armor.ini:193

HeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Herb Lore (W)

Heals nearby units Left click to activate Requires Level 3 Modifier Type: Leadership Allies near Glóin gain +15% damage and +15% armour Passive ability

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_ATHELAS—
ReloadTime120000120,000
PublicTimerNo—
RadiusCursorRadius150.0150

UnpauseSpecialPowerUpgrade ModuleTag_CreateAHeroAthelasEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGloinHeal—
TriggeredByUpgrade_ObjectLevel1—

SpecialPowerModule ModuleTag_CreateAHeroAthelas

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGloinHeal—
UpdateModuleStartsAttackYes—
StartsPausedYes—
SetModelConditionModelConditionState:USER_2—
SetModelConditionTime2.12.1

ActivateModuleSpecialPower ModuleTag_CreateAHeroAthelasUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGloinHeal—
StartAbilityRange1.61.6
InstantYes—
TriggerSpecialPowerModuleTag_AragornAthelasHeal OBJECTPOS—
Source definitiondata/ini/commandbutton.ini:26481

Command_SpecialAbilityGloinHeal

active

Baruk Khazâd! (T)

Requires Level 3 Modifier type: Spell Glóin and nearby Dwarven units gain a +15% speed bonus, +50% experience bonus and resistance to fear and terror for 20 seconds Left click to activate

Cooldown 240s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_TRIGGER_ATTRIBUTE_MODIFIER—
ReloadTime240000240,000
InitiateAtLocationSoundUglukHuntSound—

UnpauseSpecialPowerUpgrade ModuleTag_TheodenGloriousChargeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUglukHunt—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_TheodenGloriousChargeUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityUglukHunt—
UpdateModuleStartsAttackYes—
StartsPausedYes—
AttributeModifierGloinGloriousCharge—
AttributeModifierRange200200
AttributeModifierAffectsSelfYes—
AttributeModifierAffectsNONE +DwarvenArcher +DwarvenGuardian +DwarvenPhalanx +DwarvenVW +DwarvenZerker +DwarvenZerkerVeteran +DwarvenEredLuinRanger +DwarvenEredLuinTrader +DwarvenGrimHammer +IronHillRider +IronHillsCrossbows +IronHillsSpearman +IronHillsWarrior +KhazadGuard +KhazadUzbadul +DwarvenIronfootGuard +ArmedMiner +EredLuinGuard—
AttributeModifierFXFX_GloinBarukReceive—

SpecialAbilityUpdate ModuleTag_GloriousChargeAnimation

PropertyGame valueResolved value
UnpackTime10001,000
UnpackingVariation11
SpecialPowerTemplateSpecialAbilityUglukHunt—
PreparationTime00
PersistentPrepTime00
PackTime13301,330
Source definitiondata/ini/commandbutton.ini:26492

Command_SpecialAbilityGloinGloriousCharge

active

Venture Capitalism (C)

Requires Level 6 Targeted Mine or Grand Forge has +200% increased production for 30 seconds Left click icon then left click on target

Cooldown 120s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_GROUNDED_OBJECT—
ReloadTime120000120,000
ObjectFilterNONE +DwarvenMineShaft +DwarvenMineShaftFoundation +EreborForge +EreborForgeFoundation—
MaxCastRange100100
InitiateSoundSpellSpawnDwarfCitadel—

UnpauseSpecialPowerUpgrade ModuleTag_CapitalismEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityVentureCapitalism—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_CapitalismStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityVentureCapitalism—
StartsPausedYes—
UpdateModuleStartsAttackYes—
InitiateSoundGloinVoiceVentureCapitalism—

WeaponFireSpecialAbilityUpdate ModuleTag_CapitalismAnimation

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityVentureCapitalism—
WhichSpecialWeapon44
SkipContinueYes—
FreezeAfterTriggerDuration100100
UnpackTime700700
PreparationTime11
PackTime100100
AwardXPForTriggering00
StartAbilityRange99999,999
SpecialWeaponGloinVentureCapitalismWeapon—
NeedCollisionBeforeTriggerNo—
ApproachUntilMembersInRangeNo—
ApproachRequiresLOSNo—
Source definitiondata/ini/commandbutton.ini:26514

Command_SpecialAbilityVentureCapitalism

active

Secret Ways (V)

Requires Level 9 Glóin knows of routes younger dwarves do not Teleports targeted units to targeted location Does not work on siege units Left click icon, then left click on target units, then left click on pathable location

