Ered Luin Traders
Support Infantry
Strong vs. Pikemen
Dwarves from the Blue Mountains are known for their industrious, mercantile culture, and travel across Middle-earth to sell their wares.
Base statistics · Build time: 20s · Range and speed use game units. Mixed battalions are broken down below. Conditional bonuses are not folded into these totals.
OFFENSE
Weapons & attack range
Damage is per hit, before target armor. Different projectile upgrades are shown separately. Attack timing can also depend on animation; these values are not a DPS estimate.
Base equipment
PRIMARY
EredLuinAxe · DwarvenEredLuinTrader
Range ⓘMaximum attack distance in game units. Melee weapons have short ranges; archers can attack from farther away.11.5Pre-attack ⓘDelay before the attack is released, in milliseconds (1,000 ms = 1 second). When it applies depends on the weapon and animation.433 msShot delay ⓘConfigured delay between attacks, in milliseconds. This applies to melee swings too. Animation and reload timing can also affect the actual attack rate.600 msClip ⓘAttacks per reload cycle, not total ammunition. Not specified means the weapon definition does not set a clip size; this is common for melee weapons.Not specified
Damage type
Damage / hit
Splash radius
Conditions
SLASH
90
0
Without Upgrade_HorseDiscipline
SLASH
90
0
Requires Upgrade_HorseDiscipline
Weapon timing, targeting & source
Property
Game value
Resolved value
LeechRangeWeapon
Yes
—
AttackRange
STANDARD_MELEE_ATTACK_RANGE
11.5
MeleeWeapon
Yes
—
WeaponSpeed
799999.2
799,999.2
DelayBetweenShots
GIMLI_DELAYBETWEENSHOTS
600
PreAttackDelay
GIMLI_PREATTACKDELAY
433
PreAttackType
PER_SHOT
—
FiringDuration
GIMLI_FIRINGDURATION
600
FireFX
FX_GondorSwordHit
—
Source definitiondata/ini/weapon.ini:70783
EredLuinAxe
DEFENSE
Armor profiles
These percentages are damage received: 50% takes half damage; 200% takes double damage. Unlisted types use DEFAULT. Abilities and temporary modifiers can change the result.
Base equipment
EredLuinArmor · DwarvenEredLuinTrader
Damage type
Received
DEFAULT
60%
SLASH
40%
PIERCE
35%
SPECIALIST
20%
CRUSH
120%
SIEGE
80%
FLAME
50%
FROST
50%
MAGIC
80%
HERO
100%
CAVALRY
80%
HERO_RANGED
100%
STRUCTURAL
45%
UNDEFINED
1%
Source definitiondata/ini/armor.ini:1061
EredLuinArmor
TOOLS OF THE BATTLEFIELD
Abilities & passive effects
Descriptions come from game tooltips and may lag behind balance edits. Expand implementation details to inspect the current effects and conditions.
Requires Level 2
Modifier Type: Buff
Erebor Warriors gain +15% movement speed and can crush enemy units for 5 seconds
Warriors also gain +15% damage and +15% armour for 10 seconds
At Level 4, deals increased damage when crushing enemies
Left click to activate
Cooldown 120s
Requires: Upgrade_DwarvenForgedBlades
Effect values & implementation
Property
Game value
Resolved value
Enum
SPECIAL_HERO_MODE
—
ReloadTime
120000
120,000
Source definitiondata/ini/commandbutton.ini:12276
Command_Command_SpecialAbilityDwarvenTenacity
upgrade / mode
Purchase Dwarven Plate (T)
Upgrades this battalion with Dwarven Plate
Significantly reduces the amount of damage taken
Requires Level 2
Modifier Type: Buff
Erebor Warriors gain +15% movement speed and can crush enemy units for 5 seconds
Warriors also gain +15% damage and +15% armour for 10 seconds
At Level 4, deals increased damage when crushing enemies
Left click to activate
Strategy notes have not been written for this unit yet. Use its range, armor profiles and recruitment requirements to inform comparisons; the stat sheet alone does not establish a winning matchup.