Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
DwarvenGimliGloinsAxe · DwarvenGimli
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.433 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.300 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
265
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
300
300
PreAttackDelay
GIMLI_PREATTACKDELAY
433
PreAttackType
PER_SHOT
—
FiringDuration
GIMLI_FIRINGDURATION
600
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:3868
DwarvenGimliGloinsAxe
weaponset toggle 1
PRIMARY
DwarvenGimliBalinsAxe · DwarvenGimli
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.433 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.1,000 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
265
10
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
1000
1,000
PreAttackDelay
GIMLI_PREATTACKDELAY
433
PreAttackType
PER_SHOT
—
FiringDuration
GIMLI_FIRINGDURATION
600
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:3888
DwarvenGimliBalinsAxe
weaponset hero mode
SECONDARY
Gimli202SuperAxe · DwarvenGimli
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.600 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.900 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
HERO
400
10
No upgrade gate specified
HERO
350
10
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
GIMLI_DELAYBETWEENSHOTS_SUPER
900
PreAttackDelay
GIMLI_PREATTACKDELAY_SUPER
600
PreAttackType
PER_SHOT
—
FiringDuration
GIMLI_FIRINGDURATION_SUPER
900
FireFX
FX_GondorSwordHit
—
RadiusDamageAffects
ENEMIES NEUTRALS NOT_SIMILAR
—
Source definitiondata/ini/weapon.ini:3936
Gimli202SuperAxe
weaponset hero mode
TERTIARY
RohanGimliAxeThrown · DwarvenGimli
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.275Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.1,500 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.0 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.1
Damage type
Damage / hit
Splash radius
Conditions
HERO
400
15
No upgrade gate specified
HERO
400
0
No upgrade gate specified
Weapon timing, targeting & source
Property
Game value
Resolved value
AttackRange
GIMLI_THROW_RANGE
275
LeechRangeWeapon
Yes
—
WeaponSpeed
161
161
MinWeaponSpeed
201
201
MaxWeaponSpeed
241
241
FireFX
FX_GimliAxeThrow
—
ScaleWeaponSpeed
Yes
—
HitPercentage
100
100
ScatterRadius
0.0
0
DelayBetweenShots
0
0
AntiAirborneVehicle
Yes
—
AntiAirborneMonster
Yes
—
ClipSize
1
1
ClipReloadTime
45000
45,000
AutoReloadsClip
Yes
—
InstantLoadClipOnActivate
Yes
—
PreAttackDelay
1500
1,500
PreAttackType
PER_SHOT
—
FiringDuration
1600
1,600
Source definitiondata/ini/weapon.ini:4118
RohanGimliAxeThrown
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
ToughHeroArmor · DwarvenGimli
Damage type
Received
DEFAULT
15%
SLASH
20%
PIERCE
15%
SPECIALIST
30%
CRUSH
35%
CAVALRY
15%
SIEGE
25%
FLAME
20%
FROST
20%
MAGIC
25%
HERO
65%
HERO_RANGED
50%
POISON
50%
STRUCTURAL
40%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:364
ToughHeroArmor
player upgrade
ToughGimliHeroArmor · DwarvenGimli
Damage type
Received
DEFAULT
10%
SLASH
15%
PIERCE
10%
SPECIALIST
25%
CRUSH
30%
CAVALRY
10%
SIEGE
20%
FLAME
15%
FROST
15%
MAGIC
20%
HERO
60%
HERO_RANGED
45%
POISON
45%
STRUCTURAL
35%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:398
ToughGimliHeroArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Left click to toggle between Balin's Axe (double-headed) and Glóin's Axe (walking axe)
Balin's Axe grants +33% armour and splash damage
Glóin's Axe grants +10% movement speed and +50% attack speed
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.