Cooldown 720s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_STORE_LIST_1—
RadiusCursorRadius60.060
ReloadTimeSPELL_RECHARGE_TIME_TIER_4720,000
ObjectFilterANY +INFANTRY +CAVALRY +HERO -BIG_MONSTER -MirkwoodBeorningHorde -MirkwoodBeorning -MirkwoodBeorningHorde -MirkwoodBeorning -RohanTreeBerd -IsengardBatteringRam -MordorBatteringRam -IsengardBallista -IsengardExplosiveMine -MordorGrond -MordorCatapult -DwarfBatteringRam -DwarvenCatapult -DwarvenDemolisher -DwarvenMangonel -DwarvenIHBallista -GuldurEntwife -DolAmrothTrebuchet -GondorTrebuchet -GondorBigTrebuchet_Summoned -MirkwoodBatteringRam -MirkwoodBallista -ArnorBreelandRam -RohanBatteringRam -RohanMangonel ALLIES—
FlagsLIMIT_DISTANCE—
MaxCastRange600600
InitiateSoundCaH_TeleportPart1—

UnpauseSpecialPowerUpgrade ModuleTag_StoreObjectsForLevel2TeleportEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStoreObjectsForLevel2TeleportHaldir_FS—
TriggeredByUpgrade_ObjectLevel9—

SpecialPowerModule ModuleTag_StoreObjectsForLevel2Teleport

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStoreObjectsForLevel2TeleportHaldir_FS—
StartsPausedYes—
UpdateModuleStartsAttackYes—

StoreObjectsSpecialPower ModuleTag_StoreObjectsForLevel2TeleportUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityStoreObjectsForLevel2TeleportHaldir_FS—
StartAbilityRange600.0600
ApproachRequiresLOSNo—
Radius100100
UnpackTime00
PreparationTime11
FreezeAfterTriggerDuration00
ChainedButton"Command_SpecialAbilitySecretWaysII"—
Source definitiondata/ini/commandbutton.ini:26546

Command_SpecialAbilitySecretWaysI

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/gloin.ini:660

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/gloin.ini:669

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Attribute Modifier Aura Update

Requires: Upgrade_ObjectLevel3

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_Leadership

PropertyGame valueResolved value
StartsActiveNo—
BonusNameGloinHerbLoreBuff—
TriggeredByUpgrade_ObjectLevel3—
RefreshDelay20002,000
Range200200
ObjectFilterNONE +DwarvenArcher +DwarvenGuardian +DwarvenPhalanx +DwarvenVW +DwarvenZerker +DwarvenZerkerVeteran +DwarvenEredLuinRanger +DwarvenEredLuinTrader +DwarvenGrimHammer +IronHillRider +IronHillsCrossbows +IronHillsSpearman +IronHillsWarrior +KhazadGuard +KhazadUzbadul +DwarvenIronfootGuard +ArmedMiner +EredLuinGuard—
Source definitiondata/ini/object/goodfaction/units/dwarven/gloin.ini:710

AttributeModifierAuraUpdate ModuleTag_Leadership

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_GloinHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/gloin.ini:844

AutoHealBehavior ModuleTag_GloinHealing

Battalion composition & progression

Member templateCountHealth each
DwarvenGloin12,400
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
DwarvenBalinLevel11Upgrade_ObjectLevel1
DwarvenBalinLevel290Upgrade_ObjectLevel2 HeroLevelUpDamage1
DwarvenBalinLevel3195Upgrade_ObjectLevel3 HeroLevelUpDamage2
DwarvenBalinLevel4315Upgrade_ObjectLevel4 HeroLevelUpDamage3
DwarvenBalinLevel5455Upgrade_ObjectLevel5 HeroLevelUpDamage4
DwarvenBalinLevel6610Upgrade_ObjectLevel6 HeroLevelUpDamage5
DwarvenBalinLevel7785Upgrade_ObjectLevel7 HeroLevelUpDamage6
DwarvenBalinLevel8980Upgrade_ObjectLevel8 HeroLevelUpDamage7
DwarvenBalinLevel91,190Upgrade_ObjectLevel9 HeroLevelUpDamage8
DwarvenBalinLevel101,420Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · War of the RingErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:419

FactionDwarves

Erebor · Thrór's reignErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:419

FactionDwarves

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dwarven/gloin.ini:8

DwarvenGloin