Gimli
Hero · INDIVIDUAL UNIT

Gimli

Recruit the Dwarf of the Lonely Mountain 'There is one Dwarf yet in Moria who still draws breath!'

Compare this unit ⇄
Cost2,500
Health / soldier2,800
Health / full battalion2,800
Attack range11.5
Movement speed45
Command points0

Base statistics · Build time: 60s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.

OFFENSE

Weapons & attack range

Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.

Base equipment

PRIMARY

DwarvenGimliGloinsAxe · DwarvenGimli

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
433 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
300 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO2650No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShots300300
PreAttackDelayGIMLI_PREATTACKDELAY433
PreAttackTypePER_SHOT—
FiringDurationGIMLI_FIRINGDURATION600
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:3868

DwarvenGimliGloinsAxe

weaponset toggle 1

PRIMARY

DwarvenGimliBalinsAxe · DwarvenGimli

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
433 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
1,000 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO26510No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShots10001,000
PreAttackDelayGIMLI_PREATTACKDELAY433
PreAttackTypePER_SHOT—
FiringDurationGIMLI_FIRINGDURATION600
FireFXFX_GondorSwordHit—
Source definitiondata/ini/weapon.ini:3888

DwarvenGimliBalinsAxe

weaponset hero mode

SECONDARY

Gimli202SuperAxe · DwarvenGimli

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
11.5
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
600 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
900 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
Not specified
Damage typeDamage / hitSplash radiusConditions
HERO40010No upgrade gate specified
HERO35010No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
LeechRangeWeaponYes—
AttackRangeSTANDARD_MELEE_ATTACK_RANGE11.5
MeleeWeaponYes—
WeaponSpeed799999.2799,999.2
DelayBetweenShotsGIMLI_DELAYBETWEENSHOTS_SUPER900
PreAttackDelayGIMLI_PREATTACKDELAY_SUPER600
PreAttackTypePER_SHOT—
FiringDurationGIMLI_FIRINGDURATION_SUPER900
FireFXFX_GondorSwordHit—
RadiusDamageAffectsENEMIES NEUTRALS NOT_SIMILAR—
Source definitiondata/ini/weapon.ini:3936

Gimli202SuperAxe

weaponset hero mode

TERTIARY

RohanGimliAxeThrown · DwarvenGimli

Range
ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.
275
Pre-attack
ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.
1,500 ms
Shot delay
ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.
0 ms
Clip
ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.
1
Damage typeDamage / hitSplash radiusConditions
HERO40015No upgrade gate specified
HERO4000No upgrade gate specified
Weapon timing, targeting & source
PropertyGame valueResolved value
AttackRangeGIMLI_THROW_RANGE275
LeechRangeWeaponYes—
WeaponSpeed161161
MinWeaponSpeed201201
MaxWeaponSpeed241241
FireFXFX_GimliAxeThrow—
ScaleWeaponSpeedYes—
HitPercentage100100
ScatterRadius0.00
DelayBetweenShots00
AntiAirborneVehicleYes—
AntiAirborneMonsterYes—
ClipSize11
ClipReloadTime4500045,000
AutoReloadsClipYes—
InstantLoadClipOnActivateYes—
PreAttackDelay15001,500
PreAttackTypePER_SHOT—
FiringDuration16001,600
Source definitiondata/ini/weapon.ini:4118

RohanGimliAxeThrown

DEFENSE

Armor profiles

These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.

Base equipment

ToughHeroArmor · DwarvenGimli

Damage typeReceived
DEFAULT15%
SLASH20%
PIERCE15%
SPECIALIST30%
CRUSH35%
CAVALRY15%
SIEGE25%
FLAME20%
FROST20%
MAGIC25%
HERO65%
HERO_RANGED50%
POISON50%
STRUCTURAL40%
UNDEFINED1%
Source definitiondata/ini/armor.ini:364

ToughHeroArmor

player upgrade

ToughGimliHeroArmor · DwarvenGimli

Damage typeReceived
DEFAULT10%
SLASH15%
PIERCE10%
SPECIALIST25%
CRUSH30%
CAVALRY10%
SIEGE20%
FLAME15%
FROST15%
MAGIC20%
HERO60%
HERO_RANGED45%
POISON45%
STRUCTURAL35%
UNDEFINED1%
Source definitiondata/ini/armor.ini:398

ToughGimliHeroArmor

TOOLS OF THE BATTLEFIELD

Abilities & passive effects

Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.

active

Axe Throw (W)

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_ZealotBoomAxeStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityEreborAxeThrow—
UpdateModuleStartsAttackYes—
InitiateSoundGimliVoiceModeAxeThrow—

WeaponFireSpecialAbilityUpdate ModuleTag_CreateAHeroAxeThrowUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityEreborAxeThrow—
UnpackTime15001,500
PackTime10001,000
AwardXPForTriggering00
StartAbilityRange#SUBTRACT( GIMLI_THROW_RANGE 15 )260
ApproachRequiresLOSYes—
SpecialWeaponDwarvenGimliAxeThrown—
WhichSpecialWeapon11
Source definitiondata/ini/commandbutton.ini:7028

Command_DwarvenGimliAxeThrow

upgrade / mode

Axemaster (R)

Left click to toggle between Balin's Axe (double-headed) and Glóin's Axe (walking axe) Balin's Axe grants +33% armour and splash damage Glóin's Axe grants +10% movement speed and +50% attack speed

Effect values & implementation
Source definitiondata/ini/commandbutton.ini:7054

Command_DwarvenGimliToggleAxe

active

Nobody Tosses A Dwarf (T)

Requires Level 3 Gimli jumps to a location causing area-effect damage Left click icon then left click on target area

Cooldown 60s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_GIMLI_LEAP—
ReloadTime6000060,000
RadiusCursorRadius35.035
FlagsPATHABLE_ONLY—

UnpauseSpecialPowerUpgrade ModuleTag_LeapEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliLeap—
TriggeredByUpgrade_ObjectLevel3—

SpecialPowerModule ModuleTag_LeapStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliLeap—
UpdateModuleStartsAttackYes—
StartsPausedYes—
InitiateSoundGimliVoiceAttackLeap—

WeaponFireSpecialAbilityUpdate ModuleTag_LeapUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliLeap—
UnpackTime600600
PackTime300300
AwardXPForTriggering00
MustFinishAbilityYes—
StartAbilityRange100.0100
SpecialWeaponRohanGimliLeap—
BusyForDuration20002,000
WhichSpecialWeapon22
TriggerSoundGimliLeapVoice—
Source definitiondata/ini/commandbutton.ini:6950

Command_DwarvenGimliLeap

active

Stubborn Pride (C)

Requires Level 6 Gimli gains +50% damage and +33% speed for 30 seconds Left click to activate

Cooldown 180s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_HERO_MODE—
ReloadTime180000180,000

UnpauseSpecialPowerUpgrade ModuleTag_KnifeEnabler

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
TriggeredByUpgrade_ObjectLevel6—

SpecialPowerModule ModuleTag_GimliBladeMasterStarter

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
StartsPausedYes—
SetModelConditionModelConditionState:USER_4—
SetModelConditionTime1.41.4

WeaponModeSpecialPowerUpdate ModuleTag_KnifeFighterPowerUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityGimliHeroMode—
Duration3000030,000
AttributeModifierEreborSlayer—
StartsPausedYes—
Source definitiondata/ini/commandbutton.ini:7096

Command_SpecialAbilityGimliStubbornPrideErebor

active

Elf-friend (V)

Requires Level 10 Summons Legolas Greenleaf to the battlefield Left click to activate

Cooldown 360s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_SPAWN_ORCS—
ReloadTime360000360,000

UnpauseSpecialPowerUpgrade ModuleTag_SummonLegolas

PropertyGame valueResolved value
SpecialPowerTemplateSuperweaponSamwiseGamgee—
TriggeredByUpgrade_ObjectLevel10—

OCLSpecialPower ModuleTag_OCLSpecialPower1

PropertyGame valueResolved value
SpecialPowerTemplateSuperweaponSamwiseGamgee—
OCLOCL_SpawnDwarvenLegolas—
CreateLocationUSE_OWNER_OBJECT—
StartsPausedYes—
SetModelConditionModelConditionState:USER_1—
SetModelConditionTime8.18.1
TriggerFXFX_FellowshipMemberSummon—
Source definitiondata/ini/commandbutton.ini:7107

Command_SpecialAbilityGimliElfFriend

active

Capture Building

Take control of targeted structure

Cooldown 0s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_INFANTRY_CAPTURE_BUILDING—
ReloadTime00
UnitSpecificSoundToUseAsInitiateIntendToDoVoiceVoiceInitiateCaptureBuilding—
UnitSpecificSoundToUseAsEnterStateInitiateIntendToDoVoiceVoiceEnterStateInitiateCaptureBuilding—
EvaEventToPlayOnSuccessBuildingCaptured—

SpecialPowerModule ModuleTag_CaptureBuilding

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
UpdateModuleStartsAttackYes—
StartsPausedNo—

SpecialAbilityUpdate ModuleTag_CaptureBuildingUpdate

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityCaptureBuilding—
StartAbilityRange15.015
UnpackTime11
PreparationTime1500015,000
PackTime11
DoCaptureFXYes—
LoseStealthOnTriggerYes—
Source definitiondata/ini/commandbutton.ini:29432

Command_CaptureBuilding

active

Find a Tree (C)

Find a tree to use as a weapon

Cooldown 30s
Effect values & implementation
PropertyGame valueResolved value
EnumSPECIAL_AT_VISIBLE_OBJECT—
ReloadTime3000030,000

SpecialPowerModule ModuleTag_FortTouch

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartsPausedNo—
UpdateModuleStartsAttackYes—

SpecialAbilityUpdate ModuleTag_RetreatGrabber

PropertyGame valueResolved value
SpecialPowerTemplateSpecialAbilityAutoHeroRetreat—
StartAbilityRange10.010
AwardXPForTriggering00
TriggerAttributeModifierRetreatDeactivator—
AttributeModifierDuration3000030,000
Source definitiondata/ini/commandbutton.ini:1432

Command_SpecialAbilityHeroAutoRetreat

passive / conditional

Auto Heal Behavior

Effect values & implementation

AutoHealBehavior ModuleTag_GimliHealing

PropertyGame valueResolved value
StartsActiveYes—
HealingAmountHERO_HEAL_AMOUNT30
HealingDelay10001,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/gimli.ini:2023

AutoHealBehavior ModuleTag_GimliHealing

passive / conditional

Armor Upgrade

Requires: Upgrade_MiniHordeLvl3

Effect values & implementation

ArmorUpgrade ArmorUpgradeModuleTag

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl3—
ArmorSetFlagPLAYER_UPGRADE—
Source definitiondata/ini/object/goodfaction/units/dwarven/gimli.ini:2193

ArmorUpgrade ArmorUpgradeModuleTag

passive / conditional

Auto Heal Behavior

Requires: Upgrade_ElvenGift

Effect values & implementation

AutoHealBehavior ModuleTag_ElvenGiftHealing

PropertyGame valueResolved value
StartsActiveNo—
TriggeredByUpgrade_ElvenGift—
HealingAmountELVEN_GIFT_REGEN_AMOUNT10
HealingDelayELVEN_GIFT_REGEN_DELAY1,000
StartHealingDelayHERO_HEAL_DELAY15,000
HealOnlyIfNotInCombatYes—
Source definitiondata/ini/object/goodfaction/units/dwarven/gimli.ini:2241

AutoHealBehavior ModuleTag_ElvenGiftHealing

passive / conditional

Attribute Modifier Upgrade

Requires: Upgrade_ElvenGift

Effect values & implementation

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

PropertyGame valueResolved value
TriggeredByUpgrade_ElvenGift—
AttributeModifierSpellBookElvenGifts—

SpellBookElvenGifts

PropertyGame valueResolved value
CategorySPELL—
ModifierDAMAGE_MULT 150%—
Duration00
Source definitiondata/ini/object/goodfaction/units/dwarven/gimli.ini:2250

AttributeModifierUpgrade ModuleTag_ElvenGiftBonus

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_LotREreborAI

Effect values & implementation

SubObjectsUpgrade ModuleTag_HideOrUnhideCloakUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_LotREreborAI—
HideSubObjectsBROOCH CLOAK GLOINSAXE01—
Source definitiondata/ini/object/goodfaction/units/dwarven/gimli.ini:2318

SubObjectsUpgrade ModuleTag_HideOrUnhideCloakUpgrade

passive / conditional

Attribute Modifier Aura Update

Effect values & implementation

AttributeModifierAuraUpdate ModuleTag_TalkingToLegolas

PropertyGame valueResolved value
StartsActiveYes—
BonusNameLegolasGimliConversation—
RefreshDelay20002,000
Range5050
ObjectFilterNONE +MirkwoodLegolas +DwarvenLegolas—
Source definitiondata/ini/object/goodfaction/units/dwarven/gimli.ini:2327

AttributeModifierAuraUpdate ModuleTag_TalkingToLegolas

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MiniHordeLvl4

Effect values & implementation

WeaponSetUpgrade ModuleTag_Weapon

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl4—
WeaponConditionWEAPONSET_TOGGLE_2—
Source definitiondata/ini/object/goodfaction/units/dwarven/gimli.ini:2366

WeaponSetUpgrade ModuleTag_Weapon

passive / conditional

Weapon Set Upgrade

Requires: Upgrade_MiniHordeLvl5

Effect values & implementation

WeaponSetUpgrade ModuleTag_Weapon1

PropertyGame valueResolved value
TriggeredByUpgrade_MiniHordeLvl5—
WeaponConditionWEAPONSET_TOGGLE_3—
Source definitiondata/ini/object/goodfaction/units/dwarven/gimli.ini:2370

WeaponSetUpgrade ModuleTag_Weapon1

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectLevel1

Effect values & implementation

SubObjectsUpgrade ModuleTag_UnhideCloakUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectLevel1—
HideSubObjectsCLOAK—
Source definitiondata/ini/object/goodfaction/units/dwarven/gimli.ini:2454

SubObjectsUpgrade ModuleTag_UnhideCloakUpgrade

passive / conditional

Sub Objects Upgrade

Requires: Upgrade_ObjectEriadorEarendil

Effect values & implementation

SubObjectsUpgrade ModuleTag_UnhideArmorUpgrade

PropertyGame valueResolved value
TriggeredByUpgrade_ObjectEriadorEarendil—
ShowSubObjectsCLOAK—
Source definitiondata/ini/object/goodfaction/units/dwarven/gimli.ini:2458

SubObjectsUpgrade ModuleTag_UnhideArmorUpgrade

Battalion composition & progression

Member templateCountHealth each
DwarvenGimli12,800
Experience and level upgrades (10)
Level definitionXP requirementUpgrades / modifiers
GimliLevel11Upgrade_ObjectLevel1
GimliLevel2125Upgrade_ObjectLevel2 HeroLevelUpDamage1
GimliLevel3280Upgrade_ObjectLevel3 HeroLevelUpDamage2
GimliLevel4450 HeroLevelUpDamage3
GimliLevel5645Upgrade_ObjectLevel5 HeroLevelUpDamage4
GimliLevel6865Upgrade_ObjectLevel6 HeroLevelUpDamage5
GimliLevel71,110 HeroLevelUpDamage6
GimliLevel81,380 HeroLevelUpDamage7
GimliLevel91,680Upgrade_ObjectLevel9 HeroLevelUpDamage8
GimliLevel102,080Upgrade_GimliMonsterSlayer Upgrade_ObjectLevel10 HeroLevelUpDamage9
JOINING THE ARMY

Where to recruit

FactionBuildingUnlock requirementsPath
Erebor · War of the RingErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:419

FactionDwarves

Erebor · Thrór's reignErebor FortressNo additional upgrade gate recorded
Trace

Fortress hero roster

Source definitiondata/ini/playertemplate.ini:419

FactionDwarves

FIELD NOTES

Strategy

Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.

Source definitiondata/ini/object/goodfaction/units/dwarven/gimli.ini:1128

DwarvenGimli